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Make use of enum
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@ -22,6 +22,20 @@ public interface Repairable {
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*/
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public byte getRepairMaterialMetadata();
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/**
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* Gets the RepairItemType value for this repairable item
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*
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* @return the RepairItemType for this repairable
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*/
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public RepairItemType getRepairItemType();
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/**
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* Gets the RepairMaterialType value for this repairable item
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*
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* @return the RepairMaterialType for this repairable
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*/
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public RepairMaterialType getRepairMaterialType();
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/**
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* Gets the minimum quantity of repair materials ignoring all other repair bonuses
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*
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@ -1,8 +1,8 @@
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package com.gmail.nossr50.skills.repair;
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public class RepairableFactory {
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public static Repairable getRepairable(int itemId, int repairMaterialId, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability) {
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public static Repairable getRepairable(int itemId, int repairMaterialId, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType) {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairable(itemId, repairMaterialId, repairMetadata, minimumLevel, minimumQuantity, maximumDurability);
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return new SimpleRepairable(itemId, repairMaterialId, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType);
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}
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}
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@ -4,11 +4,15 @@ public class SimpleRepairable implements Repairable {
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private final int itemId, repairMaterialId, minimumQuantity, minimumLevel;
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private final short maximumDurability, baseRepairDurability;
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private final byte repairMetadata;
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private final RepairItemType repairItemType;
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private final RepairMaterialType repairMaterialType;
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protected SimpleRepairable(int itemId, int repairMaterialId, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability) {
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protected SimpleRepairable(int itemId, int repairMaterialId, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType) {
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this.itemId = itemId;
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this.repairMaterialId = repairMaterialId;
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this.repairMetadata = repairMetadata;
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this.repairItemType = repairItemType;
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this.repairMaterialType = repairMaterialType;
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this.minimumLevel = minimumLevel;
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this.minimumQuantity = minimumQuantity;
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this.maximumDurability = maximumDurability;
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@ -30,6 +34,16 @@ public class SimpleRepairable implements Repairable {
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return repairMetadata;
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}
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@Override
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public RepairItemType getRepairItemType() {
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return repairItemType;
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}
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@Override
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public RepairMaterialType getRepairMaterialType() {
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return repairMaterialType;
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}
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@Override
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public int getMinimumQuantity() {
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return minimumQuantity;
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