mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 13:46:46 +01:00
Clarify the way fishing enchantments work - need to fix command display
still.
This commit is contained in:
parent
ff4832a6a2
commit
f43b4ebdc5
@ -2,7 +2,6 @@ package com.gmail.nossr50.skills.gathering;
|
|||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Map;
|
|
||||||
|
|
||||||
import org.bukkit.DyeColor;
|
import org.bukkit.DyeColor;
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
@ -151,7 +150,8 @@ public class Fishing {
|
|||||||
Item theCatch = (Item) event.getCaught();
|
Item theCatch = (Item) event.getCaught();
|
||||||
|
|
||||||
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||||
final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
|
int lootTier = Fishing.getFishingLootTier(profile);
|
||||||
|
int specificChance = 1;
|
||||||
boolean enchanted = false;
|
boolean enchanted = false;
|
||||||
ItemStack fishingResults = theCatch.getItemStack();
|
ItemStack fishingResults = theCatch.getItemStack();
|
||||||
|
|
||||||
@ -164,22 +164,35 @@ public class Fishing {
|
|||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Misc.getRandom().nextInt(randomChance) <= ENCHANTMENT_CHANCE
|
/* CHANCE OF ITEM BEING ENCHANTED
|
||||||
&& Permissions.fishingMagic(player)) {
|
* 10% - Tier 1
|
||||||
|
* 20% - Tier 2
|
||||||
|
* 30% - Tier 3
|
||||||
|
* 40% - Tier 4
|
||||||
|
* 50% - Tier 5
|
||||||
|
*/
|
||||||
|
if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 10) && Permissions.fishingMagic(player)) {
|
||||||
for (Enchantment newEnchant : Enchantment.values()) {
|
for (Enchantment newEnchant : Enchantment.values()) {
|
||||||
if (newEnchant.canEnchantItem(fishingResults)) {
|
if (newEnchant.canEnchantItem(fishingResults)) {
|
||||||
Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
|
specificChance++;
|
||||||
|
|
||||||
for (Enchantment oldEnchant : resultEnchantments.keySet()) {
|
for (Enchantment oldEnchant : fishingResults.getEnchantments().keySet()) {
|
||||||
if (oldEnchant.conflictsWith(newEnchant))
|
if (oldEnchant.conflictsWith(newEnchant))
|
||||||
|
specificChance--;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/* CHANCE OF GETTING EACH ENCHANTMENT
|
||||||
* Actual chance to have an enchantment is related
|
* 50% - 1st Enchantment
|
||||||
* to your fishing skill
|
* 33% - 2nd Enchantment
|
||||||
|
* 25% - 3rd Enchantment
|
||||||
|
* 20% - 4th Enchantment
|
||||||
|
* 16.66% - 5th Enchantment
|
||||||
|
* 14.29% - 6th Enchantment
|
||||||
|
* 12.5% - 7th Enchantment
|
||||||
|
* 11.11% - 8th Enchantment
|
||||||
*/
|
*/
|
||||||
if (Misc.getRandom().nextInt(15) < Fishing.getFishingLootTier(profile)) {
|
if (Misc.getRandom().nextInt(specificChance) < 1) {
|
||||||
enchanted = true;
|
enchanted = true;
|
||||||
int randomEnchantLevel = Misc.getRandom().nextInt(newEnchant.getMaxLevel()) + 1;
|
int randomEnchantLevel = Misc.getRandom().nextInt(newEnchant.getMaxLevel()) + 1;
|
||||||
|
|
||||||
@ -187,8 +200,6 @@ public class Fishing {
|
|||||||
randomEnchantLevel = newEnchant.getStartLevel();
|
randomEnchantLevel = newEnchant.getStartLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (randomEnchantLevel >= 1000)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
|
fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user