mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 23:26:45 +01:00
Merge pull request #392 from TfT-02/master
Various fixed for issues in the issue tracker
This commit is contained in:
commit
eed8a57ff9
5
.gitignore
vendored
5
.gitignore
vendored
@ -24,7 +24,7 @@
|
|||||||
/world
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/world
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||||||
|
|
||||||
# Mac filesystem dust
|
# Mac filesystem dust
|
||||||
/.DS_Store
|
*.DS_Store
|
||||||
|
|
||||||
# intellij
|
# intellij
|
||||||
*.iml
|
*.iml
|
||||||
@ -40,6 +40,3 @@
|
|||||||
|
|
||||||
# Atlassian Stuff
|
# Atlassian Stuff
|
||||||
/atlassian-ide-plugin.xml
|
/atlassian-ide-plugin.xml
|
||||||
src/.DS_Store
|
|
||||||
|
|
||||||
src/main/.DS_Store
|
|
||||||
|
@ -10,6 +10,7 @@ Key:
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|||||||
Version 1.3.13-dev
|
Version 1.3.13-dev
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||||||
+ Added Craftbukkit 1.4.6 compatibility
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+ Added Craftbukkit 1.4.6 compatibility
|
||||||
+ Added a configurable durability cap for ArmorImpact to advanced.yml
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+ Added a configurable durability cap for ArmorImpact to advanced.yml
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||||||
|
+ Added version number to /mcmmo
|
||||||
= Fixed issue with missing default cases from several switch/case statements
|
= Fixed issue with missing default cases from several switch/case statements
|
||||||
= Fixed issue with Mining using actual skill level rather than max skill level
|
= Fixed issue with Mining using actual skill level rather than max skill level
|
||||||
= Fixed some issues with static access
|
= Fixed some issues with static access
|
||||||
@ -17,6 +18,7 @@ Version 1.3.13-dev
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|||||||
= Fixed Async deprecation issues
|
= Fixed Async deprecation issues
|
||||||
= Fixed some issues with mySQL databases (non-alphanumeric characters preventing MySQL)
|
= Fixed some issues with mySQL databases (non-alphanumeric characters preventing MySQL)
|
||||||
= Fixed skill commands displaying .x% instead of 0.x%
|
= Fixed skill commands displaying .x% instead of 0.x%
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||||||
|
= Fixed Unbreaking enchantments being ignored when using Treefelling and when hit by Armor Impact
|
||||||
! GJ stopped being a lazy slacker and got stuff done
|
! GJ stopped being a lazy slacker and got stuff done
|
||||||
- Removed dead code relating to null profiles
|
- Removed dead code relating to null profiles
|
||||||
- Removed unused imports
|
- Removed unused imports
|
||||||
|
@ -28,6 +28,7 @@ public class McmmoCommand implements CommandExecutor {
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|||||||
sender.sendMessage(ChatColor.DARK_AQUA + "Donation Info:");
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sender.sendMessage(ChatColor.DARK_AQUA + "Donation Info:");
|
||||||
sender.sendMessage(ChatColor.GOLD + " - " + ChatColor.GREEN + "mcmmodev@gmail.com" + ChatColor.GOLD + " Paypal");
|
sender.sendMessage(ChatColor.GOLD + " - " + ChatColor.GREEN + "mcmmodev@gmail.com" + ChatColor.GOLD + " Paypal");
|
||||||
}
|
}
|
||||||
|
sender.sendMessage(ChatColor.YELLOW + "Running version: " + ChatColor.DARK_AQUA + mcMMO.p.getDescription().getVersion());
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -148,7 +148,7 @@ public class mcMMO extends JavaPlugin {
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|||||||
|
|
||||||
//Check if Repair Anvil and Salvage Anvil have different itemID's
|
//Check if Repair Anvil and Salvage Anvil have different itemID's
|
||||||
if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
|
if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
|
||||||
System.out.println("[WARNING!] Can't use the same itemID for Repair/Salvage Anvils!" );
|
getLogger().warning("Can't use the same itemID for Repair/Salvage Anvils!");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!configInstance.getUseMySQL()) {
|
if (!configInstance.getUseMySQL()) {
|
||||||
@ -182,7 +182,7 @@ public class mcMMO extends JavaPlugin {
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|||||||
Users.addUser(player); //In case of reload add all users back into PlayerProfile
|
Users.addUser(player); //In case of reload add all users back into PlayerProfile
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
|
getLogger().info("Version " + pdfFile.getVersion() + " is enabled!");
|
||||||
|
|
||||||
BukkitScheduler scheduler = getServer().getScheduler();
|
BukkitScheduler scheduler = getServer().getScheduler();
|
||||||
|
|
||||||
@ -301,7 +301,7 @@ public class mcMMO extends JavaPlugin {
|
|||||||
getLogger().severe(e.toString());
|
getLogger().severe(e.toString());
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.println("mcMMO was disabled."); //How informative!
|
getLogger().info("Was disabled."); //How informative!
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.combat;
|
|||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
|
import org.bukkit.enchantments.Enchantment;
|
||||||
import org.bukkit.entity.AnimalTamer;
|
import org.bukkit.entity.AnimalTamer;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
@ -16,7 +17,6 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
|
|||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.locale.LocaleLoader;
|
import com.gmail.nossr50.locale.LocaleLoader;
|
||||||
import com.gmail.nossr50.party.PartyManager;
|
import com.gmail.nossr50.party.PartyManager;
|
||||||
import com.gmail.nossr50.util.ItemChecks;
|
|
||||||
import com.gmail.nossr50.util.Misc;
|
import com.gmail.nossr50.util.Misc;
|
||||||
import com.gmail.nossr50.util.Permissions;
|
import com.gmail.nossr50.util.Permissions;
|
||||||
import com.gmail.nossr50.util.Users;
|
import com.gmail.nossr50.util.Users;
|
||||||
@ -40,7 +40,7 @@ public class Axes {
|
|||||||
final int MAX_LEVEL = advancedConfig.getBonusDamageAxesMaxBonusLevel();
|
final int MAX_LEVEL = advancedConfig.getBonusDamageAxesMaxBonusLevel();
|
||||||
final int INCREASE_LEVEL = MAX_LEVEL / MAX_BONUS;
|
final int INCREASE_LEVEL = MAX_LEVEL / MAX_BONUS;
|
||||||
|
|
||||||
/* Add 1 DMG for every 50 skill levels */
|
/* Add 1 DMG for every 50 skill levels (default value) */
|
||||||
int bonus = (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) INCREASE_LEVEL);
|
int bonus = (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) INCREASE_LEVEL);
|
||||||
|
|
||||||
if (bonus > MAX_BONUS) {
|
if (bonus > MAX_BONUS) {
|
||||||
@ -129,7 +129,7 @@ public class Axes {
|
|||||||
Player targetPlayer = (Player) target;
|
Player targetPlayer = (Player) target;
|
||||||
short durabilityDamage = 1; //Start with 1 durability damage
|
short durabilityDamage = 1; //Start with 1 durability damage
|
||||||
|
|
||||||
/* Every 30 Skill Levels you gain 1 durability damage */
|
/* Every 50 Skill Levels you gain 1 durability damage (default values) */
|
||||||
int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
|
int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
|
||||||
float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
|
float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
|
||||||
short maxDurability;
|
short maxDurability;
|
||||||
@ -141,9 +141,19 @@ public class Axes {
|
|||||||
else {
|
else {
|
||||||
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
|
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
|
||||||
if(Math.random() * 100 > 75) {
|
if(Math.random() * 100 > 75) {
|
||||||
maxDurability = (short) (ItemChecks.getMaxDurabilityArmor(armor) * impactMaxDamage);
|
int lowerdamage = 0;
|
||||||
if (durabilityDamage > maxDurability) durabilityDamage = (short) maxDurability;
|
for (int i = 0; i <= durabilityDamage; i ++) {
|
||||||
armor.setDurability((short) (armor.getDurability() + durabilityDamage)); //Damage armor piece
|
if (armor.containsEnchantment(Enchantment.DURABILITY)) {
|
||||||
|
int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);
|
||||||
|
if (random.nextInt(level + 1) > 0) {
|
||||||
|
lowerdamage++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int newDurabilityDamage = durabilityDamage - lowerdamage;
|
||||||
|
maxDurability = (short) (armor.getType().getMaxDurability() * impactMaxDamage);
|
||||||
|
if (newDurabilityDamage > maxDurability) newDurabilityDamage = (short) maxDurability;
|
||||||
|
armor.setDurability((short) (armor.getDurability() + newDurabilityDamage)); //Damage armor piece
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
targetPlayer.updateInventory();
|
targetPlayer.updateInventory();
|
||||||
|
@ -7,6 +7,7 @@ import org.bukkit.Location;
|
|||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.TreeSpecies;
|
import org.bukkit.TreeSpecies;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.enchantments.Enchantment;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.block.BlockBreakEvent;
|
import org.bukkit.event.block.BlockBreakEvent;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
@ -65,9 +66,13 @@ public class WoodCutting {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int durabilityLoss = durabilityLossCalulate(toBeFelled);
|
|
||||||
int xp = 0;
|
int xp = 0;
|
||||||
ItemStack inHand = player.getItemInHand();
|
ItemStack inHand = player.getItemInHand();
|
||||||
|
int level = 0;
|
||||||
|
if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
|
||||||
|
level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
|
||||||
|
}
|
||||||
|
int durabilityLoss = durabilityLossCalulate(toBeFelled, level);
|
||||||
|
|
||||||
/* This is to prevent using wood axes everytime you tree fell */
|
/* This is to prevent using wood axes everytime you tree fell */
|
||||||
if (ModChecks.isCustomTool(inHand)) {
|
if (ModChecks.isCustomTool(inHand)) {
|
||||||
@ -79,7 +84,6 @@ public class WoodCutting {
|
|||||||
if (health >= 2) {
|
if (health >= 2) {
|
||||||
Combat.dealDamage(player, random.nextInt(health - 1));
|
Combat.dealDamage(player, random.nextInt(health - 1));
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
|
else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
|
||||||
@ -90,7 +94,6 @@ public class WoodCutting {
|
|||||||
if (health >= 2) {
|
if (health >= 2) {
|
||||||
Combat.dealDamage(player, random.nextInt(health - 1));
|
Combat.dealDamage(player, random.nextInt(health - 1));
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Damage the tool */
|
/* Damage the tool */
|
||||||
@ -493,11 +496,11 @@ public class WoodCutting {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int durabilityLossCalulate(ArrayList<Block> toBeFelled) {
|
private static int durabilityLossCalulate(ArrayList<Block> toBeFelled, int level) {
|
||||||
int durabilityLoss = 0;
|
int durabilityLoss = 0;
|
||||||
for (Block x : toBeFelled) {
|
for (Block x : toBeFelled) {
|
||||||
if (x.getType().equals(Material.LOG) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x))) {
|
if (random.nextInt(level + 1) > 0) {}//Don't add durabilityLoss, because Unbreaking enchantment does it's work.
|
||||||
durabilityLoss++;
|
else if (x.getType().equals(Material.LOG) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x))) {
|
||||||
durabilityLoss = durabilityLoss + Config.getInstance().getAbilityToolDamage();
|
durabilityLoss = durabilityLoss + Config.getInstance().getAbilityToolDamage();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -474,39 +474,4 @@ public class ItemChecks {
|
|||||||
public static boolean isEnchantable(ItemStack is) {
|
public static boolean isEnchantable(ItemStack is) {
|
||||||
return isArmor(is) || isSword(is) || isAxe(is) || isShovel(is) || isPickaxe(is) || (is.getType() == Material.BOW);
|
return isArmor(is) || isSword(is) || isAxe(is) || isShovel(is) || isPickaxe(is) || (is.getType() == Material.BOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the maximum durability of an armor type.
|
|
||||||
*
|
|
||||||
* @param is Item to check
|
|
||||||
* @return maximum durability value.
|
|
||||||
*/
|
|
||||||
public static int getMaxDurabilityArmor(ItemStack is) {
|
|
||||||
int durability = 0;
|
|
||||||
if (isDiamondArmor(is)) {
|
|
||||||
if (isHelmet(is)) durability = 364;
|
|
||||||
else if (isChestplate(is)) durability = 529;
|
|
||||||
else if (isPants(is)) durability = 496;
|
|
||||||
else if (isBoots(is)) durability = 430;
|
|
||||||
}
|
|
||||||
else if (isIronArmor(is)) {
|
|
||||||
if (isHelmet(is)) durability = 166;
|
|
||||||
else if (isChestplate(is)) durability = 242;
|
|
||||||
else if (isPants(is)) durability = 226;
|
|
||||||
else if (isBoots(is)) durability = 196;
|
|
||||||
}
|
|
||||||
else if (isGoldArmor(is)) {
|
|
||||||
if (isHelmet(is)) durability = 78;
|
|
||||||
else if (isChestplate(is)) durability = 114;
|
|
||||||
else if (isPants(is)) durability = 106;
|
|
||||||
else if (isBoots(is)) durability = 92;
|
|
||||||
}
|
|
||||||
else if (isLeatherArmor(is)) {
|
|
||||||
if (isHelmet(is)) durability = 56;
|
|
||||||
else if (isChestplate(is)) durability = 82;
|
|
||||||
else if (isPants(is)) durability = 76;
|
|
||||||
else if (isBoots(is)) durability = 66;
|
|
||||||
}
|
|
||||||
return durability;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
|
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
|
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Valis se**
|
Acrobatics.Roll.Text=**Valis se**
|
||||||
Acrobatics.SkillName=AKROBACIE
|
Acrobatics.SkillName=AKROBACIE
|
||||||
Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
|
Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
|
|||||||
Archery.Listener=Lukostrelba
|
Archery.Listener=Lukostrelba
|
||||||
Archery.SkillName=LUKOSTRELBA
|
Archery.SkillName=LUKOSTRELBA
|
||||||
Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
|
Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Mistr sekyr
|
Axes.Ability.Bonus.0=Mistr sekyr
|
||||||
Axes.Ability.Bonus.1=Bonusove zraneni {0}
|
Axes.Ability.Bonus.1=Bonusove zraneni {0}
|
||||||
Axes.Ability.Bonus.2=Ucinek
|
Axes.Ability.Bonus.2=Ucinek
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Schopnost [[YELLOW]]Drtic lebek [[GREEN]]byla ob
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
|
||||||
Axes.Skillup=[[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1})
|
Axes.Skillup=[[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU LOPATU**
|
Excavation.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU LOPATU**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -72,6 +79,8 @@ Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER BYL AKTIVOVA
|
|||||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1})
|
Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1})
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
|
Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Rybareni:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=RYBARENI
|
Fishing.SkillName=RYBARENI
|
||||||
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]j
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
|
Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] byl deaktivov
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
|
||||||
Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**VYBUCH**
|
Mining.Blast.Boom=[[GRAY]]**VYBUCH**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
|
Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Opravovani
|
Repair.Effect.0=Opravovani
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Oprava diamantovych predmetu ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Oprava diamantovych nastroju a brneni
|
Repair.Effect.7=Oprava diamantovych nastroju a brneni
|
||||||
Repair.Effect.8=Tajemne kovani
|
Repair.Effect.8=Tajemne kovani
|
||||||
Repair.Effect.9=Oprava enchantovanych predmetu
|
Repair.Effect.9=Oprava enchantovanych predmetu
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Opravovani:
|
Repair.Listener=Opravovani:
|
||||||
Repair.SkillName=OPRAVOVANI
|
Repair.SkillName=OPRAVOVANI
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
|
Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamenn
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
|
Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
|
|||||||
Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
|
Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
|
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
|
||||||
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
|
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -222,6 +249,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[G
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Husta srst
|
Taming.Ability.Bonus.2=Husta srst
|
||||||
@ -263,6 +292,8 @@ Taming.Skillup=[[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1}
|
|||||||
Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo
|
Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -286,6 +317,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Besneni[[GREEN]] bylo deaktivovano [[YEL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Vyfoukavac
|
Woodcutting.Ability.0=Vyfoukavac
|
||||||
Woodcutting.Ability.1=Odfoukne listi
|
Woodcutting.Ability.1=Odfoukne listi
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -307,9 +340,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je prilis velky!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je prilis velky!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
Woodcutting.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
||||||
|
|
||||||
|
#ABILITIY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!**
|
Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
|
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
|
||||||
Combat.BeastLore=[[GREEN]]**TRADICE SELEM**
|
Combat.BeastLore=[[GREEN]]**TRADICE SELEM**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -320,6 +358,9 @@ Combat.Ignition=[[RED]]**ZAPALENI**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Nejasne dotcen. Mas zavrat.
|
Combat.TouchedFuzzy=[[DARK_RED]]Nejasne dotcen. Mas zavrat.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -369,6 +410,8 @@ mcMMO.NoInvites=[[RED]]Momentalne nemas zadne pozvanky
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava
|
mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed
|
Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed
|
||||||
@ -394,6 +437,8 @@ Party.Teleport.Hurt=[[RED]]Byl jsi zasa\u017een p\u0159ed {0} sekundami a nem\u0
|
|||||||
Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}.
|
Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
|
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
|
||||||
Party.Unlocked=[[GRAY]]Party je odemknuta
|
Party.Unlocked=[[GRAY]]Party je odemknuta
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Padani
|
Commands.XPGain.Acrobatics=Padani
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Utoceni na monstra
|
Commands.XPGain.Axes=Utoceni na monstra
|
||||||
@ -416,9 +461,14 @@ Commands.xprate.proper.2=[[RED]]Uvedte prosim true nebo false pro rozliseni zda-
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
|
XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFEKTY
|
Effects.Effects=EFEKTY
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Pruvodce jiz brzy...
|
Guides.Archery=Pruvodce jiz brzy...
|
||||||
Guides.Axes=Pruvodce jiz brzy...
|
Guides.Axes=Pruvodce jiz brzy...
|
||||||
@ -431,22 +481,32 @@ Guides.Swords=Pruvodce jiz brzy...
|
|||||||
Guides.Taming=Pruvodce jiz brzy...
|
Guides.Taming=Pruvodce jiz brzy...
|
||||||
Guides.Unarmed=Pruvodce jiz brzy...
|
Guides.Unarmed=Pruvodce jiz brzy...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**KRIDLO CHIMERY**
|
Item.ChimaeraWing.Pass=**KRIDLO CHIMERY**
|
||||||
Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen!
|
Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Potrebujes vic
|
Skills.NeedMore=[[DARK_RED]]Potrebujes vic
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Si moc unaveny na pouziti teto schopnosti znovu.
|
Skills.TooTired=[[RED]]Si moc unaveny na pouziti teto schopnosti znovu.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
|
Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
|
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
|
||||||
Stats.Header.Misc=Ostatni schopnosti
|
Stats.Header.Misc=Ostatni schopnosti
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
|
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GWYRDD]] **osgoi\'r**
|
Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Effect.0=Roll
|
Acrobatics.Effect.0=Roll
|
||||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||||
@ -12,7 +13,9 @@ Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATEG
|
Acrobatics.SkillName=ACROBATEG
|
||||||
Acrobatics.Skillup=[[MELYN]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
|
Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -24,7 +27,9 @@ Archery.Effect.4=Arrow Retrieval
|
|||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[MELYN]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
|
Archery.Skillup=[[YELLOW]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -38,7 +43,7 @@ Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
|||||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||||
Axes.Combat.GI.Struck=[[COCH]] ** ** BRIFO GAN EFFAITH FWYAF
|
Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
|
||||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||||
Axes.Effect.0=Skull Splitter (Ability)
|
Axes.Effect.0=Skull Splitter (Ability)
|
||||||
Axes.Effect.1=Deal AoE Damage
|
Axes.Effect.1=Deal AoE Damage
|
||||||
@ -54,10 +59,12 @@ Axes.Listener=Axes:
|
|||||||
Axes.SkillName=AXES
|
Axes.SkillName=AXES
|
||||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||||
Axes.Skills.SS.On=actifadu Penglog Llorweddol
|
Axes.Skills.SS.On=actifadu Penglog Llorweddol
|
||||||
Axes.Skills.SS.Refresh=[[GWYRDD]] Eich [[MELYN]] Penglog Llorweddol [[GWYRDD]] gallu ei hadnewyddu!
|
Axes.Skills.SS.Refresh=[[GREEN]] Eich [[YELLOW]] Penglog Llorweddol [[GREEN]] gallu ei hadnewyddu!
|
||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Llorweddol Benglog!
|
Axes.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Llorweddol Benglog!
|
||||||
Axes.Skillup=[[MELYN]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
|
Axes.Skillup=[[YELLOW]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
|
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -115,16 +126,18 @@ Herbalism.Listener=Meddygaeth lysieuol:
|
|||||||
Herbalism.SkillName=HERBALISM
|
Herbalism.SkillName=HERBALISM
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Herbalism.Skills.GTe.Refresh=[[GWYRDD]] Eich [[MELYN]] Gwyrdd Terra [[GWYRDD]] gallu ei hadnewyddu!
|
Herbalism.Skills.GTe.Refresh=[[GREEN]] Eich [[YELLOW]] Gwyrdd Terra [[GREEN]] gallu ei hadnewyddu!
|
||||||
Herbalism.Skills.GTe.Other.Off=[[COCH]] gwyrdd terra [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]] gwyrdd terra [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
Mining.Ability.Length=[[COCH]] Hyd Torri\'r Super: [[MELYN]] {0} s
|
|
||||||
|
#MINING
|
||||||
|
Mining.Ability.Length=[[RED]] Hyd Torri\'r Super: [[YELLOW]] {0} s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Mining.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH PICKAXE **
|
Mining.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH PICKAXE **
|
||||||
Mining.Effect.0=Super Breaker (ABILITY)
|
Mining.Effect.0=Super Breaker (ABILITY)
|
||||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||||
Mining.Effect.2=Double Drops
|
Mining.Effect.2=Double Drops
|
||||||
@ -143,8 +156,10 @@ Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
|||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GWYRDD]] Eich [[MELYN]] Super Torri\'r [[GWYRDD]] gallu ei hadnewyddu!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu!
|
||||||
Mining.Skillup=[[MELYN]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
|
Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -154,10 +169,12 @@ Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
|||||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||||
Mining.Blast.Radius.Increase=[[COCH]] Chwyth Cynnydd Radiws [[MELYN]] {0}
|
Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0}
|
||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GWYRDD]] Eich [[MELYN]] Mwyngloddio Chwyth [[GWYRDD]] gallu ei hadnewyddu!
|
Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,20 +191,27 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Atgyweiriwch eitemau sydd hud
|
Repair.Effect.9=Atgyweiriwch eitemau sydd hud
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Atgyweirio:
|
Repair.Listener=Atgyweirio:
|
||||||
Repair.SkillName=ATGYWEIRIO:
|
Repair.SkillName=ATGYWEIRIO:
|
||||||
Repair.Skills.AdeptDiamond=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptGold=[[TYWYLL COCH]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
|
||||||
|
Repair.Skills.AdeptGold=[[DARK RED]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
Repair.Skills.AdeptStone=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
|
Repair.Skills.AdeptStone=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
|
||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[MELYN]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
|
Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,17 +219,19 @@ Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
|
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
|
||||||
Swords.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH SWORD **
|
Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD **
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GWYRDD]] rhoi\'r gorau i [[GRAY]]!
|
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]!
|
||||||
Swords.Combat.Bleeding=[[GWYRDD]]** GELYN GWAEDU\'N**
|
Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GWYRDD]] ** GWRTH-YMOSOD **
|
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
|
||||||
Swords.Combat.SS.Struck=[[TYWYLL_COCH]] Taro gan Streiciau danheddog!
|
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect 50% of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
@ -217,11 +243,13 @@ Swords.Effect.7=Apply a bleed DoT
|
|||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
Swords.SkillName=SWORDS
|
Swords.SkillName=SWORDS
|
||||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||||
Swords.Skills.SS.On=[[GWYRDD]] ** Streiciau danheddog actifadu **
|
Swords.Skills.SS.On=[[GREEN]] ** Streiciau danheddog actifadu **
|
||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[COCH]] Streiciau danheddog [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||||
Swords.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Streiciau danheddog!
|
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Ffwr Trwchus
|
Taming.Ability.Bonus.2=Ffwr Trwchus
|
||||||
@ -259,10 +287,12 @@ Taming.Effect.9=DMG Reduction, Fire Resistance
|
|||||||
Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ...
|
Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ...
|
||||||
Taming.Listener=Taming:
|
Taming.Listener=Taming:
|
||||||
Taming.SkillName=TAMING
|
Taming.SkillName=TAMING
|
||||||
Taming.Skillup=[[MELYN]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
|
Taming.Skillup=[[YELLOW]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
|
||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -280,12 +310,14 @@ Unarmed.Effect.6=Arrow Deflect
|
|||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
Unarmed.Listener=Dim Arfau:
|
Unarmed.Listener=Dim Arfau:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[COCH]] ** arno\'i hun wedi gwisgo i ffwrdd **
|
Unarmed.Skills.Berserk.Off=[[RED]] ** arno\'i hun wedi gwisgo i ffwrdd **
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[COCH]] arno\'i hun [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]] arno\'i hun [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] arno\'i hun!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] arno\'i hun!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Chwythwr o ddail
|
Woodcutting.Ability.0=Chwythwr o ddail
|
||||||
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
|
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -301,18 +333,23 @@ Woodcutting.Listener=Woodcutting:
|
|||||||
Woodcutting.SkillName=Torri coed
|
Woodcutting.SkillName=Torri coed
|
||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Woodcutting.Skills.TreeFeller.Refresh=[[GWYRDD]] Eich [[MELYN]] Feller Coed [[GWYRDD]] gallu ei hadnewyddu!
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]] Eich [[YELLOW]] Feller Coed [[GREEN]] gallu ei hadnewyddu!
|
||||||
Woodcutting.Skills.TreeFeller.Other.Off=[[COCH]] Feller Coed [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]] Feller Coed [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Woodcutting.Skills.TreeFeller.Splinter=[[COCH]] EICH AXE GWAHANU I DDWSINAU O DARNAU!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]] EICH AXE GWAHANU I DDWSINAU O DARNAU!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITIY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[coch]]{0}: [[melyn]]{1}
|
Ability.Generic.Template=[[coch]]{0}: [[melyn]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GWYRDD]] ** bwystfil ll\u00ean **
|
Combat.BeastLore=[[GREEN]] ** bwystfil ll\u00ean **
|
||||||
Combat.BeastLoreHealth=[[TYWYLL_AQUA]] Iechyd ([[GWYRDD]] {0} [[TYWYLL_AQUA]] / {1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]] Iechyd ([[GREEN]] {0} [[DARK_AQUA]] / {1})
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||||
Combat.Gore=[[GREEN]]**GORED**
|
Combat.Gore=[[GREEN]]**GORED**
|
||||||
@ -320,23 +357,26 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn.
|
Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Admin Sgwrs unig [[COCH]] Oddi ar
|
Commands.AdminChat.Off=Admin Sgwrs unig [[RED]] Oddi ar
|
||||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||||
Commands.AdminToggle=[[COCH]] - sgwrs gweinyddol Toggle
|
Commands.AdminToggle=[[RED]] - sgwrs gweinyddol Toggle
|
||||||
Commands.Disabled=[[COCH]] Mae\'r gorchymyn yn anabl.
|
Commands.Disabled=[[RED]] Mae\'r gorchymyn yn anabl.
|
||||||
Commands.DoesNotExist=[[COCH]] nid Chwaraewr yn bodoli yn y gronfa ddata!
|
Commands.DoesNotExist=[[RED]] nid Chwaraewr yn bodoli yn y gronfa ddata!
|
||||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||||
Commands.Invite.Accepted=[[GWYRDD]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
|
Commands.Invite.Accepted=[[GREEN]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
|
||||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||||
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[COCH]] - Targed addasu
|
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[RED]] - Targed addasu
|
||||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||||
Commands.NoConsole=This command does not support console usage.
|
Commands.NoConsole=This command does not support console usage.
|
||||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||||
@ -344,20 +384,20 @@ Commands.Party.Accept=[[RED]]- Accept party invite
|
|||||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||||
Commands.Party.Invite.0=[[COCH]] RHYBUDD: [[GWYRDD]] fod wedi derbyn gwahoddiad i barti {0} o {1}
|
Commands.Party.Invite.0=[[RED]] RHYBUDD: [[GREEN]] fod wedi derbyn gwahoddiad i barti {0} o {1}
|
||||||
Commands.Party.Invite.1=[[MELYN]] Math [[GWYRDD]]/accept[[MELYN]] i dderbyn y gwahoddiad
|
Commands.Party.Invite.1=[[YELLOW]] Math [[GREEN]]/accept[[YELLOW]] i dderbyn y gwahoddiad
|
||||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
Commands.Party.Join=Joined Party: {0}
|
Commands.Party.Join=Joined Party: {0}
|
||||||
Commands.Party.Kick=[[COCH]] oeddech yn cicio o blaid {0}!
|
Commands.Party.Kick=[[RED]] oeddech yn cicio o blaid {0}!
|
||||||
Commands.Party.Leave=[[COCH]] Yr ydych wedi gadael y blaid honno
|
Commands.Party.Leave=[[RED]] Yr ydych wedi gadael y blaid honno
|
||||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
Commands.Party.None=[[RED]]You are not in a party.
|
Commands.Party.None=[[RED]]You are not in a party.
|
||||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[MELYN]] - mcMMO [[GLAS]] Lefel P\u0175er [[MELYN]] Arweinwyr--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]] - mcMMO [[GLAS]] Lefel P\u0175er [[YELLOW]] Arweinwyr--
|
||||||
Commands.PowerLevel=[[TYWYLL COCH]] LEFEL POWER: [[GWYRDD]] {0}
|
Commands.PowerLevel=[[DARK RED]] LEFEL POWER: [[GREEN]] {0}
|
||||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||||
@ -369,7 +409,9 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
Commands.Party.InParty=[[GWYRDD]]Parti: {0}
|
|
||||||
|
##party
|
||||||
|
Commands.Party.InParty=[[GREEN]]Parti: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||||
@ -377,23 +419,25 @@ Party.Help.2=[[RED]]Consult /party ? for more information
|
|||||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||||
Party.Help.6=[[COCH]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti
|
Party.Help.6=[[RED]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti
|
||||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||||
Party.InformedOnQuit={0} [[GWYRDD]] wedi gadael eich plaid
|
Party.InformedOnQuit={0} [[GREEN]] wedi gadael eich plaid
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
Party.IsLocked=[[RED]]This party is already locked!
|
Party.IsLocked=[[RED]]This party is already locked!
|
||||||
Party.IsntLocked=[[RED]]This party is not locked!
|
Party.IsntLocked=[[RED]]This party is not locked!
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.PasswordSet=[[GWYRDD]] Blaid cyfrinair wedi ei osod i {0}
|
Party.PasswordSet=[[GREEN]] Blaid cyfrinair wedi ei osod i {0}
|
||||||
Party.Player.Invalid=[[COCH]] Nid yw hynny\'n chwaraewr ddilys.
|
Party.Player.Invalid=[[RED]] Nid yw hynny\'n chwaraewr ddilys.
|
||||||
Party.Teleport.Dead=[[COCH]] Ni allwch teleport y chwaraewr yn farw.
|
Party.Teleport.Dead=[[RED]] Ni allwch teleport y chwaraewr yn farw.
|
||||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GWYRDD]] {0} wedi teleported i chi.
|
Party.Teleport.Target=[[GREEN]] {0} wedi teleported i chi.
|
||||||
Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi
|
Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -415,38 +459,53 @@ Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default i
|
|||||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0} x!
|
XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFEITHIAU
|
Effects.Effects=EFFEITHIAU
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Canllaw yn dod yn fuan ...
|
Guides.Archery=Canllaw yn dod yn fuan ...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[MELYN]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[MELYN]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[MELYN]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[MELYN]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[MELYN]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[MELYN]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[MELYN]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[MELYN]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[MELYN]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[MELYN]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[MELYN]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[MELYN]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[MELYN]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[MELYN]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[MELYN]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[MELYN]] anodd dweud faint y mae\'n ei helpu chi.\n[[MELYN]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[MELYN]] yw, y trysorau yn fwy y gellir ei weld.\n[[MELYN]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[MELYN]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[MELYN]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[MELYN]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] MELYN] diferion Cloddio yn hollol customizeable\n[[MELYN]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd.
|
Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[YELLOW]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[YELLOW]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[YELLOW]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[YELLOW]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[YELLOW]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[YELLOW]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[YELLOW]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[YELLOW]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[YELLOW]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[YELLOW]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[YELLOW]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[YELLOW]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[YELLOW]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[YELLOW]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[YELLOW]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[YELLOW]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[YELLOW]] anodd dweud faint y mae\'n ei helpu chi.\n[[YELLOW]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[YELLOW]] yw, y trysorau yn fwy y gellir ei weld.\n[[YELLOW]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[YELLOW]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[YELLOW]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[YELLOW]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] YELLOW] diferion Cloddio yn hollol customizeable\n[[YELLOW]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd.
|
||||||
Guides.Fishing=Guide coming soon...
|
Guides.Fishing=Guide coming soon...
|
||||||
Guides.Herbalism=Guide coming soon...
|
Guides.Herbalism=Guide coming soon...
|
||||||
Guides.Mining=[[TYWYLL_AQUA]] Amdanom Mwyngloddio\n[[MELYN]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[MELYN]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[TYWYLL_AQUA]] profiad a gafwyd\n[[MELYN]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[MELYN]] Dim ond rhai blociau wobr XP.\n\n[[TYWYLL_AQUA]] Deunyddiau Cyd-fynd\n[[MELYN]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[MELYN]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[MELYN]], carreg Glow ac Uffern Cerrig.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[MELYN]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[MELYN]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[MELYN]] Torri\'r.\n\n[[TYWYLL_AQUA]] Beth yw Super Torri\'r?\n[[MELYN]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[MELYN]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[MELYN]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[MELYN]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[MELYN]] i ffrwydro ar unwaith.\n\n[[TYWYLL_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[MELYN]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[MELYN]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[MELYN]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[MELYN]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[MELYN]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[MELYN]] swm y mwynau gostwng o TNT a lleihau\'r\n[[MELYN]] malurion gollwng.
|
Guides.Mining=[[DARK_AQUA]] Amdanom Mwyngloddio\n[[YELLOW]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[YELLOW]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[DARK_AQUA]] profiad a gafwyd\n[[YELLOW]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[YELLOW]] Dim ond rhai blociau wobr XP.\n\n[[DARK_AQUA]] Deunyddiau Cyd-fynd\n[[YELLOW]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[YELLOW]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[YELLOW]], carreg Glow ac Uffern Cerrig.\n\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[YELLOW]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[YELLOW]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[YELLOW]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[YELLOW]] Torri\'r.\n\n[[DARK_AQUA]] Beth yw Super Torri\'r?\n[[YELLOW]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[YELLOW]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[YELLOW]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[DARK_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[YELLOW]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[YELLOW]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[YELLOW]] i ffrwydro ar unwaith.\n\n[[DARK_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[YELLOW]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[YELLOW]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[YELLOW]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[YELLOW]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[YELLOW]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[YELLOW]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[YELLOW]] swm y mwynau gostwng o TNT a lleihau\'r\n[[YELLOW]] malurion gollwng.
|
||||||
Guides.Repair=Guide coming soon...
|
Guides.Repair=Guide coming soon...
|
||||||
Guides.Swords=Canllaw yn dod yn fuan ...
|
Guides.Swords=Canllaw yn dod yn fuan ...
|
||||||
Guides.Taming=Canllaw yn dod yn fuan ...
|
Guides.Taming=Canllaw yn dod yn fuan ...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
|
Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
Skills.Disarmed=[[TYWYLL_COCH]] Rydych wedi cael eich diarfogi!
|
|
||||||
|
#SKILLS
|
||||||
|
Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[TYWYLL_COCH]] y bydd angen mwy o
|
Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[COCH]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
|
Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
|
Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
|
||||||
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
|
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
|
Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIK
|
Acrobatics.SkillName=AKROBATIK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Bueskydning:
|
Archery.Listener=Bueskydning:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Bueskydnings evne for\u00f8get med {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Bueskydnings evne for\u00f8get med {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=\u00d8kse Mestring
|
Axes.Ability.Bonus.0=\u00d8kse Mestring
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
|
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Reparer
|
Repair.Effect.0=Reparer
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Reparer Diamant V\u00e6rkt\u00f8jer & udstyr
|
Repair.Effect.7=Reparer Diamant V\u00e6rkt\u00f8jer & udstyr
|
||||||
Repair.Effect.8=Mystisk Smedning
|
Repair.Effect.8=Mystisk Smedning
|
||||||
Repair.Effect.9=Reparer magiske genstande
|
Repair.Effect.9=Reparer magiske genstande
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan reparere v\u00e6rkt\u00f8j og rustning.
|
Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan reparere v\u00e6rkt\u00f8j og rustning.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Reparer:
|
Repair.Listener=Reparer:
|
||||||
Repair.SkillName=REPARER
|
Repair.SkillName=REPARER
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -222,6 +249,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Tyk Pels
|
Taming.Ability.Bonus.2=Tyk Pels
|
||||||
@ -263,6 +292,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -286,6 +317,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
||||||
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -307,9 +340,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITIY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -320,6 +358,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
|
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -369,6 +410,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -394,6 +437,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben
|
Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -416,9 +461,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=Effekter
|
Effects.Effects=Effekter
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Vejledning kommer snart...
|
Guides.Archery=Vejledning kommer snart...
|
||||||
Guides.Axes=Vejledning kommer snart...
|
Guides.Axes=Vejledning kommer snart...
|
||||||
@ -431,22 +481,32 @@ Guides.Swords=Vejledning kommer snart...
|
|||||||
Guides.Taming=Vejledning kommer snart...
|
Guides.Taming=Vejledning kommer snart...
|
||||||
Guides.Unarmed=Vejledning kommer snart...
|
Guides.Unarmed=Vejledning kommer snart...
|
||||||
Guides.Woodcutting=Vejledning kommer snart...
|
Guides.Woodcutting=Vejledning kommer snart...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
|
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
|
||||||
|
|
||||||
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!**
|
Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet!
|
Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Du mangler mere
|
Skills.NeedMore=[[DARK_RED]]Du mangler mere
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Du er for udmattet til at bruge denne evne igen.
|
Skills.TooTired=[[RED]]Du er for udmattet til at bruge denne evne igen.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
|
Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
|
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
|
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIK
|
Acrobatics.SkillName=AKROBATIK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Bogenschie\u00dfen
|
Archery.Listener=Bogenschie\u00dfen
|
||||||
Archery.SkillName=BOGENSCHIE\u00dfEN
|
Archery.SkillName=BOGENSCHIE\u00dfEN
|
||||||
Archery.Skillup=[[YELLOW]]Bogenschiessen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Archery.Skillup=[[YELLOW]]Bogenschiessen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axt Beherrschung
|
Axes.Ability.Bonus.0=Axt Beherrschung
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Wucht
|
Axes.Ability.Bonus.2=Wucht
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Deine [[YELLOW]]Sch\u00e4delspalter [[GREEN]]-F\
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Sch\u00e4delspalter eingesetzt!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Sch\u00e4delspalter eingesetzt!
|
||||||
Axes.Skillup=[[YELLOW]]Axt Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Axes.Skillup=[[YELLOW]]Axt Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Graben Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Excavation.Skillup=[[YELLOW]]Graben Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Schatzj\u00e4ger Rang**
|
Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Schatzj\u00e4ger Rang**
|
||||||
Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
|
Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Angeln:
|
|||||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Gr\u00fcner Daumen[[GREEN]] f\u00fcr [[YELLOW]]{0}[[GREEN]]ausgelaufen!
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Gr\u00fcner Daumen[[GREEN]] f\u00fcr [[YELLOW]]{0}[[GREEN]]ausgelaufen!
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Kr\u00e4uterkunde Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Herbalism.Skillup=[[YELLOW]]Kr\u00e4uterkunde Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Brecher Dauer: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Brecher Dauer: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Super Brecher [[GREEN]]ist wieder bereit!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Super Brecher [[GREEN]]ist wieder bereit!
|
||||||
Mining.Skillup=[[YELLOW]]Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Mining.Skillup=[[YELLOW]]Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
|
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Reparieren
|
Repair.Effect.0=Reparieren
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamant Reparatur ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repariere Diamant Werkzeug & R\u00fcstungen
|
Repair.Effect.7=Repariere Diamant Werkzeug & R\u00fcstungen
|
||||||
Repair.Effect.8=Arkane Schmiedekunst
|
Repair.Effect.8=Arkane Schmiedekunst
|
||||||
Repair.Effect.9=Repariere magische Gegenst\u00e4nde
|
Repair.Effect.9=Repariere magische Gegenst\u00e4nde
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss plaziert, Ambosse k\u00f6nnen Waffen und R\u00fcstung reparieren.
|
Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss plaziert, Ambosse k\u00f6nnen Waffen und R\u00fcstung reparieren.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Reparieren:
|
Repair.Listener=Reparieren:
|
||||||
Repair.SkillName=Reparatur
|
Repair.SkillName=Reparatur
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Diamant zu reparieren.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Diamant zu reparieren.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug um Gold zu reparieren.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug um Gold zu reparieren.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um S
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
|
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Die geheimnisvolle Kraft hat den Gegenstand dauerhaft
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**Du hebst dein Schwert**
|
Swords.Ability.Ready=[[GREEN]]**Du hebst dein Schwert**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Umweltbewusst
|
Taming.Ability.Bonus.0=Umweltbewusst
|
||||||
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
|
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
|
||||||
Taming.Ability.Bonus.2=Dickes Fell
|
Taming.Ability.Bonus.2=Dickes Fell
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Tierz\u00e4hmung Fertigkeit ist um {0} gestiegen. Gesam
|
|||||||
Taming.Summon.Complete=[[GREEN]]Beschw\u00f6ren abgeschlossen
|
Taming.Summon.Complete=[[GREEN]]Beschw\u00f6ren abgeschlossen
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]Du hast zu viele Ozelots in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
Taming.Summon.Fail.Ocelot=[[RED]]Du hast zu viele Ozelots in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} Extra Schaden
|
Unarmed.Ability.Bonus.1=+{0} Extra Schaden
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Berserker[[DARK_GREEN]] benutzt!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Berserker[[DARK_GREEN]] benutzt!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Laubbl\u00e4ser
|
Woodcutting.Ability.0=Laubbl\u00e4ser
|
||||||
Woodcutting.Ability.1=Blase Bl\u00e4tter weg
|
Woodcutting.Ability.1=Blase Bl\u00e4tter weg
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]Der Axt ist zersplittert
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]Der Axt ist zersplittert
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Dieser Baum ist zu gro\u00df!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Dieser Baum ist zu gro\u00df!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Holzf\u00e4llen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
Woodcutting.Skillup=[[YELLOW]]Holzf\u00e4llen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||||
|
|
||||||
|
#ABILITIY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**ENTZUENDEN**
|
|||||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Unzureichende Rechte.
|
mcMMO.NoPermission=[[DARK_RED]]Unzureichende Rechte.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} hat sich zu dir hin teleportiert
|
Party.Teleport.Target=[[GREEN]]{0} hat sich zu dir hin teleportiert
|
||||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Fallen
|
Commands.XPGain.Acrobatics=Fallen
|
||||||
Commands.XPGain.Archery=Monster angreifen
|
Commands.XPGain.Archery=Monster angreifen
|
||||||
Commands.XPGain.Axes=Monster angreifen
|
Commands.XPGain.Axes=Monster angreifen
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=Effekte
|
Effects.Effects=Effekte
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten, bis du es benutzen kannst. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten, bis du es benutzen kannst. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
|
Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
|
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
#
|
#
|
||||||
# --Shatteredbeam
|
# --Shatteredbeam
|
||||||
|
|
||||||
# ACROBATICS
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||||
@ -46,7 +46,7 @@ Archery.Listener=Archery:
|
|||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
# AXES
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -229,7 +229,7 @@ Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
|||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
##Arcane Forging
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
||||||
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
|
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]
|
|||||||
Acrobatics.Roll.Text=**Rodado**
|
Acrobatics.Roll.Text=**Rodado**
|
||||||
Acrobatics.SkillName=ACROBACIAS
|
Acrobatics.SkillName=ACROBACIAS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
|
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
|
|||||||
Archery.Listener=Arquer\u00eda:
|
Archery.Listener=Arquer\u00eda:
|
||||||
Archery.SkillName=ARQUER\u00cdA
|
Archery.SkillName=ARQUER\u00cdA
|
||||||
Archery.Skillup=[[YELLOW]]Habilidad de Arquer\u00eda incrementada en {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Habilidad de Arquer\u00eda incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Dominio del Hacha
|
Axes.Ability.Bonus.0=Dominio del Hacha
|
||||||
Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus
|
Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus
|
||||||
Axes.Ability.Bonus.2=Impacto
|
Axes.Ability.Bonus.2=Impacto
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Parte Cr\u00e1neos
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos!
|
Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos!
|
||||||
Axes.Skillup=[[YELLOW]]Habilidad de Hacha incrementada en {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Habilidad de Hacha incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA**
|
Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA**
|
Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA**
|
||||||
Excavation.Effect.0=Ultra Taladro Destructor (HABILIDAD)
|
Excavation.Effect.0=Ultra Taladro Destructor (HABILIDAD)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELL
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor!
|
||||||
Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
|
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
|
||||||
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
|
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
|
||||||
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
|
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Pescador:
|
|||||||
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||||
Fishing.SkillName=PESCADOR
|
Fishing.SkillName=PESCADOR
|
||||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Tierra Verde
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde!
|
||||||
Herbalism.Skillup=[[YELLOW]]Habilidad de Herbalismo incrementada en {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Habilidad de Herbalismo incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg
|
Mining.Ability.Length=[[RED]]Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg
|
||||||
Mining.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 125+ (MINER\u00cdA EXPLOSIVA)
|
Mining.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 125+ (MINER\u00cdA EXPLOSIVA)
|
||||||
Mining.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (MAYORES BOMBAS)
|
Mining.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (MAYORES BOMBAS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]S\u00faper Destructor[[GREEN]] le ha
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
|
||||||
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% de producci\u00f3n minera
|
Mining.Blast.Effect.0=+35% de producci\u00f3n minera
|
||||||
Mining.Blast.Effect.1=+40% de producci\u00f3n minera
|
Mining.Blast.Effect.1=+40% de producci\u00f3n minera
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELL
|
|||||||
Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
||||||
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Reparaci\u00f3n
|
Repair.Effect.0=Reparaci\u00f3n
|
||||||
Repair.Effect.1=Reparar Herramientas y Armaduras
|
Repair.Effect.1=Reparar Herramientas y Armaduras
|
||||||
Repair.Effect.10=Reparar Oro (HABILIDAD {0}+)
|
Repair.Effect.10=Reparar Oro (HABILIDAD {0}+)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Reparaci\u00f3n de Diamante ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Reparar Herramientas y Armaduras de Diamante
|
Repair.Effect.7=Reparar Herramientas y Armaduras de Diamante
|
||||||
Repair.Effect.8=Forjado Arcano
|
Repair.Effect.8=Forjado Arcano
|
||||||
Repair.Effect.9=Reparar objetos m\u00e1gicos
|
Repair.Effect.9=Reparar objetos m\u00e1gicos
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse para reparar herramientas y armaduras.
|
Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse para reparar herramientas y armaduras.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Reparaci\u00f3n:
|
Repair.Listener=Reparaci\u00f3n:
|
||||||
Repair.SkillName=REPARACI\u00d3N
|
Repair.SkillName=REPARACI\u00d3N
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
|
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
|
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para repa
|
|||||||
Repair.Skills.Adept=[[RED]]Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada
|
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en la Forja Arcana: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en la Forja Arcana: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]Probabilidad de Exito en la Forja Arcana: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]Probabilidad de Exito en la Forja Arcana: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcan
|
|||||||
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto.
|
Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto.
|
||||||
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangramiento: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangramiento: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
||||||
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Consciente del Entorno
|
Taming.Ability.Bonus.0=Consciente del Entorno
|
||||||
Taming.Ability.Bonus.1=Lobos evitan peligros
|
Taming.Ability.Bonus.1=Lobos evitan peligros
|
||||||
Taming.Ability.Bonus.2=Piel Gruesa
|
Taming.Ability.Bonus.2=Piel Gruesa
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Habilidad de Domador incrementada en {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada
|
Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]Tienes demasiados ocelotes cerca como para convocar m\u00e1s.
|
Taming.Summon.Fail.Ocelot=[[RED]]Tienes demasiados ocelotes cerca como para convocar m\u00e1s.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar m\u00e1s.
|
Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar m\u00e1s.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
|
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
|
||||||
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
||||||
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Enloquecido[[GREEN]] le ha expirado a [[
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada!
|
||||||
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Soplador de Hojas
|
Woodcutting.Ability.0=Soplador de Hojas
|
||||||
Woodcutting.Ability.1=Remover hojas
|
Woodcutting.Ability.1=Remover hojas
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u00a1Ese \u00e1rbol es demasiado grande!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u00a1Ese \u00e1rbol es demasiado grande!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Habilidad de Le\u00f1ador incrementada en {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Habilidad de Le\u00f1ador incrementada en {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITIY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!**
|
Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||||
Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA**
|
Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNICION**
|
|||||||
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
|
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
|
||||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
|
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]Acerca del Proyecto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO es un mod RPG de [[RED]]c\u00f3digo abierto[[GOLD]] creado en febrero de 2011,[[GOLD]]por [[BLUE]]nossr50[[GOLD]]. El objetivo es de proporcionar una experiencia RPG de calidad.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] para ver los comandos,[[GOLD]] - [[GREEN]]Escriba [[RED]]/HABILIDAD[[GREEN]] para ver info detallada de la habilidad,[[DARK_AQUA]]Desarrolladores:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Lider del Proyecto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Desarrolladores Senior),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]Sharkiller [[BLUE]](Traductor),[[GOLD]] - [[GREEN]]barreytor [[BLUE]](Traductor),[[DARK_AQUA]]Links \u00fatiles:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Reportar bugs,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Tema en el foro de Bukkit
|
mcMMO.Description=[[DARK_AQUA]]Acerca del Proyecto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO es un mod RPG de [[RED]]c\u00f3digo abierto[[GOLD]] creado en febrero de 2011,[[GOLD]]por [[BLUE]]nossr50[[GOLD]]. El objetivo es de proporcionar una experiencia RPG de calidad.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] para ver los comandos,[[GOLD]] - [[GREEN]]Escriba [[RED]]/HABILIDAD[[GREEN]] para ver info detallada de la habilidad,[[DARK_AQUA]]Desarrolladores:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Lider del Proyecto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Desarrolladores Senior),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]Sharkiller [[BLUE]](Traductor),[[GOLD]] - [[GREEN]]barreytor [[BLUE]](Traductor),[[DARK_AQUA]]Links \u00fatiles:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Reportar bugs,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Tema en el foro de Bukkit
|
||||||
Commands.Ability.Off=Habilidades [[RED]]desactivadas
|
Commands.Ability.Off=Habilidades [[RED]]desactivadas
|
||||||
Commands.Ability.On=Habilidades [[GREEN]]activadas
|
Commands.Ability.On=Habilidades [[GREEN]]activadas
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
||||||
mcMMO.Website=[[BLUE]]P\u00e1gina Web de mcMMO - [[GREEN]]http://forums.mcmmo.info
|
mcMMO.Website=[[BLUE]]P\u00e1gina Web de mcMMO - [[GREEN]]http://forums.mcmmo.info
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
||||||
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
||||||
Party.Help.0=[[RED]]El uso correcto es \'/party <nombre del grupo>\' para unirse o \'/party q\' para salir
|
Party.Help.0=[[RED]]El uso correcto es \'/party <nombre del grupo>\' para unirse o \'/party q\' para salir
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]Fuiste herido en los \u00faltimos {0} segundos y no t
|
|||||||
Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}.
|
Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti.
|
Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti.
|
||||||
Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado
|
Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Cayendo
|
Commands.XPGain.Acrobatics=Cayendo
|
||||||
Commands.XPGain.Archery=Atacando a Monstruos
|
Commands.XPGain.Archery=Atacando a Monstruos
|
||||||
Commands.XPGain.Axes=Atacando a Monstruos
|
Commands.XPGain.Axes=Atacando a Monstruos
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Por favor especifique true o false para indicar
|
|||||||
Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO!
|
Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO!
|
||||||
Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}!
|
Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}!
|
||||||
XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x!
|
XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFECTOS
|
Effects.Effects=EFECTOS
|
||||||
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[GRAY]]\u00a1Gu\u00eda pr\u00f3ximamente!
|
Guides.Acrobatics=[[GRAY]]\u00a1Gu\u00eda pr\u00f3ximamente!
|
||||||
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Gu\u00eda pr\u00f3ximamente...
|
|||||||
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
|
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
|
||||||
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
|
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]\u00a1No tienen permiso para inspeccionar jugadores fuera de linea!
|
Inspect.Offline=[[RED]]\u00a1No tienen permiso para inspeccionar jugadores fuera de linea!
|
||||||
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
||||||
|
|
||||||
|
#ITEMS
|
||||||
Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!**
|
Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!**
|
||||||
Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!**
|
Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!**
|
||||||
Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg)
|
Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado!
|
Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s
|
Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo.
|
Skills.TooTired=[[RED]]Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
|
Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
|
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
|
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
|
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIA
|
Acrobatics.SkillName=AKROBATIA
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korjata ty\u00f6kalusi ja haarniskasi sill\u00e4.
|
Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korjata ty\u00f6kalusi ja haarniskasi sill\u00e4.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**SYTYTYS**
|
|||||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
|
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
|
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
|
Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
||||||
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e9 de roulade gracieuse : [[YEL
|
|||||||
Acrobatics.Roll.Text=**ROULADE**
|
Acrobatics.Roll.Text=**ROULADE**
|
||||||
Acrobatics.SkillName=ACROBATIE
|
Acrobatics.SkillName=ACROBATIE
|
||||||
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur le
|
|||||||
Archery.Listener=Archerie :
|
Archery.Listener=Archerie :
|
||||||
Archery.SkillName=ARCHERIE
|
Archery.SkillName=ARCHERIE
|
||||||
Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
|
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
|
||||||
Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
|
Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
|
||||||
Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
|
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
|
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
|
||||||
Excavation.Effect.0=Foreur (Comp\u00e9tence)
|
Excavation.Effect.0=Foreur (Comp\u00e9tence)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELL
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
|
||||||
Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
|
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
|
||||||
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
|
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
|
||||||
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
|
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=P\u00eache :
|
|||||||
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||||
Fishing.SkillName=P\u00caCHE
|
Fishing.SkillName=P\u00caCHE
|
||||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
|
||||||
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
|
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
|
||||||
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
|
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 po
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
|
||||||
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOUM**
|
Mining.Blast.Boom=[[GRAY]]**BOUM**
|
||||||
Mining.Blast.Effect.0=+35% de rendement
|
Mining.Blast.Effect.0=+35% de rendement
|
||||||
Mining.Blast.Effect.1=+40% de rendement
|
Mining.Blast.Effect.1=+40% de rendement
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
||||||
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
|
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=R\u00e9paration
|
Repair.Effect.0=R\u00e9paration
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=R\u00e9paration du diamant (talent {0}+)
|
|||||||
Repair.Effect.7=R\u00e9pare les outils et armures en diamant
|
Repair.Effect.7=R\u00e9pare les outils et armures en diamant
|
||||||
Repair.Effect.8=Forge arcanique
|
Repair.Effect.8=Forge arcanique
|
||||||
Repair.Effect.9=R\u00e9pare les objets magiques
|
Repair.Effect.9=R\u00e9pare les objets magiques
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
|
Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=R\u00e9paration :
|
Repair.Listener=R\u00e9paration :
|
||||||
Repair.SkillName=R\u00c9PARATION
|
Repair.SkillName=R\u00c9PARATION
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
|
Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet
|
|||||||
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
|
Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
|
||||||
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
||||||
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
||||||
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
||||||
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
||||||
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
|
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
|
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
|
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Poings de fer
|
Unarmed.Ability.Bonus.0=Poings de fer
|
||||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pou
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
||||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Soufflage
|
Woodcutting.Ability.0=Soufflage
|
||||||
Woodcutting.Ability.1=Cong\u00e9s de coup
|
Woodcutting.Ability.1=Cong\u00e9s de coup
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
|
||||||
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
|
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
|
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
|
||||||
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
|
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**ALLUMAGE**
|
|||||||
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
||||||
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
|
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
|
||||||
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
||||||
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
||||||
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
||||||
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} de
|
|||||||
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
|
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
|
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
|
||||||
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
|
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Chuter
|
Commands.XPGain.Acrobatics=Chuter
|
||||||
Commands.XPGain.Archery=Attaquer des monstres
|
Commands.XPGain.Archery=Attaquer des monstres
|
||||||
Commands.XPGain.Axes=Attaquer des monstres
|
Commands.XPGain.Axes=Attaquer des monstres
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiq
|
|||||||
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
|
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
|
||||||
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
|
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFETS
|
Effects.Effects=EFFETS
|
||||||
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
|
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
|
||||||
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
|
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
|
||||||
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
|
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
|
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
||||||
Acrobatics.DodgeChance=[[RED]]Possibilit\u00e0 di Schivata: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Possibilit\u00e0 di Schivata: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Possibilit\u00e0 di Capriola Aggraziata: [[YE
|
|||||||
Acrobatics.Roll.Text=**Capriola Eseguita**
|
Acrobatics.Roll.Text=**Capriola Eseguita**
|
||||||
Acrobatics.SkillName=ACROBATICA
|
Acrobatics.SkillName=ACROBATICA
|
||||||
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1})
|
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Possibilit\u00e0 di Stordire: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Possibilit\u00e0 di Stordire: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Possibilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Possibilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Possibilit\u00e0 di recuperare frecce dai cadaveri
|
|||||||
Archery.Listener=Tiro con l\'Arco:
|
Archery.Listener=Tiro con l\'Arco:
|
||||||
Archery.SkillName=TIRO CON L\'ARCO
|
Archery.SkillName=TIRO CON L\'ARCO
|
||||||
Archery.Skillup=[[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Maestria con l\'Ascia
|
Axes.Ability.Bonus.0=Maestria con l\'Ascia
|
||||||
Axes.Ability.Bonus.1={0} Danni Bonus
|
Axes.Ability.Bonus.1={0} Danni Bonus
|
||||||
Axes.Ability.Bonus.2=Impatto
|
Axes.Ability.Bonus.2=Impatto
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Spacca Crani [[GR
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Spacca Teschi[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Spacca Teschi[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi!
|
||||||
Axes.Skillup=[[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1})
|
Axes.Skillup=[[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
|
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
|
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
|
||||||
Excavation.Effect.0=Giga-Trivella Demolitrice (CAPACITA\')
|
Excavation.Effect.0=Giga-Trivella Demolitrice (CAPACITA\')
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLO
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga-Trivella Demolitrice[[GREEN]] si \u00e8 esaurita per [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga-Trivella Demolitrice[[GREEN]] si \u00e8 esaurita per [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
|
||||||
Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1})
|
Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
|
Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
|
||||||
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
|
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
|
||||||
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Pesca:
|
|||||||
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
||||||
Fishing.SkillName=PESCA
|
Fishing.SkillName=PESCA
|
||||||
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
|
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00e0 [[YELLOW]]Terra Verde
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] si \u00e8 dissolta per [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] si \u00e8 dissolta per [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
||||||
Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1})
|
Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Durata di Super Demolitore: [[YELLOW]]{0} s
|
Mining.Ability.Length=[[RED]]Durata di Super Demolitore: [[YELLOW]]{0} s
|
||||||
Mining.Ability.Locked.0=BLOCCATA FINO A 125+ DI ABILITA\' (ESTRAZIONE ESPLOSIVA)
|
Mining.Ability.Locked.0=BLOCCATA FINO A 125+ DI ABILITA\' (ESTRAZIONE ESPLOSIVA)
|
||||||
Mining.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILITA\' (BOMBE PIU\' GRANDI)
|
Mining.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILITA\' (BOMBE PIU\' GRANDI)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Demolitore[[GREEN]] si \u00e8
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
|
||||||
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% minerali estratti
|
Mining.Blast.Effect.0=+35% minerali estratti
|
||||||
Mining.Blast.Effect.1=+40% minerali estratti
|
Mining.Blast.Effect.1=+40% minerali estratti
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLO
|
|||||||
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
||||||
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00e8 rigenerata!
|
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00e8 rigenerata!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Riparazione
|
Repair.Effect.0=Riparazione
|
||||||
Repair.Effect.1=Ripara Attrezzi e Armature
|
Repair.Effect.1=Ripara Attrezzi e Armature
|
||||||
Repair.Effect.10=Ripara l\'Oro (ABILIT\u00c0 {0}+)
|
Repair.Effect.10=Ripara l\'Oro (ABILIT\u00c0 {0}+)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Ripara Diamante (ABILIT\u00c0 {0}+)
|
|||||||
Repair.Effect.7=Ripara Attrezzi e Armature di Diamante
|
Repair.Effect.7=Ripara Attrezzi e Armature di Diamante
|
||||||
Repair.Effect.8=Forgiatura Arcana
|
Repair.Effect.8=Forgiatura Arcana
|
||||||
Repair.Effect.9=Ripara oggetti magici
|
Repair.Effect.9=Ripara oggetti magici
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un\'incudine; le incudini possono riparare attrezzi e armature.
|
Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un\'incudine; le incudini possono riparare attrezzi e armature.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Riparazione:
|
Repair.Listener=Riparazione:
|
||||||
Repair.SkillName=RIPARAZIONE
|
Repair.SkillName=RIPARAZIONE
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro.
|
Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pie
|
|||||||
Repair.Skills.Adept=[[RED]]Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile.
|
Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
|
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]{0} di durata supplementare ripristinata
|
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]{0} di durata supplementare ripristinata
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Possibilit\u00e0 Super Riparazione: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Possibilit\u00e0 Super Riparazione: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Possibilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]Possibilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito.
|
Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentem
|
|||||||
Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo.
|
Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
|
Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
|
||||||
Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4
|
Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
||||||
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Colpi Seghettat
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
||||||
Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
||||||
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
||||||
Taming.Ability.Bonus.2=Pelliccia Folta
|
Taming.Ability.Bonus.2=Pelliccia Folta
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]L\'abilit\u00e0 Addomesticamento \u00e8 aumentata di {0
|
|||||||
Taming.Summon.Complete=[[GREEN]]Evocazione completa
|
Taming.Summon.Complete=[[GREEN]]Evocazione completa
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]Hai troppi ocelot vicino per poterne evocare degli altri.
|
Taming.Summon.Fail.Ocelot=[[RED]]Hai troppi ocelot vicino per poterne evocare degli altri.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri.
|
Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
|
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
|
||||||
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
||||||
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
|
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Furore[[GREEN]] si \u00e8 esaurito per [
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[GREEN]]si \u00e8 rigenerata!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[GREEN]]si \u00e8 rigenerata!
|
||||||
Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1})
|
Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Soffia Foglie
|
Woodcutting.Ability.0=Soffia Foglie
|
||||||
Woodcutting.Ability.1=Soffia via le foglie
|
Woodcutting.Ability.1=Soffia via le foglie
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Questo albero \u00e8 troppo grande!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Questo albero \u00e8 troppo grande!
|
||||||
Woodcutting.Skillup=[[YELLOW]]L\'abilit\u00e0 Taglialegna \u00e8 aumentata di {0}. Totale ({1})
|
Woodcutting.Skillup=[[YELLOW]]L\'abilit\u00e0 Taglialegna \u00e8 aumentata di {0}. Totale ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**CAPACITA\' RIGENERATE!**
|
Ability.Generic.Refresh=[[GREEN]]**CAPACITA\' RIGENERATE!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA**
|
Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA**
|
||||||
Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE**
|
Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**ACCENSIONE**
|
|||||||
Combat.StruckByGore=[[RED]]**SEI STATO SBRANATO**
|
Combat.StruckByGore=[[RED]]**SEI STATO SBRANATO**
|
||||||
Combat.TargetDazed=Il bersaglio \u00e8 rimasto [[DARK_RED]]Stordito
|
Combat.TargetDazed=Il bersaglio \u00e8 rimasto [[DARK_RED]]Stordito
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u00e8 una [[GOLD]]mod GdR [[RED]]open source [[GOLD]]creata nel Febbraio 2011,da [[BLUE]]nossr50[[GOLD]]. Il suo obiettivo \u00e8 di fornire un\'esperienza GdR di qualit\u00e0.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcc[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00c0[[GREEN]] per vedere informazioni dettagliate sull\'abilit\u00e0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Sviluppatore Capo),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] segnalazione bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sul Forum di Bukkit
|
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u00e8 una [[GOLD]]mod GdR [[RED]]open source [[GOLD]]creata nel Febbraio 2011,da [[BLUE]]nossr50[[GOLD]]. Il suo obiettivo \u00e8 di fornire un\'esperienza GdR di qualit\u00e0.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcc[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00c0[[GREEN]] per vedere informazioni dettagliate sull\'abilit\u00e0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Sviluppatore Capo),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] segnalazione bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sul Forum di Bukkit
|
||||||
Commands.Ability.Off=Uso delle capacit\u00e0 [[RED]]disattivato
|
Commands.Ability.Off=Uso delle capacit\u00e0 [[RED]]disattivato
|
||||||
Commands.Ability.On=Uso delle capacit\u00e0 [[GREEN]]attivato
|
Commands.Ability.On=Uso delle capacit\u00e0 [[GREEN]]attivato
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]Non hai inviti in questo momento
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
|
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un\'abilit\u00e0 non sar\u00e0 mostrata qui.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un\'abilit\u00e0 non sar\u00e0 mostrata qui.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - Sito di mcMMO
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - Sito di mcMMO
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Compagnia: {0}
|
Commands.Party.InParty=[[GREEN]]Compagnia: {0}
|
||||||
Party.Forbidden=[mcMMO] Le compagnie non sono permesse in questo mondo (vedi i Permessi)
|
Party.Forbidden=[mcMMO] Le compagnie non sono permesse in questo mondo (vedi i Permessi)
|
||||||
Party.Help.0=[[RED]]L\'uso corretto \u00e8 /party <nome-compagnia> per unirti ad essa o /party q per lasciarla
|
Party.Help.0=[[RED]]L\'uso corretto \u00e8 /party <nome-compagnia> per unirti ad essa o /party q per lasciarla
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]Sei stato ferito negli ultimi {0} secondi e non puoi
|
|||||||
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
|
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
|
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
|
||||||
Party.Unlocked=[[GRAY]]Party sbloccato.
|
Party.Unlocked=[[GRAY]]Party sbloccato.
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Cadere
|
Commands.XPGain.Acrobatics=Cadere
|
||||||
Commands.XPGain.Archery=Attaccare Mostri
|
Commands.XPGain.Archery=Attaccare Mostri
|
||||||
Commands.XPGain.Axes=Attaccare Mostri
|
Commands.XPGain.Axes=Attaccare Mostri
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Per favore specifica \"true\" o \"false\" per in
|
|||||||
Commands.xprate.started.0=[[GOLD]]E\' INIZIATO UN EVENTO XP PER mcMMO!
|
Commands.xprate.started.0=[[GOLD]]E\' INIZIATO UN EVENTO XP PER mcMMO!
|
||||||
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA E\' {0}x!
|
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA E\' {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFETTI
|
Effects.Effects=EFFETTI
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]Riguardo Acrobatica:\n[[YELLOW]]Acrobatica \u00e8 l\'arte di muoversi agilmente in mcMMO.\n[[YELLOW]]Fornisce bonus in combattimento e contro i danni ambientali.\n\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per guadagnare XP in questa capacit\u00e0 devi eseguire una\n[[YELLOW]]schivata in combattimento o sopravvivere a una caduta da\n[[YELLOW]]altezze che ti farebbero danni.\n\n[[DARK_AQUA]]Come funziona Capriola?\n[[YELLOW]]Hai una possibilit\u00e0 passiva quando subisci danno da caduta\n[[YELLOW]]di annullare il danno fatto. Puoi tenere premuto il tasto furtivo\n[[YELLOW]]durante la caduta per raddoppiare le possibilit\u00e0.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di una normale.\n[[YELLOW]]Le Capriole Aggraziate sono come le capriole normali ma hanno\n[[YELLOW]]il doppio di possibilit\u00e0 di avvenire e forniscono pi\u00f9 incolumit\u00e0 dai\n[[YELLOW]]danni rispetto alle capriole normali. Le possibilit\u00e0 di fare una\n[[YELLOW]]capriola sono legate al tuo livello di abilit\u00e0.\n\n[[DARK_AQUA]]Come funziona Schivata?\n[[YELLOW]]La Schivata \u00e8 una possibilit\u00e0 passiva di dimezzare il danno\n[[YELLOW]]quando vieni ferito in combattimento.\n[[YELLOW]]\u00c8 legata al tuo livello di abilit\u00e0.
|
Guides.Acrobatics=[[DARK_AQUA]]Riguardo Acrobatica:\n[[YELLOW]]Acrobatica \u00e8 l\'arte di muoversi agilmente in mcMMO.\n[[YELLOW]]Fornisce bonus in combattimento e contro i danni ambientali.\n\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per guadagnare XP in questa capacit\u00e0 devi eseguire una\n[[YELLOW]]schivata in combattimento o sopravvivere a una caduta da\n[[YELLOW]]altezze che ti farebbero danni.\n\n[[DARK_AQUA]]Come funziona Capriola?\n[[YELLOW]]Hai una possibilit\u00e0 passiva quando subisci danno da caduta\n[[YELLOW]]di annullare il danno fatto. Puoi tenere premuto il tasto furtivo\n[[YELLOW]]durante la caduta per raddoppiare le possibilit\u00e0.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di una normale.\n[[YELLOW]]Le Capriole Aggraziate sono come le capriole normali ma hanno\n[[YELLOW]]il doppio di possibilit\u00e0 di avvenire e forniscono pi\u00f9 incolumit\u00e0 dai\n[[YELLOW]]danni rispetto alle capriole normali. Le possibilit\u00e0 di fare una\n[[YELLOW]]capriola sono legate al tuo livello di abilit\u00e0.\n\n[[DARK_AQUA]]Come funziona Schivata?\n[[YELLOW]]La Schivata \u00e8 una possibilit\u00e0 passiva di dimezzare il danno\n[[YELLOW]]quando vieni ferito in combattimento.\n[[YELLOW]]\u00c8 legata al tuo livello di abilit\u00e0.
|
||||||
Guides.Archery=La guida arrivera dopo.
|
Guides.Archery=La guida arrivera dopo.
|
||||||
Guides.Axes=La guida arrivera dopo.
|
Guides.Axes=La guida arrivera dopo.
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=La guida arrivera dopo.
|
|||||||
Guides.Taming=La guida arrivera dopo.
|
Guides.Taming=La guida arrivera dopo.
|
||||||
Guides.Unarmed=La guida arrivera dopo.
|
Guides.Unarmed=La guida arrivera dopo.
|
||||||
Guides.Woodcutting=La guida arriver\u00e0 prossimamente...
|
Guides.Woodcutting=La guida arriver\u00e0 prossimamente...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]Non hai il permesso di esaminare giocatori disconnessi!
|
Inspect.Offline=[[RED]]Non hai il permesso di esaminare giocatori disconnessi!
|
||||||
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
|
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]Sei troppo lontano da quel giocatore per esaminarlo!
|
Inspect.TooFar=[[RED]]Sei troppo lontano da quel giocatore per esaminarlo!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**ALA CHIMERA FALLITA!**
|
Item.ChimaeraWing.Fail=**ALA CHIMERA FALLITA!**
|
||||||
Item.ChimaeraWing.Pass=**ALA CHIMERA**
|
Item.ChimaeraWing.Pass=**ALA CHIMERA**
|
||||||
Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarla. [[YELLOW]]({0}s)
|
Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarla. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
|
Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
|
Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
|
Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
|
||||||
Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
|
Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]\ud30c\ud2f0\uac00 \ud574\uc81c\ub418\uc5c8\uc2b5\ub2c8\ub2e4.
|
Party.Unlocked=[[GRAY]]\ud30c\ud2f0\uac00 \ud574\uc81c\ub418\uc5c8\uc2b5\ub2c8\ub2e4.
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]\ud604\uc7ac \ubb34\uc7a5\ud574\uc81c \ub410\uc2b5\ub2c8\ub2e4!
|
Skills.Disarmed=[[DARK_RED]]\ud604\uc7ac \ubb34\uc7a5\ud574\uc81c \ub410\uc2b5\ub2c8\ub2e4!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROB\u0100TIKA
|
Acrobatics.SkillName=AKROB\u0100TIKA
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} boj\u0101jumi
|
Axes.Ability.Bonus.1=Bonus {0} boj\u0101jumi
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Zvejo\u0161ana:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Salabot
|
Repair.Effect.0=Salabot
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tas koks ir par lielu!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tas koks ir par lielu!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Nepietiekama at\u013cauja.
|
mcMMO.NoPermission=[[DARK_RED]]Nepietiekama at\u013cauja.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFEKTI
|
Effects.Effects=EFEKTI
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Tevi ir atbru\u0146oju\u0161i!
|
Skills.Disarmed=[[DARK_RED]]Tevi ir atbru\u0146oju\u0161i!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATIEK
|
Acrobatics.SkillName=ACROBATIEK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
|
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Vissen:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
|
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Magische voorwerpen repareren
|
Repair.Effect.9=Magische voorwerpen repareren
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
|
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te r
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Bladblazer
|
Woodcutting.Ability.0=Bladblazer
|
||||||
Woodcutting.Ability.1=Blaadjes wegblazen
|
Woodcutting.Ability.1=Blaadjes wegblazen
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Groep: {0}
|
Commands.Party.InParty=[[GREEN]]Groep: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTEN
|
Effects.Effects=EFFECTEN
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=AKROBATIKK
|
Acrobatics.SkillName=AKROBATIKK
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Bueskyting dyktighet \u00f8kt med {0}. Totalt ({1})
|
Archery.Skillup=[[YELLOW]]Bueskyting dyktighet \u00f8kt med {0}. Totalt ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skalle Knuser[[GREEN]] har g\u00e5tt over [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skalle Knuser[[GREEN]] har g\u00e5tt over [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
|
Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]] Green Terra [[GREEN]] har slitt av for [[yellow]] {0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]] Green Terra [[GREEN]] har slitt av for [[yellow]] {0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert!
|
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Reparer
|
Repair.Effect.0=Reparer
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamant reperasjon ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Reparer Diamant Verkt\u00f8y & Rustning
|
Repair.Effect.7=Reparer Diamant Verkt\u00f8y & Rustning
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Reparer magiske gjenstander
|
Repair.Effect.9=Reparer magiske gjenstander
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]Du har plassert en ambolt, ambolt kan reparere verkt\u00f8y og rustning.
|
Repair.Listener.Anvil=[[DARK_RED]]Du har plassert en ambolt, ambolt kan reparere verkt\u00f8y og rustning.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Reparer:
|
Repair.Listener=Reparer:
|
||||||
Repair.SkillName=REPARER
|
Repair.SkillName=REPARER
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Diamant.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Diamant.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Gull.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Gull.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere s
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
|
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
|
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
|
||||||
Woodcutting.Ability.1=Bl\u00e5s bort blader
|
Woodcutting.Ability.1=Bl\u00e5s bort blader
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Partyet er l\u00e5st opp
|
Party.Unlocked=[[GRAY]]Partyet er l\u00e5st opp
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Angriper Monstre
|
Commands.XPGain.Archery=Angriper Monstre
|
||||||
Commands.XPGain.Axes=Angriper Monstre
|
Commands.XPGain.Axes=Angriper Monstre
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO er for tiden i en XP Rate arrangement! XP rate er {0} x!
|
XPRate.Event=[[GOLD]]mcMMO er for tiden i en XP Rate arrangement! XP rate er {0} x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFEKTER
|
Effects.Effects=EFFEKTER
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Bruksanvisning kommer snart...
|
Guides.Archery=Bruksanvisning kommer snart...
|
||||||
Guides.Axes=Bruksanvisning kommer snart...
|
Guides.Axes=Bruksanvisning kommer snart...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Bruksanvisning kommer snart...
|
|||||||
Guides.Taming=Bruksanvisning kommer snart...
|
Guides.Taming=Bruksanvisning kommer snart...
|
||||||
Guides.Unarmed=Bruksanvisning kommer snart...
|
Guides.Unarmed=Bruksanvisning kommer snart...
|
||||||
Guides.Woodcutting=Bruksanvisning kommer snart...
|
Guides.Woodcutting=Bruksanvisning kommer snart...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Du har blitt avv\u00e6pnet!
|
Skills.Disarmed=[[DARK_RED]]Du har blitt avv\u00e6pnet!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Du trenger mer
|
Skills.NeedMore=[[DARK_RED]]Du trenger mer
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Du er for sliten til \u00e5 bruke denne evnen igjen.
|
Skills.TooTired=[[RED]]Du er for sliten til \u00e5 bruke denne evnen igjen.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
|
Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
|
||||||
Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
|
Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Szansa na Unik: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Szansa na Unik: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Szansa na Oszolomienie: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Szansa na Oszolomienie: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=LUCZNICTWO
|
Archery.SkillName=LUCZNICTWO
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=LOWIENIE RYB
|
Fishing.SkillName=LOWIENIE RYB
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Szansa na Super Naprawe: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Szansa na Super Naprawe: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**PODPALENIE**
|
|||||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]Nie masz zadnych zaproszen
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Upadanie
|
Commands.XPGain.Acrobatics=Upadanie
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]*IGNI\u00c7AO*
|
|||||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado!
|
Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais
|
Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Voc\u00ea est\u00e1 cansado pra usar essa habilidade.
|
Skills.TooTired=[[RED]]Voc\u00ea est\u00e1 cansado pra usar essa habilidade.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
|
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
|
||||||
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} %
|
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} %
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u044f\u
|
|||||||
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
|
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
|
||||||
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
|
||||||
Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} %
|
Archery.Combat.DazeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} %
|
||||||
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u
|
|||||||
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
|
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
|
||||||
Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410
|
Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410
|
||||||
Archery.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Archery.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
|
||||||
Axes.Ability.Bonus.1= \u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430
|
Axes.Ability.Bonus.1= \u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430
|
||||||
Axes.Ability.Bonus.2=\u0423\u0434\u0430\u0440
|
Axes.Ability.Bonus.2=\u0423\u0434\u0430\u0440
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"!
|
||||||
Axes.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Axes.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Excavation.Effect.0=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
Excavation.Effect.0=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"!
|
||||||
Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
|
Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
|
||||||
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
|
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
|
||||||
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u0
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e
|
Fishing.SkillName=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e
|
||||||
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
|
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
|
||||||
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
|
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
|
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u043
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"!
|
||||||
Herbalism.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Herbalism.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441.
|
Mining.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441.
|
||||||
Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 125+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u041a\u0418\u0419 \u0412\u0417\u0420\u042b\u0412)
|
Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 125+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u041a\u0418\u0419 \u0412\u0417\u0420\u042b\u0412)
|
||||||
Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 250+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b)
|
Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 250+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
|
||||||
Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
|
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
|
||||||
Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||||
Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\
|
|||||||
Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"!
|
||||||
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=\u0420\u0435\u043c\u043e\u043d\u0442
|
Repair.Effect.0=\u0420\u0435\u043c\u043e\u043d\u0442
|
||||||
Repair.Effect.1=\u0420\u0435\u043c\u043e\u043d\u0442 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
Repair.Effect.1=\u0420\u0435\u043c\u043e\u043d\u0442 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
||||||
Repair.Effect.10=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u0430 ({0}+ SKILL)
|
Repair.Effect.10=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u0430 ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0
|
|||||||
Repair.Effect.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
Repair.Effect.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
|
||||||
Repair.Effect.8=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430
|
Repair.Effect.8=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430
|
||||||
Repair.Effect.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439
|
Repair.Effect.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
|
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
|
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
|
||||||
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
|
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
|
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441
|
|||||||
Repair.Skills.Adept=[[RED]]\u0423 \u0412\u0430\u0441 \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c \u0443\u0440\u043e\u0432\u0435\u043d\u044c [[YELLOW]]{0}[[RED]], \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]\u0423 \u0412\u0430\u0441 \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c \u0443\u0440\u043e\u0432\u0435\u043d\u044c [[YELLOW]]{0}[[RED]], \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e.
|
Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
|
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
|
Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
|
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
|
||||||
Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} %
|
Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} %
|
||||||
Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0} %
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0} %
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
|
Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f
|
|||||||
Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
|
Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430.
|
Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430.
|
||||||
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
|
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u0
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
|
||||||
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
|
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
||||||
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
|
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
|
||||||
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430
|
|||||||
Taming.Summon.Complete=[[GREEN]]\u0412\u044b\u0437\u043e\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d
|
Taming.Summon.Complete=[[GREEN]]\u0412\u044b\u0437\u043e\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
|
Taming.Summon.Fail.Ocelot=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
|
Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
|
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
|
||||||
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
|
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
|
||||||
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
|
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||||
Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
|
||||||
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c!
|
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c!
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435!
|
||||||
Woodcutting.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Woodcutting.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!**
|
Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
|
Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
|
||||||
Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0423\u0434\u0430\u0440 \u0432\u043e\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0423\u0434\u0430\u0440 \u0432\u043e\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**\u0412\u041e\u0421\u041f\u041b\u0410\u041c\u0415\u041d\
|
|||||||
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
|
||||||
Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
|
Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]\u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e. \u041a\u0440\u0443\u0436\u0438\u0442\u0441\u044f \u0433\u043e\u043b\u043e\u0432\u0430.
|
Combat.TouchedFuzzy=[[DARK_RED]]\u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e. \u041a\u0440\u0443\u0436\u0438\u0442\u0441\u044f \u0433\u043e\u043b\u043e\u0432\u0430.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]\u041e \u041f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO - \u044d\u0442\u043e RPG \u043c\u043e\u0434 \u0441 [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u043c \u0438\u0441\u0445\u043e\u0434\u043d\u0438\u043a\u043e\u043c[[GOLD]], \u0441\u043e\u0437\u0434\u0430\u043d \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011, [[BLUE]]nossr50[[GOLD]]. \u0426\u0435\u043b\u044c - \u0432\u0432\u0435\u0441\u0442\u0438 \u0432 \u0438\u0433\u0440\u0443 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 RPG \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u044b,[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcc[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u043a\u043e\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0427\u0430\u0442,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u0424\u043e\u0440\u0443\u043c
|
mcMMO.Description=[[DARK_AQUA]]\u041e \u041f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO - \u044d\u0442\u043e RPG \u043c\u043e\u0434 \u0441 [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u043c \u0438\u0441\u0445\u043e\u0434\u043d\u0438\u043a\u043e\u043c[[GOLD]], \u0441\u043e\u0437\u0434\u0430\u043d \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011, [[BLUE]]nossr50[[GOLD]]. \u0426\u0435\u043b\u044c - \u0432\u0432\u0435\u0441\u0442\u0438 \u0432 \u0438\u0433\u0440\u0443 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 RPG \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u044b,[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcc[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u043a\u043e\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0427\u0430\u0442,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u0424\u043e\u0440\u0443\u043c
|
||||||
Commands.Ability.Off=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430
|
Commands.Ability.Off=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430
|
||||||
Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430
|
Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
|
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
|
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
|
||||||
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
|
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
|
||||||
Party.Help.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0438\u043b\u0438 /party q, \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0435
|
Party.Help.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0438\u043b\u0438 /party q, \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0435
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]\u0417\u0430 \u043f\u043e\u0441\u043b\u0435\u0434\u04
|
|||||||
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
|
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
|
||||||
Party.Unlocked=[[GRAY]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
|
Party.Unlocked=[[GRAY]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b
|
Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b
|
||||||
Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||||
Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441
|
|||||||
Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410!
|
Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410!
|
||||||
Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x!
|
Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x!
|
||||||
XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x!
|
XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
|
Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
|
||||||
Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]\u041e \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0435:\n[[YELLOW]]\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 - \u044d\u0442\u043e \u0433\u0440\u0430\u0446\u0438\u043e\u0437\u043d\u043e\u0435 \u0438\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u043e \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0432 mcMMO.\n[[YELLOW]]\u041e\u043d\u0430 \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u043e\u044e \u0438 \u0432 \u0437\u0430\u0449\u0438\u0442\u0435 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u043d\u044b\u0445 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u043a \u044d\u0442\u043e\u043c\u0443 \u043d\u0430\u0432\u044b\u043a\u0443, \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \n[[YELLOW]]\u0432 \u0431\u043e\u044e \u0438\u043b\u0438 \u043f\u0430\u0434\u0430\u0442\u044c \u0441 \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0432\u044b\u0441\u043e\u0442\u044b, \u043f\u043e\u043b\u0443\u0447\u0430\u044f \u0443\u0440\u043e\u043d.\n\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0442 \u043f\u0440\u044b\u0436\u043a\u0438?\n[[YELLOW]]\u0423 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441, \u0447\u0442\u043e \u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0435 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438, \n[[YELLOW]]\u0442\u043e \u043e\u043d \u0441\u043d\u0438\u0437\u0438\u0442\u0441\u044f. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443, \n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u0448\u0430\u043d\u0441 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0430\u0434\u0435\u043d\u0438\u044f.\n[[YELLOW]]\u042d\u0442\u043e \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u0418\u0437\u044f\u0449\u043d\u044b\u0439 \u041f\u0440\u044b\u0436\u043e\u043a \u0432\u043c\u0435\u0441\u0442\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e\u0433\u043e.\n[[YELLOW]]\u0418\u0437\u044f\u0436\u043d\u044b\u0435 \u041f\u0440\u044b\u0436\u043a\u0438 \u043f\u043e\u0445\u043e\u0436\u0438 \u043d\u0430 \u043e\u0431\u044b\u0447\u043d\u044b\u0435, \u043d\u043e \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u044e\u0442\u0441\u044f \u0432 \u0434\u0432\u0430 \n[[YELLOW]]\u0440\u0430\u0437\u0430 \u0440\u0435\u0436\u0435 \u0438 \u0434\u0430\u044e\u0442 \u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0437\u0430\u0449\u0438\u0442\u0443 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u043f\u0440\u044b\u0436\u043e\u043a \u0441\u0432\u044f\u0437\u0430\u043d \u0441 \u0432\u0430\u0448\u0438\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u0441\u044f \u0442\u043e\u0433\u0434\u0430, \n[[YELLOW]]\u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u0442\u0440\u0430\u0432\u043c\u0443 \u0432 \u0431\u043e\u044e \u0438 \u043e\u043d\u043e \u0443\u043c\u0435\u043d\u044c\u0448\u0438\u0442 \u0443\u0440\u043e\u043d. \n[[YELLOW]]\u042d\u0442\u043e \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.\n
|
Guides.Acrobatics=[[DARK_AQUA]]\u041e \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0435:\n[[YELLOW]]\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 - \u044d\u0442\u043e \u0433\u0440\u0430\u0446\u0438\u043e\u0437\u043d\u043e\u0435 \u0438\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u043e \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0432 mcMMO.\n[[YELLOW]]\u041e\u043d\u0430 \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u043e\u044e \u0438 \u0432 \u0437\u0430\u0449\u0438\u0442\u0435 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u043d\u044b\u0445 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u043a \u044d\u0442\u043e\u043c\u0443 \u043d\u0430\u0432\u044b\u043a\u0443, \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \n[[YELLOW]]\u0432 \u0431\u043e\u044e \u0438\u043b\u0438 \u043f\u0430\u0434\u0430\u0442\u044c \u0441 \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0432\u044b\u0441\u043e\u0442\u044b, \u043f\u043e\u043b\u0443\u0447\u0430\u044f \u0443\u0440\u043e\u043d.\n\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0442 \u043f\u0440\u044b\u0436\u043a\u0438?\n[[YELLOW]]\u0423 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441, \u0447\u0442\u043e \u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0435 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438, \n[[YELLOW]]\u0442\u043e \u043e\u043d \u0441\u043d\u0438\u0437\u0438\u0442\u0441\u044f. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443, \n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u0448\u0430\u043d\u0441 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0430\u0434\u0435\u043d\u0438\u044f.\n[[YELLOW]]\u042d\u0442\u043e \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u0418\u0437\u044f\u0449\u043d\u044b\u0439 \u041f\u0440\u044b\u0436\u043e\u043a \u0432\u043c\u0435\u0441\u0442\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e\u0433\u043e.\n[[YELLOW]]\u0418\u0437\u044f\u0436\u043d\u044b\u0435 \u041f\u0440\u044b\u0436\u043a\u0438 \u043f\u043e\u0445\u043e\u0436\u0438 \u043d\u0430 \u043e\u0431\u044b\u0447\u043d\u044b\u0435, \u043d\u043e \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u044e\u0442\u0441\u044f \u0432 \u0434\u0432\u0430 \n[[YELLOW]]\u0440\u0430\u0437\u0430 \u0440\u0435\u0436\u0435 \u0438 \u0434\u0430\u044e\u0442 \u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0437\u0430\u0449\u0438\u0442\u0443 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u043f\u0440\u044b\u0436\u043e\u043a \u0441\u0432\u044f\u0437\u0430\u043d \u0441 \u0432\u0430\u0448\u0438\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u0441\u044f \u0442\u043e\u0433\u0434\u0430, \n[[YELLOW]]\u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u0442\u0440\u0430\u0432\u043c\u0443 \u0432 \u0431\u043e\u044e \u0438 \u043e\u043d\u043e \u0443\u043c\u0435\u043d\u044c\u0448\u0438\u0442 \u0443\u0440\u043e\u043d. \n[[YELLOW]]\u042d\u0442\u043e \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.\n
|
||||||
Guides.Archery=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
Guides.Archery=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u04
|
|||||||
Guides.Taming=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
Guides.Taming=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
Guides.Woodcutting=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]\u0423 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u043e\u0444\u0444\u043b\u0430\u0439\u043d \u0438\u0433\u0440\u043e\u043a\u043e\u0432!
|
Inspect.Offline=[[RED]]\u0423 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u043e\u0444\u0444\u043b\u0430\u0439\u043d \u0438\u0433\u0440\u043e\u043a\u043e\u0432!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
|
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
|
||||||
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
|
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
|
||||||
Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s)
|
Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]\u0412\u044b \u043e\u0431\u0435\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u044b!
|
Skills.Disarmed=[[DARK_RED]]\u0412\u044b \u043e\u0431\u0435\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u044b!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]\u041d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430
|
Skills.NeedMore=[[DARK_RED]]\u041d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0435\u0449\u0451 \u0440\u0430\u0437.
|
Skills.TooTired=[[RED]]\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0435\u0449\u0451 \u0440\u0430\u0437.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
|
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
|
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
|
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st
|
Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
|
Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|||||||
Acrobatics.Roll.Text=**Rolled**
|
Acrobatics.Roll.Text=**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
|||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Impact
|
Axes.Ability.Bonus.2=Impact
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
|
|||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.SkillName=BALIK TUTMA
|
Fishing.SkillName=BALIK TUTMA
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|||||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||||
Repair.Effect.8=Arcane Forging
|
Repair.Effect.8=Arcane Forging
|
||||||
Repair.Effect.9=Repair magic items
|
Repair.Effect.9=Repair magic items
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repair:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAIR
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
|||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=Leaf Blower
|
Woodcutting.Ability.0=Leaf Blower
|
||||||
Woodcutting.Ability.1=Blow away leaves
|
Woodcutting.Ability.1=Blow away leaves
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
|
|||||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
|||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Attacking Monsters
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
|||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=EFFECTS
|
Effects.Effects=EFFECTS
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=Guide coming soon...
|
Guides.Archery=Guide coming soon...
|
||||||
Guides.Axes=Guide coming soon...
|
Guides.Axes=Guide coming soon...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
|
|||||||
Guides.Taming=Guide coming soon...
|
Guides.Taming=Guide coming soon...
|
||||||
Guides.Unarmed=Guide coming soon...
|
Guides.Unarmed=Guide coming soon...
|
||||||
Guides.Woodcutting=Guide coming soon...
|
Guides.Woodcutting=Guide coming soon...
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
#ACROBATICS
|
||||||
Acrobatics.Ability.Proc=[[GREEN]]**\u5b8c\u7f8e\u7ffb\u6eda**
|
Acrobatics.Ability.Proc=[[GREEN]]**\u5b8c\u7f8e\u7ffb\u6eda**
|
||||||
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
||||||
Acrobatics.DodgeChance=[[RED]]\u95ea\u907f\u51e0\u7387: [[YELLOW]]{0}
|
Acrobatics.DodgeChance=[[RED]]\u95ea\u907f\u51e0\u7387: [[YELLOW]]{0}
|
||||||
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]\u4f18\u96c5\u7684\u7ffb\u6eda\u51e0\u7387: [
|
|||||||
Acrobatics.Roll.Text=**\u7ffb\u6eda**
|
Acrobatics.Roll.Text=**\u7ffb\u6eda**
|
||||||
Acrobatics.SkillName=\u6742\u6280
|
Acrobatics.SkillName=\u6742\u6280
|
||||||
Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||||
|
|
||||||
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=[[RED]]\u51fb\u6655\u51e0\u7387: [[YELLOW]]{0}
|
Archery.Combat.DazeChance=[[RED]]\u51fb\u6655\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Archery.Combat.RetrieveChance=[[RED]]\u56de\u6536\u7bad\u77e2\u7684\u51e0\u7387: [[YELLOW]]{0}
|
Archery.Combat.RetrieveChance=[[RED]]\u56de\u6536\u7bad\u77e2\u7684\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
|
Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
|
||||||
@ -25,6 +28,8 @@ Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u7
|
|||||||
Archery.Listener=\u7bad\u672f:(ARCHERY)
|
Archery.Listener=\u7bad\u672f:(ARCHERY)
|
||||||
Archery.SkillName=\u7bad\u672f
|
Archery.SkillName=\u7bad\u672f
|
||||||
Archery.Skillup=[[YELLOW]]\u7bad\u672f\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
Archery.Skillup=[[YELLOW]]\u7bad\u672f\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||||
|
|
||||||
|
#AXES
|
||||||
Axes.Ability.Bonus.0=\u65a7\u5934\u7cbe\u901a
|
Axes.Ability.Bonus.0=\u65a7\u5934\u7cbe\u901a
|
||||||
Axes.Ability.Bonus.1=\u5956\u52b1 {0} \u4f24\u5bb3
|
Axes.Ability.Bonus.1=\u5956\u52b1 {0} \u4f24\u5bb3
|
||||||
Axes.Ability.Bonus.2=\u51b2\u51fb
|
Axes.Ability.Bonus.2=\u51b2\u51fb
|
||||||
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u65a9\u9996\u8005 [[GREE
|
|||||||
Axes.Skills.SS.Other.Off=[[RED]]\u65a9\u9996\u8005[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]\u65a9\u9996\u8005[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u65a9\u9996\u8005!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u65a9\u9996\u8005!
|
||||||
Axes.Skillup=[[YELLOW]]\u65a7\u5934\u6280\u80fd\u589e\u52a0\u4e86 {0}. \u603b\u5171 ({1})
|
Axes.Skillup=[[YELLOW]]\u65a7\u5934\u6280\u80fd\u589e\u52a0\u4e86 {0}. \u603b\u5171 ({1})
|
||||||
|
|
||||||
|
#EXCAVATION
|
||||||
Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u94f2\u5b50**
|
Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u94f2\u5b50**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u94f2\u5b50**
|
Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u94f2\u5b50**
|
||||||
Excavation.Effect.0=\u66b4\u8d70\u94bb\u5934 (\u4e3b\u52a8\u6280\u80fd)
|
Excavation.Effect.0=\u66b4\u8d70\u94bb\u5934 (\u4e3b\u52a8\u6280\u80fd)
|
||||||
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u66b
|
|||||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u66b4\u8d70\u94bb\u5934[[GREEN]] \u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u66b4\u8d70\u94bb\u5934[[GREEN]] \u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
|
||||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u94bb\u5934!
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u94bb\u5934!
|
||||||
Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
|
Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
|
||||||
|
|
||||||
|
#FISHING
|
||||||
Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
|
Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
|
||||||
Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
|
Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
|
||||||
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
||||||
@ -92,6 +101,8 @@ Fishing.Listener=\u9493\u9c7c:
|
|||||||
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
|
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
|
||||||
Fishing.SkillName=\u9493\u9c7c
|
Fishing.SkillName=\u9493\u9c7c
|
||||||
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||||
|
|
||||||
|
#HERBALISM
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
|
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u571f\u795e\u5e87\
|
|||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
|
||||||
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
|
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
|
||||||
|
|
||||||
|
#MINING
|
||||||
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=\u6316\u77ff\u6280\u80fd125+\u89e3\u9501 (\u7206\u7834\u5f00\u91c7)
|
Mining.Ability.Locked.0=\u6316\u77ff\u6280\u80fd125+\u89e3\u9501 (\u7206\u7834\u5f00\u91c7)
|
||||||
Mining.Ability.Locked.1=\u7b49\u7ea7 250+ \u5f00\u542f\u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
|
Mining.Ability.Locked.1=\u7b49\u7ea7 250+ \u5f00\u542f\u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
|
||||||
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]\u8d85\u7ea7\u77ff\u5de5[[GREEN]] \u
|
|||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7ea7\u77ff\u5de5!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7ea7\u77ff\u5de5!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
|
||||||
Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||||
|
|
||||||
|
#Blast Mining
|
||||||
Mining.Blast.Boom=[[GRAY]]**\u5623**
|
Mining.Blast.Boom=[[GRAY]]**\u5623**
|
||||||
Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf
|
Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf
|
||||||
Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf
|
Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf
|
||||||
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELL
|
|||||||
Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
|
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
|
||||||
Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7206\u7834\u5f00\u91c7 [[GREEN]]\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!
|
Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7206\u7834\u5f00\u91c7 [[GREEN]]\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!
|
||||||
|
|
||||||
|
#REPAIR
|
||||||
Repair.Effect.0=\u4fee\u7406
|
Repair.Effect.0=\u4fee\u7406
|
||||||
Repair.Effect.1=\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
|
Repair.Effect.1=\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
|
||||||
Repair.Effect.10=\u4fee\u7406\u9ec4\u91d1 ({0}+ SKILL)
|
Repair.Effect.10=\u4fee\u7406\u9ec4\u91d1 ({0}+ SKILL)
|
||||||
@ -174,9 +191,13 @@ Repair.Effect.6=\u94bb\u77f3\u4fee\u7406 ({0}+ SKILL)
|
|||||||
Repair.Effect.7=\u4fee\u7406\u94bb\u77f3\u5de5\u5177\u548c\u88c5\u5907
|
Repair.Effect.7=\u4fee\u7406\u94bb\u77f3\u5de5\u5177\u548c\u88c5\u5907
|
||||||
Repair.Effect.8=\u79d8\u6cd5\u953b\u9020
|
Repair.Effect.8=\u79d8\u6cd5\u953b\u9020
|
||||||
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
|
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
|
||||||
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||||
|
Repair.Effect.17=Salvage Tools & Armor
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u653e\u7f6e\u4e86\u4e00\u4e2a\u4fee\u7406\u53f0,\u53ef\u4ee5\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
|
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u653e\u7f6e\u4e86\u4e00\u4e2a\u4fee\u7406\u53f0,\u53ef\u4ee5\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
|
||||||
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=\u4fee\u7406\uff1a
|
Repair.Listener=\u4fee\u7406\uff1a
|
||||||
Repair.SkillName=\u4fee\u7406
|
Repair.SkillName=\u4fee\u7406
|
||||||
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u94bb\u77f3\u88c5\u5907.
|
Repair.Skills.AdeptDiamond=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u94bb\u77f3\u88c5\u5907.
|
||||||
Repair.Skills.AdeptGold=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88c5\u5907.
|
Repair.Skills.AdeptGold=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88c5\u5907.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u4e0d\u8db3\u4ee5\u4fee\u590d\u94c1\u8d28\u88c5\u5907.
|
Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u4e0d\u8db3\u4ee5\u4fee\u590d\u94c1\u8d28\u88c5\u5907.
|
||||||
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\
|
|||||||
Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
|
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
|
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
|
||||||
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
|
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
|
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
|
||||||
Repair.Skills.Super.Chance=[[RED]]\u8d85\u7ea7\u4fee\u7406\u51e0\u7387: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]\u8d85\u7ea7\u4fee\u7406\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||||
|
|
||||||
|
#Arcane Forging
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u7b49\u7ea7\u964d\u4f4e\u51e0\u7387: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u7b49\u7ea7\u964d\u4f4e\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]\u79d8\u6cd5\u953b\u9020\u6210\u529f\u51e0\u7387: [[YELLOW]]{0}
|
Repair.Arcane.Chance.Success=[[GRAY]]\u79d8\u6cd5\u953b\u9020\u6210\u529f\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
|
Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
|
||||||
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88
|
|||||||
Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
|
Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54.
|
Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54.
|
||||||
Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
|
Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
|
||||||
|
|
||||||
|
#SWORDS
|
||||||
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
|
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
|
||||||
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
|
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
||||||
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u952f\u9f7f\u653b\u51f
|
|||||||
Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb!
|
||||||
Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
|
|
||||||
|
#TAMING
|
||||||
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
|
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
|
||||||
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
|
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
|
||||||
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
|
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
|
||||||
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]\u9a6f\u517d\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\
|
|||||||
Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u5b8c\u6bd5
|
Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u5b8c\u6bd5
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]\u4f60\u7684\u8c79\u732b\u592a\u591a\u4e86\uff0c\u65e0\u6cd5\u7ee7\u7eed\u53ec\u5524.
|
Taming.Summon.Fail.Ocelot=[[RED]]\u4f60\u7684\u8c79\u732b\u592a\u591a\u4e86\uff0c\u65e0\u6cd5\u7ee7\u7eed\u53ec\u5524.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a.
|
Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a.
|
||||||
|
|
||||||
|
#UNARMED
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
|
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
|
||||||
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
|
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
|
||||||
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]\u72c2\u66b4[[GREEN]] \u5df2\u7ecf\u7ed3
|
|||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
||||||
Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||||
|
|
||||||
|
#WOODCUTTING
|
||||||
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
|
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
|
||||||
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
|
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||||
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u
|
|||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u90a3\u68f5\u6811\u592a\u5927\u4e86!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u90a3\u68f5\u6811\u592a\u5927\u4e86!
|
||||||
Woodcutting.Skillup=[[YELLOW]]\u4f10\u6728\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
|
Woodcutting.Skillup=[[YELLOW]]\u4f10\u6728\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
|
||||||
|
|
||||||
|
#ABILITY
|
||||||
|
##generic
|
||||||
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
|
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
|
|
||||||
|
#COMBAT
|
||||||
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
|
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
|
||||||
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
|
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
|
||||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||||
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**\u70b9\u71c3**
|
|||||||
Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86**
|
Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86**
|
||||||
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
|
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
|
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
|
||||||
|
|
||||||
|
#COMMANDS
|
||||||
|
##generic
|
||||||
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
|
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
|
||||||
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
|
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
|
||||||
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
|
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
|
||||||
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
|
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a.
|
||||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO \u5b98\u65b9\u7f51\u7ad9
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO \u5b98\u65b9\u7f51\u7ad9
|
||||||
|
|
||||||
|
##party
|
||||||
Commands.Party.InParty=[[GREEN]]\u961f\u4f0d: {0}
|
Commands.Party.InParty=[[GREEN]]\u961f\u4f0d: {0}
|
||||||
Party.Forbidden=[mcMMO] \u961f\u4f0d\u529f\u80fd\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e)
|
Party.Forbidden=[mcMMO] \u961f\u4f0d\u529f\u80fd\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e)
|
||||||
Party.Help.0=[[RED]]\u4f7f\u7528 /party <party-name> \u6765\u52a0\u5165\u6216 /party q \u6765\u9000\u51fa
|
Party.Help.0=[[RED]]\u4f7f\u7528 /party <party-name> \u6765\u52a0\u5165\u6216 /party q \u6765\u9000\u51fa
|
||||||
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]\u4f60\u5df2\u7ecf\u5728 {0} \u79d2\u524d\u53d7\u4f24
|
|||||||
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
|
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
|
||||||
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
|
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
|
||||||
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
|
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
|
||||||
|
|
||||||
|
##xp
|
||||||
Commands.XPGain.Acrobatics=\u6389\u843d
|
Commands.XPGain.Acrobatics=\u6389\u843d
|
||||||
Commands.XPGain.Archery=\u7a7a\u624b\u653b\u51fb\u602a\u7269
|
Commands.XPGain.Archery=\u7a7a\u624b\u653b\u51fb\u602a\u7269
|
||||||
Commands.XPGain.Axes=\u653b\u51fb\u602a\u7269
|
Commands.XPGain.Axes=\u653b\u51fb\u602a\u7269
|
||||||
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]\u8bf7\u6307\u5b9a true \u6216 false \u6765\u886
|
|||||||
Commands.xprate.started.0=[[GOLD]] mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u5df2\u5f00\u59cb!
|
Commands.xprate.started.0=[[GOLD]] mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u5df2\u5f00\u59cb!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO \u7ecf\u9a8c\u83b7\u53d6\u7387\u73b0\u5728\u4e3a {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO \u7ecf\u9a8c\u83b7\u53d6\u7387\u73b0\u5728\u4e3a {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d
|
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d
|
||||||
|
|
||||||
|
#EFFECTS
|
||||||
|
##generic
|
||||||
Effects.Effects=\u6548\u679c
|
Effects.Effects=\u6548\u679c
|
||||||
Effects.Level=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
|
|
||||||
|
#GUIDES
|
||||||
Guides.Acrobatics=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f\u4e00\u95e8\u4f18\u96c5\u7684\u79fb\u52a8\u827a\u672f.\n[[YELLOW]]\u4ed6\u53ef\u4ee5\u63d0\u4f9b\u6218\u6597\u65f6\u7684\u989d\u5916\u5c5e\u6027\u5956\u52b1\u5e76\u4e14\u662f\u4f60\u7684\u79fb\u52a8\u66f4\u52a0\u65b9\u4fbf.\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u5bf9\u624b\u6216\u8005\u4ece\u9ad8\u5904\u8dcc\u843d\u4e0d\u6b7b\u6765\u63d0\u5347\u8be5\u6280\u80fd\u7684\u7ecf\u9a8c.\n[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u7ffb\u6eda\u65f6\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd,\u5728\u4f60\u4ece\u9ad8\u7a7a\u6389\u843d\u65f6\uff0c\u4ed6\u6709\u4e00\u5b9a\u51e0\u7387\u51cf\u5c11\u6216\u8005\u5b8c\u5168\u6d88\u9664\u4f60\u6240\u53d7\u5230\u7684\u4f24\u5bb3\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]\u7ffb\u6eda\u7684\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173\n[[DARK_AQUA]]\u95ea\u907f\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u95ea\u907f\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\uff0c\u4ed6\u5728\u4f60\u88ab\u653b\u51fb\u65f6\u6709\u4e00\u5b9a\u51e0\u7387\u88ab\u6fc0\u53d1.\n[[YELLOW]]\u8fd9\u4e2a\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173.
|
Guides.Acrobatics=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f\u4e00\u95e8\u4f18\u96c5\u7684\u79fb\u52a8\u827a\u672f.\n[[YELLOW]]\u4ed6\u53ef\u4ee5\u63d0\u4f9b\u6218\u6597\u65f6\u7684\u989d\u5916\u5c5e\u6027\u5956\u52b1\u5e76\u4e14\u662f\u4f60\u7684\u79fb\u52a8\u66f4\u52a0\u65b9\u4fbf.\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u5bf9\u624b\u6216\u8005\u4ece\u9ad8\u5904\u8dcc\u843d\u4e0d\u6b7b\u6765\u63d0\u5347\u8be5\u6280\u80fd\u7684\u7ecf\u9a8c.\n[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u7ffb\u6eda\u65f6\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd,\u5728\u4f60\u4ece\u9ad8\u7a7a\u6389\u843d\u65f6\uff0c\u4ed6\u6709\u4e00\u5b9a\u51e0\u7387\u51cf\u5c11\u6216\u8005\u5b8c\u5168\u6d88\u9664\u4f60\u6240\u53d7\u5230\u7684\u4f24\u5bb3\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]\u7ffb\u6eda\u7684\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173\n[[DARK_AQUA]]\u95ea\u907f\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u95ea\u907f\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\uff0c\u4ed6\u5728\u4f60\u88ab\u653b\u51fb\u65f6\u6709\u4e00\u5b9a\u51e0\u7387\u88ab\u6fc0\u53d1.\n[[YELLOW]]\u8fd9\u4e2a\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173.
|
||||||
Guides.Archery=\u8bf4\u660e\u5373\u5c06\u5230\u6765....
|
Guides.Archery=\u8bf4\u660e\u5373\u5c06\u5230\u6765....
|
||||||
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||||
@ -432,22 +482,32 @@ Guides.Swords=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
|||||||
Guides.Taming=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
Guides.Taming=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||||
Guides.Unarmed=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
Guides.Unarmed=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||||
Guides.Woodcutting=\u6682\u65e0\u8bb2\u89e3
|
Guides.Woodcutting=\u6682\u65e0\u8bb2\u89e3
|
||||||
|
|
||||||
|
#INSPECT
|
||||||
Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
|
Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
|
||||||
Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO \u7684\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO \u7684\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86!
|
Inspect.TooFar=[[RED]]\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86!
|
||||||
|
|
||||||
|
#ITEM
|
||||||
Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u5931\u8d25\u4e86!**
|
Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u5931\u8d25\u4e86!**
|
||||||
Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc**
|
Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc**
|
||||||
Item.Injured.Wait=\u4f60\u6700\u8fd1\u53d7\u4f24\u4e86\u6240\u4ee5\u4f60\u5fc5\u987b\u7b49\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a. [[YELLOW]]({0}s)
|
Item.Injured.Wait=\u4f60\u6700\u8fd1\u53d7\u4f24\u4e86\u6240\u4ee5\u4f60\u5fc5\u987b\u7b49\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]\u4f60\u88ab\u7f34\u68b0\u4e86!
|
Skills.Disarmed=[[DARK_RED]]\u4f60\u88ab\u7f34\u68b0\u4e86!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a
|
Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]\u4f60\u73b0\u5728\u592a\u7d2f\u4e86\u6240\u4ee5\u4f60\u65e0\u6cd5\u4f7f\u7528\u8fd9\u4e2a\u6280\u80fd.
|
Skills.TooTired=[[RED]]\u4f60\u73b0\u5728\u592a\u7d2f\u4e86\u6240\u4ee5\u4f60\u65e0\u6cd5\u4f7f\u7528\u8fd9\u4e2a\u6280\u80fd.
|
||||||
|
|
||||||
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
|
Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
|
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
|
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
||||||
|
|
||||||
|
#PERKS
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=Experience
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=Receive {0}x XP.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=Luck
|
||||||
|
Loading…
Reference in New Issue
Block a user