Lets add some CONFIG to that cooldown

This commit is contained in:
NuclearW
2012-03-09 19:54:56 -05:00
parent 0c8b944b12
commit f5a559efa6
4 changed files with 9 additions and 4 deletions

View File

@ -47,7 +47,8 @@ public class LoadProperties {
anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5,
repairStoneLevel, repairIronLevel, repairGoldLevel, arcaneRank1, arcaneRank2, arcaneRank3, arcaneRank4,
detonatorID, fishConsumedByCOTW, dAxe, dHoe, dShovel, dSword, dPickaxe, gAxe, gHoe, gShovel, gSword, gPickaxe,
iAxe, iHoe, iShovel, iSword, iPickaxe, wAxe, wHoe, wShovel, wSword, wPickaxe;
iAxe, iHoe, iShovel, iSword, iPickaxe, wAxe, wHoe, wShovel, wSword, wPickaxe,
ptpCommandCooldown;
public static double xpbackground_r, xpbackground_g, xpbackground_b,
xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
@ -399,6 +400,8 @@ public class LoadProperties {
aDisplayNames = readBoolean("Commands.a.Display_Names", true);
pDisplayNames = readBoolean("Commands.p.Display_Names", true);
ptpCommandCooldown = readInteger("Commands.ptp.Cooldown", 30);
animalXP = readDouble("Experience.Combat.Multiplier.Animals", 1.0);
creeperXP = readDouble("Experience.Combat.Multiplier.Creeper", 4.0);
skeletonXP = readDouble("Experience.Combat.Multiplier.Skeleton", 2.0);