Players need to have unique objectives

This commit is contained in:
nossr50
2019-01-11 05:26:05 -08:00
parent adc83d29a7
commit f11b98c29d
14 changed files with 262 additions and 90 deletions

View File

@ -671,30 +671,22 @@ Skills:
Style:
JSON:
Notification:
LevelUps:
Bold: true
Italics: false
Underline: false
ToolReady:
Bold: false
Italics: true
Underline: false
SubSkillInteraction:
Bold: false
Italics: true
Underline: false
SubSkillUnlocked:
Bold: true
Italics: false
Underline: false
SuperAbilityInteraction:
Bold: true
Italics: false
Underline: false
ExperienceGain:
Bold: true
Italics: false
Underline: false
LevelRequirementNotMet:
Color: RED
AbilityCoolDown:
Color: RED
LevelUps:
Color: GOLD
ToolReady:
Color: GREEN
SubSkillInteraction:
Color: YELLOW
SubSkillUnlocked:
Color: PURPLE
SuperAbilityInteraction:
Color: DARK_AQUA
ExperienceGain:
Color: WHITE
Hover:
Details:
Header:

View File

@ -25,6 +25,21 @@ JSON.JWrapper.Target.Mobs=Mobs
JSON.JWrapper.Perks.Header=[[GOLD]]Lucky Perks
JSON.JWrapper.Perks.Lucky={0}% Better Odds
JSON.Hover.Tips=Tips
JSON.Acrobatics=Acrobatics
JSON.Alchemy=Alchemy
JSON.Archery=Archery
JSON.Axes=Axes
JSON.Excavation=Excavation
JSON.Fishing=Fishing
JSON.Herbalism=Herbalism
JSON.Mining=Mining
JSON.Repair=Repair
JSON.Salvage=Salvage
JSON.Swords=Swords
JSON.Taming=Taming
JSON.Unarmed=Unarmed
JSON.Woodcutting=Woodcutting
JSON.LevelUp=increased to
#This is the message sent to players when an ability is activated
JSON.Notification.SuperAbility={0}