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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Added visual effects for ability enabling. Also readded chat messages
for people who have particle effects disabled.
This commit is contained in:
parent
6e32843fb4
commit
f189907ff8
@ -48,6 +48,7 @@ public class DazeEventHandler {
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}
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}
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protected void sendAbilityMessages() {
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protected void sendAbilityMessages() {
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defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy"));
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manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
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manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
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}
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}
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}
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}
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@ -8,11 +8,13 @@ import com.gmail.nossr50.skills.runnables.BleedTimer;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class BleedEventHandler {
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public class BleedEventHandler {
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private SwordsManager manager;
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private int skillLevel;
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private int skillLevel;
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private LivingEntity defender;
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private LivingEntity defender;
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protected int skillModifier;
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protected int skillModifier;
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protected BleedEventHandler(SwordsManager manager, LivingEntity defender) {
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protected BleedEventHandler(SwordsManager manager, LivingEntity defender) {
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this.manager = manager;
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this.skillLevel = manager.getSkillLevel();
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this.skillLevel = manager.getSkillLevel();
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this.defender = defender;
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this.defender = defender;
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@ -37,6 +39,8 @@ public class BleedEventHandler {
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}
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}
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protected void sendAbilityMessages() {
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protected void sendAbilityMessages() {
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manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
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if (defender instanceof Player) {
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if (defender instanceof Player) {
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((Player) defender).sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
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((Player) defender).sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
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}
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}
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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.utilities;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import org.bukkit.Effect;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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@ -12,8 +13,10 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionType;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import org.getspout.spoutapi.player.SpoutPlayer;
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@ -196,6 +199,7 @@ public class SkillTools {
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profile.setAbilityMode(ability, false);
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profile.setAbilityMode(ability, false);
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profile.setAbilityInformed(ability, false);
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profile.setAbilityInformed(ability, false);
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player.playEffect(player.getEyeLocation(), Effect.POTION_BREAK, new Potion(PotionType.STRENGTH));
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player.sendMessage(ability.getAbilityOff());
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player.sendMessage(ability.getAbilityOff());
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sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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@ -385,11 +389,13 @@ public class SkillTools {
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}
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}
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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player.sendMessage(ability.getAbilityOn());
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int ticks = PerksUtils.handleActivationPerks(player, 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel), ability.getMaxTicks());
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player.playEffect(player.getEyeLocation(), Effect.POTION_BREAK, new Potion(PotionType.POISON));
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player.sendMessage(ability.getAbilityOn());
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SkillTools.sendSkillMessage(player, ability.getAbilityPlayer(player));
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SkillTools.sendSkillMessage(player, ability.getAbilityPlayer(player));
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profile.setSkillDATS(ability, System.currentTimeMillis() + (PerksUtils.handleActivationPerks(player, 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel), ability.getMaxTicks()) * Misc.TIME_CONVERSION_FACTOR));
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profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
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profile.setAbilityMode(ability, true);
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profile.setAbilityMode(ability, true);
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if (ability == AbilityType.BERSERK) {
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if (ability == AbilityType.BERSERK) {
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@ -254,6 +254,7 @@ Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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