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Archery cleanup.
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parent
08b46e1a7c
commit
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@ -6,6 +6,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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@ -17,11 +18,6 @@ public class ArcheryManager {
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public ArcheryManager (Player player) {
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this.player = player;
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this.profile = Users.getProfile(player);
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//Compatibility with Citizens, Citizens NPCs won't create a profile so we'll check for it here
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if(this.profile == null)
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return;
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this.skillLevel = profile.getSkillLevel(SkillType.ARCHERY);
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}
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@ -31,10 +27,7 @@ public class ArcheryManager {
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* @param livingEntity Entity damaged by the arrow
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*/
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public void trackArrows(LivingEntity livingEntity) {
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if(player == null)
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return;
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if (!Permissions.trackArrows(player)) {
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if (Misc.isCitizensNPC(player) || !Permissions.trackArrows(player)) {
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return;
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}
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@ -45,8 +38,7 @@ public class ArcheryManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Archery.ARROW_TRACKING_MAX_BONUS) chance = Archery.ARROW_TRACKING_MAX_BONUS;
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float chance = ((float) Archery.ARROW_TRACKING_MAX_BONUS / Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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@ -60,23 +52,18 @@ public class ArcheryManager {
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* @param event The event to modify
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*/
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public void dazeCheck(Player defender, EntityDamageEvent event) {
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if(player == null)
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return;
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if (!Permissions.daze(player)) {
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if (Misc.isCitizensNPC(player) || !Permissions.daze(player)) {
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return;
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}
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DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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int randomChance = 100;
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if (Permissions.luckyArchery(player)) {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Archery.DAZE_MAX_BONUS) chance = Archery.DAZE_MAX_BONUS;
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float chance = ((float) Archery.DAZE_MAX_BONUS / Archery.DAZE_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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@ -90,10 +77,7 @@ public class ArcheryManager {
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* @param event The event to modify.
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*/
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public void bonusDamage(EntityDamageEvent event) {
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if(player == null)
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return;
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if (!Permissions.archeryBonus(player)) {
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if (Misc.isCitizensNPC(player) || !Permissions.archeryBonus(player)) {
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return;
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}
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@ -12,6 +12,8 @@ public class DazeEventHandler {
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private EntityDamageEvent event;
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private Player defender;
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private final static int DAZE_CHANCE = 50;
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protected int skillModifier;
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protected DazeEventHandler (ArcheryManager manager, EntityDamageEvent event, Player defender) {
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@ -29,7 +31,7 @@ public class DazeEventHandler {
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protected void handleDazeEffect() {
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Location location = defender.getLocation();
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if (Archery.getRandom().nextInt(10) > 5) {
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if (Archery.getRandom().nextInt(100) > DAZE_CHANCE) {
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location.setPitch(90);
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}
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else {
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@ -11,14 +11,14 @@ public class TrackedEntity implements Runnable {
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private int previousTicksLived;
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private int taskId;
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public TrackedEntity(LivingEntity livingEntity) {
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protected TrackedEntity(LivingEntity livingEntity) {
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this.livingEntity = livingEntity;
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taskId = Bukkit.getScheduler().scheduleSyncRepeatingTask(mcMMO.p, this, 12000, 12000);
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}
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//LivingEntity.isDead() isn't a reliable way to know if an entity is still active
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//This method must not be called more than once per server tick
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public boolean isActive() {
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private boolean isActive() {
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int currentTicksLived = livingEntity.getTicksLived();
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if (currentTicksLived == previousTicksLived) {
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@ -29,15 +29,15 @@ public class TrackedEntity implements Runnable {
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return true;
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}
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public LivingEntity getLivingEntity() {
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protected LivingEntity getLivingEntity() {
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return livingEntity;
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}
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public int getArrowCount() {
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protected int getArrowCount() {
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return arrowCount;
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}
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public void incrementArrowCount() {
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protected void incrementArrowCount() {
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arrowCount++;
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}
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