Added 'Skill Shot' to Archery. Updated Archery command.

This commit is contained in:
nossr50
2012-04-03 14:36:55 -07:00
parent e8817ec9ea
commit f247545fc4
14 changed files with 33 additions and 75 deletions

View File

@ -198,7 +198,7 @@ public class Combat {
int skillLvl = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
double dmgBonusPercent = ((skillLvl / 50) * 0.1D);
/* Cap maximum bonus at 100% */
/* Cap maximum bonus at 200% */
if(dmgBonusPercent > 2)
dmgBonusPercent = 2;
@ -213,10 +213,6 @@ public class Combat {
Archery.trackArrows(pluginx, target, PPa);
}
if (mcPermissions.getInstance().ignition(attacker)) {
Archery.ignitionCheck(target, attacker);
}
startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
if (target instanceof Player) {

View File

@ -25,18 +25,14 @@ public class ArcheryCommand implements CommandExecutor {
float skillvalue = (float) PP.getSkillLevel(SkillType.ARCHERY);
String percentage = String.valueOf((skillvalue / 1000) * 100);
int ignition = 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 200)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 400)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 600)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 800)
ignition += 20;
if (PP.getSkillLevel(SkillType.ARCHERY) >= 1000)
ignition += 20;
double dmgBonusPercent = ((PP.getSkillLevel(SkillType.ARCHERY) / 50) * 0.1D);
/* Cap maximum bonus at 200% */
if(dmgBonusPercent > 2)
dmgBonusPercent = 2;
dmgBonusPercent = dmgBonusPercent * 100; //Convert to percentage
String percentagedaze;
if (PP.getSkillLevel(SkillType.ARCHERY) < 1000)
@ -55,9 +51,9 @@ public class ArcheryCommand implements CommandExecutor {
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery2_0"), mcLocale.getString("m.EffectsArchery2_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsArchery4_0"), mcLocale.getString("m.EffectsArchery4_1") }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
player.sendMessage(mcLocale.getString("m.ArcherySkillShot", new Object[] { dmgBonusPercent }));
player.sendMessage(mcLocale.getString("m.ArcheryDazeChance", new Object[] { percentagedaze }));
player.sendMessage(mcLocale.getString("m.ArcheryRetrieveChance", new Object[] { percentage }));
player.sendMessage(mcLocale.getString("m.ArcheryIgnitionLength", new Object[] { (ignition / 20) }));
Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);

View File

@ -15,7 +15,6 @@ import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
public class Archery {
@ -41,50 +40,6 @@ public class Archery {
}
}
/**
* Check for ignition on arrow hit.
*
* @param entity Entity damaged by the arrow
* @param attacker Player who fired the arrow
*/
public static void ignitionCheck(Entity entity, Player attacker) {
//Check to see if PVP for this world is disabled before executing
if (!entity.getWorld().getPVP()) {
return;
}
final int IGNITION_CHANCE = 25;
final int MAX_IGNITION_TICKS = 120;
PlayerProfile PPa = Users.getProfile(attacker);
if (random.nextInt(100) <= IGNITION_CHANCE) {
int ignition = 20;
/* Add 20 ticks for every 200 skill levels */
ignition += (PPa.getSkillLevel(SkillType.ARCHERY) / 200) * 20;
if (ignition > MAX_IGNITION_TICKS) {
ignition = MAX_IGNITION_TICKS;
}
if (entity instanceof Player) {
Player defender = (Player) entity;
if (!Party.getInstance().inSameParty(attacker, defender)) {
defender.setFireTicks(defender.getFireTicks() + ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition"));
defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit"));
}
}
else {
entity.setFireTicks(entity.getFireTicks() + ignition);
attacker.sendMessage(mcLocale.getString("Combat.Ignition"));
}
}
}
/**
* Check for Daze.
*