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Update changelog.
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@ -405,9 +405,7 @@ public class FishingManager extends SkillManager {
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break;
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case SKELETON:
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Skeleton skeleton = (Skeleton) target;
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if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
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if (((Skeleton) target).getSkeletonType() == SkeletonType.WITHER) {
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switch (drop.getType()) {
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case SKULL_ITEM:
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drop.setDurability((short) 1);
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