Add broadcasting when players reach certain level milestones (defaults to every 100 levels)

This commit is contained in:
nossr50
2021-01-07 13:33:12 -08:00
parent 801c2c83e2
commit f38d92497a
10 changed files with 233 additions and 4 deletions

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@ -8,6 +8,24 @@
# Settings for mcMMO in general
###
General:
# When players reach certain level milestones messages will be broadcast
Level_Up_Chat_Broadcasts:
# Whether or not level up broadcasts are enabled
Enabled: true
# How often to broadcast, you can change this to 1 to always broadcast a level up event, a setting of 100 will limit it to every 100 levels (for example level 100, level 200, etc)
Milestone_Interval: 100
Broadcast_Targets:
# Send the message to the console as well
Send_To_Console: true
# Whether or not to only send chat messages to party members
Only_Party_Members: false
# Whether or not players who recieve a level up broadcast have to be on the same world as the one who leveled up
Only_Same_World: false
# Distance restrictions
Distance_Restrictions:
Restrict_Distance: false
# When using Restrict_Distance the blow setting configures the range of the broadcast
Restricted_Radius: 100
# Turning this on will scale mcMMO around 1-1000 with default scaling factor
# Everything in your config related to skill level requirements, skill level bonuses, etc will be multiplied by 10 when this mode is on
# This change is purely cosmetic, it retains the old feel of mcMMO where you could level up thousands of times

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@ -1135,4 +1135,5 @@ Chat.Style.Party.Leader=&a(P) &r{0} &6\u2192 &r{1}
Chat.Identity.Console=&6* Console *
Chat.Channel.On=&6(&amcMMO-Chat&6) &eYour chat messages will now be automatically delivered to the &a{0}&e chat channel.
Chat.Channel.Off=&6(&amcMMO-Chat&6) &7Your chat messages will no longer be automatically delivered to specific chat channels.
Chat.Spy.Party=&6[&eSPY&6-&a{2}&6] &r{0} &b\u2192 &r{1}
Chat.Spy.Party=&6[&eSPY&6-&a{2}&6] &r{0} &b\u2192 &r{1}
Broadcasts.LevelUpMilestone=&6(&amcMMO&6) {0}&7 has reached level &a{1}&7 in [[DARK_AQUA]]{2}&7!