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Lets add some CONFIG to that cooldown
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@ -47,7 +47,8 @@ public class LoadProperties {
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anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5,
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repairStoneLevel, repairIronLevel, repairGoldLevel, arcaneRank1, arcaneRank2, arcaneRank3, arcaneRank4,
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detonatorID, fishConsumedByCOTW, dAxe, dHoe, dShovel, dSword, dPickaxe, gAxe, gHoe, gShovel, gSword, gPickaxe,
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iAxe, iHoe, iShovel, iSword, iPickaxe, wAxe, wHoe, wShovel, wSword, wPickaxe;
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iAxe, iHoe, iShovel, iSword, iPickaxe, wAxe, wHoe, wShovel, wSword, wPickaxe,
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ptpCommandCooldown;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -399,6 +400,8 @@ public class LoadProperties {
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aDisplayNames = readBoolean("Commands.a.Display_Names", true);
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pDisplayNames = readBoolean("Commands.p.Display_Names", true);
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ptpCommandCooldown = readInteger("Commands.ptp.Cooldown", 30);
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animalXP = readDouble("Experience.Combat.Multiplier.Animals", 1.0);
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creeperXP = readDouble("Experience.Combat.Multiplier.Creeper", 4.0);
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skeletonXP = readDouble("Experience.Combat.Multiplier.Skeleton", 2.0);
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