Skills refactoring

This commit is contained in:
GJ
2012-05-01 13:58:47 -04:00
parent e2265dd6f7
commit edaa51593b
30 changed files with 56 additions and 54 deletions

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package com.gmail.nossr50.skills.combat;
import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Users;
public class Archery {
private static Random random = new Random();
/**
* Track arrows fired for later retrieval.
*
* @param plugin mcMMO plugin instance
* @param entity Entity damaged by the arrow
* @param PPa PlayerProfile of the player firing the arrow
*/
public static void trackArrows(mcMMO plugin, Entity entity, PlayerProfile PPa) {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY);
if (!plugin.arrowTracker.containsKey(entity)) {
plugin.arrowTracker.put(entity, 0);
}
if (skillLevel > MAX_BONUS_LEVEL || (random.nextInt(1000) <= skillLevel)) {
plugin.arrowTracker.put(entity, 1);
}
}
/**
* Check for Daze.
*
* @param defender Defending player
* @param attacker Attacking player
*/
public static void dazeCheck(Player defender, Player attacker) {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
Location loc = defender.getLocation();
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(10) > 5) {
loc.setPitch(90);
}
else {
loc.setPitch(-90);
}
if (random.nextInt(2000) <= skillCheck) {
defender.teleport(loc);
Combat.dealDamage(defender, 4);
defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy"));
attacker.sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
}
}
/**
* Check for arrow retrieval.
*
* @param entity The entity hit by the arrows
* @param plugin mcMMO plugin instance
*/
public static void arrowRetrievalCheck(Entity entity, mcMMO plugin) {
if (plugin.arrowTracker.containsKey(entity)) {
Misc.mcDropItems(entity.getLocation(), new ItemStack(Material.ARROW), plugin.arrowTracker.get(entity));
}
plugin.arrowTracker.remove(entity);
}
}

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package com.gmail.nossr50.skills.combat;
import java.util.Random;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Axes {
private static Random random = new Random();
/**
* Apply bonus to damage done by axes.
*
* @param attacker The attacking player
* @param event The event to modify
*/
public static void axesBonus(Player attacker, EntityDamageByEntityEvent event) {
final int MAX_BONUS = 4;
/* Add 1 DMG for every 50 skill levels */
int bonus = Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / 50;
if (bonus > MAX_BONUS) {
bonus = MAX_BONUS;
}
event.setDamage(event.getDamage() + bonus);
}
/**
* Check for critical chances on axe damage.
*
* @param attacker The attacking player
* @param event The event to modify
*/
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event) {
Entity entity = event.getEntity();
if (entity instanceof Wolf) {
Wolf wolf = (Wolf) entity;
if (wolf.isTamed()) {
AnimalTamer tamer = wolf.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || Party.getInstance().inSameParty(attacker, owner)) {
return;
}
}
}
}
final int MAX_BONUS_LEVEL = 750;
final double PVP_MODIFIER = 1.5;
final int PVE_MODIFIER = 2;
PlayerProfile PPa = Users.getProfile(attacker);
int skillLevel = PPa.getSkillLevel(SkillType.AXES);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(2000) <= skillCheck && !entity.isDead()){
int damage = event.getDamage();
if (entity instanceof Player){
event.setDamage((int) (damage * PVP_MODIFIER));
Player player = (Player) entity;
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
}
else {
event.setDamage(damage * PVE_MODIFIER);
}
attacker.sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
}
}
/**
* Check for Impact ability.
*
* @param attacker The attacking player
* @param target The defending entity
* @param event The event to modify
*/
public static void impact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
/*
* TODO: Finish this skill. The idea is you will greatly damage an opponents armor.
* When they are unarmored, you have a proc that will stun them and deal additional damage.
*/
if (target instanceof Player) {
Player targetPlayer = (Player) target;
short durabilityDamage = 5; //Start with 5 durability damage
/* Every 30 Skill Levels you gain 1 durability damage */
durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
if (!hasArmor(targetPlayer)) {
applyGreaterImpact(attacker, target, event);
}
else {
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
armor.setDurability((short) (armor.getDurability() + durabilityDamage)); //Damage armor piece
}
targetPlayer.updateInventory();
}
}
else {
applyGreaterImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
}
}
/**
* Apply Greater Impact ability.
*
* @param attacker The attacking player
* @param target The defending entity
* @param event The event to modify
*/
private static void applyGreaterImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
final int GREATER_IMPACT_CHANCE = 25;
final double GREATER_IMPACT_MULTIPLIER = 1.5;
if (!Permissions.getInstance().greaterImpact(attacker)) {
return;
}
if (random.nextInt(100) <= GREATER_IMPACT_CHANCE) {
event.setDamage(event.getDamage() + 2);
target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));
attacker.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
}
}
/**
* Check if a player has armor.
*
* @param player Player whose armor to check
* @return true if the player has armor, false otherwise
*/
private static boolean hasArmor(Player player) {
PlayerInventory inventory = player.getInventory();
if (inventory.getBoots() != null || inventory.getChestplate() != null || inventory.getHelmet() != null || inventory.getLeggings() != null) {
return true;
}
else {
return false;
}
}
}

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package com.gmail.nossr50.skills.combat;
import java.util.Random;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Swords {
private static Random random = new Random();
/**
* Check for Bleed effect.
*
* @param attacker The attacking player
* @param entity The defending entity
* @param plugin mcMMO plugin instance
*/
public static void bleedCheck(Player attacker, LivingEntity entity, mcMMO plugin) {
if (entity instanceof Wolf) {
Wolf wolf = (Wolf) entity;
if (wolf.isTamed()) {
AnimalTamer tamer = wolf.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || Party.getInstance().inSameParty(attacker, owner)) {
return;
}
}
}
}
final int MAX_BONUS_LEVEL = 750;
PlayerProfile PPa = Users.getProfile(attacker);
int skillLevel = PPa.getSkillLevel(SkillType.SWORDS);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(1000) <= skillCheck && !entity.isDead()) {
int bleedTicks = 0;
if (skillLevel >= 750) {
bleedTicks = 3;
}
else {
bleedTicks = 2;
}
BleedTimer.add(entity, bleedTicks);
attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
}
}
/**
* Counter-attack entities.
*
* @param event The event to modify
*/
public static void counterAttackChecks(EntityDamageByEntityEvent event) {
Entity attacker = event.getDamager();
if (!(attacker instanceof LivingEntity)) {
return;
}
Entity target = event.getEntity();
if (target instanceof Player) {
Player defender = (Player) target;
PlayerProfile PPd = Users.getProfile(defender);
if (ItemChecks.isSword(defender.getItemInHand()) && Permissions.getInstance().counterAttack(defender)) {
final int MAX_BONUS_LEVEL = 600;
final int COUNTER_ATTACK_MODIFIER = 2;
int skillLevel = PPd.getSkillLevel(SkillType.SWORDS);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(2000) <= skillCheck) {
Combat.dealDamage((LivingEntity) attacker, event.getDamage() / COUNTER_ATTACK_MODIFIER);
defender.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
if (attacker instanceof Player) {
((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
}
}
}
}
}
}

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package com.gmail.nossr50.skills.combat;
import java.util.Random;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Ocelot;
import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Taming {
private static Random random = new Random();
/**
* Apply the Fast Food Service ability.
*
* @param PPo The PlayerProfile of the wolf's owner
* @param theWolf The wolf using the ability
* @param event The event to modify
*/
public static void fastFoodService (PlayerProfile PPo, Wolf theWolf, EntityDamageEvent event) {
final int SKILL_ACTIVATION_LEVEL = 50;
final int ACTIVATION_CHANCE = 50;
int health = theWolf.getHealth();
int maxHealth = theWolf.getMaxHealth();
int damage = event.getDamage();
if (PPo.getSkillLevel(SkillType.TAMING) >= SKILL_ACTIVATION_LEVEL) {
if (health < maxHealth) {
if (random.nextInt(100) < ACTIVATION_CHANCE) {
if (health + damage <= maxHealth) {
theWolf.setHealth(health + damage);
}
else {
theWolf.setHealth(maxHealth);
}
}
}
}
}
/**
* Apply the Sharpened Claws ability.
*
* @param PPo The PlayerProfile of the wolf's owner
* @param event The event to modify
*/
public static void sharpenedClaws(PlayerProfile PPo, EntityDamageEvent event) {
final int SKILL_ACTIVATION_LEVEL = 750;
final int SHARPENED_CLAWS_BONUS = 2;
if (PPo.getSkillLevel(SkillType.TAMING) >= SKILL_ACTIVATION_LEVEL) {
event.setDamage(event.getDamage() + SHARPENED_CLAWS_BONUS);
}
}
/**
* Apply the Gore ability.
*
* @param PPo The PlayerProfile of the wolf's owner
* @param event The event to modify
* @param master The wolf's master
* @param plugin mcMMO plugin instance
*/
public static void gore(PlayerProfile PPo, EntityDamageEvent event, Player master, mcMMO plugin) {
final int GORE_MULTIPLIER = 2;
if (random.nextInt(1000) <= PPo.getSkillLevel(SkillType.TAMING)) {
Entity entity = event.getEntity();
event.setDamage(event.getDamage() * GORE_MULTIPLIER);
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Combat.StruckByGore"));
}
BleedTimer.add((LivingEntity) entity, 2);
master.sendMessage(LocaleLoader.getString("Combat.Gore"));
}
}
/**
* Get the name of a tameable animal's owner.
*
* @param beast The animal whose owner's name to get
* @return the name of the animal's owner, or "Offline Master" if the owner is offline
*/
private static String getOwnerName(Tameable beast) {
AnimalTamer tamer = beast.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
return owner.getName();
}
else {
return "Offline Master";
}
}
/**
* Prevent damage to wolves based on various skills.
*
* @param event The event to modify
*/
public static void preventDamage(EntityDamageEvent event) {
final int ENVIRONMENTALLY_AWARE_LEVEL = 100;
final int THICK_FUR_LEVEL = 250;
final int SHOCK_PROOF_LEVEL = 500;
final int THICK_FUR_MODIFIER = 2;
final int SHOCK_PROOF_MODIFIER = 6;
DamageCause cause = event.getCause();
Wolf wolf = (Wolf) event.getEntity();
Player master = (Player) wolf.getOwner();
int skillLevel = Users.getProfile(master).getSkillLevel(SkillType.TAMING);
switch (cause) {
/* Environmentally Aware */
case CONTACT:
case LAVA:
case FIRE:
if (Permissions.getInstance().environmentallyAware(master)) {
if (skillLevel >= ENVIRONMENTALLY_AWARE_LEVEL) {
if (event.getDamage() >= wolf.getHealth()) {
return;
}
wolf.teleport(master.getLocation());
master.sendMessage(LocaleLoader.getString("Taming.Listener.Wolf"));
}
}
break;
case FALL:
if (Permissions.getInstance().environmentallyAware(master)) {
if (skillLevel >= ENVIRONMENTALLY_AWARE_LEVEL) {
event.setCancelled(true);
}
}
break;
/* Thick Fur */
case FIRE_TICK:
if (Permissions.getInstance().thickFur(master)) {
if(skillLevel >= THICK_FUR_LEVEL) {
wolf.setFireTicks(0);
}
}
break;
case ENTITY_ATTACK:
case PROJECTILE:
if (Permissions.getInstance().thickFur(master)) {
if (skillLevel >= THICK_FUR_LEVEL) {
event.setDamage(event.getDamage() / THICK_FUR_MODIFIER);
}
}
break;
/* Shock Proof */
case ENTITY_EXPLOSION:
case BLOCK_EXPLOSION:
if (Permissions.getInstance().shockProof(master)) {
if (skillLevel >= SHOCK_PROOF_LEVEL) {
event.setDamage(event.getDamage() / SHOCK_PROOF_MODIFIER);
}
}
break;
default:
break;
}
}
/**
* Summon an animal.
*
* @param type Type of animal to summon
* @param player Player summoning the animal
*/
public static void animalSummon(EntityType type, Player player, mcMMO plugin) {
ItemStack item = player.getItemInHand();
Material summonItem = null;
int summonAmount = 0;
switch (type) {
case WOLF:
summonItem = Material.BONE;
summonAmount = Config.getInstance().getTamingCOTWWolfCost();
break;
case OCELOT:
summonItem = Material.RAW_FISH;
summonAmount = Config.getInstance().getTamingCOTWOcelotCost();
break;
default:
break;
}
if (item.getType().equals(summonItem)) {
if (item.getAmount() >= summonAmount) {
for (Entity x : player.getNearbyEntities(40, 40, 40)) {
if (x.getType().equals(type)) {
switch (type) {
case WOLF:
player.sendMessage(LocaleLoader.getString("Taming.Summon.Fail.Wolf"));
return;
case OCELOT:
player.sendMessage(LocaleLoader.getString("Taming.Summon.Fail.Ocelot"));
return;
default:
return;
}
}
}
LivingEntity entity = player.getWorld().spawnCreature(player.getLocation(), type);
entity.setMetadata("mcmmoSummoned", new FixedMetadataValue(plugin, true));
((Tameable) entity).setOwner(player);
if (entity.getType().equals(EntityType.OCELOT)) {
((Ocelot) entity).setCatType(Ocelot.Type.getType(1 + random.nextInt(3)));
}
if (entity.getType().equals(EntityType.WOLF)) {
entity.setHealth(entity.getMaxHealth());
}
player.setItemInHand(new ItemStack(summonItem, item.getAmount() - summonAmount));
player.sendMessage(LocaleLoader.getString("Taming.Summon.Complete"));
}
else {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(summonItem.getId()));
}
}
}
/**
* Inspect a tameable animal for details.
*
* @param event Event to modify
* @param target Animal to inspect
* @param inspector Player inspecting the animal
*/
public static void beastLore(EntityDamageByEntityEvent event, LivingEntity target, Player inspector) {
if (target instanceof Tameable) {
Tameable beast = (Tameable) target;
String message = LocaleLoader.getString("Combat.BeastLore") + " ";
int health = target.getHealth();
event.setCancelled(true);
if (beast.isTamed()) {
message = message.concat(LocaleLoader.getString("Combat.BeastLoreOwner", new Object[] {getOwnerName(beast)}) + " ");
}
message = message.concat(LocaleLoader.getString("Combat.BeastLoreHealth", new Object[] {health, target.getMaxHealth()}));
inspector.sendMessage(message);
}
}
}

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package com.gmail.nossr50.skills.combat;
import java.util.Random;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Unarmed {
private static Random random = new Random();
/**
* Apply bonus to Unarmed damage.
*
* @param PPa Profile of the attacking player
* @param event The event to modify
*/
public static void unarmedBonus(PlayerProfile PPa, EntityDamageByEntityEvent event) {
final int MAX_BONUS = 8;
int bonus = 3;
bonus += PPa.getSkillLevel(SkillType.UNARMED) / 50; //Add 1 DMG for every 50 skill levels
if (bonus > MAX_BONUS) {
bonus = MAX_BONUS;
}
event.setDamage(event.getDamage() + bonus);
}
/**
* Check for disarm.
*
* @param PPa Profile of the attacking player
* @param defender The defending player
*/
public static void disarmProcCheck(Player attacker, Player defender) {
final int MAX_BONUS_LEVEL = 1000;
PlayerProfile PPa = Users.getProfile(attacker);
int skillLevel = PPa.getSkillLevel(SkillType.UNARMED);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
ItemStack inHand = defender.getItemInHand();
if (!inHand.getType().equals(Material.AIR)) {
if (random.nextInt(3000) <= skillCheck && ironGrip(defender, attacker)) {
defender.sendMessage(LocaleLoader.getString("Skills.Disarmed"));
Misc.mcDropItem(defender.getLocation(), inHand);
defender.setItemInHand(new ItemStack(Material.AIR));
}
}
}
/**
* Check for arrow deflection.
*
* @param defender The defending player
* @param event The event to modify
*/
public static void deflectCheck(Player defender, EntityDamageByEntityEvent event) {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = Users.getProfile(defender).getSkillLevel(SkillType.UNARMED);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(2000) <= skillCheck && Permissions.getInstance().deflect(defender)) {
event.setCancelled(true);
defender.sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
}
}
public static boolean ironGrip(Player defender, Player attacker) {
final int MAX_BONUS_LEVEL = 1000;
PlayerProfile PPd = Users.getProfile(defender);
int skillLevel = PPd.getSkillLevel(SkillType.UNARMED);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(1000) <= skillCheck) {
defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale
attacker.sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale
return true;
}
else {
return false;
}
}
}