From f30875ac4c89aceec6cc37eeae4989e4671c8d4e Mon Sep 17 00:00:00 2001 From: nossr50 Date: Mon, 21 Jan 2019 12:41:31 -0800 Subject: [PATCH] Fixing styling on Swords --- .../nossr50/commands/skills/SwordsCommand.java | 17 +++++++++++++---- .../resources/locale/locale_en_US.properties | 12 ++++++------ 2 files changed, 19 insertions(+), 10 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java b/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java index cb8b791e1..8ad257855 100644 --- a/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java @@ -89,17 +89,26 @@ public class SwordsCommand extends SkillCommand { List messages = new ArrayList(); if (canCounter) { - messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : "")); + messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance) + + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : "")); + + //messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : "")); } if (canBleed) { - messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength)); + messages.add(getStatMessage(SubSkillType.SWORDS_BLEED, bleedChance) + + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : "")); + messages.add(getStatMessage(true, true, SubSkillType.SWORDS_BLEED, String.valueOf(bleedLength))); + //messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength)); messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note")); - messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : "")); + //messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : "")); } if (canSerratedStrike) { - messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : "")); + messages.add(getStatMessage(SubSkillType.SWORDS_SERRATED_STRIKES, serratedStrikesLength) + + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : "")); + + //messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : "")); } return messages; diff --git a/src/main/resources/locale/locale_en_US.properties b/src/main/resources/locale/locale_en_US.properties index b846a3839..1514d20e1 100644 --- a/src/main/resources/locale/locale_en_US.properties +++ b/src/main/resources/locale/locale_en_US.properties @@ -384,24 +384,25 @@ Anvil.Unbreakable=This item is unbreakable! #SWORDS Swords.Ability.Lower=[[GRAY]]You lower your sword. Swords.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Sword. -Swords.Combat.Bleed.Chance=Bleed Chance: [[YELLOW]]{0} -Swords.Combat.Bleed.Length=Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING** -Swords.Combat.Counter.Chance=Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED** Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES! Swords.SubSkill.CounterAttack.Name=Counter Attack Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking +Swords.SubSkill.CounterAttack.Stat=Counter Attack Chance Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Bleed+ AoE -Swords.Effect.4=Serrated Strikes Bleed+ -Swords.Effect.5={0} Tick Bleed +Swords.SubSkill.SerratedStrikes.Stat=Serrated Strikes Length Swords.SubSkill.Bleed.Name=Bleed Swords.SubSkill.Bleed.Description=Apply a bleed DoT +Swords.SubSkill.Bleed.Stat=Bleed Chance +Swords.SubSkill.Bleed.Stat.Extra=Bleed Length: [[GREEN]]{0} ticks +Swords.Effect.4=Serrated Strikes Bleed+ +Swords.Effect.5={0} Tick Bleed Swords.Listener=Swords: Swords.SkillName=SWORDS Swords.Skills.SS.Off=**Serrated Strikes has worn off** @@ -409,7 +410,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED** Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Swords.Skills.SS.Other.Off=Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! -Swords.SS.Length=Serrated Strikes Length: [[YELLOW]]{0}s #TAMING Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.1=Wolves avoid danger