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XP Bars now can have custom titles (edit the locale)
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parent
43da10a855
commit
f5590ce334
@ -250,6 +250,10 @@ public class ExperienceConfig extends AutoUpdateConfigLoader {
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/*
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/*
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* Experience Bar Stuff
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* Experience Bar Stuff
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*/
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*/
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public boolean getDoExperienceBarsAlwaysUpdateTitle()
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{
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return config.getBoolean("Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained", false);
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}
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public BarColor getExperienceBarColor(PrimarySkillType primarySkillType)
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public BarColor getExperienceBarColor(PrimarySkillType primarySkillType)
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{
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{
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String colorValueFromConfig = config.getString("Experience_Bars.Style."+StringUtils.getCapitalized(primarySkillType.toString())+".Color");
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String colorValueFromConfig = config.getString("Experience_Bars.Style."+StringUtils.getCapitalized(primarySkillType.toString())+".Color");
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@ -3,6 +3,7 @@ package com.gmail.nossr50.util.experience;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.StringUtils;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Server;
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import org.bukkit.Server;
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@ -55,12 +56,16 @@ public class ExperienceBarWrapper {
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}
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}
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private String getTitleTemplate() {
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private String getTitleTemplate() {
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return niceSkillName + " Lv." + ChatColor.GOLD + getLevel();
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return LocaleLoader.getString("XPBar."+niceSkillName, getLevel(), getCurrentXP(), getMaxXP(), getPowerLevel(), getPercentageOfLevel());
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}
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}
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private int getLevel() {
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private int getLevel() {
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return mcMMOPlayer.getSkillLevel(primarySkillType);
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return mcMMOPlayer.getSkillLevel(primarySkillType);
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}
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}
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private int getCurrentXP() { return mcMMOPlayer.getSkillXpLevel(primarySkillType); }
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private int getMaxXP() { return mcMMOPlayer.getXpToLevel(primarySkillType); }
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private int getPowerLevel() { return mcMMOPlayer.getPowerLevel(); }
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private int getPercentageOfLevel() { return (int) (mcMMOPlayer.getProgressInCurrentSkillLevel(primarySkillType) * 100); }
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public String getTitle() {
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public String getTitle() {
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return bossBar.getTitle();
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return bossBar.getTitle();
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@ -97,7 +102,7 @@ public class ExperienceBarWrapper {
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bossBar.setProgress(v);
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bossBar.setProgress(v);
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//Every time progress updates we need to check for a title update
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//Every time progress updates we need to check for a title update
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if(getLevel() != lastLevelUpdated)
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if(getLevel() != lastLevelUpdated || ExperienceConfig.getInstance().getDoExperienceBarsAlwaysUpdateTitle())
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{
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{
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updateTitle();
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updateTitle();
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lastLevelUpdated = getLevel();
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lastLevelUpdated = getLevel();
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@ -23,6 +23,10 @@
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#SOLID
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#SOLID
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# The bar is one solid piece
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# The bar is one solid piece
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Experience_Bars:
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Experience_Bars:
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# If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
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# I recommend leaving this off!
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ThisMayCauseLag:
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AlwaysUpdateTitlesWhenXPIsGained: false
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Style:
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Style:
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Acrobatics:
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Acrobatics:
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Color: PINK
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Color: PINK
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@ -77,8 +77,25 @@ MOTD.Version.Overhaul=[[GOLD]][mcMMO] [[DARK_AQUA]]Overhaul Era[[GOLD]] - [[DARK
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Overhaul.mcMMO.Header=[[RED]][]=====[][[GREEN]] mcMMO - Overhaul Era [[RED]][]=====[]
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Overhaul.mcMMO.Header=[[RED]][]=====[][[GREEN]] mcMMO - Overhaul Era [[RED]][]=====[]
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Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][|
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Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][|
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Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|]
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Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|]
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Overhaul.ASCII.Art.HeaderOne=[[DARK_AQUA]]|||||||||||||||||||||||||||||||||||||| [[GOLD]] {0} [[DARK_AQUA]]||||||||||||||||||||||||||||||||||||||
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# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
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# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
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XPBar.Acrobatics=Acrobatics Lv.[[GOLD]]{0}
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XPBar.Alchemy=Alchemy Lv.[[GOLD]]{0}
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XPBar.Archery=Archery Lv.[[GOLD]]{0}
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XPBar.Axes=Axes Lv.[[GOLD]]{0}
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XPBar.Excavation=Excavation Lv.[[GOLD]]{0}
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XPBar.Fishing=Fishing Lv.[[GOLD]]{0}
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XPBar.Herbalism=Herbalism Lv.[[GOLD]]{0}
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XPBar.Mining=Mining Lv.[[GOLD]]{0}
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XPBar.Repair=Repair Lv.[[GOLD]]{0}
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XPBar.Salvage=Salvage Lv.[[GOLD]]{0}
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XPBar.Smelting=Smelting Lv.[[GOLD]]{0}
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XPBar.Swords=Swords Lv.[[GOLD]]{0}
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XPBar.Taming=Taming Lv.[[GOLD]]{0}
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XPBar.Unarmed=Unarmed Lv.[[GOLD]]{0}
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XPBar.Woodcutting=Woodcutting Lv.[[GOLD]]{0}
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# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
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# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
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# END STYLING
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# END STYLING
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#ACROBATICS
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#ACROBATICS
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