Fixed bug with only getting one level when there was enough XP for

multiple levels. Fixes MCCORE-191
This commit is contained in:
GJ 2012-04-17 16:22:57 -04:00
parent f6a6316b7a
commit f5ddf1bc0e
4 changed files with 37 additions and 11 deletions

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@ -15,14 +15,16 @@ Version 1.3.06-dev
= Fixed mmoupdate not being useable from console = Fixed mmoupdate not being useable from console
= Fixed bug with repairing wooden tools = Fixed bug with repairing wooden tools
= Fixed bug with Nether Wart not awarding XP = Fixed bug with Nether Wart not awarding XP
= Fixed bug with fishing treasures when treasures list is empty = Fixed bug with fishing treasures when treasures list is empty
= Fixed bug with only getting one level when there was enough XP for multiple levels.
! Changed mcremove to no longer kick players when they are removed from database ! Changed mcremove to no longer kick players when they are removed from database
! Changed mcremove to work on offline users for FlatFile ! Changed mcremove to work on offline users for FlatFile
! Changed PlayerProfile constructor to always take a boolean ! Changed PlayerProfile constructor to always take a boolean
! Changed getPlayerProfile function to work for online & offline users ! Changed getPlayerProfile function to work for online & offline users
! Changed Archery's Daze to deal 4 DMG on proc (2 Hearts) ! Changed Archery's Daze to deal 4 DMG on proc (2 Hearts)
! Changed /addlevel command to work for offline users ! Changed /addlevel command to work for offline users
! Changed party & admin chat handling to be nicer to developers ! Changed party & admin chat handling to be nicer to developers
! Changed UpdateXPBar function to hopefully avoid errors
Version 1.3.05 Version 1.3.05
+ Added Skill Shot to Archery which increases damage dealt by 10% every 50 skill levels (caps at 200%) + Added Skill Shot to Archery which increases damage dealt by 10% every 50 skill levels (caps at 200%)

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@ -964,6 +964,10 @@ public class PlayerProfile {
return skillsXp.get(skillType); return skillsXp.get(skillType);
} }
public void skillUp(SkillType skillType, int newValue) {
skills.put(skillType, skills.get(skillType) + newValue);
}
/** /**
* Adds XP to the player, doesn't calculate for XP Rate * Adds XP to the player, doesn't calculate for XP Rate
* *
@ -1038,6 +1042,27 @@ public class PlayerProfile {
lastgained = skillType; lastgained = skillType;
} }
/**
* Remove XP from a skill.
*
* @param skillType Type of skill to modify
* @param xp Amount of xp to remove
*/
public void removeXP(SkillType skillType, int xp) {
if (skillType.equals(SkillType.ALL)) {
for (SkillType skill : SkillType.values()) {
if (skill.equals(SkillType.ALL)) {
continue;
}
skillsXp.put(skill, skillsXp.get(skill) - xp);
}
}
else {
skillsXp.put(skillType, skillsXp.get(skillType) - xp);
}
}
/** /**
* Modify a skill level. * Modify a skill level.
* *

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@ -11,6 +11,7 @@ import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory; import org.bukkit.inventory.PlayerInventory;
import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;

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@ -189,14 +189,13 @@ public class Skills {
while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) { while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
if ((skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) && (m.getPowerLevelCap() >= PP.getPowerLevel() + 1)) { if ((skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) && (m.getPowerLevelCap() >= PP.getPowerLevel() + 1)) {
skillups++; skillups++;
PP.addLevels(skillType, 1); PP.skillUp(skillType, 1);
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType); McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
Bukkit.getPluginManager().callEvent(eventToFire); Bukkit.getPluginManager().callEvent(eventToFire);
} }
else {
PP.addLevels(skillType, 0); PP.removeXP(skillType, PP.getXpToLevel(skillType));
}
} }
if (!LoadProperties.useMySQL) { if (!LoadProperties.useMySQL) {
@ -212,15 +211,14 @@ public class Skills {
if (sPlayer.isSpoutCraftEnabled()) { if (sPlayer.isSpoutCraftEnabled()) {
if (LoadProperties.xpbar) { if (LoadProperties.xpbar) {
SpoutStuff.updateXpBar(sPlayer); SpoutStuff.updateXpBar(player);
} }
SpoutStuff.levelUpNotification(skillType, sPlayer); SpoutStuff.levelUpNotification(skillType, sPlayer);
/* Update custom titles */ /* Update custom titles */
if(LoadProperties.showPowerLevel) { if(LoadProperties.showPowerLevel) {
sPlayer.setTitle(sPlayer.getName()+ "\n" + ChatColor.YELLOW + "P" + ChatColor.GOLD + "lvl" sPlayer.setTitle(sPlayer.getName()+ "\n" + ChatColor.YELLOW + "P" + ChatColor.GOLD + "lvl" + ChatColor.WHITE + "." + ChatColor.GREEN + String.valueOf(PP.getPowerLevel()));
+ ChatColor.WHITE+"." + ChatColor.GREEN + String.valueOf(PP.getPowerLevel()));
} }
} }
else { else {
@ -237,7 +235,7 @@ public class Skills {
SpoutPlayer sPlayer = (SpoutPlayer) player; SpoutPlayer sPlayer = (SpoutPlayer) player;
if (sPlayer.isSpoutCraftEnabled()) { if (sPlayer.isSpoutCraftEnabled()) {
if (LoadProperties.xpbar) { if (LoadProperties.xpbar) {
SpoutStuff.updateXpBar(sPlayer); SpoutStuff.updateXpBar(player);
} }
} }
} }