2.1.39 - Added Seagrass/Tall_Seagrass to experience tables

Salvage should sound a bit different to Repair now
Fixes #3863 #3862
This commit is contained in:
nossr50 2019-04-09 16:32:42 -07:00
parent f7b07899c1
commit f1204f8a2a
5 changed files with 17 additions and 4 deletions

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@ -7,6 +7,12 @@ Key:
! Change ! Change
- Removal - Removal
Version 2.1.39
Salvaging an item should now only play the item break sound (was playing the anvil sound simultaneously before)
Fixed bug where Tall_Grass was not giving full XP
Added Tall_Seagrass and Seagrass to experience.yml under Herbalism (update your configs)
NOTE: This is what your herbalism section in experience.yml should look like - https://paste.gg/p/anonymous/d5b03bd56e8442f2836f8a954d2974de
Version 2.1.38 Version 2.1.38
Roll XP cooldown down from 60 seconds to 10 Roll XP cooldown down from 60 seconds to 10
Updated pt_BR localization (thanks FabioZumbi12) Updated pt_BR localization (thanks FabioZumbi12)

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion> <modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId> <groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId> <artifactId>mcMMO</artifactId>
<version>2.1.38</version> <version>2.1.39</version>
<name>mcMMO</name> <name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url> <url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm> <scm>

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@ -125,8 +125,7 @@ public class HerbalismManager extends SkillManager {
public void herbalismBlockCheck(BlockState blockState) { public void herbalismBlockCheck(BlockState blockState) {
Player player = getPlayer(); Player player = getPlayer();
Material material = blockState.getType(); Material material = blockState.getType();
boolean oneBlockPlant = !(material == Material.CACTUS || material == Material.CHORUS_PLANT boolean oneBlockPlant = isOneBlockPlant(material);
|| material == Material.SUGAR_CANE || material == Material.KELP_PLANT || material == Material.KELP);
// Prevents placing and immediately breaking blocks for exp // Prevents placing and immediately breaking blocks for exp
if (oneBlockPlant && mcMMO.getPlaceStore().isTrue(blockState)) { if (oneBlockPlant && mcMMO.getPlaceStore().isTrue(blockState)) {
@ -176,6 +175,12 @@ public class HerbalismManager extends SkillManager {
applyXpGain(xp, XPGainReason.PVE); applyXpGain(xp, XPGainReason.PVE);
} }
public boolean isOneBlockPlant(Material material) {
return !(material == Material.CACTUS || material == Material.CHORUS_PLANT
|| material == Material.SUGAR_CANE || material == Material.KELP_PLANT || material == Material.KELP
|| material == Material.TALL_SEAGRASS || material == Material.TALL_GRASS);
}
/** /**
* Check for success on herbalism double drops * Check for success on herbalism double drops
* @param blockState target block state * @param blockState target block state

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@ -131,7 +131,7 @@ public class SalvageManager extends SkillManager {
// BWONG BWONG BWONG - CLUNK! // BWONG BWONG BWONG - CLUNK!
if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) { if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) {
SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL); // SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL);
SoundManager.sendSound(player, player.getLocation(), SoundType.ITEM_BREAK); SoundManager.sendSound(player, player.getLocation(), SoundType.ITEM_BREAK);
//player.playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, 1.0F); //player.playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, 1.0F);

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@ -262,6 +262,8 @@ Experience:
Brown_Mushroom_Block: 70 Brown_Mushroom_Block: 70
Mushroom_Stem: 80 Mushroom_Stem: 80
Herbalism: Herbalism:
Seagrass: 10
Tall_Seagrass: 10
Kelp: 3 Kelp: 3
Kelp_Plant: 3 Kelp_Plant: 3
Tube_Coral_Fan: 80 Tube_Coral_Fan: 80