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Tree Feller non-wood drop rate reduced by 90%
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@ -323,11 +323,15 @@ public class WoodcuttingManager extends SkillManager {
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//Bonus Drops / Harvest lumber checks
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processBonusDropCheck(blockState);
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} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
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// 90% of the time do not drop leaf blocks
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if (ThreadLocalRandom.current().nextInt(100) > 90) {
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Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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}
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//Drop displaced non-woodcutting XP blocks
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if(RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
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//TODO: Test the results of this RNG, should be 10%
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if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
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int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
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Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
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@ -335,11 +339,6 @@ public class WoodcuttingManager extends SkillManager {
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}
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}
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}
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// 90% of the time do not drop leaf blocks
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if (ThreadLocalRandom.current().nextInt(100) > 90) {
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Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1);
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}
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}
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blockState.setType(Material.AIR);
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