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Add option to drop extra fish
Allows enabling of old fishing mechanic where fish was always caught, even when a treasure was found
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@ -13,6 +13,7 @@ Version 1.5.00-dev
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+ Added Acacia and Dark Oak to Woodcutting blocks
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+ Added Salmon, Clownfish, and Pufferfish to Fishing XP
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+ Added new flowers and grasses to Herbalism XP
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+ Added option to config.yml which allows players to always catch fish, even when a treasure is found
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! Fishing XP now depends on the type of fish.
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! Woodcutting XP in experience.yml and Woodcutting double drops in config.yml now use the tree species names. Oak is now Generic, and Spruce is now Redwood.
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! Red_Rose was replaced by Poppy, and so the key in experience.yml has been updated accordingly.
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@ -432,6 +432,7 @@ public class Config extends AutoUpdateConfigLoader {
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/* Fishing */
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public boolean getFishingDropsEnabled() { return config.getBoolean("Skills.Fishing.Drops_Enabled", true); }
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public boolean getFishingExtraFish() { return config.getBoolean("Skills.Fishing.Extra_Fish", true); }
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/* Mining */
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public Material getDetonatorItem() { return Material.matchMaterial(config.getString("Skills.Mining.Detonator_Name", "FLINT_AND_STEEL")); }
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@ -342,6 +342,10 @@ public class FishingManager extends SkillManager {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.TH.MagicFound"));
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}
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if (Config.getInstance().getFishingExtraFish()) {
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Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
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}
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fishingCatch.setItemStack(treasureDrop);
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}
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}
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@ -286,8 +286,10 @@ Skills:
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Excavation:
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Level_Cap: 0
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Fishing:
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Drops_Enabled: true
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Level_Cap: 0
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Drops_Enabled: true
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# Always catch fish, even when treasure is found
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Extra_Fish: false
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Herbalism:
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Level_Cap: 0
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Prevent_AFK_Leveling: true
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