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Players need to have unique objectives
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@ -671,30 +671,22 @@ Skills:
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Style:
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JSON:
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Notification:
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LevelUps:
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Bold: true
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Italics: false
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Underline: false
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ToolReady:
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Bold: false
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Italics: true
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Underline: false
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SubSkillInteraction:
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Bold: false
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Italics: true
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Underline: false
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SubSkillUnlocked:
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Bold: true
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Italics: false
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Underline: false
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SuperAbilityInteraction:
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Bold: true
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Italics: false
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Underline: false
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ExperienceGain:
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Bold: true
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Italics: false
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Underline: false
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LevelRequirementNotMet:
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Color: RED
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AbilityCoolDown:
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Color: RED
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LevelUps:
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Color: GOLD
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ToolReady:
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Color: GREEN
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SubSkillInteraction:
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Color: YELLOW
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SubSkillUnlocked:
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Color: PURPLE
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SuperAbilityInteraction:
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Color: DARK_AQUA
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ExperienceGain:
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Color: WHITE
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Hover:
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Details:
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Header:
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@ -25,6 +25,21 @@ JSON.JWrapper.Target.Mobs=Mobs
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JSON.JWrapper.Perks.Header=[[GOLD]]Lucky Perks
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JSON.JWrapper.Perks.Lucky={0}% Better Odds
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JSON.Hover.Tips=Tips
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JSON.Acrobatics=Acrobatics
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JSON.Alchemy=Alchemy
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JSON.Archery=Archery
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JSON.Axes=Axes
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JSON.Excavation=Excavation
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JSON.Fishing=Fishing
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JSON.Herbalism=Herbalism
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JSON.Mining=Mining
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JSON.Repair=Repair
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JSON.Salvage=Salvage
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JSON.Swords=Swords
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JSON.Taming=Taming
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JSON.Unarmed=Unarmed
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JSON.Woodcutting=Woodcutting
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JSON.LevelUp=increased to
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#This is the message sent to players when an ability is activated
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JSON.Notification.SuperAbility={0}
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