mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 15:16:45 +01:00
Optimized Tree Feller
And cleaned up WoodCutting a little
This commit is contained in:
parent
ddbf5a559a
commit
f0f7dee3c2
@ -186,7 +186,7 @@ public class BlockListener implements Listener {
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WoodCutting.woodcuttingBlockCheck(player, block);
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}
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if (profile.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(player) && ItemChecks.isAxe(inHand)) {
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if (!mcMMO.placeStore.isTrue(block) && profile.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(player) && ItemChecks.isAxe(inHand)) {
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WoodCutting.treeFeller(event);
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}
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}
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@ -1,12 +1,14 @@
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package com.gmail.nossr50.skills.gathering;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.TreeSpecies;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.inventory.ItemStack;
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@ -17,7 +19,6 @@ import org.getspout.spoutapi.sound.SoundEffect;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.mods.CustomBlock;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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@ -32,317 +33,217 @@ import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Users;
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public class WoodCutting {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private static final AdvancedConfig ADVANCED_CONFIG = AdvancedConfig.getInstance();
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private static boolean treeFellerReachedThreshold = false;
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/**
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* Handle the Tree Feller ability.
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*
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* @param event Event to modify
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* @param event Event to process
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*/
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public static void treeFeller(BlockBreakEvent event) {
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Player player = event.getPlayer();
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Block firstBlock = event.getBlock();
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PlayerProfile profile = Users.getProfile(player);
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ArrayList<Block> toBeFelled = new ArrayList<Block>();
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List<Block> toBeFelled = processTreeFeller(event);
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/* NOTE: Tree Feller will cut upwards like how you actually fell trees */
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processTreeFelling(firstBlock, toBeFelled);
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removeBlocks(toBeFelled, player, profile);
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if (toBeFelled != null && !toBeFelled.isEmpty()) {
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removeBlocks(toBeFelled, event.getPlayer());
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}
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}
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/**
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* Handles removing & dropping the blocks from Tree Feller.
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*
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* @param toBeFelled List of Blocks to be removed from the tree
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* @param player The player using the ability
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* @param profile The PlayerProfile of the player
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* @param toBeFelled List of blocks to be removed
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* @param player Player using the ability
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*/
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private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile profile) {
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if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
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private static void removeBlocks(List<Block> toBeFelled, Player player) {
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ItemStack inHand = player.getItemInHand();
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Material inHandMaterial = inHand.getType();
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short finalDurability = (short) (inHand.getDurability() + calulateDurabilityLossFromTreeFeller(toBeFelled));
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// Prevent the tree to be cut down if the tool doesn't have enough durability
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if (inHandMaterial != Material.AIR) {
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short maxDurability = ModChecks.isCustomTool(inHand) ? ModChecks.getToolFromItemStack(inHand).getDurability() : inHandMaterial.getMaxDurability();
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if (finalDurability >= maxDurability) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
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int health = player.getHealth();
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if (health >= 2) {
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Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1)); // Why not base the damage on the number of elements in toBeFelled?
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}
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inHand.setDurability(maxDurability);
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return;
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}
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}
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inHand.setDurability(finalDurability);
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int xp = 0;
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ItemStack inHand = player.getItemInHand();
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int level = 0;
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if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
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level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
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}
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int durabilityLoss = durabilityLossCalulate(toBeFelled, level);
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/* This is to prevent using wood axes everytime you tree fell */
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if (ModChecks.isCustomTool(inHand)) {
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if (inHand.getDurability() + durabilityLoss >= ModChecks.getToolFromItemStack(inHand).getDurability()) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
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int health = player.getHealth();
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if (health >= 2) {
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Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1));
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}
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inHand.setDurability(inHand.getType().getMaxDurability());
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return;
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}
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}
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else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
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int health = player.getHealth();
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if (health >= 2) {
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Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1));
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}
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inHand.setDurability(inHand.getType().getMaxDurability());
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return;
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}
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/* Damage the tool */
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inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
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//Prepare ItemStacks
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ItemStack item = null;
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ItemStack oak = (new MaterialData(Material.LOG, TreeSpecies.GENERIC.getData())).toItemStack(1);
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ItemStack spruce = (new MaterialData(Material.LOG, TreeSpecies.REDWOOD.getData())).toItemStack(1);
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ItemStack birch = (new MaterialData(Material.LOG, TreeSpecies.BIRCH.getData())).toItemStack(1);
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ItemStack jungle = (new MaterialData(Material.LOG, TreeSpecies.JUNGLE.getData())).toItemStack(1);
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for (Block x : toBeFelled) {
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if (Misc.blockBreakSimulate(x, player, true)) {
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if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x)) {
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if (ModChecks.isCustomLogBlock(x)) {
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CustomBlock block = ModChecks.getCustomBlock(x);
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item = block.getItemDrop();
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if (!mcMMO.placeStore.isTrue(x)) {
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WoodCutting.woodCuttingProcCheck(player, x);
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xp = block.getXpGain();
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for (Block block : toBeFelled) {
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if (!Misc.blockBreakSimulate(block, player, true)) {
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break;
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}
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/* Remove the block */
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x.setData((byte) 0x0);
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x.setType(Material.AIR);
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if (block.getType() == Material.LOG) {
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WoodCutting.woodCuttingProcCheck(player, block);
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int minimumDropAmount = block.getMinimumDropAmount();
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int maximumDropAmount = block.getMaximumDropAmount();
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item = block.getItemDrop();
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if (minimumDropAmount != maximumDropAmount) {
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Misc.dropItems(x.getLocation(), item, minimumDropAmount);
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Misc.randomDropItems(x.getLocation(), item, 50, maximumDropAmount - minimumDropAmount);
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}
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else {
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Misc.dropItems(x.getLocation(), item, minimumDropAmount);
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}
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}
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else if (ModChecks.isCustomLeafBlock(x)) {
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CustomBlock block = ModChecks.getCustomBlock(x);
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item = block.getItemDrop();
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final int SAPLING_DROP_CHANCE = 10;
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/* Remove the block */
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x.setData((byte) 0x0);
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x.setType(Material.AIR);
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Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
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}
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}
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else if (x.getType() == Material.LOG) {
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Tree tree = (Tree) x.getState().getData();
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TreeSpecies species = tree.getSpecies();
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switch (species) {
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case GENERIC:
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item = oak;
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break;
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case REDWOOD:
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item = spruce;
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break;
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case BIRCH:
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item = birch;
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break;
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case JUNGLE:
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item = jungle;
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break;
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default:
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break;
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}
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if (!mcMMO.placeStore.isTrue(x)) {
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WoodCutting.woodCuttingProcCheck(player, x);
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TreeSpecies species = ((Tree) block.getState().getData()).getSpecies();
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switch (species) {
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case GENERIC:
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item = new MaterialData(Material.LOG, TreeSpecies.GENERIC.getData()).toItemStack(1);
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xp += Config.getInstance().getWoodcuttingXPOak();
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break;
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case REDWOOD:
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item = new MaterialData(Material.LOG, TreeSpecies.REDWOOD.getData()).toItemStack(1);
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xp += Config.getInstance().getWoodcuttingXPSpruce();
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break;
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case BIRCH:
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item = new MaterialData(Material.LOG, TreeSpecies.BIRCH.getData()).toItemStack(1);
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xp += Config.getInstance().getWoodcuttingXPBirch();
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break;
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case JUNGLE:
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xp += Config.getInstance().getWoodcuttingXPJungle() / 2; //Nerf XP from Jungle Trees when using Tree Feller
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item = new MaterialData(Material.LOG, TreeSpecies.JUNGLE.getData()).toItemStack(1);
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xp += Config.getInstance().getWoodcuttingXPJungle() / 2; // Nerf XP from Jungle Trees when using Tree Feller
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break;
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default:
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break;
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}
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Misc.dropItem(block.getLocation(), item);
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}
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else if (block.getType() == Material.LEAVES) {
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item = new MaterialData(Material.SAPLING, (byte) (block.getData() & 3)).toItemStack(1);
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/* Remove the block */
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x.setData((byte) 0x0);
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x.setType(Material.AIR);
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/* Drop the block */
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Misc.dropItem(x.getLocation(), item);
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Misc.randomDropItem(block.getLocation(), item, 10);
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}
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else if (x.getType() == Material.LEAVES) {
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final int SAPLING_DROP_CHANCE = 10;
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else if (Config.getInstance().getBlockModsEnabled()) {
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if (ModChecks.isCustomLogBlock(block)) {
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CustomBlock customBlock = ModChecks.getCustomBlock(block);
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//Drop the right type of sapling
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item = (new MaterialData(Material.SAPLING, (byte) (x.getData() & 3))).toItemStack(1);
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WoodCutting.woodCuttingProcCheck(player, block);
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Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
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xp = customBlock.getXpGain();
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int minimumDropAmount = customBlock.getMinimumDropAmount();
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int maximumDropAmount = customBlock.getMaximumDropAmount();
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Location location = block.getLocation();
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item = customBlock.getItemDrop();
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//Remove the block
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x.setData((byte) 0);
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x.setType(Material.AIR);
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Misc.dropItems(location, item, minimumDropAmount);
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if (minimumDropAmount < maximumDropAmount) {
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Misc.randomDropItems(location, item, 50, maximumDropAmount - minimumDropAmount);
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}
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}
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else if (ModChecks.isCustomLeafBlock(block)) {
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CustomBlock customBlock = ModChecks.getCustomBlock(block);
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Misc.randomDropItem(block.getLocation(), customBlock.getItemDrop(), 10);
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}
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}
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block.setData((byte) 0);
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block.setType(Material.AIR);
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}
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if (Permissions.woodcutting(player)) {
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Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
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Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
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}
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}
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/**
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* Handle the calculations from Tree Feller.
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* Process Tree Feller around a block.
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*
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* @param currentBlock The current block to be removed
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* @param toBeFelled The list of blocks left to be removed
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* @param block Point of origin of the layer
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* @param toBeFelled List of blocks to be removed
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*/
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private static void processTreeFelling(Block currentBlock, ArrayList<Block> toBeFelled) {
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Material type = currentBlock.getType();
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private static void processTreeFellerAroundBlock(Block block, List<Block> toBeFelled) {
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// TODO: too much duplicate code here
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List<Block> futureCenterBlocks = new ArrayList<Block>();
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boolean centerIsLog = (block.getType() == Material.LOG); //TODO: custom blocks?
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// Handle the block above 'block'
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Block nextBlock = block.getRelative(BlockFace.UP);;
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if (BlockChecks.treeFellerCompatible(nextBlock) && !toBeFelled.contains(nextBlock) && !mcMMO.placeStore.isTrue(nextBlock)) {
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toBeFelled.add(nextBlock);
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if (centerIsLog) {
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futureCenterBlocks.add(nextBlock);
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}
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if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
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treeFellerReachedThreshold = true;
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return;
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}
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}
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World world = block.getWorld();
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// Handle the blocks around 'block'
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for (int x = -1 ; x <= 1 ; x++) {
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for (int z = -1 ; z <= 1 ; z++) {
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nextBlock = world.getBlockAt(block.getLocation().add(x, 0, z));
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if (BlockChecks.treeFellerCompatible(nextBlock) && !toBeFelled.contains(nextBlock) && !mcMMO.placeStore.isTrue(nextBlock)) {
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toBeFelled.add(nextBlock);
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if (centerIsLog) {
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futureCenterBlocks.add(nextBlock);
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}
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if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
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treeFellerReachedThreshold = true;
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return;
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}
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}
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}
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}
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// Recursive call for each log found
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for (Block futurCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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if (!mcMMO.placeStore.isTrue(currentBlock)) {
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if ((type.equals(Material.LOG) || type.equals(Material.LEAVES))) {
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toBeFelled.add(currentBlock);
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}
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else if (Config.getInstance().getBlockModsEnabled() && (ModChecks.isCustomLogBlock(currentBlock) || ModChecks.isCustomLeafBlock(currentBlock))) {
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toBeFelled.add(currentBlock);
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}
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}
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Block xPositive = currentBlock.getRelative(1, 0, 0);
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Block xNegative = currentBlock.getRelative(-1, 0, 0);
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Block zPositive = currentBlock.getRelative(0, 0, 1);
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Block zNegative = currentBlock.getRelative(0, 0, -1);
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Block yPositive = currentBlock.getRelative(0, 1, 0);
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if (!mcMMO.placeStore.isTrue(currentBlock)) {
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if (!isTooAggressive(currentBlock, xPositive) && BlockChecks.treeFellerCompatible(xPositive) && !toBeFelled.contains(xPositive)) {
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processTreeFelling(xPositive, toBeFelled);
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}
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if (!isTooAggressive(currentBlock, xNegative) && BlockChecks.treeFellerCompatible(xNegative) && !toBeFelled.contains(xNegative)) {
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processTreeFelling(xNegative, toBeFelled);
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}
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if (!isTooAggressive(currentBlock, zPositive) && BlockChecks.treeFellerCompatible(zPositive) && !toBeFelled.contains(zPositive)) {
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processTreeFelling(zPositive, toBeFelled);
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}
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if (!isTooAggressive(currentBlock, zNegative) && BlockChecks.treeFellerCompatible(zNegative) && !toBeFelled.contains(zNegative)) {
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processTreeFelling(zNegative, toBeFelled);
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}
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}
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byte data = currentBlock.getData();
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if ((data & 0x4) == 0x4)
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data ^= 0x4;
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if ((data & 0x8) == 0x8)
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data ^= 0x8;
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if (TreeSpecies.getByData(data) == TreeSpecies.JUNGLE) {
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Block corner1 = currentBlock.getRelative(1, 0, 1);
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Block corner2 = currentBlock.getRelative(1, 0, -1);
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Block corner3 = currentBlock.getRelative(-1, 0, 1);
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Block corner4 = currentBlock.getRelative(-1, 0, -1);
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if (!mcMMO.placeStore.isTrue(currentBlock)) {
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if (!isTooAggressive(currentBlock, corner1) && BlockChecks.treeFellerCompatible(corner1) && !toBeFelled.contains(corner1)) {
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processTreeFelling(corner1, toBeFelled);
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}
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if (!isTooAggressive(currentBlock, corner2) && BlockChecks.treeFellerCompatible(corner2) && !toBeFelled.contains(corner2)) {
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processTreeFelling(corner2, toBeFelled);
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}
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if (!isTooAggressive(currentBlock, corner3) && BlockChecks.treeFellerCompatible(corner3) && !toBeFelled.contains(corner3)) {
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processTreeFelling(corner3, toBeFelled);
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}
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if (!isTooAggressive(currentBlock, corner4) && BlockChecks.treeFellerCompatible(corner4) && !toBeFelled.contains(corner4)) {
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processTreeFelling(corner4, toBeFelled);
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}
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}
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}
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if (BlockChecks.treeFellerCompatible(yPositive)) {
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if (!mcMMO.placeStore.isTrue(currentBlock) && !toBeFelled.contains(yPositive)) {
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processTreeFelling(yPositive, toBeFelled);
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}
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processTreeFellerAroundBlock(futurCenterBlock, toBeFelled);
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}
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}
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/**
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* Check if Tree Feller is being too aggressive.
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* Process Tree Feller.
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||||
*
|
||||
* @param currentBlock The current block being felled
|
||||
* @param newBlock The next block to be felled
|
||||
* @return true if Tree Feller is too aggressive, false otherwise
|
||||
* @param event Event to process
|
||||
* @return List of blocks to be removed
|
||||
*/
|
||||
private static boolean isTooAggressive(Block currentBlock, Block newBlock) {
|
||||
Material currentType = currentBlock.getType();
|
||||
Material newType = newBlock.getType();
|
||||
private static List<Block> processTreeFeller(BlockBreakEvent event) {
|
||||
List<Block> toBeFelled = new ArrayList<Block>();
|
||||
|
||||
if ((currentType.equals(Material.LEAVES) || currentType.equals(Material.AIR) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLeafBlock(currentBlock))) && (newType.equals(Material.LEAVES) || newType.equals(Material.AIR) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLeafBlock(currentBlock)))) {
|
||||
return true;
|
||||
processTreeFellerAroundBlock(event.getBlock(), toBeFelled);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
event.getPlayer().sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
|
||||
return null;
|
||||
}
|
||||
|
||||
return false;
|
||||
return toBeFelled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check for double drops.
|
||||
*
|
||||
* @param player Player breaking the block
|
||||
* @param block The block being broken
|
||||
* @param block Block being broken
|
||||
*/
|
||||
private static void woodCuttingProcCheck(Player player, Block block) {
|
||||
|
||||
final int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
|
||||
final int MAX_BONUS_LEVEL = advancedConfig.getMiningDoubleDropMaxLevel();
|
||||
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING);
|
||||
final int MAX_CHANCE = ADVANCED_CONFIG.getMiningDoubleDropChance();
|
||||
final int MAX_BONUS_LEVEL = ADVANCED_CONFIG.getMiningDoubleDropMaxLevel();
|
||||
byte type = block.getData();
|
||||
|
||||
if ((type & 0x4) == 0x4)
|
||||
@ -351,17 +252,27 @@ public class WoodCutting {
|
||||
if ((type & 0x8) == 0x8)
|
||||
type ^= 0x8;
|
||||
|
||||
<<<<<<< Upstream, based on origin/master
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||
if (chance > MAX_CHANCE) chance = MAX_CHANCE;
|
||||
=======
|
||||
Material blockMaterial = block.getType();
|
||||
int randomChance = 100;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING));
|
||||
|
||||
if (chance > MAX_CHANCE) {
|
||||
chance = MAX_CHANCE;
|
||||
}
|
||||
>>>>>>> f510cb2 Optimized Tree Feller And cleaned up WoodCutting a little
|
||||
|
||||
int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
|
||||
|
||||
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.woodcuttingDoubleDrops(player)) {
|
||||
Config configInstance = Config.getInstance();
|
||||
ItemStack item;
|
||||
Location location;
|
||||
ItemStack item = null;
|
||||
Location location = null;
|
||||
|
||||
if (configInstance.getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
|
||||
CustomBlock customBlock = ModChecks.getCustomBlock(block);
|
||||
@ -380,14 +291,10 @@ public class WoodCutting {
|
||||
}
|
||||
}
|
||||
else {
|
||||
item = (new MaterialData(mat, type)).toItemStack(1);
|
||||
|
||||
item = (new MaterialData(blockMaterial, type)).toItemStack(1);
|
||||
location = block.getLocation();
|
||||
|
||||
TreeSpecies species = TreeSpecies.getByData(type);
|
||||
|
||||
/* Drop the block */
|
||||
switch (species) {
|
||||
switch (TreeSpecies.getByData(type)) {
|
||||
case GENERIC:
|
||||
if (configInstance.getOakDoubleDropsEnabled()) {
|
||||
Misc.dropItem(location, item);
|
||||
@ -422,17 +329,16 @@ public class WoodCutting {
|
||||
/**
|
||||
* Check XP gain for woodcutting.
|
||||
*
|
||||
* @param player The player breaking the block
|
||||
* @param block The block being broken
|
||||
* @param player Player breaking the block
|
||||
* @param block Block being broken
|
||||
*/
|
||||
public static void woodcuttingBlockCheck(Player player, Block block) {
|
||||
PlayerProfile profile = Users.getProfile(player);
|
||||
int xp = 0;
|
||||
|
||||
if (mcMMO.placeStore.isTrue(block)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int xp = 0;
|
||||
|
||||
if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
|
||||
xp = ModChecks.getCustomBlock(block).getXpGain();
|
||||
}
|
||||
@ -447,8 +353,8 @@ public class WoodCutting {
|
||||
|
||||
TreeSpecies species = TreeSpecies.getByData(type);
|
||||
|
||||
//Apparently species can be null in certain cases (custom server mods?)
|
||||
//https://github.com/mcMMO-Dev/mcMMO/issues/229
|
||||
// Apparently species can be null in certain cases (custom server mods?)
|
||||
// https://github.com/mcMMO-Dev/mcMMO/issues/229
|
||||
if (species == null)
|
||||
return;
|
||||
|
||||
@ -475,7 +381,7 @@ public class WoodCutting {
|
||||
}
|
||||
|
||||
WoodCutting.woodCuttingProcCheck(player, block);
|
||||
Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
|
||||
Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -485,19 +391,25 @@ public class WoodCutting {
|
||||
* @param block Block being broken
|
||||
*/
|
||||
public static void leafBlower(Player player, Block block) {
|
||||
FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(player));
|
||||
|
||||
if (mcMMO.spoutEnabled) {
|
||||
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||
}
|
||||
}
|
||||
|
||||
private static int durabilityLossCalulate(ArrayList<Block> toBeFelled, int level) {
|
||||
int durabilityLoss = 0;
|
||||
for (Block x : toBeFelled) {
|
||||
if (Misc.getRandom().nextInt(level + 1) > 0) {}//Don't add durabilityLoss, because Unbreaking enchantment does it's work.
|
||||
else if (x.getType().equals(Material.LOG) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x))) {
|
||||
/**
|
||||
* Calculate the durability loss from Tree Feller
|
||||
*
|
||||
* @param List<Block> Blocks to be felled
|
||||
* @return Durability loss
|
||||
*/
|
||||
private static short calulateDurabilityLossFromTreeFeller(List<Block> toBeFelled) {
|
||||
short durabilityLoss = 0;
|
||||
boolean blockModsEnabled = Config.getInstance().getBlockModsEnabled();
|
||||
|
||||
for (Block block : toBeFelled) {
|
||||
if (block.getType() == Material.LOG || (blockModsEnabled && ModChecks.isCustomLogBlock(block))) {
|
||||
durabilityLoss += Misc.toolDurabilityLoss;
|
||||
}
|
||||
}
|
||||
|
@ -283,7 +283,6 @@ public class BlockChecks {
|
||||
switch (block.getType()) {
|
||||
case LOG:
|
||||
case LEAVES:
|
||||
case AIR:
|
||||
return true;
|
||||
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user