More locale updates.

This commit is contained in:
GJ
2012-04-24 09:21:21 -04:00
parent c97fff320b
commit ef17da48c7
27 changed files with 411 additions and 356 deletions

View File

@ -6,7 +6,6 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
@ -15,41 +14,42 @@ import com.gmail.nossr50.skills.Fishing;
import com.gmail.nossr50.util.Page;
public class FishingCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage."); //TODO: Needs more locale.
return true;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
return true;
}
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.fishing")) {
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Fishing.SkillName") }));
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Fishing") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Fishing.SkillName") }));
player.sendMessage(mcLocale.getString("Commands.XPGain", new Object[] { mcLocale.getString("Commands.XPGain.Fishing") }));
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING) }));
if (mcPermissions.getInstance().fishing(player))
player.sendMessage(mcLocale.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING) }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Fishing.Effect.0"), mcLocale.getString("Fishing.Effect.1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Fishing.Effect.2"), mcLocale.getString("Fishing.Effect.3") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("Fishing.Effect.4"), mcLocale.getString("Fishing.Effect.5") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Effects.Effects") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsFishing1_0"), mcLocale.getString("m.EffectsFishing1_1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsFishing2_0"), mcLocale.getString("m.EffectsFishing2_1") }));
player.sendMessage(mcLocale.getString("Effects.Template", new Object[] { mcLocale.getString("m.EffectsFishing3_0"), mcLocale.getString("m.EffectsFishing3_1") }));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
player.sendMessage(mcLocale.getString("m.FishingRank", new Object[] { Fishing.getFishingLootTier(PP) }));
player.sendMessage(mcLocale.getString("m.FishingMagicInfo"));
player.sendMessage(mcLocale.getString("Skills.Header", new Object[] { mcLocale.getString("Commands.Stats.Self") }));
player.sendMessage(mcLocale.getString("Fishing.Ability.Rank", new Object[] { Fishing.getFishingLootTier(PP) }));
player.sendMessage(mcLocale.getString("Fishing.Ability.Info"));
if (PP.getSkillLevel(SkillType.FISHING) < 150)
player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockFishing1") }));
else
player.sendMessage(mcLocale.getString("m.ShakeInfo", new Object[] { Fishing.getFishingLootTier(PP) }));
Page.grabGuidePageForSkill(SkillType.FISHING, player, args);
//TODO: Do we really need to display this twice? Not like there are any associated stats.
if (PP.getSkillLevel(SkillType.FISHING) < 150) {
player.sendMessage(mcLocale.getString("Ability.Generic.Template.Lock", new Object[] { mcLocale.getString("Fishing.Ability.Locked.0") }));
}
else {
player.sendMessage(mcLocale.getString("Fishing.Ability.Shake"));
}
return true;
}
Page.grabGuidePageForSkill(SkillType.FISHING, player, args);
return true;
}
}