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Removing leftover debug code
nossr50 did an oopsie
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@ -203,15 +203,10 @@ public class SalvageManager extends SkillManager {
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boolean downgraded = false;
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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getPlayer().sendMessage("DEBUG SALVAGE CHANCE: "+RandomChanceUtil.getRandomChanceExecutionChance(new RandomChanceSkillStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE)));
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if (!Salvage.arcaneSalvageEnchantLoss
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if (!Salvage.arcaneSalvageEnchantLoss
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|| RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
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|| RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue(), true);
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue(), true);
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getPlayer().sendMessage("DEBUG: FULL ENCHANT RECOVERY SUCCESS");
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}
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}
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else if (enchant.getValue() > 1
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else if (enchant.getValue() > 1
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&& Salvage.arcaneSalvageDowngrades
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&& Salvage.arcaneSalvageDowngrades
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