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	More tweaks to durability stuff in tree feller
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		| @@ -69,20 +69,21 @@ public class WoodCutting | ||||
|         } | ||||
|         int durabilityLoss = toBeFelled.size(), xp = 0; | ||||
|  | ||||
|         //Damage the tool | ||||
|         player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss)); | ||||
|          | ||||
|         //This is to prevent using wood axes everytime you tree fell | ||||
|         if((player.getItemInHand().getDurability() >= player.getItemInHand().getType().getMaxDurability())  | ||||
|         if((player.getItemInHand().getDurability() + durabilityLoss >= player.getItemInHand().getType().getMaxDurability())  | ||||
|                 || player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null) | ||||
|         { | ||||
|             player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES"); | ||||
|              | ||||
|             if(player.getHealth() >= 2) | ||||
|                 Combat.dealDamage(player, player.getHealth()-1); | ||||
|             player.updateInventory(); //Not sure if needed | ||||
|             return; | ||||
|         } | ||||
|          | ||||
|         //Damage the tool | ||||
|         player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss)); | ||||
|          | ||||
|         //Prepare ItemStacks | ||||
|         ItemStack item; | ||||
|         ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0); | ||||
|   | ||||
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