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https://github.com/mcMMO-Dev/mcMMO.git
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Better handling of picking up items with unarmed.
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.listeners;
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import java.util.Iterator;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -27,7 +25,6 @@ import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.chat.ChatManager;
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@ -44,6 +41,7 @@ import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.ChimaeraWing;
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import com.gmail.nossr50.util.HardcoreManager;
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@ -220,30 +218,18 @@ public class PlayerListener implements Listener {
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if (mcMMOPlayer.inParty() && ItemUtils.isShareable(dropStack)) {
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event.setCancelled(ShareHandler.handleItemShare(drop, mcMMOPlayer));
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}
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if (event.isCancelled()) {
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return;
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}
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PlayerInventory inventory = player.getInventory();
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int firstEmpty = inventory.firstEmpty();
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if (mcMMOPlayer.isUsingUnarmed() && ItemUtils.isShareable(dropStack) && firstEmpty == inventory.getHeldItemSlot()) {
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int nextSlot = firstEmpty + 1;
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for (Iterator<ItemStack> iterator = inventory.iterator(nextSlot); iterator.hasNext();) {
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ItemStack itemstack = iterator.next();
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if (itemstack == null) {
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drop.remove();
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inventory.setItem(nextSlot, dropStack);
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player.updateInventory();
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event.setCancelled(true);
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return;
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}
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nextSlot++;
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if (mcMMOPlayer.isUsingUnarmed() && ItemUtils.isShareable(dropStack)) {
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event.setCancelled(Unarmed.handleItemPickup(player.getInventory(), drop));
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if (event.isCancelled()) {
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player.updateInventory();
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return;
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}
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}
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}
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@ -1,5 +1,11 @@
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package com.gmail.nossr50.skills.unarmed;
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import java.util.Iterator;
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import org.bukkit.entity.Item;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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@ -19,4 +25,61 @@ public class Unarmed {
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public static boolean blockCrackerSmoothBrick = Config.getInstance().getUnarmedBlockCrackerSmoothbrickToCracked();
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public static double berserkDamageModifier = 1.5;
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public static boolean handleItemPickup(PlayerInventory inventory, Item drop) {
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ItemStack dropStack = drop.getItemStack();
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int firstEmpty = inventory.firstEmpty();
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if (inventory.containsAtLeast(dropStack, 1)) {
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int dropAmount = dropStack.getAmount();
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int nextSlot = 0;
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for (Iterator<ItemStack> iterator = inventory.iterator(); iterator.hasNext();) {
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ItemStack itemstack = iterator.next();
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if (itemstack.isSimilar(dropStack)) {
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int itemAmount = itemstack.getAmount();
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int itemMax = itemstack.getMaxStackSize();
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ItemStack addStack = itemstack.clone();
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if (dropAmount + itemAmount <= itemMax) {
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drop.remove();
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addStack.setAmount(dropAmount + itemAmount);
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inventory.setItem(nextSlot, addStack);
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return true;
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}
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addStack.setAmount(itemMax);
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dropAmount = dropAmount + itemAmount - itemMax;
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inventory.setItem(nextSlot, addStack);
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}
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if (dropAmount == 0) {
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drop.remove();
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return true;
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}
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nextSlot++;
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}
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}
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if (firstEmpty == inventory.getHeldItemSlot()) {
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int nextSlot = firstEmpty + 1;
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for (Iterator<ItemStack> iterator = inventory.iterator(nextSlot); iterator.hasNext();) {
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ItemStack itemstack = iterator.next();
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if (itemstack == null) {
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drop.remove();
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inventory.setItem(nextSlot, dropStack);
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return true;
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}
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nextSlot++;
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}
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}
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return false;
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}
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}
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