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Cooldowns for Blast Mining are now fully functional (BUILD IS SAFE AGAIN)
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@ -20,6 +20,7 @@ import org.bukkit.entity.*;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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@ -63,13 +64,14 @@ public class mcTimer implements Runnable
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/*
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* COOLDOWN MONITORING
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*/
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Skills.watchCooldown(player, PP, curTime, SkillType.AXES);
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Skills.watchCooldown(player, PP, curTime, SkillType.EXCAVATION);
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Skills.watchCooldown(player, PP, curTime, SkillType.HERBALISM);
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Skills.watchCooldown(player, PP, curTime, SkillType.MINING);
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Skills.watchCooldown(player, PP, curTime, SkillType.SWORDS);
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Skills.watchCooldown(player, PP, curTime, SkillType.UNARMED);
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Skills.watchCooldown(player, PP, curTime, SkillType.WOODCUTTING);
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Skills.watchCooldown(player, PP, curTime, AbilityType.SKULL_SPLIITER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.GIGA_DRILL_BREAKER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.GREEN_TERRA);
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Skills.watchCooldown(player, PP, curTime, AbilityType.SUPER_BREAKER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.SERRATED_STRIKES);
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Skills.watchCooldown(player, PP, curTime, AbilityType.BERSERK);
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Skills.watchCooldown(player, PP, curTime, AbilityType.TREE_FELLER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.BLAST_MINING);
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/*
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* PLAYER BLEED MONITORING
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