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Fixed issue with Disarm never working.
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ac384c5d95
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@ -100,7 +100,7 @@ public class Combat {
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}
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}
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if (targetType.equals(EntityType.PLAYER) && mcPermissions.getInstance().disarm(attacker)) {
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if (targetType.equals(EntityType.PLAYER) && mcPermissions.getInstance().disarm(attacker)) {
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Unarmed.disarmProcCheck(PPa, (Player) target);
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Unarmed.disarmProcCheck(attacker, (Player) target);
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}
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}
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startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin);
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startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin);
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@ -43,13 +43,13 @@ public class Unarmed {
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* @param PPa Profile of the attacking player
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* @param PPa Profile of the attacking player
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* @param defender The defending player
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* @param defender The defending player
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*/
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*/
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public static void disarmProcCheck(PlayerProfile PPa, Player defender) {
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public static void disarmProcCheck(Player attacker, Player defender) {
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final int MAX_BONUS_LEVEL = 1000;
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final int MAX_BONUS_LEVEL = 1000;
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int skillLevel = PPa.getSkillLevel(SkillType.UNARMED);
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int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (defender.getItemInHand().getType().equals(Material.AIR)) {
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if (attacker.getItemInHand().equals(Material.AIR)) {
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if (random.nextInt(3000) <= skillCheck) {
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if (random.nextInt(3000) <= skillCheck) {
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ItemStack item = defender.getItemInHand();
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ItemStack item = defender.getItemInHand();
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