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Updated changelog again
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@ -84,6 +84,7 @@ public class Axes {
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public static void impact(Player attacker, LivingEntity target)
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{
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//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
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boolean didImpact = false;
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if(target instanceof Player)
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