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synced 2024-11-26 07:06:45 +01:00
Added 'Skill Shot' to Archery. Updated Archery command.
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@ -8,7 +8,7 @@ Key:
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- Removal
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Version 1.3.05-dev
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+ Added bonus damage to Archery, every 50 levels you gain 10% bonus damage
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+ Added Skill Shot to Archery which increases damage dealt by 10% every 50 skill levels (caps at 200%)
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+ Added ExperienceAPI and PartyAPI classes for developer use
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+ Added ability to cap overall power level
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+ Added showing powerlevel below a persons name if you run Spout (optional)
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@ -21,6 +21,7 @@ Version 1.3.05-dev
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= Fixed bug where API functions were set to static
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! Changed Tree Feller to account for ability durability loss but not leaves.
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! Changed bypass node for Arcane Forging to not default to true for OPs
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- Removed Ignition from Archery
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- Removed McMMOPlayerRepairEvent - was basically a duplicate of McMMOPlayerRepairCheck but couldn't be cancelled.
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Version 1.3.04
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@ -198,7 +198,7 @@ public class Combat {
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int skillLvl = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
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double dmgBonusPercent = ((skillLvl / 50) * 0.1D);
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/* Cap maximum bonus at 100% */
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/* Cap maximum bonus at 200% */
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if(dmgBonusPercent > 2)
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dmgBonusPercent = 2;
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@ -213,10 +213,6 @@ public class Combat {
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Archery.trackArrows(pluginx, target, PPa);
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}
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if (mcPermissions.getInstance().ignition(attacker)) {
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Archery.ignitionCheck(target, attacker);
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}
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startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
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if (target instanceof Player) {
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@ -25,18 +25,14 @@ public class ArcheryCommand implements CommandExecutor {
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float skillvalue = (float) PP.getSkillLevel(SkillType.ARCHERY);
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String percentage = String.valueOf((skillvalue / 1000) * 100);
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int ignition = 20;
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if (PP.getSkillLevel(SkillType.ARCHERY) >= 200)
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ignition += 20;
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if (PP.getSkillLevel(SkillType.ARCHERY) >= 400)
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ignition += 20;
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if (PP.getSkillLevel(SkillType.ARCHERY) >= 600)
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ignition += 20;
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if (PP.getSkillLevel(SkillType.ARCHERY) >= 800)
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ignition += 20;
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if (PP.getSkillLevel(SkillType.ARCHERY) >= 1000)
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ignition += 20;
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double dmgBonusPercent = ((PP.getSkillLevel(SkillType.ARCHERY) / 50) * 0.1D);
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/* Cap maximum bonus at 200% */
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if(dmgBonusPercent > 2)
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dmgBonusPercent = 2;
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dmgBonusPercent = dmgBonusPercent * 100; //Convert to percentage
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String percentagedaze;
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if (PP.getSkillLevel(SkillType.ARCHERY) < 1000)
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@ -55,9 +51,9 @@ public class ArcheryCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery2_0"), mcLocale.getString("m.EffectsArchery2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery4_0"), mcLocale.getString("m.EffectsArchery4_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.ArcherySkillShot", new Object[] { dmgBonusPercent }));
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player.sendMessage(mcLocale.getString("m.ArcheryDazeChance", new Object[] { percentagedaze }));
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player.sendMessage(mcLocale.getString("m.ArcheryRetrieveChance", new Object[] { percentage }));
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player.sendMessage(mcLocale.getString("m.ArcheryIgnitionLength", new Object[] { (ignition / 20) }));
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Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
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@ -15,7 +15,6 @@ import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.party.Party;
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public class Archery {
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@ -41,50 +40,6 @@ public class Archery {
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}
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}
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/**
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* Check for ignition on arrow hit.
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*
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* @param entity Entity damaged by the arrow
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* @param attacker Player who fired the arrow
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*/
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public static void ignitionCheck(Entity entity, Player attacker) {
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//Check to see if PVP for this world is disabled before executing
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if (!entity.getWorld().getPVP()) {
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return;
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}
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final int IGNITION_CHANCE = 25;
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final int MAX_IGNITION_TICKS = 120;
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PlayerProfile PPa = Users.getProfile(attacker);
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if (random.nextInt(100) <= IGNITION_CHANCE) {
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int ignition = 20;
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/* Add 20 ticks for every 200 skill levels */
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ignition += (PPa.getSkillLevel(SkillType.ARCHERY) / 200) * 20;
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if (ignition > MAX_IGNITION_TICKS) {
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ignition = MAX_IGNITION_TICKS;
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}
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if (entity instanceof Player) {
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Player defender = (Player) entity;
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if (!Party.getInstance().inSameParty(attacker, defender)) {
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defender.setFireTicks(defender.getFireTicks() + ignition);
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attacker.sendMessage(mcLocale.getString("Combat.Ignition"));
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defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit"));
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}
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}
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else {
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entity.setFireTicks(entity.getFireTicks() + ignition);
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attacker.sendMessage(mcLocale.getString("Combat.Ignition"));
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}
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}
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}
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/**
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* Check for Daze.
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*
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@ -436,4 +436,5 @@ m.EffectsTaming7_1=Summon an animal to your side
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m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones/Fish in hand
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m.EffectsTaming1_1=Bone-whacking inspects wolves/ocelots
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Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -73,8 +73,8 @@ m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
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m.SkillArchery=ARCHERY
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m.XPGainArchery=Attacking Monsters
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m.EffectsArchery1_0=Ignition
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m.EffectsArchery1_1=25% Chance Enemies will ignite
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m.EffectsArchery1_0=Skill Shot
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m.EffectsArchery1_1=Increases damage done by Bows
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m.EffectsArchery2_0=Daze (Players)
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m.EffectsArchery2_1=Disorients foes
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m.EffectsArchery3_0=Damage+
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@ -440,3 +440,4 @@ Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
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Stats.GatheringHeader=[[GOLD]]-=GATHERING SKILLS=-
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Stats.CombatHeader=[[GOLD]]-=COMBAT SKILLS=-
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Stats.MiscHeader=[[GOLD]]-=MISC SKILLS=-
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -428,4 +428,5 @@ GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -421,4 +421,5 @@ Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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Combat.BeastLore=[[GREEN]]**BEAST LORE**
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Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
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Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -428,4 +428,5 @@ GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -430,4 +430,5 @@ GodMode.Forbidden=[mcMMO] La god mode non e permessa in questo mondo (Controlla
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XPRate.Event = [[GOLD]]mcMMO ha un'evento in corso -> XP aumentato! la XP Rate e {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] I party non sono permessi in questo mondo (Controlla i Permessi)
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m.TamingSummonOcelotFailed=[[RED]]Hai troppi gattopardi con te per poterne chiamare altri.
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m.TamingSummonOcelotFailed=[[RED]]Hai troppi gattopardi con te per poterne chiamare altri.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -434,4 +434,5 @@ GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -428,4 +428,5 @@ GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -435,4 +435,5 @@ GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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@ -419,4 +419,5 @@ GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
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XPRate.Event = [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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BlastMining.Boom = [[GRAY]]**BOOM**
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Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.TamingSummonOcelotFailed=[[RED]]You have too many ocelots nearby to summon any more.
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m.ArcherySkillShot=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}%
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