Merge pull request #392 from TfT-02/master

Various fixed for issues in the issue tracker
This commit is contained in:
TfT_02 2012-12-30 15:03:12 -08:00
commit eed8a57ff9
26 changed files with 1176 additions and 119 deletions

5
.gitignore vendored
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@ -24,7 +24,7 @@
/world /world
# Mac filesystem dust # Mac filesystem dust
/.DS_Store *.DS_Store
# intellij # intellij
*.iml *.iml
@ -40,6 +40,3 @@
# Atlassian Stuff # Atlassian Stuff
/atlassian-ide-plugin.xml /atlassian-ide-plugin.xml
src/.DS_Store
src/main/.DS_Store

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@ -10,6 +10,7 @@ Key:
Version 1.3.13-dev Version 1.3.13-dev
+ Added Craftbukkit 1.4.6 compatibility + Added Craftbukkit 1.4.6 compatibility
+ Added a configurable durability cap for ArmorImpact to advanced.yml + Added a configurable durability cap for ArmorImpact to advanced.yml
+ Added version number to /mcmmo
= Fixed issue with missing default cases from several switch/case statements = Fixed issue with missing default cases from several switch/case statements
= Fixed issue with Mining using actual skill level rather than max skill level = Fixed issue with Mining using actual skill level rather than max skill level
= Fixed some issues with static access = Fixed some issues with static access
@ -17,6 +18,7 @@ Version 1.3.13-dev
= Fixed Async deprecation issues = Fixed Async deprecation issues
= Fixed some issues with mySQL databases (non-alphanumeric characters preventing MySQL) = Fixed some issues with mySQL databases (non-alphanumeric characters preventing MySQL)
= Fixed skill commands displaying .x% instead of 0.x% = Fixed skill commands displaying .x% instead of 0.x%
= Fixed Unbreaking enchantments being ignored when using Treefelling and when hit by Armor Impact
! GJ stopped being a lazy slacker and got stuff done ! GJ stopped being a lazy slacker and got stuff done
- Removed dead code relating to null profiles - Removed dead code relating to null profiles
- Removed unused imports - Removed unused imports

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@ -28,6 +28,7 @@ public class McmmoCommand implements CommandExecutor {
sender.sendMessage(ChatColor.DARK_AQUA + "Donation Info:"); sender.sendMessage(ChatColor.DARK_AQUA + "Donation Info:");
sender.sendMessage(ChatColor.GOLD + " - " + ChatColor.GREEN + "mcmmodev@gmail.com" + ChatColor.GOLD + " Paypal"); sender.sendMessage(ChatColor.GOLD + " - " + ChatColor.GREEN + "mcmmodev@gmail.com" + ChatColor.GOLD + " Paypal");
} }
sender.sendMessage(ChatColor.YELLOW + "Running version: " + ChatColor.DARK_AQUA + mcMMO.p.getDescription().getVersion());
return true; return true;
} }

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@ -148,7 +148,7 @@ public class mcMMO extends JavaPlugin {
//Check if Repair Anvil and Salvage Anvil have different itemID's //Check if Repair Anvil and Salvage Anvil have different itemID's
if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){ if (configInstance.getSalvageAnvilId() == configInstance.getRepairAnvilId()){
System.out.println("[WARNING!] Can't use the same itemID for Repair/Salvage Anvils!" ); getLogger().warning("Can't use the same itemID for Repair/Salvage Anvils!");
} }
if (!configInstance.getUseMySQL()) { if (!configInstance.getUseMySQL()) {
@ -182,7 +182,7 @@ public class mcMMO extends JavaPlugin {
Users.addUser(player); //In case of reload add all users back into PlayerProfile Users.addUser(player); //In case of reload add all users back into PlayerProfile
} }
System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" ); getLogger().info("Version " + pdfFile.getVersion() + " is enabled!");
BukkitScheduler scheduler = getServer().getScheduler(); BukkitScheduler scheduler = getServer().getScheduler();
@ -301,7 +301,7 @@ public class mcMMO extends JavaPlugin {
getLogger().severe(e.toString()); getLogger().severe(e.toString());
} }
System.out.println("mcMMO was disabled."); //How informative! getLogger().info("Was disabled."); //How informative!
} }
/** /**

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@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.combat;
import java.util.Random; import java.util.Random;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
@ -16,7 +17,6 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.PartyManager; import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users; import com.gmail.nossr50.util.Users;
@ -40,7 +40,7 @@ public class Axes {
final int MAX_LEVEL = advancedConfig.getBonusDamageAxesMaxBonusLevel(); final int MAX_LEVEL = advancedConfig.getBonusDamageAxesMaxBonusLevel();
final int INCREASE_LEVEL = MAX_LEVEL / MAX_BONUS; final int INCREASE_LEVEL = MAX_LEVEL / MAX_BONUS;
/* Add 1 DMG for every 50 skill levels */ /* Add 1 DMG for every 50 skill levels (default value) */
int bonus = (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) INCREASE_LEVEL); int bonus = (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) INCREASE_LEVEL);
if (bonus > MAX_BONUS) { if (bonus > MAX_BONUS) {
@ -129,7 +129,7 @@ public class Axes {
Player targetPlayer = (Player) target; Player targetPlayer = (Player) target;
short durabilityDamage = 1; //Start with 1 durability damage short durabilityDamage = 1; //Start with 1 durability damage
/* Every 30 Skill Levels you gain 1 durability damage */ /* Every 50 Skill Levels you gain 1 durability damage (default values) */
int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel(); int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F; float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
short maxDurability; short maxDurability;
@ -141,9 +141,19 @@ public class Axes {
else { else {
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) { for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
if(Math.random() * 100 > 75) { if(Math.random() * 100 > 75) {
maxDurability = (short) (ItemChecks.getMaxDurabilityArmor(armor) * impactMaxDamage); int lowerdamage = 0;
if (durabilityDamage > maxDurability) durabilityDamage = (short) maxDurability; for (int i = 0; i <= durabilityDamage; i ++) {
armor.setDurability((short) (armor.getDurability() + durabilityDamage)); //Damage armor piece if (armor.containsEnchantment(Enchantment.DURABILITY)) {
int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);
if (random.nextInt(level + 1) > 0) {
lowerdamage++;
}
}
}
int newDurabilityDamage = durabilityDamage - lowerdamage;
maxDurability = (short) (armor.getType().getMaxDurability() * impactMaxDamage);
if (newDurabilityDamage > maxDurability) newDurabilityDamage = (short) maxDurability;
armor.setDurability((short) (armor.getDurability() + newDurabilityDamage)); //Damage armor piece
} }
} }
targetPlayer.updateInventory(); targetPlayer.updateInventory();

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@ -7,6 +7,7 @@ import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.TreeSpecies; import org.bukkit.TreeSpecies;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -65,9 +66,13 @@ public class WoodCutting {
return; return;
} }
int durabilityLoss = durabilityLossCalulate(toBeFelled);
int xp = 0; int xp = 0;
ItemStack inHand = player.getItemInHand(); ItemStack inHand = player.getItemInHand();
int level = 0;
if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
}
int durabilityLoss = durabilityLossCalulate(toBeFelled, level);
/* This is to prevent using wood axes everytime you tree fell */ /* This is to prevent using wood axes everytime you tree fell */
if (ModChecks.isCustomTool(inHand)) { if (ModChecks.isCustomTool(inHand)) {
@ -79,7 +84,6 @@ public class WoodCutting {
if (health >= 2) { if (health >= 2) {
Combat.dealDamage(player, random.nextInt(health - 1)); Combat.dealDamage(player, random.nextInt(health - 1));
} }
return;
} }
} }
else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) { else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
@ -90,7 +94,6 @@ public class WoodCutting {
if (health >= 2) { if (health >= 2) {
Combat.dealDamage(player, random.nextInt(health - 1)); Combat.dealDamage(player, random.nextInt(health - 1));
} }
return;
} }
/* Damage the tool */ /* Damage the tool */
@ -493,11 +496,11 @@ public class WoodCutting {
} }
} }
private static int durabilityLossCalulate(ArrayList<Block> toBeFelled) { private static int durabilityLossCalulate(ArrayList<Block> toBeFelled, int level) {
int durabilityLoss = 0; int durabilityLoss = 0;
for (Block x : toBeFelled) { for (Block x : toBeFelled) {
if (x.getType().equals(Material.LOG) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x))) { if (random.nextInt(level + 1) > 0) {}//Don't add durabilityLoss, because Unbreaking enchantment does it's work.
durabilityLoss++; else if (x.getType().equals(Material.LOG) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x))) {
durabilityLoss = durabilityLoss + Config.getInstance().getAbilityToolDamage(); durabilityLoss = durabilityLoss + Config.getInstance().getAbilityToolDamage();
} }
} }

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@ -474,39 +474,4 @@ public class ItemChecks {
public static boolean isEnchantable(ItemStack is) { public static boolean isEnchantable(ItemStack is) {
return isArmor(is) || isSword(is) || isAxe(is) || isShovel(is) || isPickaxe(is) || (is.getType() == Material.BOW); return isArmor(is) || isSword(is) || isAxe(is) || isShovel(is) || isPickaxe(is) || (is.getType() == Material.BOW);
} }
/**
* Get the maximum durability of an armor type.
*
* @param is Item to check
* @return maximum durability value.
*/
public static int getMaxDurabilityArmor(ItemStack is) {
int durability = 0;
if (isDiamondArmor(is)) {
if (isHelmet(is)) durability = 364;
else if (isChestplate(is)) durability = 529;
else if (isPants(is)) durability = 496;
else if (isBoots(is)) durability = 430;
}
else if (isIronArmor(is)) {
if (isHelmet(is)) durability = 166;
else if (isChestplate(is)) durability = 242;
else if (isPants(is)) durability = 226;
else if (isBoots(is)) durability = 196;
}
else if (isGoldArmor(is)) {
if (isHelmet(is)) durability = 78;
else if (isChestplate(is)) durability = 114;
else if (isPants(is)) durability = 106;
else if (isBoots(is)) durability = 92;
}
else if (isLeatherArmor(is)) {
if (isHelmet(is)) durability = 56;
else if (isChestplate(is)) durability = 82;
else if (isPants(is)) durability = 76;
else if (isBoots(is)) durability = 66;
}
return durability;
}
} }

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@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani** Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi** Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Valis se** Acrobatics.Roll.Text=**Valis se**
Acrobatics.SkillName=AKROBACIE Acrobatics.SkillName=AKROBACIE
Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1}) Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
Archery.Listener=Lukostrelba Archery.Listener=Lukostrelba
Archery.SkillName=LUKOSTRELBA Archery.SkillName=LUKOSTRELBA
Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1}) Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
#AXES
Axes.Ability.Bonus.0=Mistr sekyr Axes.Ability.Bonus.0=Mistr sekyr
Axes.Ability.Bonus.1=Bonusove zraneni {0} Axes.Ability.Bonus.1=Bonusove zraneni {0}
Axes.Ability.Bonus.2=Ucinek Axes.Ability.Bonus.2=Ucinek
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Schopnost [[YELLOW]]Drtic lebek [[GREEN]]byla ob
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
Axes.Skillup=[[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1}) Axes.Skillup=[[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU LOPATU** Excavation.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU LOPATU**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -72,6 +79,8 @@ Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER BYL AKTIVOVA
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
#FISHING
Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1}) Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1})
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE) Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
@ -92,6 +101,8 @@ Fishing.Listener=Rybareni:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=RYBARENI Fishing.SkillName=RYBARENI
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1}) Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]j
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}). Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
#MINING
Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] byl deaktivov
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1}) Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**VYBUCH** Mining.Blast.Boom=[[GRAY]]**VYBUCH**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena! Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
#REPAIR
Repair.Effect.0=Opravovani Repair.Effect.0=Opravovani
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Oprava diamantovych predmetu ({0}+ SKILL)
Repair.Effect.7=Oprava diamantovych nastroju a brneni Repair.Effect.7=Oprava diamantovych nastroju a brneni
Repair.Effect.8=Tajemne kovani Repair.Effect.8=Tajemne kovani
Repair.Effect.9=Oprava enchantovanych predmetu Repair.Effect.9=Oprava enchantovanych predmetu
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Opravovani: Repair.Listener=Opravovani:
Repair.SkillName=OPRAVOVANI Repair.SkillName=OPRAVOVANI
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu. Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu. Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem. Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamenn
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1}) Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu. Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC** Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC** Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -222,6 +249,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[G
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Husta srst Taming.Ability.Bonus.2=Husta srst
@ -263,6 +292,8 @@ Taming.Skillup=[[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1}
Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -286,6 +317,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Besneni[[GREEN]] bylo deaktivovano [[YEL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Vyfoukavac Woodcutting.Ability.0=Vyfoukavac
Woodcutting.Ability.1=Odfoukne listi Woodcutting.Ability.1=Odfoukne listi
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -307,9 +340,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je prilis velky! Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je prilis velky!
Woodcutting.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1}) Woodcutting.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!** Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN** Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
Combat.BeastLore=[[GREEN]]**TRADICE SELEM** Combat.BeastLore=[[GREEN]]**TRADICE SELEM**
Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -320,6 +358,9 @@ Combat.Ignition=[[RED]]**ZAPALENI**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]Nejasne dotcen. Mas zavrat. Combat.TouchedFuzzy=[[DARK_RED]]Nejasne dotcen. Mas zavrat.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -369,6 +410,8 @@ mcMMO.NoInvites=[[RED]]Momentalne nemas zadne pozvanky
mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena. mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed
@ -394,6 +437,8 @@ Party.Teleport.Hurt=[[RED]]Byl jsi zasa\u017een p\u0159ed {0} sekundami a nem\u0
Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}. Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}.
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval. Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
Party.Unlocked=[[GRAY]]Party je odemknuta Party.Unlocked=[[GRAY]]Party je odemknuta
##xp
Commands.XPGain.Acrobatics=Padani Commands.XPGain.Acrobatics=Padani
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Utoceni na monstra Commands.XPGain.Axes=Utoceni na monstra
@ -416,9 +461,14 @@ Commands.xprate.proper.2=[[RED]]Uvedte prosim true nebo false pro rozliseni zda-
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x! XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
#EFFECTS
##generic
Effects.Effects=EFEKTY Effects.Effects=EFEKTY
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Pruvodce jiz brzy... Guides.Archery=Pruvodce jiz brzy...
Guides.Axes=Pruvodce jiz brzy... Guides.Axes=Pruvodce jiz brzy...
@ -431,22 +481,32 @@ Guides.Swords=Pruvodce jiz brzy...
Guides.Taming=Pruvodce jiz brzy... Guides.Taming=Pruvodce jiz brzy...
Guides.Unarmed=Pruvodce jiz brzy... Guides.Unarmed=Pruvodce jiz brzy...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEMS
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**KRIDLO CHIMERY** Item.ChimaeraWing.Pass=**KRIDLO CHIMERY**
Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s) Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen! Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Potrebujes vic Skills.NeedMore=[[DARK_RED]]Potrebujes vic
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Si moc unaveny na pouziti teto schopnosti znovu. Skills.TooTired=[[RED]]Si moc unaveny na pouziti teto schopnosti znovu.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=- Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=- Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
Stats.Header.Misc=Ostatni schopnosti Stats.Header.Misc=Ostatni schopnosti
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,5 +1,6 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GWYRDD]] **osgoi\'r** Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
Acrobatics.Effect.0=Roll Acrobatics.Effect.0=Roll
Acrobatics.Effect.1=Reduces or Negates fall damage Acrobatics.Effect.1=Reduces or Negates fall damage
@ -12,7 +13,9 @@ Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0} Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATEG Acrobatics.SkillName=ACROBATEG
Acrobatics.Skillup=[[MELYN]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1}) Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -24,7 +27,9 @@ Archery.Effect.4=Arrow Retrieval
Archery.Effect.5=Chance to retrieve arrows from corpses Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[MELYN]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1}) Archery.Skillup=[[YELLOW]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -38,7 +43,7 @@ Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT! Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE** Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
Axes.Combat.GI.Struck=[[COCH]] ** ** BRIFO GAN EFFAITH FWYAF Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
Axes.Effect.0=Skull Splitter (Ability) Axes.Effect.0=Skull Splitter (Ability)
Axes.Effect.1=Deal AoE Damage Axes.Effect.1=Deal AoE Damage
@ -54,10 +59,12 @@ Axes.Listener=Axes:
Axes.SkillName=AXES Axes.SkillName=AXES
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off** Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
Axes.Skills.SS.On=actifadu Penglog Llorweddol Axes.Skills.SS.On=actifadu Penglog Llorweddol
Axes.Skills.SS.Refresh=[[GWYRDD]] Eich [[MELYN]] Penglog Llorweddol [[GWYRDD]] gallu ei hadnewyddu! Axes.Skills.SS.Refresh=[[GREEN]] Eich [[YELLOW]] Penglog Llorweddol [[GREEN]] gallu ei hadnewyddu!
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Llorweddol Benglog! Axes.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Llorweddol Benglog!
Axes.Skillup=[[MELYN]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1}) Axes.Skillup=[[YELLOW]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH) Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -115,16 +126,18 @@ Herbalism.Listener=Meddygaeth lysieuol:
Herbalism.SkillName=HERBALISM Herbalism.SkillName=HERBALISM
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off** Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED** Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
Herbalism.Skills.GTe.Refresh=[[GWYRDD]] Eich [[MELYN]] Gwyrdd Terra [[GWYRDD]] gallu ei hadnewyddu! Herbalism.Skills.GTe.Refresh=[[GREEN]] Eich [[YELLOW]] Gwyrdd Terra [[GREEN]] gallu ei hadnewyddu!
Herbalism.Skills.GTe.Other.Off=[[COCH]] gwyrdd terra [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0} Herbalism.Skills.GTe.Other.Off=[[RED]] gwyrdd terra [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Mining.Ability.Length=[[COCH]] Hyd Torri\'r Super: [[MELYN]] {0} s
#MINING
Mining.Ability.Length=[[RED]] Hyd Torri\'r Super: [[YELLOW]] {0} s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE) Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE** Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Mining.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH PICKAXE ** Mining.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH PICKAXE **
Mining.Effect.0=Super Breaker (ABILITY) Mining.Effect.0=Super Breaker (ABILITY)
Mining.Effect.1=Speed+, Triple Drop Chance Mining.Effect.1=Speed+, Triple Drop Chance
Mining.Effect.2=Double Drops Mining.Effect.2=Double Drops
@ -143,8 +156,10 @@ Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED** Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GWYRDD]] Eich [[MELYN]] Super Torri\'r [[GWYRDD]] gallu ei hadnewyddu! Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu!
Mining.Skillup=[[MELYN]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1}) Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -154,10 +169,12 @@ Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
Mining.Blast.Radius.Increase=[[COCH]] Chwyth Cynnydd Radiws [[MELYN]] {0} Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GWYRDD]] Eich [[MELYN]] Mwyngloddio Chwyth [[GWYRDD]] gallu ei hadnewyddu! Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,20 +191,27 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Atgyweiriwch eitemau sydd hud Repair.Effect.9=Atgyweiriwch eitemau sydd hud
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Atgyweirio: Repair.Listener=Atgyweirio:
Repair.SkillName=ATGYWEIRIO: Repair.SkillName=ATGYWEIRIO:
Repair.Skills.AdeptDiamond=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt. Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptGold=[[TYWYLL COCH]] Dydych chi ddim yn ddigon medrus i drwsio Aur. Repair.Skills.AdeptDiamond=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
Repair.Skills.AdeptGold=[[DARK RED]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
Repair.Skills.AdeptStone=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio cerrig. Repair.Skills.AdeptStone=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[MELYN]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1}) Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,17 +219,19 @@ Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF ** Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
Swords.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH SWORD ** Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD **
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GWYRDD]] rhoi\'r gorau i [[GRAY]]! Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]!
Swords.Combat.Bleeding=[[GWYRDD]]** GELYN GWAEDU\'N** Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack! Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GWYRDD]] ** GWRTH-YMOSOD ** Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
Swords.Combat.SS.Struck=[[TYWYLL_COCH]] Taro gan Streiciau danheddog! Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
Swords.Effect.0=Counter Attack Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken Swords.Effect.1=Reflect 50% of damage taken
Swords.Effect.2=Serrated Strikes (ABILITY) Swords.Effect.2=Serrated Strikes (ABILITY)
@ -217,11 +243,13 @@ Swords.Effect.7=Apply a bleed DoT
Swords.Listener=Swords: Swords.Listener=Swords:
Swords.SkillName=SWORDS Swords.SkillName=SWORDS
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off** Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
Swords.Skills.SS.On=[[GWYRDD]] ** Streiciau danheddog actifadu ** Swords.Skills.SS.On=[[GREEN]] ** Streiciau danheddog actifadu **
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off=[[COCH]] Streiciau danheddog [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0} Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Swords.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Streiciau danheddog! Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Ffwr Trwchus Taming.Ability.Bonus.2=Ffwr Trwchus
@ -259,10 +287,12 @@ Taming.Effect.9=DMG Reduction, Fire Resistance
Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ... Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ...
Taming.Listener=Taming: Taming.Listener=Taming:
Taming.SkillName=TAMING Taming.SkillName=TAMING
Taming.Skillup=[[MELYN]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1}) Taming.Skillup=[[YELLOW]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -280,12 +310,14 @@ Unarmed.Effect.6=Arrow Deflect
Unarmed.Effect.7=Deflect arrows Unarmed.Effect.7=Deflect arrows
Unarmed.Listener=Dim Arfau: Unarmed.Listener=Dim Arfau:
Unarmed.SkillName=UNARMED Unarmed.SkillName=UNARMED
Unarmed.Skills.Berserk.Off=[[COCH]] ** arno\'i hun wedi gwisgo i ffwrdd ** Unarmed.Skills.Berserk.Off=[[RED]] ** arno\'i hun wedi gwisgo i ffwrdd **
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED** Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
Unarmed.Skills.Berserk.Other.Off=[[COCH]] arno\'i hun [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0} Unarmed.Skills.Berserk.Other.Off=[[RED]] arno\'i hun [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Unarmed.Skills.Berserk.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] arno\'i hun! Unarmed.Skills.Berserk.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] arno\'i hun!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Chwythwr o ddail Woodcutting.Ability.0=Chwythwr o ddail
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -301,18 +333,23 @@ Woodcutting.Listener=Woodcutting:
Woodcutting.SkillName=Torri coed Woodcutting.SkillName=Torri coed
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off** Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED** Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
Woodcutting.Skills.TreeFeller.Refresh=[[GWYRDD]] Eich [[MELYN]] Feller Coed [[GWYRDD]] gallu ei hadnewyddu! Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]] Eich [[YELLOW]] Feller Coed [[GREEN]] gallu ei hadnewyddu!
Woodcutting.Skills.TreeFeller.Other.Off=[[COCH]] Feller Coed [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0} Woodcutting.Skills.TreeFeller.Other.Off=[[RED]] Feller Coed [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Woodcutting.Skills.TreeFeller.Splinter=[[COCH]] EICH AXE GWAHANU I DDWSINAU O DARNAU! Woodcutting.Skills.TreeFeller.Splinter=[[RED]] EICH AXE GWAHANU I DDWSINAU O DARNAU!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[coch]]{0}: [[melyn]]{1} Ability.Generic.Template=[[coch]]{0}: [[melyn]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GWYRDD]] ** bwystfil ll\u00ean ** Combat.BeastLore=[[GREEN]] ** bwystfil ll\u00ean **
Combat.BeastLoreHealth=[[TYWYLL_AQUA]] Iechyd ([[GWYRDD]] {0} [[TYWYLL_AQUA]] / {1}) Combat.BeastLoreHealth=[[DARK_AQUA]] Iechyd ([[GREEN]] {0} [[DARK_AQUA]] / {1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow! Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
Combat.Gore=[[GREEN]]**GORED** Combat.Gore=[[GREEN]]**GORED**
@ -320,23 +357,26 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn. Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
Commands.AdminChat.Off=Admin Sgwrs unig [[COCH]] Oddi ar Commands.AdminChat.Off=Admin Sgwrs unig [[RED]] Oddi ar
Commands.AdminChat.On=Admin Chat only [[GREEN]]On Commands.AdminChat.On=Admin Chat only [[GREEN]]On
Commands.AdminToggle=[[COCH]] - sgwrs gweinyddol Toggle Commands.AdminToggle=[[RED]] - sgwrs gweinyddol Toggle
Commands.Disabled=[[COCH]] Mae\'r gorchymyn yn anabl. Commands.Disabled=[[RED]] Mae\'r gorchymyn yn anabl.
Commands.DoesNotExist=[[COCH]] nid Chwaraewr yn bodoli yn y gronfa ddata! Commands.DoesNotExist=[[RED]] nid Chwaraewr yn bodoli yn y gronfa ddata!
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions) Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
Commands.Inspect=<player> [[RED]]- View detailed player info Commands.Inspect=<player> [[RED]]- View detailed player info
Commands.Invite.Accepted=[[GWYRDD]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0} Commands.Invite.Accepted=[[GREEN]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
Commands.Invite.Success=[[GREEN]]Invite sent successfully. Commands.Invite.Success=[[GREEN]]Invite sent successfully.
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
Commands.mcgod=[[RED]]- Toggle GodMode Commands.mcgod=[[RED]]- Toggle GodMode
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[COCH]] - Targed addasu Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[RED]] - Targed addasu
Commands.ModDescription=[[RED]]- Read brief mod description Commands.ModDescription=[[RED]]- Read brief mod description
Commands.NoConsole=This command does not support console usage. Commands.NoConsole=This command does not support console usage.
Commands.Other=[[GREEN]]--OTHER COMMANDS-- Commands.Other=[[GREEN]]--OTHER COMMANDS--
@ -344,20 +384,20 @@ Commands.Party.Accept=[[RED]]- Accept party invite
Commands.Party.Chat.Off=Party Chat only [[RED]]Off Commands.Party.Chat.Off=Party Chat only [[RED]]Off
Commands.Party.Chat.On=Party Chat only [[GREEN]]On Commands.Party.Chat.On=Party Chat only [[GREEN]]On
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS-- Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
Commands.Party.Invite.0=[[COCH]] RHYBUDD: [[GWYRDD]] fod wedi derbyn gwahoddiad i barti {0} o {1} Commands.Party.Invite.0=[[RED]] RHYBUDD: [[GREEN]] fod wedi derbyn gwahoddiad i barti {0} o {1}
Commands.Party.Invite.1=[[MELYN]] Math [[GWYRDD]]/accept[[MELYN]] i dderbyn y gwahoddiad Commands.Party.Invite.1=[[YELLOW]] Math [[GREEN]]/accept[[YELLOW]] i dderbyn y gwahoddiad
Commands.Party.Invite=<player> [[RED]]- Send party invite Commands.Party.Invite=<player> [[RED]]- Send party invite
Commands.Party.Join=Joined Party: {0} Commands.Party.Join=Joined Party: {0}
Commands.Party.Kick=[[COCH]] oeddech yn cicio o blaid {0}! Commands.Party.Kick=[[RED]] oeddech yn cicio o blaid {0}!
Commands.Party.Leave=[[COCH]] Yr ydych wedi gadael y blaid honno Commands.Party.Leave=[[RED]] Yr ydych wedi gadael y blaid honno
Commands.Party.Members=[[GREEN]]Party Members: {0} Commands.Party.Members=[[GREEN]]Party Members: {0}
Commands.Party.None=[[RED]]You are not in a party. Commands.Party.None=[[RED]]You are not in a party.
Commands.Party.Quit=[[RED]]- Leave your current party Commands.Party.Quit=[[RED]]- Leave your current party
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
Commands.Party.Toggle=[[RED]]- Toggle Party Chat Commands.Party.Toggle=[[RED]]- Toggle Party Chat
Commands.Party=<party-name> [[RED]]- Create/Join designated party Commands.Party=<party-name> [[RED]]- Create/Join designated party
Commands.PowerLevel.Leaderboard=[[MELYN]] - mcMMO [[GLAS]] Lefel P\u0175er [[MELYN]] Arweinwyr-- Commands.PowerLevel.Leaderboard=[[YELLOW]] - mcMMO [[GLAS]] Lefel P\u0175er [[YELLOW]] Arweinwyr--
Commands.PowerLevel=[[TYWYLL COCH]] LEFEL POWER: [[GWYRDD]] {0} Commands.PowerLevel=[[DARK RED]] LEFEL POWER: [[GREEN]] {0}
Commands.Skill.Invalid=[[RED]]That is not a valid skillname! Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
@ -369,7 +409,9 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
Commands.Party.InParty=[[GWYRDD]]Parti: {0}
##party
Commands.Party.InParty=[[GREEN]]Parti: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password> Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
@ -377,23 +419,25 @@ Party.Help.2=[[RED]]Consult /party ? for more information
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock> Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
Party.Help.5=[[RED]]To password protect your party, use /party password <password> Party.Help.5=[[RED]]To password protect your party, use /party password <password>
Party.Help.6=[[COCH]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti Party.Help.6=[[RED]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player> Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
Party.InformedOnJoin={0} [[GREEN]] has joined your party Party.InformedOnJoin={0} [[GREEN]] has joined your party
Party.InformedOnQuit={0} [[GWYRDD]] wedi gadael eich plaid Party.InformedOnQuit={0} [[GREEN]] wedi gadael eich plaid
Party.InvalidName=[[DARK_RED]]That is not a valid party name. Party.InvalidName=[[DARK_RED]]That is not a valid party name.
Party.IsLocked=[[RED]]This party is already locked! Party.IsLocked=[[RED]]This party is already locked!
Party.IsntLocked=[[RED]]This party is not locked! Party.IsntLocked=[[RED]]This party is not locked!
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.PasswordSet=[[GWYRDD]] Blaid cyfrinair wedi ei osod i {0} Party.PasswordSet=[[GREEN]] Blaid cyfrinair wedi ei osod i {0}
Party.Player.Invalid=[[COCH]] Nid yw hynny\'n chwaraewr ddilys. Party.Player.Invalid=[[RED]] Nid yw hynny\'n chwaraewr ddilys.
Party.Teleport.Dead=[[COCH]] Ni allwch teleport y chwaraewr yn farw. Party.Teleport.Dead=[[RED]] Ni allwch teleport y chwaraewr yn farw.
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport. Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GWYRDD]] {0} wedi teleported i chi. Party.Teleport.Target=[[GREEN]] {0} wedi teleported i chi.
Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -415,38 +459,53 @@ Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default i
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0} x! XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0}x!
#EFFECTS
##generic
Effects.Effects=EFFEITHIAU Effects.Effects=EFFEITHIAU
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Canllaw yn dod yn fuan ... Guides.Archery=Canllaw yn dod yn fuan ...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[MELYN]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[MELYN]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[MELYN]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[MELYN]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[MELYN]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[MELYN]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[MELYN]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[MELYN]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[MELYN]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[MELYN]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[MELYN]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[MELYN]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[MELYN]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[MELYN]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[MELYN]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[MELYN]] anodd dweud faint y mae\'n ei helpu chi.\n[[MELYN]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[MELYN]] yw, y trysorau yn fwy y gellir ei weld.\n[[MELYN]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[MELYN]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[MELYN]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[MELYN]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] MELYN] diferion Cloddio yn hollol customizeable\n[[MELYN]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd. Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[YELLOW]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[YELLOW]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[YELLOW]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[YELLOW]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[YELLOW]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[YELLOW]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[YELLOW]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[YELLOW]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[YELLOW]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[YELLOW]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[YELLOW]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[YELLOW]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[YELLOW]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[YELLOW]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[YELLOW]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[YELLOW]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[YELLOW]] anodd dweud faint y mae\'n ei helpu chi.\n[[YELLOW]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[YELLOW]] yw, y trysorau yn fwy y gellir ei weld.\n[[YELLOW]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[YELLOW]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[YELLOW]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[YELLOW]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] YELLOW] diferion Cloddio yn hollol customizeable\n[[YELLOW]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd.
Guides.Fishing=Guide coming soon... Guides.Fishing=Guide coming soon...
Guides.Herbalism=Guide coming soon... Guides.Herbalism=Guide coming soon...
Guides.Mining=[[TYWYLL_AQUA]] Amdanom Mwyngloddio\n[[MELYN]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[MELYN]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[TYWYLL_AQUA]] profiad a gafwyd\n[[MELYN]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[MELYN]] Dim ond rhai blociau wobr XP.\n\n[[TYWYLL_AQUA]] Deunyddiau Cyd-fynd\n[[MELYN]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[MELYN]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[MELYN]], carreg Glow ac Uffern Cerrig.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[MELYN]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[MELYN]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[MELYN]] Torri\'r.\n\n[[TYWYLL_AQUA]] Beth yw Super Torri\'r?\n[[MELYN]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[MELYN]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[MELYN]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[MELYN]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[MELYN]] i ffrwydro ar unwaith.\n\n[[TYWYLL_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[MELYN]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[MELYN]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[MELYN]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[MELYN]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[MELYN]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[MELYN]] swm y mwynau gostwng o TNT a lleihau\'r\n[[MELYN]] malurion gollwng. Guides.Mining=[[DARK_AQUA]] Amdanom Mwyngloddio\n[[YELLOW]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[YELLOW]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[DARK_AQUA]] profiad a gafwyd\n[[YELLOW]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[YELLOW]] Dim ond rhai blociau wobr XP.\n\n[[DARK_AQUA]] Deunyddiau Cyd-fynd\n[[YELLOW]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[YELLOW]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[YELLOW]], carreg Glow ac Uffern Cerrig.\n\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[YELLOW]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[YELLOW]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[YELLOW]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[YELLOW]] Torri\'r.\n\n[[DARK_AQUA]] Beth yw Super Torri\'r?\n[[YELLOW]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[YELLOW]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[YELLOW]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[DARK_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[YELLOW]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[YELLOW]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[YELLOW]] i ffrwydro ar unwaith.\n\n[[DARK_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[YELLOW]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[YELLOW]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[YELLOW]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[YELLOW]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[YELLOW]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[YELLOW]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[YELLOW]] swm y mwynau gostwng o TNT a lleihau\'r\n[[YELLOW]] malurion gollwng.
Guides.Repair=Guide coming soon... Guides.Repair=Guide coming soon...
Guides.Swords=Canllaw yn dod yn fuan ... Guides.Swords=Canllaw yn dod yn fuan ...
Guides.Taming=Canllaw yn dod yn fuan ... Guides.Taming=Canllaw yn dod yn fuan ...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEMS
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA ADAIN** Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Skills.Disarmed=[[TYWYLL_COCH]] Rydych wedi cael eich diarfogi!
#SKILLS
Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[TYWYLL_COCH]] y bydd angen mwy o Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[COCH]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto. Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
#STATISTICS
Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = - Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = - Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Undviget** Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIK Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Bueskydning: Archery.Listener=Bueskydning:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Bueskydnings evne for\u00f8get med {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Bueskydnings evne for\u00f8get med {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=\u00d8kse Mestring Axes.Ability.Bonus.0=\u00d8kse Mestring
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE) Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Reparer Repair.Effect.0=Reparer
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Reparer Diamant V\u00e6rkt\u00f8jer & udstyr Repair.Effect.7=Reparer Diamant V\u00e6rkt\u00f8jer & udstyr
Repair.Effect.8=Mystisk Smedning Repair.Effect.8=Mystisk Smedning
Repair.Effect.9=Reparer magiske genstande Repair.Effect.9=Reparer magiske genstande
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan reparere v\u00e6rkt\u00f8j og rustning. Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan reparere v\u00e6rkt\u00f8j og rustning.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Reparer: Repair.Listener=Reparer:
Repair.SkillName=REPARER Repair.SkillName=REPARER
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant. Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant.
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld. Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -222,6 +249,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Tyk Pels Taming.Ability.Bonus.2=Tyk Pels
@ -263,6 +292,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -286,6 +317,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Blad Bl\u00e6ser Woodcutting.Ability.0=Blad Bl\u00e6ser
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -307,9 +340,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -320,6 +358,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel. Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -369,6 +410,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -394,6 +437,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -416,9 +461,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=Effekter Effects.Effects=Effekter
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Vejledning kommer snart... Guides.Archery=Vejledning kommer snart...
Guides.Axes=Vejledning kommer snart... Guides.Axes=Vejledning kommer snart...
@ -431,22 +481,32 @@ Guides.Swords=Vejledning kommer snart...
Guides.Taming=Vejledning kommer snart... Guides.Taming=Vejledning kommer snart...
Guides.Unarmed=Vejledning kommer snart... Guides.Unarmed=Vejledning kommer snart...
Guides.Woodcutting=Vejledning kommer snart... Guides.Woodcutting=Vejledning kommer snart...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller! Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
#ITEMS
Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!** Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s) Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet! Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Du mangler mere Skills.NeedMore=[[DARK_RED]]Du mangler mere
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Du er for udmattet til at bruge denne evne igen. Skills.TooTired=[[RED]]Du er for udmattet til at bruge denne evne igen.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=- Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=- Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen** Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIK Acrobatics.SkillName=AKROBATIK
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Bogenschie\u00dfen Archery.Listener=Bogenschie\u00dfen
Archery.SkillName=BOGENSCHIE\u00dfEN Archery.SkillName=BOGENSCHIE\u00dfEN
Archery.Skillup=[[YELLOW]]Bogenschiessen Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Archery.Skillup=[[YELLOW]]Bogenschiessen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#AXES
Axes.Ability.Bonus.0=Axt Beherrschung Axes.Ability.Bonus.0=Axt Beherrschung
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Wucht Axes.Ability.Bonus.2=Wucht
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Deine [[YELLOW]]Sch\u00e4delspalter [[GREEN]]-F\
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Sch\u00e4delspalter eingesetzt! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Sch\u00e4delspalter eingesetzt!
Axes.Skillup=[[YELLOW]]Axt Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Axes.Skillup=[[YELLOW]]Axt Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Graben Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Excavation.Skillup=[[YELLOW]]Graben Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Schatzj\u00e4ger Rang** Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Schatzj\u00e4ger Rang**
Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE) Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Angeln:
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden... Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Gr\u00fcner Daumen[[GREEN]] f\u00fcr [[YELLOW]]{0}[[GREEN]]ausgelaufen! Herbalism.Skills.GTe.Other.Off=[[RED]]Gr\u00fcner Daumen[[GREEN]] f\u00fcr [[YELLOW]]{0}[[GREEN]]ausgelaufen!
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Kr\u00e4uterkunde Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Herbalism.Skillup=[[YELLOW]]Kr\u00e4uterkunde Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Brecher Dauer: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Brecher Dauer: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Super Brecher [[GREEN]]ist wieder bereit! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Super Brecher [[GREEN]]ist wieder bereit!
Mining.Skillup=[[YELLOW]]Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Mining.Skillup=[[YELLOW]]Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert! Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
#REPAIR
Repair.Effect.0=Reparieren Repair.Effect.0=Reparieren
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamant Reparatur ({0}+ SKILL)
Repair.Effect.7=Repariere Diamant Werkzeug & R\u00fcstungen Repair.Effect.7=Repariere Diamant Werkzeug & R\u00fcstungen
Repair.Effect.8=Arkane Schmiedekunst Repair.Effect.8=Arkane Schmiedekunst
Repair.Effect.9=Repariere magische Gegenst\u00e4nde Repair.Effect.9=Repariere magische Gegenst\u00e4nde
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss plaziert, Ambosse k\u00f6nnen Waffen und R\u00fcstung reparieren. Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss plaziert, Ambosse k\u00f6nnen Waffen und R\u00fcstung reparieren.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Reparieren: Repair.Listener=Reparieren:
Repair.SkillName=Reparatur Repair.SkillName=Reparatur
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Diamant zu reparieren. Repair.Skills.AdeptDiamond=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Diamant zu reparieren.
Repair.Skills.AdeptGold=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug um Gold zu reparieren. Repair.Skills.AdeptGold=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug um Gold zu reparieren.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um S
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren. Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Die geheimnisvolle Kraft hat den Gegenstand dauerhaft
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**Du hebst dein Schwert** Swords.Ability.Ready=[[GREEN]]**Du hebst dein Schwert**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Umweltbewusst Taming.Ability.Bonus.0=Umweltbewusst
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
Taming.Ability.Bonus.2=Dickes Fell Taming.Ability.Bonus.2=Dickes Fell
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Tierz\u00e4hmung Fertigkeit ist um {0} gestiegen. Gesam
Taming.Summon.Complete=[[GREEN]]Beschw\u00f6ren abgeschlossen Taming.Summon.Complete=[[GREEN]]Beschw\u00f6ren abgeschlossen
Taming.Summon.Fail.Ocelot=[[RED]]Du hast zu viele Ozelots in deiner N\u00e4he um weitere zu beschw\u00f6ren. Taming.Summon.Fail.Ocelot=[[RED]]Du hast zu viele Ozelots in deiner N\u00e4he um weitere zu beschw\u00f6ren.
Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he um weitere zu beschw\u00f6ren. Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he um weitere zu beschw\u00f6ren.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} Extra Schaden Unarmed.Ability.Bonus.1=+{0} Extra Schaden
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Berserker[[DARK_GREEN]] benutzt! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Berserker[[DARK_GREEN]] benutzt!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Laubbl\u00e4ser Woodcutting.Ability.0=Laubbl\u00e4ser
Woodcutting.Ability.1=Blase Bl\u00e4tter weg Woodcutting.Ability.1=Blase Bl\u00e4tter weg
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]Der Axt ist zersplittert Woodcutting.Skills.TreeFeller.Splinter=[[RED]]Der Axt ist zersplittert
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Dieser Baum ist zu gro\u00df! Woodcutting.Skills.TreeFellerThreshold=[[RED]]Dieser Baum ist zu gro\u00df!
Woodcutting.Skillup=[[YELLOW]]Holzf\u00e4llen Fertigkeit ist um {0} gestiegen. Gesamt ({1}) Woodcutting.Skillup=[[YELLOW]]Holzf\u00e4llen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT** Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE** Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**ENTZUENDEN**
Combat.StruckByGore=[[RED]]**Getroffen von Biss** Combat.StruckByGore=[[RED]]**Getroffen von Biss**
Combat.TargetDazed=Target was [[DARK_RED]]benommen Combat.TargetDazed=Target was [[DARK_RED]]benommen
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig. Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Unzureichende Rechte. mcMMO.NoPermission=[[DARK_RED]]Unzureichende Rechte.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} hat sich zu dir hin teleportiert Party.Teleport.Target=[[GREEN]]{0} hat sich zu dir hin teleportiert
Party.Unlocked=[[AQUA]]Gruppe entsperrt Party.Unlocked=[[AQUA]]Gruppe entsperrt
##xp
Commands.XPGain.Acrobatics=Fallen Commands.XPGain.Acrobatics=Fallen
Commands.XPGain.Archery=Monster angreifen Commands.XPGain.Archery=Monster angreifen
Commands.XPGain.Axes=Monster angreifen Commands.XPGain.Axes=Monster angreifen
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=Effekte Effects.Effects=Effekte
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEMS
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten, bis du es benutzen kannst. [[YELLOW]]({0}s) Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten, bis du es benutzen kannst. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]] Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen. Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=- Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=- Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -15,7 +15,7 @@
# #
# --Shatteredbeam # --Shatteredbeam
# ACROBATICS #ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
@ -46,7 +46,7 @@ Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
# AXES #AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -229,7 +229,7 @@ Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
##Arcane Forging #Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado** Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado** Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}% Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]
Acrobatics.Roll.Text=**Rodado** Acrobatics.Roll.Text=**Rodado**
Acrobatics.SkillName=ACROBACIAS Acrobatics.SkillName=ACROBACIAS
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}% Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
Archery.Listener=Arquer\u00eda: Archery.Listener=Arquer\u00eda:
Archery.SkillName=ARQUER\u00cdA Archery.SkillName=ARQUER\u00cdA
Archery.Skillup=[[YELLOW]]Habilidad de Arquer\u00eda incrementada en {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Habilidad de Arquer\u00eda incrementada en {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Dominio del Hacha Axes.Ability.Bonus.0=Dominio del Hacha
Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus
Axes.Ability.Bonus.2=Impacto Axes.Ability.Bonus.2=Impacto
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Parte Cr\u00e1neos
Axes.Skills.SS.Other.Off=[[RED]]Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos! Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos!
Axes.Skillup=[[YELLOW]]Habilidad de Hacha incrementada en {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Habilidad de Hacha incrementada en {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA** Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA**
Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA** Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA**
Excavation.Effect.0=Ultra Taladro Destructor (HABILIDAD) Excavation.Effect.0=Ultra Taladro Destructor (HABILIDAD)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELL
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor!
Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros** Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA) Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5 Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Pescador:
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca... Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
Fishing.SkillName=PESCADOR Fishing.SkillName=PESCADOR
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0} Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Tierra Verde
Herbalism.Skills.GTe.Other.Off=[[RED]]Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde! Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde!
Herbalism.Skillup=[[YELLOW]]Habilidad de Herbalismo incrementada en {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Habilidad de Herbalismo incrementada en {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg Mining.Ability.Length=[[RED]]Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg
Mining.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 125+ (MINER\u00cdA EXPLOSIVA) Mining.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 125+ (MINER\u00cdA EXPLOSIVA)
Mining.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (MAYORES BOMBAS) Mining.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (MAYORES BOMBAS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]S\u00faper Destructor[[GREEN]] le ha
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% de producci\u00f3n minera Mining.Blast.Effect.0=+35% de producci\u00f3n minera
Mining.Blast.Effect.1=+40% de producci\u00f3n minera Mining.Blast.Effect.1=+40% de producci\u00f3n minera
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELL
Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva! Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada! Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
#REPAIR
Repair.Effect.0=Reparaci\u00f3n Repair.Effect.0=Reparaci\u00f3n
Repair.Effect.1=Reparar Herramientas y Armaduras Repair.Effect.1=Reparar Herramientas y Armaduras
Repair.Effect.10=Reparar Oro (HABILIDAD {0}+) Repair.Effect.10=Reparar Oro (HABILIDAD {0}+)
@ -174,9 +191,13 @@ Repair.Effect.6=Reparaci\u00f3n de Diamante ({0}+ SKILL)
Repair.Effect.7=Reparar Herramientas y Armaduras de Diamante Repair.Effect.7=Reparar Herramientas y Armaduras de Diamante
Repair.Effect.8=Forjado Arcano Repair.Effect.8=Forjado Arcano
Repair.Effect.9=Reparar objetos m\u00e1gicos Repair.Effect.9=Reparar objetos m\u00e1gicos
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse para reparar herramientas y armaduras. Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse para reparar herramientas y armaduras.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Reparaci\u00f3n: Repair.Listener=Reparaci\u00f3n:
Repair.SkillName=REPARACI\u00d3N Repair.SkillName=REPARACI\u00d3N
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante. Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante.
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro. Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro. Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para repa
Repair.Skills.Adept=[[RED]]Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil. Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo. Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados. Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
Repair.Skills.Super.Chance=[[RED]]Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en la Forja Arcana: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en la Forja Arcana: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]Probabilidad de Exito en la Forja Arcana: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]Probabilidad de Exito en la Forja Arcana: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo. Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcan
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos. Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto. Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto.
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4 Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA** Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA** Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangramiento: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangramiento: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado! Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Consciente del Entorno Taming.Ability.Bonus.0=Consciente del Entorno
Taming.Ability.Bonus.1=Lobos evitan peligros Taming.Ability.Bonus.1=Lobos evitan peligros
Taming.Ability.Bonus.2=Piel Gruesa Taming.Ability.Bonus.2=Piel Gruesa
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Habilidad de Domador incrementada en {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada
Taming.Summon.Fail.Ocelot=[[RED]]Tienes demasiados ocelotes cerca como para convocar m\u00e1s. Taming.Summon.Fail.Ocelot=[[RED]]Tienes demasiados ocelotes cerca como para convocar m\u00e1s.
Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar m\u00e1s. Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar m\u00e1s.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Enloquecido[[GREEN]] le ha expirado a [[
Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido! Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada! Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada!
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Soplador de Hojas Woodcutting.Ability.0=Soplador de Hojas
Woodcutting.Ability.1=Remover hojas Woodcutting.Ability.1=Remover hojas
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u00a1Ese \u00e1rbol es demasiado grande! Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u00a1Ese \u00e1rbol es demasiado grande!
Woodcutting.Skillup=[[YELLOW]]Habilidad de Le\u00f1ador incrementada en {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Habilidad de Le\u00f1ador incrementada en {0}. Total ({1})
#ABILITIY
##generic
Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!** Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA** Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA** Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA**
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNICION**
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO** Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado. Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]Acerca del Proyecto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO es un mod RPG de [[RED]]c\u00f3digo abierto[[GOLD]] creado en febrero de 2011,[[GOLD]]por [[BLUE]]nossr50[[GOLD]]. El objetivo es de proporcionar una experiencia RPG de calidad.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] para ver los comandos,[[GOLD]] - [[GREEN]]Escriba [[RED]]/HABILIDAD[[GREEN]] para ver info detallada de la habilidad,[[DARK_AQUA]]Desarrolladores:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Lider del Proyecto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Desarrolladores Senior),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]Sharkiller [[BLUE]](Traductor),[[GOLD]] - [[GREEN]]barreytor [[BLUE]](Traductor),[[DARK_AQUA]]Links \u00fatiles:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Reportar bugs,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Tema en el foro de Bukkit mcMMO.Description=[[DARK_AQUA]]Acerca del Proyecto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO es un mod RPG de [[RED]]c\u00f3digo abierto[[GOLD]] creado en febrero de 2011,[[GOLD]]por [[BLUE]]nossr50[[GOLD]]. El objetivo es de proporcionar una experiencia RPG de calidad.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] para ver los comandos,[[GOLD]] - [[GREEN]]Escriba [[RED]]/HABILIDAD[[GREEN]] para ver info detallada de la habilidad,[[DARK_AQUA]]Desarrolladores:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Lider del Proyecto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Desarrolladores Senior),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]Sharkiller [[BLUE]](Traductor),[[GOLD]] - [[GREEN]]barreytor [[BLUE]](Traductor),[[DARK_AQUA]]Links \u00fatiles:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Reportar bugs,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Tema en el foro de Bukkit
Commands.Ability.Off=Habilidades [[RED]]desactivadas Commands.Ability.Off=Habilidades [[RED]]desactivadas
Commands.Ability.On=Habilidades [[GREEN]]activadas Commands.Ability.On=Habilidades [[GREEN]]activadas
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes. mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed. mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
mcMMO.Website=[[BLUE]]P\u00e1gina Web de mcMMO - [[GREEN]]http://forums.mcmmo.info mcMMO.Website=[[BLUE]]P\u00e1gina Web de mcMMO - [[GREEN]]http://forums.mcmmo.info
##party
Commands.Party.InParty=[[GREEN]]Grupo: {0} Commands.Party.InParty=[[GREEN]]Grupo: {0}
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos) Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
Party.Help.0=[[RED]]El uso correcto es \'/party <nombre del grupo>\' para unirse o \'/party q\' para salir Party.Help.0=[[RED]]El uso correcto es \'/party <nombre del grupo>\' para unirse o \'/party q\' para salir
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]Fuiste herido en los \u00faltimos {0} segundos y no t
Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}. Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}.
Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti. Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti.
Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado
##xp
Commands.XPGain.Acrobatics=Cayendo Commands.XPGain.Acrobatics=Cayendo
Commands.XPGain.Archery=Atacando a Monstruos Commands.XPGain.Archery=Atacando a Monstruos
Commands.XPGain.Axes=Atacando a Monstruos Commands.XPGain.Axes=Atacando a Monstruos
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Por favor especifique true o false para indicar
Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO! Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO!
Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}! Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}!
XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x! XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x!
#EFFECTS
##generic
Effects.Effects=EFECTOS Effects.Effects=EFECTOS
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[GRAY]]\u00a1Gu\u00eda pr\u00f3ximamente! Guides.Acrobatics=[[GRAY]]\u00a1Gu\u00eda pr\u00f3ximamente!
Guides.Archery=Gu\u00eda pr\u00f3ximamente... Guides.Archery=Gu\u00eda pr\u00f3ximamente...
Guides.Axes=Gu\u00eda pr\u00f3ximamente... Guides.Axes=Gu\u00eda pr\u00f3ximamente...
@ -432,22 +482,32 @@ Guides.Swords=Gu\u00eda pr\u00f3ximamente...
Guides.Taming=Gu\u00eda pr\u00f3ximamente... Guides.Taming=Gu\u00eda pr\u00f3ximamente...
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente... Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente... Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
#INSPECT
Inspect.Offline=[[RED]]\u00a1No tienen permiso para inspeccionar jugadores fuera de linea! Inspect.Offline=[[RED]]\u00a1No tienen permiso para inspeccionar jugadores fuera de linea!
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0} Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0} Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador! Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
#ITEMS
Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!** Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!**
Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!** Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!**
Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg) Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg)
#SKILLS
Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado! Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo. Skills.TooTired=[[RED]]Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=- Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=- Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=- Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike** Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIA Acrobatics.SkillName=AKROBATIA
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1}) Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korjata ty\u00f6kalusi ja haarniskasi sill\u00e4. Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korjata ty\u00f6kalusi ja haarniskasi sill\u00e4.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU** Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**SYTYTYS**
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY** Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen. Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]You have been disarmed! Skills.Disarmed=[[DARK_RED]]You have been disarmed!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=- Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux** Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9** Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e9 de roulade gracieuse : [[YEL
Acrobatics.Roll.Text=**ROULADE** Acrobatics.Roll.Text=**ROULADE**
Acrobatics.SkillName=ACROBATIE Acrobatics.SkillName=ACROBATIE
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur le
Archery.Listener=Archerie : Archery.Listener=Archerie :
Archery.SkillName=ARCHERIE Archery.SkillName=ARCHERIE
Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Ma\u00eetrise des haches Axes.Ability.Bonus.0=Ma\u00eetrise des haches
Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2
Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne ! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE** Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE** Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
Excavation.Effect.0=Foreur (Comp\u00e9tence) Excavation.Effect.0=Foreur (Comp\u00e9tence)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELL
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur ! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors** Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse) Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5 Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
@ -92,6 +101,8 @@ Fishing.Listener=P\u00eache :
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise... Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
Fishing.SkillName=P\u00caCHE Fishing.SkillName=P\u00caCHE
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0} Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte ! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif) Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions) Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 po
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur ! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate ! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOUM** Mining.Blast.Boom=[[GRAY]]**BOUM**
Mining.Blast.Effect.0=+35% de rendement Mining.Blast.Effect.0=+35% de rendement
Mining.Blast.Effect.1=+40% de rendement Mining.Blast.Effect.1=+40% de rendement
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif ! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate ! Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
#REPAIR
Repair.Effect.0=R\u00e9paration Repair.Effect.0=R\u00e9paration
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=R\u00e9paration du diamant (talent {0}+)
Repair.Effect.7=R\u00e9pare les outils et armures en diamant Repair.Effect.7=R\u00e9pare les outils et armures en diamant
Repair.Effect.8=Forge arcanique Repair.Effect.8=Forge arcanique
Repair.Effect.9=R\u00e9pare les objets magiques Repair.Effect.9=R\u00e9pare les objets magiques
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement. Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=R\u00e9paration : Repair.Listener=R\u00e9paration :
Repair.SkillName=R\u00c9PARATION Repair.SkillName=R\u00c9PARATION
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant. Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or. Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer. Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile. Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9. Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s. Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet. Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements. Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet. Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4 Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante ! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
Taming.Ability.Bonus.2=Fourrure \u00e9paisse Taming.Ability.Bonus.2=Fourrure \u00e9paisse
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs. Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs. Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Poings de fer Unarmed.Ability.Bonus.0=Poings de fer
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pou
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk ! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate ! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Soufflage Woodcutting.Ability.0=Soufflage
Woodcutting.Ability.1=Cong\u00e9s de coup Woodcutting.Ability.1=Cong\u00e9s de coup
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX ! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand ! Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !** Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E** Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES** Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**ALLUMAGE**
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG** Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi. Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits. mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici. mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0} Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions) Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} de
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}. Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous. Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9. Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
##xp
Commands.XPGain.Acrobatics=Chuter Commands.XPGain.Acrobatics=Chuter
Commands.XPGain.Archery=Attaquer des monstres Commands.XPGain.Archery=Attaquer des monstres
Commands.XPGain.Axes=Attaquer des monstres Commands.XPGain.Axes=Attaquer des monstres
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiq
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER ! Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x ! Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFETS Effects.Effects=EFFETS
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter ! Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
#ITEM
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !** Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE** Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s) Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 ! Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant. Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=- Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=- Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=- Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato** Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
Acrobatics.Combat.Proc=[[GREEN]]**Schivato** Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
Acrobatics.DodgeChance=[[RED]]Possibilit\u00e0 di Schivata: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Possibilit\u00e0 di Schivata: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Possibilit\u00e0 di Capriola Aggraziata: [[YE
Acrobatics.Roll.Text=**Capriola Eseguita** Acrobatics.Roll.Text=**Capriola Eseguita**
Acrobatics.SkillName=ACROBATICA Acrobatics.SkillName=ACROBATICA
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1}) Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Possibilit\u00e0 di Stordire: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Possibilit\u00e0 di Stordire: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Possibilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Possibilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Possibilit\u00e0 di recuperare frecce dai cadaveri
Archery.Listener=Tiro con l\'Arco: Archery.Listener=Tiro con l\'Arco:
Archery.SkillName=TIRO CON L\'ARCO Archery.SkillName=TIRO CON L\'ARCO
Archery.Skillup=[[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1}) Archery.Skillup=[[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Maestria con l\'Ascia Axes.Ability.Bonus.0=Maestria con l\'Ascia
Axes.Ability.Bonus.1={0} Danni Bonus Axes.Ability.Bonus.1={0} Danni Bonus
Axes.Ability.Bonus.2=Impatto Axes.Ability.Bonus.2=Impatto
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Spacca Crani [[GR
Axes.Skills.SS.Other.Off=[[RED]]Spacca Teschi[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Spacca Teschi[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi!
Axes.Skillup=[[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1}) Axes.Skillup=[[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA** Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA** Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
Excavation.Effect.0=Giga-Trivella Demolitrice (CAPACITA\') Excavation.Effect.0=Giga-Trivella Demolitrice (CAPACITA\')
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLO
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga-Trivella Demolitrice[[GREEN]] si \u00e8 esaurita per [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga-Trivella Demolitrice[[GREEN]] si \u00e8 esaurita per [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1}) Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori** Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE) Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Pesca:
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura... Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
Fishing.SkillName=PESCA Fishing.SkillName=PESCA
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1}) Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0} Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00e0 [[YELLOW]]Terra Verde
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] si \u00e8 dissolta per [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] si \u00e8 dissolta per [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1}) Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1})
#MINING
Mining.Ability.Length=[[RED]]Durata di Super Demolitore: [[YELLOW]]{0} s Mining.Ability.Length=[[RED]]Durata di Super Demolitore: [[YELLOW]]{0} s
Mining.Ability.Locked.0=BLOCCATA FINO A 125+ DI ABILITA\' (ESTRAZIONE ESPLOSIVA) Mining.Ability.Locked.0=BLOCCATA FINO A 125+ DI ABILITA\' (ESTRAZIONE ESPLOSIVA)
Mining.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILITA\' (BOMBE PIU\' GRANDI) Mining.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILITA\' (BOMBE PIU\' GRANDI)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Demolitore[[GREEN]] si \u00e8
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1}) Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% minerali estratti Mining.Blast.Effect.0=+35% minerali estratti
Mining.Blast.Effect.1=+40% minerali estratti Mining.Blast.Effect.1=+40% minerali estratti
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLO
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00e8 rigenerata! Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00e8 rigenerata!
#REPAIR
Repair.Effect.0=Riparazione Repair.Effect.0=Riparazione
Repair.Effect.1=Ripara Attrezzi e Armature Repair.Effect.1=Ripara Attrezzi e Armature
Repair.Effect.10=Ripara l\'Oro (ABILIT\u00c0 {0}+) Repair.Effect.10=Ripara l\'Oro (ABILIT\u00c0 {0}+)
@ -174,9 +191,13 @@ Repair.Effect.6=Ripara Diamante (ABILIT\u00c0 {0}+)
Repair.Effect.7=Ripara Attrezzi e Armature di Diamante Repair.Effect.7=Ripara Attrezzi e Armature di Diamante
Repair.Effect.8=Forgiatura Arcana Repair.Effect.8=Forgiatura Arcana
Repair.Effect.9=Ripara oggetti magici Repair.Effect.9=Ripara oggetti magici
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un\'incudine; le incudini possono riparare attrezzi e armature. Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un\'incudine; le incudini possono riparare attrezzi e armature.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Riparazione: Repair.Listener=Riparazione:
Repair.SkillName=RIPARAZIONE Repair.SkillName=RIPARAZIONE
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante. Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro. Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro.
Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro. Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pie
Repair.Skills.Adept=[[RED]]Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile. Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile.
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza. Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]{0} di durata supplementare ripristinata Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]{0} di durata supplementare ripristinata
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati. Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
Repair.Skills.Super.Chance=[[RED]]Possibilit\u00e0 Super Riparazione: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Possibilit\u00e0 Super Riparazione: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1}) Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]Possibilit\u00e0 di Degradazione di FA: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]Possibilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito. Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentem
Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo. Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo.
Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto. Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4 Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA** Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA** Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Colpi Seghettat
Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Sicurezza Ambientale Taming.Ability.Bonus.0=Sicurezza Ambientale
Taming.Ability.Bonus.1=I lupi evitano il pericolo Taming.Ability.Bonus.1=I lupi evitano il pericolo
Taming.Ability.Bonus.2=Pelliccia Folta Taming.Ability.Bonus.2=Pelliccia Folta
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]L\'abilit\u00e0 Addomesticamento \u00e8 aumentata di {0
Taming.Summon.Complete=[[GREEN]]Evocazione completa Taming.Summon.Complete=[[GREEN]]Evocazione completa
Taming.Summon.Fail.Ocelot=[[RED]]Hai troppi ocelot vicino per poterne evocare degli altri. Taming.Summon.Fail.Ocelot=[[RED]]Hai troppi ocelot vicino per poterne evocare degli altri.
Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri. Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0} Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Furore[[GREEN]] si \u00e8 esaurito per [
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[GREEN]]si \u00e8 rigenerata! Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[GREEN]]si \u00e8 rigenerata!
Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1}) Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1})
#WOODCUTTING
Woodcutting.Ability.0=Soffia Foglie Woodcutting.Ability.0=Soffia Foglie
Woodcutting.Ability.1=Soffia via le foglie Woodcutting.Ability.1=Soffia via le foglie
Woodcutting.Ability.Chance.DDrop=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Questo albero \u00e8 troppo grande! Woodcutting.Skills.TreeFellerThreshold=[[RED]]Questo albero \u00e8 troppo grande!
Woodcutting.Skillup=[[YELLOW]]L\'abilit\u00e0 Taglialegna \u00e8 aumentata di {0}. Totale ({1}) Woodcutting.Skillup=[[YELLOW]]L\'abilit\u00e0 Taglialegna \u00e8 aumentata di {0}. Totale ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**CAPACITA\' RIGENERATE!** Ability.Generic.Refresh=[[GREEN]]**CAPACITA\' RIGENERATE!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA** Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA**
Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE** Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**ACCENSIONE**
Combat.StruckByGore=[[RED]]**SEI STATO SBRANATO** Combat.StruckByGore=[[RED]]**SEI STATO SBRANATO**
Combat.TargetDazed=Il bersaglio \u00e8 rimasto [[DARK_RED]]Stordito Combat.TargetDazed=Il bersaglio \u00e8 rimasto [[DARK_RED]]Stordito
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso. Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u00e8 una [[GOLD]]mod GdR [[RED]]open source [[GOLD]]creata nel Febbraio 2011,da [[BLUE]]nossr50[[GOLD]]. Il suo obiettivo \u00e8 di fornire un\'esperienza GdR di qualit\u00e0.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcc[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00c0[[GREEN]] per vedere informazioni dettagliate sull\'abilit\u00e0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Sviluppatore Capo),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] segnalazione bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sul Forum di Bukkit mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u00e8 una [[GOLD]]mod GdR [[RED]]open source [[GOLD]]creata nel Febbraio 2011,da [[BLUE]]nossr50[[GOLD]]. Il suo obiettivo \u00e8 di fornire un\'esperienza GdR di qualit\u00e0.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcc[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00c0[[GREEN]] per vedere informazioni dettagliate sull\'abilit\u00e0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Sviluppatore Capo),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] segnalazione bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sul Forum di Bukkit
Commands.Ability.Off=Uso delle capacit\u00e0 [[RED]]disattivato Commands.Ability.Off=Uso delle capacit\u00e0 [[RED]]disattivato
Commands.Ability.On=Uso delle capacit\u00e0 [[GREEN]]attivato Commands.Ability.On=Uso delle capacit\u00e0 [[GREEN]]attivato
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]Non hai inviti in questo momento
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti. mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un\'abilit\u00e0 non sar\u00e0 mostrata qui. mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un\'abilit\u00e0 non sar\u00e0 mostrata qui.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - Sito di mcMMO mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - Sito di mcMMO
##party
Commands.Party.InParty=[[GREEN]]Compagnia: {0} Commands.Party.InParty=[[GREEN]]Compagnia: {0}
Party.Forbidden=[mcMMO] Le compagnie non sono permesse in questo mondo (vedi i Permessi) Party.Forbidden=[mcMMO] Le compagnie non sono permesse in questo mondo (vedi i Permessi)
Party.Help.0=[[RED]]L\'uso corretto \u00e8 /party <nome-compagnia> per unirti ad essa o /party q per lasciarla Party.Help.0=[[RED]]L\'uso corretto \u00e8 /party <nome-compagnia> per unirti ad essa o /party q per lasciarla
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]Sei stato ferito negli ultimi {0} secondi e non puoi
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}. Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato. Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
Party.Unlocked=[[GRAY]]Party sbloccato. Party.Unlocked=[[GRAY]]Party sbloccato.
##xp
Commands.XPGain.Acrobatics=Cadere Commands.XPGain.Acrobatics=Cadere
Commands.XPGain.Archery=Attaccare Mostri Commands.XPGain.Archery=Attaccare Mostri
Commands.XPGain.Axes=Attaccare Mostri Commands.XPGain.Axes=Attaccare Mostri
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Per favore specifica \"true\" o \"false\" per in
Commands.xprate.started.0=[[GOLD]]E\' INIZIATO UN EVENTO XP PER mcMMO! Commands.xprate.started.0=[[GOLD]]E\' INIZIATO UN EVENTO XP PER mcMMO!
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA E\' {0}x! Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA E\' {0}x!
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x! XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
#EFFECTS
##generic
Effects.Effects=EFFETTI Effects.Effects=EFFETTI
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]Riguardo Acrobatica:\n[[YELLOW]]Acrobatica \u00e8 l\'arte di muoversi agilmente in mcMMO.\n[[YELLOW]]Fornisce bonus in combattimento e contro i danni ambientali.\n\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per guadagnare XP in questa capacit\u00e0 devi eseguire una\n[[YELLOW]]schivata in combattimento o sopravvivere a una caduta da\n[[YELLOW]]altezze che ti farebbero danni.\n\n[[DARK_AQUA]]Come funziona Capriola?\n[[YELLOW]]Hai una possibilit\u00e0 passiva quando subisci danno da caduta\n[[YELLOW]]di annullare il danno fatto. Puoi tenere premuto il tasto furtivo\n[[YELLOW]]durante la caduta per raddoppiare le possibilit\u00e0.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di una normale.\n[[YELLOW]]Le Capriole Aggraziate sono come le capriole normali ma hanno\n[[YELLOW]]il doppio di possibilit\u00e0 di avvenire e forniscono pi\u00f9 incolumit\u00e0 dai\n[[YELLOW]]danni rispetto alle capriole normali. Le possibilit\u00e0 di fare una\n[[YELLOW]]capriola sono legate al tuo livello di abilit\u00e0.\n\n[[DARK_AQUA]]Come funziona Schivata?\n[[YELLOW]]La Schivata \u00e8 una possibilit\u00e0 passiva di dimezzare il danno\n[[YELLOW]]quando vieni ferito in combattimento.\n[[YELLOW]]\u00c8 legata al tuo livello di abilit\u00e0. Guides.Acrobatics=[[DARK_AQUA]]Riguardo Acrobatica:\n[[YELLOW]]Acrobatica \u00e8 l\'arte di muoversi agilmente in mcMMO.\n[[YELLOW]]Fornisce bonus in combattimento e contro i danni ambientali.\n\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per guadagnare XP in questa capacit\u00e0 devi eseguire una\n[[YELLOW]]schivata in combattimento o sopravvivere a una caduta da\n[[YELLOW]]altezze che ti farebbero danni.\n\n[[DARK_AQUA]]Come funziona Capriola?\n[[YELLOW]]Hai una possibilit\u00e0 passiva quando subisci danno da caduta\n[[YELLOW]]di annullare il danno fatto. Puoi tenere premuto il tasto furtivo\n[[YELLOW]]durante la caduta per raddoppiare le possibilit\u00e0.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di una normale.\n[[YELLOW]]Le Capriole Aggraziate sono come le capriole normali ma hanno\n[[YELLOW]]il doppio di possibilit\u00e0 di avvenire e forniscono pi\u00f9 incolumit\u00e0 dai\n[[YELLOW]]danni rispetto alle capriole normali. Le possibilit\u00e0 di fare una\n[[YELLOW]]capriola sono legate al tuo livello di abilit\u00e0.\n\n[[DARK_AQUA]]Come funziona Schivata?\n[[YELLOW]]La Schivata \u00e8 una possibilit\u00e0 passiva di dimezzare il danno\n[[YELLOW]]quando vieni ferito in combattimento.\n[[YELLOW]]\u00c8 legata al tuo livello di abilit\u00e0.
Guides.Archery=La guida arrivera dopo. Guides.Archery=La guida arrivera dopo.
Guides.Axes=La guida arrivera dopo. Guides.Axes=La guida arrivera dopo.
@ -432,22 +482,32 @@ Guides.Swords=La guida arrivera dopo.
Guides.Taming=La guida arrivera dopo. Guides.Taming=La guida arrivera dopo.
Guides.Unarmed=La guida arrivera dopo. Guides.Unarmed=La guida arrivera dopo.
Guides.Woodcutting=La guida arriver\u00e0 prossimamente... Guides.Woodcutting=La guida arriver\u00e0 prossimamente...
#INSPECT
Inspect.Offline=[[RED]]Non hai il permesso di esaminare giocatori disconnessi! Inspect.Offline=[[RED]]Non hai il permesso di esaminare giocatori disconnessi!
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0} Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0} Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
Inspect.TooFar=[[RED]]Sei troppo lontano da quel giocatore per esaminarlo! Inspect.TooFar=[[RED]]Sei troppo lontano da quel giocatore per esaminarlo!
#ITEM
Item.ChimaeraWing.Fail=**ALA CHIMERA FALLITA!** Item.ChimaeraWing.Fail=**ALA CHIMERA FALLITA!**
Item.ChimaeraWing.Pass=**ALA CHIMERA** Item.ChimaeraWing.Pass=**ALA CHIMERA**
Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarla. [[YELLOW]]({0}s) Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarla. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!! Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi. Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=- Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=- Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=- Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO] Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]\ud30c\ud2f0\uac00 \ud574\uc81c\ub418\uc5c8\uc2b5\ub2c8\ub2e4. Party.Unlocked=[[GRAY]]\ud30c\ud2f0\uac00 \ud574\uc81c\ub418\uc5c8\uc2b5\ub2c8\ub2e4.
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]\ud604\uc7ac \ubb34\uc7a5\ud574\uc81c \ub410\uc2b5\ub2c8\ub2e4! Skills.Disarmed=[[DARK_RED]]\ud604\uc7ac \ubb34\uc7a5\ud574\uc81c \ub410\uc2b5\ub2c8\ub2e4!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROB\u0100TIKA Acrobatics.SkillName=AKROB\u0100TIKA
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} boj\u0101jumi Axes.Ability.Bonus.1=Bonus {0} boj\u0101jumi
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Zvejo\u0161ana:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Salabot Repair.Effect.0=Salabot
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli. Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tas koks ir par lielu! Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tas koks ir par lielu!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Nepietiekama at\u013cauja. mcMMO.NoPermission=[[DARK_RED]]Nepietiekama at\u013cauja.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFEKTI Effects.Effects=EFEKTI
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Tevi ir atbru\u0146oju\u0161i! Skills.Disarmed=[[DARK_RED]]Tevi ir atbru\u0146oju\u0161i!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken** Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATIEK Acrobatics.SkillName=ACROBATIEK
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1}) Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Vissen:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1}) Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Magische voorwerpen repareren Repair.Effect.9=Magische voorwerpen repareren
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren. Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren. Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te r
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk. Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Bladblazer Woodcutting.Ability.0=Bladblazer
Woodcutting.Ability.1=Blaadjes wegblazen Woodcutting.Ability.1=Blaadjes wegblazen
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING** Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE** Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED** Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig. Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Groep: {0} Commands.Party.InParty=[[GREEN]]Groep: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTEN Effects.Effects=EFFECTEN
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend! Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken. Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=- Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna** Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=AKROBATIKK Acrobatics.SkillName=AKROBATIKK
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Bueskyting dyktighet \u00f8kt med {0}. Totalt ({1}) Archery.Skillup=[[YELLOW]]Bueskyting dyktighet \u00f8kt med {0}. Totalt ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skalle Knuser[[GREEN]] har g\u00e5tt over [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skalle Knuser[[GREEN]] har g\u00e5tt over [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake) Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]] Green Terra [[GREEN]] har slitt av for [[yellow]] {0} Herbalism.Skills.GTe.Other.Off=[[RED]] Green Terra [[GREEN]] har slitt av for [[yellow]] {0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert!
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1}) Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert! Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert!
#REPAIR
Repair.Effect.0=Reparer Repair.Effect.0=Reparer
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamant reperasjon ({0}+ SKILL)
Repair.Effect.7=Reparer Diamant Verkt\u00f8y & Rustning Repair.Effect.7=Reparer Diamant Verkt\u00f8y & Rustning
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Reparer magiske gjenstander Repair.Effect.9=Reparer magiske gjenstander
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]Du har plassert en ambolt, ambolt kan reparere verkt\u00f8y og rustning. Repair.Listener.Anvil=[[DARK_RED]]Du har plassert en ambolt, ambolt kan reparere verkt\u00f8y og rustning.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Reparer: Repair.Listener=Reparer:
Repair.SkillName=REPARER Repair.SkillName=REPARER
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Diamant. Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Diamant.
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Gull. Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Gull.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere s
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1}) Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
Woodcutting.Ability.1=Bl\u00e5s bort blader Woodcutting.Ability.1=Bl\u00e5s bort blader
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Partyet er l\u00e5st opp Party.Unlocked=[[GRAY]]Partyet er l\u00e5st opp
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Angriper Monstre Commands.XPGain.Archery=Angriper Monstre
Commands.XPGain.Axes=Angriper Monstre Commands.XPGain.Axes=Angriper Monstre
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO er for tiden i en XP Rate arrangement! XP rate er {0} x! XPRate.Event=[[GOLD]]mcMMO er for tiden i en XP Rate arrangement! XP rate er {0} x!
#EFFECTS
##generic
Effects.Effects=EFFEKTER Effects.Effects=EFFEKTER
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Bruksanvisning kommer snart... Guides.Archery=Bruksanvisning kommer snart...
Guides.Axes=Bruksanvisning kommer snart... Guides.Axes=Bruksanvisning kommer snart...
@ -432,22 +482,32 @@ Guides.Swords=Bruksanvisning kommer snart...
Guides.Taming=Bruksanvisning kommer snart... Guides.Taming=Bruksanvisning kommer snart...
Guides.Unarmed=Bruksanvisning kommer snart... Guides.Unarmed=Bruksanvisning kommer snart...
Guides.Woodcutting=Bruksanvisning kommer snart... Guides.Woodcutting=Bruksanvisning kommer snart...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Du har blitt avv\u00e6pnet! Skills.Disarmed=[[DARK_RED]]Du har blitt avv\u00e6pnet!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Du trenger mer Skills.NeedMore=[[DARK_RED]]Du trenger mer
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Du er for sliten til \u00e5 bruke denne evnen igjen. Skills.TooTired=[[RED]]Du er for sliten til \u00e5 bruke denne evnen igjen.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=- Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = - Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Szansa na Unik: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Szansa na Unik: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Szansa na Oszolomienie: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Szansa na Oszolomienie: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=LUCZNICTWO Archery.SkillName=LUCZNICTWO
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=LOWIENIE RYB Fishing.SkillName=LOWIENIE RYB
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Szansa na Super Naprawe: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Szansa na Super Naprawe: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY** Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH** Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**PODPALENIE**
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE** Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony. Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony. Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]Nie masz zadnych zaproszen
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich. Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
##xp
Commands.XPGain.Acrobatics=Upadanie Commands.XPGain.Acrobatics=Upadanie
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony! Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci. Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA* Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS* Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]*IGNI\u00c7AO*
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA* Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas. Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Equipe foi Destrancada Party.Unlocked=[[GRAY]]Equipe foi Destrancada
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado! Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]Voc\u00ea est\u00e1 cansado pra usar essa habilidade. Skills.TooTired=[[RED]]Voc\u00ea est\u00e1 cansado pra usar essa habilidade.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 ** Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 **
Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435** Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435**
Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} % Acrobatics.DodgeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} %
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u044f\u
Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435** Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435**
Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410 Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410
Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Acrobatics.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} % Archery.Combat.DazeChance=[[RED]]\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} %
Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}% Archery.Combat.RetrieveChance=[[RED]]\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}%
Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430: Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410 Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410
Archery.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Archery.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#AXES
Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430 Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430
Axes.Ability.Bonus.1= \u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 Axes.Ability.Bonus.1= \u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430
Axes.Ability.Bonus.2=\u0423\u0434\u0430\u0440 Axes.Ability.Bonus.2=\u0423\u0434\u0430\u0440
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043
Axes.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"!
Axes.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Axes.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Excavation.Effect.0=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415) Excavation.Effect.0=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"!
Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Excavation.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#FISHING
Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438** Fishing.Ability.Info=[[RED]]\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438**
Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410) Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 150+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410)
Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u0
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e Fishing.SkillName=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} % Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0} Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441. Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u043
Herbalism.Skills.GTe.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"!
Herbalism.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Herbalism.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#MINING
Mining.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441. Mining.Ability.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441.
Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 125+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u041a\u0418\u0419 \u0412\u0417\u0420\u042b\u0412) Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 125+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0428\u0410\u0425\u0422\u0415\u0420\u0421\u041a\u0418\u0419 \u0412\u0417\u0420\u042b\u0412)
Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 250+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b) Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e 250+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430!
Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Mining.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c** Mining.Blast.Boom=[[GRAY]]**\u0411\u0423\u041c**
Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 Mining.Blast.Effect.0=+35% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434 Mining.Blast.Effect.1=+40% \u0434\u043e\u0445\u043e\u0434 \u043e\u0442 \u0440\u0443\u0434
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\
Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\"!
Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! Mining.Blast.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u043a\u0438\u0439 \u0412\u0437\u0440\u044b\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
#REPAIR
Repair.Effect.0=\u0420\u0435\u043c\u043e\u043d\u0442 Repair.Effect.0=\u0420\u0435\u043c\u043e\u043d\u0442
Repair.Effect.1=\u0420\u0435\u043c\u043e\u043d\u0442 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438 Repair.Effect.1=\u0420\u0435\u043c\u043e\u043d\u0442 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.Effect.10=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u0430 ({0}+ SKILL) Repair.Effect.10=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u0430 ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0
Repair.Effect.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438 Repair.Effect.7=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438
Repair.Effect.8=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430 Repair.Effect.8=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430
Repair.Effect.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 Repair.Effect.9=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e. Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442: Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442:
Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422 Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438. Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438. Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438.
Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438. Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441
Repair.Skills.Adept=[[RED]]\u0423 \u0412\u0430\u0441 \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c \u0443\u0440\u043e\u0432\u0435\u043d\u044c [[YELLOW]]{0}[[RED]], \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]\u0423 \u0412\u0430\u0441 \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c \u0443\u0440\u043e\u0432\u0435\u043d\u044c [[YELLOW]]{0}[[RED]], \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e. Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e.
Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c. Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438 Repair.Skills.Mastery=[[RED]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438
Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445. Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445.
Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} % Repair.Skills.Super.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} %
Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Repair.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0} % Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0} %
Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0439 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f. Repair.Arcane.Downgrade=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f
Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f. Repair.Arcane.Lost=[[RED]]\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f.
Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430. Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430.
Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4 Repair.Arcane.Rank=[[RED]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4
#SWORDS
Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u0
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441. Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
#TAMING
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435 Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438 Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445 Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430
Taming.Summon.Complete=[[GREEN]]\u0412\u044b\u0437\u043e\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d Taming.Summon.Complete=[[GREEN]]\u0412\u044b\u0437\u043e\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d
Taming.Summon.Fail.Ocelot=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435. Taming.Summon.Fail.Ocelot=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435. Taming.Summon.Fail.Wolf=[[RED]]\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441. Unarmed.Ability.Berserk.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441.
Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\"
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0} Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Unarmed.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#WOODCUTTING
Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432
Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c! Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c!
Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435! Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435!
Woodcutting.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Woodcutting.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!** Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0** Combat.ArrowDeflect=[[WHITE]]**\u00d1\u00f2\u00f0\u00e5\u00eb\u00e0 \u00ee\u00f2\u00f1\u00ea\u00ee\u00f7\u00e8\u00eb\u00e0**
Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0423\u0434\u0430\u0440 \u0432\u043e\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e** Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0423\u0434\u0430\u0440 \u0432\u043e\u043b\u043a\u0430\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**\u0412\u041e\u0421\u041f\u041b\u0410\u041c\u0415\u041d\
Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee** Combat.StruckByGore=[[RED]]**\u00ce\u00ea\u00f0\u00e0\u00e2\u00eb\u00e5\u00ed\u00e8\u00e5 \u00ed\u00e5\u00f3\u00e4\u00e0\u00f7\u00ed\u00ee**
Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
Combat.TouchedFuzzy=[[DARK_RED]]\u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e. \u041a\u0440\u0443\u0436\u0438\u0442\u0441\u044f \u0433\u043e\u043b\u043e\u0432\u0430. Combat.TouchedFuzzy=[[DARK_RED]]\u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e. \u041a\u0440\u0443\u0436\u0438\u0442\u0441\u044f \u0433\u043e\u043b\u043e\u0432\u0430.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]\u041e \u041f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO - \u044d\u0442\u043e RPG \u043c\u043e\u0434 \u0441 [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u043c \u0438\u0441\u0445\u043e\u0434\u043d\u0438\u043a\u043e\u043c[[GOLD]], \u0441\u043e\u0437\u0434\u0430\u043d \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011, [[BLUE]]nossr50[[GOLD]]. \u0426\u0435\u043b\u044c - \u0432\u0432\u0435\u0441\u0442\u0438 \u0432 \u0438\u0433\u0440\u0443 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 RPG \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u044b,[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcc[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u043a\u043e\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0427\u0430\u0442,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u0424\u043e\u0440\u0443\u043c mcMMO.Description=[[DARK_AQUA]]\u041e \u041f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO - \u044d\u0442\u043e RPG \u043c\u043e\u0434 \u0441 [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u043c \u0438\u0441\u0445\u043e\u0434\u043d\u0438\u043a\u043e\u043c[[GOLD]], \u0441\u043e\u0437\u0434\u0430\u043d \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011, [[BLUE]]nossr50[[GOLD]]. \u0426\u0435\u043b\u044c - \u0432\u0432\u0435\u0441\u0442\u0438 \u0432 \u0438\u0433\u0440\u0443 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 RPG \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u044b,[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcc[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u043a\u043e\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]], \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0427\u0430\u0442,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u0424\u043e\u0440\u0443\u043c
Commands.Ability.Off=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430 Commands.Ability.Off=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430
Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430 Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432. mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f. mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
##party
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0} Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions) Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
Party.Help.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0438\u043b\u0438 /party q, \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0435 Party.Help.0=[[RED]]\u0427\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /party <party-name> \u0438\u043b\u0438 /party q, \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0438\u0437 \u043d\u0435\u0435
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]\u0417\u0430 \u043f\u043e\u0441\u043b\u0435\u0434\u04
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}. Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c. Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
Party.Unlocked=[[GRAY]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 Party.Unlocked=[[GRAY]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430
##xp
Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b
Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432 Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432 Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441
Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410! Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410!
Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x! Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x!
XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x! XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x!
#EFFECTS
##generic
Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b
Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]\u041e \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0435:\n[[YELLOW]]\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 - \u044d\u0442\u043e \u0433\u0440\u0430\u0446\u0438\u043e\u0437\u043d\u043e\u0435 \u0438\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u043e \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0432 mcMMO.\n[[YELLOW]]\u041e\u043d\u0430 \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u043e\u044e \u0438 \u0432 \u0437\u0430\u0449\u0438\u0442\u0435 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u043d\u044b\u0445 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u043a \u044d\u0442\u043e\u043c\u0443 \u043d\u0430\u0432\u044b\u043a\u0443, \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \n[[YELLOW]]\u0432 \u0431\u043e\u044e \u0438\u043b\u0438 \u043f\u0430\u0434\u0430\u0442\u044c \u0441 \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0432\u044b\u0441\u043e\u0442\u044b, \u043f\u043e\u043b\u0443\u0447\u0430\u044f \u0443\u0440\u043e\u043d.\n\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0442 \u043f\u0440\u044b\u0436\u043a\u0438?\n[[YELLOW]]\u0423 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441, \u0447\u0442\u043e \u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0435 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438, \n[[YELLOW]]\u0442\u043e \u043e\u043d \u0441\u043d\u0438\u0437\u0438\u0442\u0441\u044f. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443, \n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u0448\u0430\u043d\u0441 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0430\u0434\u0435\u043d\u0438\u044f.\n[[YELLOW]]\u042d\u0442\u043e \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u0418\u0437\u044f\u0449\u043d\u044b\u0439 \u041f\u0440\u044b\u0436\u043e\u043a \u0432\u043c\u0435\u0441\u0442\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e\u0433\u043e.\n[[YELLOW]]\u0418\u0437\u044f\u0436\u043d\u044b\u0435 \u041f\u0440\u044b\u0436\u043a\u0438 \u043f\u043e\u0445\u043e\u0436\u0438 \u043d\u0430 \u043e\u0431\u044b\u0447\u043d\u044b\u0435, \u043d\u043e \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u044e\u0442\u0441\u044f \u0432 \u0434\u0432\u0430 \n[[YELLOW]]\u0440\u0430\u0437\u0430 \u0440\u0435\u0436\u0435 \u0438 \u0434\u0430\u044e\u0442 \u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0437\u0430\u0449\u0438\u0442\u0443 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u043f\u0440\u044b\u0436\u043e\u043a \u0441\u0432\u044f\u0437\u0430\u043d \u0441 \u0432\u0430\u0448\u0438\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u0441\u044f \u0442\u043e\u0433\u0434\u0430, \n[[YELLOW]]\u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u0442\u0440\u0430\u0432\u043c\u0443 \u0432 \u0431\u043e\u044e \u0438 \u043e\u043d\u043e \u0443\u043c\u0435\u043d\u044c\u0448\u0438\u0442 \u0443\u0440\u043e\u043d. \n[[YELLOW]]\u042d\u0442\u043e \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.\n Guides.Acrobatics=[[DARK_AQUA]]\u041e \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0435:\n[[YELLOW]]\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 - \u044d\u0442\u043e \u0433\u0440\u0430\u0446\u0438\u043e\u0437\u043d\u043e\u0435 \u0438\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u043e \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0432 mcMMO.\n[[YELLOW]]\u041e\u043d\u0430 \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u043e\u044e \u0438 \u0432 \u0437\u0430\u0449\u0438\u0442\u0435 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u043d\u044b\u0445 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u043a \u044d\u0442\u043e\u043c\u0443 \u043d\u0430\u0432\u044b\u043a\u0443, \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \n[[YELLOW]]\u0432 \u0431\u043e\u044e \u0438\u043b\u0438 \u043f\u0430\u0434\u0430\u0442\u044c \u0441 \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0432\u044b\u0441\u043e\u0442\u044b, \u043f\u043e\u043b\u0443\u0447\u0430\u044f \u0443\u0440\u043e\u043d.\n\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0442 \u043f\u0440\u044b\u0436\u043a\u0438?\n[[YELLOW]]\u0423 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441, \u0447\u0442\u043e \u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0435 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438, \n[[YELLOW]]\u0442\u043e \u043e\u043d \u0441\u043d\u0438\u0437\u0438\u0442\u0441\u044f. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443, \n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u0448\u0430\u043d\u0441 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0430\u0434\u0435\u043d\u0438\u044f.\n[[YELLOW]]\u042d\u0442\u043e \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u0418\u0437\u044f\u0449\u043d\u044b\u0439 \u041f\u0440\u044b\u0436\u043e\u043a \u0432\u043c\u0435\u0441\u0442\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e\u0433\u043e.\n[[YELLOW]]\u0418\u0437\u044f\u0436\u043d\u044b\u0435 \u041f\u0440\u044b\u0436\u043a\u0438 \u043f\u043e\u0445\u043e\u0436\u0438 \u043d\u0430 \u043e\u0431\u044b\u0447\u043d\u044b\u0435, \u043d\u043e \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u044e\u0442\u0441\u044f \u0432 \u0434\u0432\u0430 \n[[YELLOW]]\u0440\u0430\u0437\u0430 \u0440\u0435\u0436\u0435 \u0438 \u0434\u0430\u044e\u0442 \u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0437\u0430\u0449\u0438\u0442\u0443 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u043f\u0440\u044b\u0436\u043e\u043a \u0441\u0432\u044f\u0437\u0430\u043d \u0441 \u0432\u0430\u0448\u0438\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430\n[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u0441\u044f \u0442\u043e\u0433\u0434\u0430, \n[[YELLOW]]\u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u0442\u0440\u0430\u0432\u043c\u0443 \u0432 \u0431\u043e\u044e \u0438 \u043e\u043d\u043e \u0443\u043c\u0435\u043d\u044c\u0448\u0438\u0442 \u0443\u0440\u043e\u043d. \n[[YELLOW]]\u042d\u0442\u043e \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430.\n
Guides.Archery=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f... Guides.Archery=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u04
Guides.Taming=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f... Guides.Taming=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f... Guides.Woodcutting=\u0413\u0430\u0439\u0434 \u0441\u043a\u043e\u0440\u043e \u043f\u043e\u044f\u0432\u0438\u0442\u0441\u044f...
#INSPECT
Inspect.Offline=[[RED]]\u0423 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u043e\u0444\u0444\u043b\u0430\u0439\u043d \u0438\u0433\u0440\u043e\u043a\u043e\u0432! Inspect.Offline=[[RED]]\u0423 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u043e\u0444\u0444\u043b\u0430\u0439\u043d \u0438\u0433\u0440\u043e\u043a\u043e\u0432!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!** Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!**
Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!** Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!**
Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s) Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]\u0412\u044b \u043e\u0431\u0435\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u044b! Skills.Disarmed=[[DARK_RED]]\u0412\u044b \u043e\u0431\u0435\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u044b!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\u041d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430 Skills.NeedMore=[[DARK_RED]]\u041d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0435\u0449\u0451 \u0440\u0430\u0437. Skills.TooTired=[[RED]]\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0435\u0449\u0451 \u0440\u0430\u0437.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=- Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=- Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=-
Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=- Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Duckade** Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1}) Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=FISHING Fishing.SkillName=FISHING
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad! Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]You have been disarmed! Skills.Disarmed=[[DARK_RED]]You have been disarmed!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=- Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing** Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
Acrobatics.Combat.Proc=[[GREEN]]**Dodged** Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
Acrobatics.Roll.Text=**Rolled** Acrobatics.Roll.Text=**Rolled**
Acrobatics.SkillName=ACROBATICS Acrobatics.SkillName=ACROBATICS
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
Archery.Listener=Archery: Archery.Listener=Archery:
Archery.SkillName=ARCHERY Archery.SkillName=ARCHERY
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
#AXES
Axes.Ability.Bonus.0=Axe Mastery Axes.Ability.Bonus.0=Axe Mastery
Axes.Ability.Bonus.1=Bonus {0} damage Axes.Ability.Bonus.1=Bonus {0} damage
Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.2=Impact
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL** Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL** Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
Excavation.Effect.0=Giga Drill Breaker (ABILITY) Excavation.Effect.0=Giga Drill Breaker (ABILITY)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
#FISHING
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE) Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.SkillName=BALIK TUTMA Fishing.SkillName=BALIK TUTMA
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0} Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
#MINING
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING) Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**BOOM** Mining.Blast.Boom=[[GRAY]]**BOOM**
Mining.Blast.Effect.0=+35% ore yield Mining.Blast.Effect.0=+35% ore yield
Mining.Blast.Effect.1=+40% ore yield Mining.Blast.Effect.1=+40% ore yield
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
#REPAIR
Repair.Effect.0=Repair Repair.Effect.0=Repair
Repair.Effect.1=Repair Tools & Armor Repair.Effect.1=Repair Tools & Armor
Repair.Effect.10=Gold Repair ({0}+ SKILL) Repair.Effect.10=Gold Repair ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=Diamond Repair ({0}+ SKILL)
Repair.Effect.7=Repair Diamond Tools & Armor Repair.Effect.7=Repair Diamond Tools & Armor
Repair.Effect.8=Arcane Forging Repair.Effect.8=Arcane Forging
Repair.Effect.9=Repair magic items Repair.Effect.9=Repair magic items
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=Repair: Repair.Listener=Repair:
Repair.SkillName=REPAIR Repair.SkillName=REPAIR
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond. Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold. Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron. Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]That felt easy. Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
Repair.Skills.FullDurability=[[GRAY]]That is at full durability. Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items. Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item. Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments. Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD** Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD** Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]abili
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=Environmentally Aware Taming.Ability.Bonus.0=Environmentally Aware
Taming.Ability.Bonus.1=Wolves avoid danger Taming.Ability.Bonus.1=Wolves avoid danger
Taming.Ability.Bonus.2=Thick Fur Taming.Ability.Bonus.2=Thick Fur
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Taming.Summon.Complete=[[GREEN]]Summoning complete Taming.Summon.Complete=[[GREEN]]Summoning complete
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more. Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more. Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=Iron Arm Style Unarmed.Ability.Bonus.0=Iron Arm Style
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
#WOODCUTTING
Woodcutting.Ability.0=Leaf Blower Woodcutting.Ability.0=Leaf Blower
Woodcutting.Ability.1=Blow away leaves Woodcutting.Ability.1=Blow away leaves
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large! Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!** Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**IGNITION**
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED** Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
Commands.Ability.Off=Ability use toggled [[RED]]off Commands.Ability.Off=Ability use toggled [[RED]]off
Commands.Ability.On=Ability use toggled [[GREEN]]on Commands.Ability.On=Ability use toggled [[GREEN]]on
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions. mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here. mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
##party
Commands.Party.InParty=[[GREEN]]Party: {0} Commands.Party.InParty=[[GREEN]]Party: {0}
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions) Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
Party.Teleport.Player=[[GREEN]]You have teleported to {0}. Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
Party.Teleport.Target=[[GREEN]]{0} has teleported to you. Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
##xp
Commands.XPGain.Acrobatics=Falling Commands.XPGain.Acrobatics=Falling
Commands.XPGain.Archery=Attacking Monsters Commands.XPGain.Archery=Attacking Monsters
Commands.XPGain.Axes=Attacking Monsters Commands.XPGain.Axes=Attacking Monsters
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x! XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
#EFFECTS
##generic
Effects.Effects=EFFECTS Effects.Effects=EFFECTS
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
Guides.Archery=Guide coming soon... Guides.Archery=Guide coming soon...
Guides.Axes=Guide coming soon... Guides.Axes=Guide coming soon...
@ -432,22 +482,32 @@ Guides.Swords=Guide coming soon...
Guides.Taming=Guide coming soon... Guides.Taming=Guide coming soon...
Guides.Unarmed=Guide coming soon... Guides.Unarmed=Guide coming soon...
Guides.Woodcutting=Guide coming soon... Guides.Woodcutting=Guide coming soon...
#INSPECT
Inspect.Offline=[[RED]]You do not have permission to inspect offline players! Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
Inspect.TooFar=[[RED]]You are too far away to inspect that player! Inspect.TooFar=[[RED]]You are too far away to inspect that player!
#ITEM
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!** Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
Item.ChimaeraWing.Pass=**CHIMAERA WING** Item.ChimaeraWing.Pass=**CHIMAERA WING**
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]You have been disarmed! Skills.Disarmed=[[DARK_RED]]You have been disarmed!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=- Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
Stats.Own.Stats=[[GREEN]][mcMMO] Stats Stats.Own.Stats=[[GREEN]][mcMMO] Stats
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck

View File

@ -1,3 +1,4 @@
#ACROBATICS
Acrobatics.Ability.Proc=[[GREEN]]**\u5b8c\u7f8e\u7ffb\u6eda** Acrobatics.Ability.Proc=[[GREEN]]**\u5b8c\u7f8e\u7ffb\u6eda**
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f** Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
Acrobatics.DodgeChance=[[RED]]\u95ea\u907f\u51e0\u7387: [[YELLOW]]{0} Acrobatics.DodgeChance=[[RED]]\u95ea\u907f\u51e0\u7387: [[YELLOW]]{0}
@ -13,6 +14,8 @@ Acrobatics.Roll.GraceChance=[[RED]]\u4f18\u96c5\u7684\u7ffb\u6eda\u51e0\u7387: [
Acrobatics.Roll.Text=**\u7ffb\u6eda** Acrobatics.Roll.Text=**\u7ffb\u6eda**
Acrobatics.SkillName=\u6742\u6280 Acrobatics.SkillName=\u6742\u6280
Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
#ARCHERY
Archery.Combat.DazeChance=[[RED]]\u51fb\u6655\u51e0\u7387: [[YELLOW]]{0} Archery.Combat.DazeChance=[[RED]]\u51fb\u6655\u51e0\u7387: [[YELLOW]]{0}
Archery.Combat.RetrieveChance=[[RED]]\u56de\u6536\u7bad\u77e2\u7684\u51e0\u7387: [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]\u56de\u6536\u7bad\u77e2\u7684\u51e0\u7387: [[YELLOW]]{0}
Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
@ -25,6 +28,8 @@ Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u7
Archery.Listener=\u7bad\u672f:(ARCHERY) Archery.Listener=\u7bad\u672f:(ARCHERY)
Archery.SkillName=\u7bad\u672f Archery.SkillName=\u7bad\u672f
Archery.Skillup=[[YELLOW]]\u7bad\u672f\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Archery.Skillup=[[YELLOW]]\u7bad\u672f\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
#AXES
Axes.Ability.Bonus.0=\u65a7\u5934\u7cbe\u901a Axes.Ability.Bonus.0=\u65a7\u5934\u7cbe\u901a
Axes.Ability.Bonus.1=\u5956\u52b1 {0} \u4f24\u5bb3 Axes.Ability.Bonus.1=\u5956\u52b1 {0} \u4f24\u5bb3
Axes.Ability.Bonus.2=\u51b2\u51fb Axes.Ability.Bonus.2=\u51b2\u51fb
@ -58,6 +63,8 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u65a9\u9996\u8005 [[GREE
Axes.Skills.SS.Other.Off=[[RED]]\u65a9\u9996\u8005[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0} Axes.Skills.SS.Other.Off=[[RED]]\u65a9\u9996\u8005[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u65a9\u9996\u8005! Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u65a9\u9996\u8005!
Axes.Skillup=[[YELLOW]]\u65a7\u5934\u6280\u80fd\u589e\u52a0\u4e86 {0}. \u603b\u5171 ({1}) Axes.Skillup=[[YELLOW]]\u65a7\u5934\u6280\u80fd\u589e\u52a0\u4e86 {0}. \u603b\u5171 ({1})
#EXCAVATION
Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u94f2\u5b50** Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u94f2\u5b50**
Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u94f2\u5b50** Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u94f2\u5b50**
Excavation.Effect.0=\u66b4\u8d70\u94bb\u5934 (\u4e3b\u52a8\u6280\u80fd) Excavation.Effect.0=\u66b4\u8d70\u94bb\u5934 (\u4e3b\u52a8\u6280\u80fd)
@ -73,6 +80,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u66b
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u66b4\u8d70\u94bb\u5934[[GREEN]] \u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u66b4\u8d70\u94bb\u5934[[GREEN]] \u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u94bb\u5934! Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u94bb\u5934!
Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1}) Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
#FISHING
Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 ** Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269) Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5 Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
@ -92,6 +101,8 @@ Fishing.Listener=\u9493\u9c7c:
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8... Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
Fishing.SkillName=\u9493\u9c7c Fishing.SkillName=\u9493\u9c7c
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1}) Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
#HERBALISM
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0} Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0} Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
@ -119,6 +130,8 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u571f\u795e\u5e87\
Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0} Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51! Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1}) Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
#MINING
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Mining.Ability.Locked.0=\u6316\u77ff\u6280\u80fd125+\u89e3\u9501 (\u7206\u7834\u5f00\u91c7) Mining.Ability.Locked.0=\u6316\u77ff\u6280\u80fd125+\u89e3\u9501 (\u7206\u7834\u5f00\u91c7)
Mining.Ability.Locked.1=\u7b49\u7ea7 250+ \u5f00\u542f\u6280\u80fd (\u5927\u53f7\u70b8\u5f39) Mining.Ability.Locked.1=\u7b49\u7ea7 250+ \u5f00\u542f\u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
@ -145,6 +158,8 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]\u8d85\u7ea7\u77ff\u5de5[[GREEN]] \u
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7ea7\u77ff\u5de5! Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7ea7\u77ff\u5de5!
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01 Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
#Blast Mining
Mining.Blast.Boom=[[GRAY]]**\u5623** Mining.Blast.Boom=[[GRAY]]**\u5623**
Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf
Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf
@ -158,6 +173,8 @@ Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELL
Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1}) Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7! Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7206\u7834\u5f00\u91c7 [[GREEN]]\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5! Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7206\u7834\u5f00\u91c7 [[GREEN]]\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!
#REPAIR
Repair.Effect.0=\u4fee\u7406 Repair.Effect.0=\u4fee\u7406
Repair.Effect.1=\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907 Repair.Effect.1=\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
Repair.Effect.10=\u4fee\u7406\u9ec4\u91d1 ({0}+ SKILL) Repair.Effect.10=\u4fee\u7406\u9ec4\u91d1 ({0}+ SKILL)
@ -174,9 +191,13 @@ Repair.Effect.6=\u94bb\u77f3\u4fee\u7406 ({0}+ SKILL)
Repair.Effect.7=\u4fee\u7406\u94bb\u77f3\u5de5\u5177\u548c\u88c5\u5907 Repair.Effect.7=\u4fee\u7406\u94bb\u77f3\u5de5\u5177\u548c\u88c5\u5907
Repair.Effect.8=\u79d8\u6cd5\u953b\u9020 Repair.Effect.8=\u79d8\u6cd5\u953b\u9020
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1 Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
Repair.Effect.16=Salvage ({0}+ SKILL)
Repair.Effect.17=Salvage Tools & Armor
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u653e\u7f6e\u4e86\u4e00\u4e2a\u4fee\u7406\u53f0,\u53ef\u4ee5\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907 Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u653e\u7f6e\u4e86\u4e00\u4e2a\u4fee\u7406\u53f0,\u53ef\u4ee5\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Repair.Listener=\u4fee\u7406\uff1a Repair.Listener=\u4fee\u7406\uff1a
Repair.SkillName=\u4fee\u7406 Repair.SkillName=\u4fee\u7406
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
Repair.Skills.AdeptDiamond=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u94bb\u77f3\u88c5\u5907. Repair.Skills.AdeptDiamond=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u94bb\u77f3\u88c5\u5907.
Repair.Skills.AdeptGold=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88c5\u5907. Repair.Skills.AdeptGold=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88c5\u5907.
Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u4e0d\u8db3\u4ee5\u4fee\u590d\u94c1\u8d28\u88c5\u5907. Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u4e0d\u8db3\u4ee5\u4fee\u590d\u94c1\u8d28\u88c5\u5907.
@ -184,10 +205,14 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\
Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1} Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355. Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86 Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6 Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1. Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
Repair.Skills.Super.Chance=[[RED]]\u8d85\u7ea7\u4fee\u7406\u51e0\u7387: [[YELLOW]]{0} Repair.Skills.Super.Chance=[[RED]]\u8d85\u7ea7\u4fee\u7406\u51e0\u7387: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1}) Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
#Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u7b49\u7ea7\u964d\u4f4e\u51e0\u7387: [[YELLOW]]{0} Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u7b49\u7ea7\u964d\u4f4e\u51e0\u7387: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]\u79d8\u6cd5\u953b\u9020\u6210\u529f\u51e0\u7387: [[YELLOW]]{0} Repair.Arcane.Chance.Success=[[GRAY]]\u79d8\u6cd5\u953b\u9020\u6210\u529f\u51e0\u7387: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d. Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
@ -195,6 +220,8 @@ Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88
Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027. Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54. Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54.
Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4 Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251** Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d** Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
Swords.Combat.Bleed.Chance=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0} Swords.Combat.Bleed.Chance=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
@ -223,6 +250,8 @@ Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u952f\u9f7f\u653b\u51f
Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0} Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb! Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb!
Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
#TAMING
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377 Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669 Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
@ -264,6 +293,8 @@ Taming.Skillup=[[YELLOW]]\u9a6f\u517d\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\
Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u5b8c\u6bd5 Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u5b8c\u6bd5
Taming.Summon.Fail.Ocelot=[[RED]]\u4f60\u7684\u8c79\u732b\u592a\u591a\u4e86\uff0c\u65e0\u6cd5\u7ee7\u7eed\u53ec\u5524. Taming.Summon.Fail.Ocelot=[[RED]]\u4f60\u7684\u8c79\u732b\u592a\u591a\u4e86\uff0c\u65e0\u6cd5\u7ee7\u7eed\u53ec\u5524.
Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a. Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a.
#UNARMED
Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3 Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
@ -287,6 +318,8 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]\u72c2\u66b4[[GREEN]] \u5df2\u7ecf\u7ed3
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4! Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86! Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1}) Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
#WOODCUTTING
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6 Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6 Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
Woodcutting.Ability.Chance.DDrop=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0} Woodcutting.Ability.Chance.DDrop=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
@ -308,9 +341,14 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01 Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u90a3\u68f5\u6811\u592a\u5927\u4e86! Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u90a3\u68f5\u6811\u592a\u5927\u4e86!
Woodcutting.Skillup=[[YELLOW]]\u4f10\u6728\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1}) Woodcutting.Skillup=[[YELLOW]]\u4f10\u6728\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
#ABILITY
##generic
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!** Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template.Lock=[[GRAY]]{0}
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1} Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
#COMBAT
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411** Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6** Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
@ -321,6 +359,9 @@ Combat.Ignition=[[RED]]**\u70b9\u71c3**
Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86** Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86**
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655 Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729 Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
#COMMANDS
##generic
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740 mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
@ -370,6 +411,8 @@ mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3. mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a. mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO \u5b98\u65b9\u7f51\u7ad9 mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO \u5b98\u65b9\u7f51\u7ad9
##party
Commands.Party.InParty=[[GREEN]]\u961f\u4f0d: {0} Commands.Party.InParty=[[GREEN]]\u961f\u4f0d: {0}
Party.Forbidden=[mcMMO] \u961f\u4f0d\u529f\u80fd\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e) Party.Forbidden=[mcMMO] \u961f\u4f0d\u529f\u80fd\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e)
Party.Help.0=[[RED]]\u4f7f\u7528 /party <party-name> \u6765\u52a0\u5165\u6216 /party q \u6765\u9000\u51fa Party.Help.0=[[RED]]\u4f7f\u7528 /party <party-name> \u6765\u52a0\u5165\u6216 /party q \u6765\u9000\u51fa
@ -395,6 +438,8 @@ Party.Teleport.Hurt=[[RED]]\u4f60\u5df2\u7ecf\u5728 {0} \u79d2\u524d\u53d7\u4f24
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}. Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9. Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501 Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
##xp
Commands.XPGain.Acrobatics=\u6389\u843d Commands.XPGain.Acrobatics=\u6389\u843d
Commands.XPGain.Archery=\u7a7a\u624b\u653b\u51fb\u602a\u7269 Commands.XPGain.Archery=\u7a7a\u624b\u653b\u51fb\u602a\u7269
Commands.XPGain.Axes=\u653b\u51fb\u602a\u7269 Commands.XPGain.Axes=\u653b\u51fb\u602a\u7269
@ -417,9 +462,14 @@ Commands.xprate.proper.2=[[RED]]\u8bf7\u6307\u5b9a true \u6216 false \u6765\u886
Commands.xprate.started.0=[[GOLD]] mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u5df2\u5f00\u59cb! Commands.xprate.started.0=[[GOLD]] mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u5df2\u5f00\u59cb!
Commands.xprate.started.1=[[GOLD]]mcMMO \u7ecf\u9a8c\u83b7\u53d6\u7387\u73b0\u5728\u4e3a {0}x! Commands.xprate.started.1=[[GOLD]]mcMMO \u7ecf\u9a8c\u83b7\u53d6\u7387\u73b0\u5728\u4e3a {0}x!
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d
#EFFECTS
##generic
Effects.Effects=\u6548\u679c Effects.Effects=\u6548\u679c
Effects.Level=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Level=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
#GUIDES
Guides.Acrobatics=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f\u4e00\u95e8\u4f18\u96c5\u7684\u79fb\u52a8\u827a\u672f.\n[[YELLOW]]\u4ed6\u53ef\u4ee5\u63d0\u4f9b\u6218\u6597\u65f6\u7684\u989d\u5916\u5c5e\u6027\u5956\u52b1\u5e76\u4e14\u662f\u4f60\u7684\u79fb\u52a8\u66f4\u52a0\u65b9\u4fbf.\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u5bf9\u624b\u6216\u8005\u4ece\u9ad8\u5904\u8dcc\u843d\u4e0d\u6b7b\u6765\u63d0\u5347\u8be5\u6280\u80fd\u7684\u7ecf\u9a8c.\n[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u7ffb\u6eda\u65f6\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd,\u5728\u4f60\u4ece\u9ad8\u7a7a\u6389\u843d\u65f6\uff0c\u4ed6\u6709\u4e00\u5b9a\u51e0\u7387\u51cf\u5c11\u6216\u8005\u5b8c\u5168\u6d88\u9664\u4f60\u6240\u53d7\u5230\u7684\u4f24\u5bb3\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]\u7ffb\u6eda\u7684\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173\n[[DARK_AQUA]]\u95ea\u907f\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u95ea\u907f\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\uff0c\u4ed6\u5728\u4f60\u88ab\u653b\u51fb\u65f6\u6709\u4e00\u5b9a\u51e0\u7387\u88ab\u6fc0\u53d1.\n[[YELLOW]]\u8fd9\u4e2a\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173. Guides.Acrobatics=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f\u4e00\u95e8\u4f18\u96c5\u7684\u79fb\u52a8\u827a\u672f.\n[[YELLOW]]\u4ed6\u53ef\u4ee5\u63d0\u4f9b\u6218\u6597\u65f6\u7684\u989d\u5916\u5c5e\u6027\u5956\u52b1\u5e76\u4e14\u662f\u4f60\u7684\u79fb\u52a8\u66f4\u52a0\u65b9\u4fbf.\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u5bf9\u624b\u6216\u8005\u4ece\u9ad8\u5904\u8dcc\u843d\u4e0d\u6b7b\u6765\u63d0\u5347\u8be5\u6280\u80fd\u7684\u7ecf\u9a8c.\n[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u7ffb\u6eda\u65f6\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd,\u5728\u4f60\u4ece\u9ad8\u7a7a\u6389\u843d\u65f6\uff0c\u4ed6\u6709\u4e00\u5b9a\u51e0\u7387\u51cf\u5c11\u6216\u8005\u5b8c\u5168\u6d88\u9664\u4f60\u6240\u53d7\u5230\u7684\u4f24\u5bb3\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]\u7ffb\u6eda\u7684\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173\n[[DARK_AQUA]]\u95ea\u907f\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u95ea\u907f\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\uff0c\u4ed6\u5728\u4f60\u88ab\u653b\u51fb\u65f6\u6709\u4e00\u5b9a\u51e0\u7387\u88ab\u6fc0\u53d1.\n[[YELLOW]]\u8fd9\u4e2a\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173.
Guides.Archery=\u8bf4\u660e\u5373\u5c06\u5230\u6765.... Guides.Archery=\u8bf4\u660e\u5373\u5c06\u5230\u6765....
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765... Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
@ -432,22 +482,32 @@ Guides.Swords=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
Guides.Taming=\u8bf4\u660e\u5373\u5c06\u5230\u6765... Guides.Taming=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
Guides.Unarmed=\u8bf4\u660e\u5373\u5c06\u5230\u6765... Guides.Unarmed=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
Guides.Woodcutting=\u6682\u65e0\u8bb2\u89e3 Guides.Woodcutting=\u6682\u65e0\u8bb2\u89e3
#INSPECT
Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650! Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0} Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
Inspect.Stats=[[GREEN]]mcMMO \u7684\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO \u7684\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
Inspect.TooFar=[[RED]]\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86! Inspect.TooFar=[[RED]]\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86!
#ITEM
Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u5931\u8d25\u4e86!** Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u5931\u8d25\u4e86!**
Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc** Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc**
Item.Injured.Wait=\u4f60\u6700\u8fd1\u53d7\u4f24\u4e86\u6240\u4ee5\u4f60\u5fc5\u987b\u7b49\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a. [[YELLOW]]({0}s) Item.Injured.Wait=\u4f60\u6700\u8fd1\u53d7\u4f24\u4e86\u6240\u4ee5\u4f60\u5fc5\u987b\u7b49\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a. [[YELLOW]]({0}s)
#SKILLS
Skills.Disarmed=[[DARK_RED]]\u4f60\u88ab\u7f34\u68b0\u4e86! Skills.Disarmed=[[DARK_RED]]\u4f60\u88ab\u7f34\u68b0\u4e86!
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
Skills.TooTired=[[RED]]\u4f60\u73b0\u5728\u592a\u7d2f\u4e86\u6240\u4ee5\u4f60\u65e0\u6cd5\u4f7f\u7528\u8fd9\u4e2a\u6280\u80fd. Skills.TooTired=[[RED]]\u4f60\u73b0\u5728\u592a\u7d2f\u4e86\u6240\u4ee5\u4f60\u65e0\u6cd5\u4f7f\u7528\u8fd9\u4e2a\u6280\u80fd.
#STATISTICS
Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=- Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=- Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=- Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
#PERKS
Perks.xp.name=Experience Perks.xp.name=Experience
Perks.xp.desc=Receive {0}x XP. Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck Perks.lucky.name=Luck