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https://github.com/mcMMO-Dev/mcMMO.git
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More optimzation
This commit is contained in:
parent
aff6b0925f
commit
ed8e2ab8b9
@ -22,7 +22,6 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -62,17 +61,17 @@ public class Combat
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ItemStack itemInHand = attacker.getItemInHand();
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PlayerProfile PPa = Users.getProfile(attacker);
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//If there are any abilities to activate
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combatAbilityChecks(attacker, PPa, pluginx);
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//Damage modifiers and proc checks
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if(m.isSwords(itemInHand) && mcPermissions.getInstance().swords(attacker))
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{
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if(PPa.getSwordsPreparationMode())
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Swords.serratedStrikesActivationCheck(attacker, PPa);
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if(!pluginx.misc.bleedTracker.contains(target)) //Bleed
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Swords.bleedCheck(attacker, target, pluginx);
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Swords.bleedCheck(attacker, PPa.getSkillLevel(SkillType.SWORDS), target, pluginx);
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if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSerratedStrikesMode())
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Swords.applySerratedStrikes(attacker, eEvent, pluginx);
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Swords.applySerratedStrikes(attacker, target, damage, pluginx);
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.SWORDS);
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@ -81,31 +80,39 @@ public class Combat
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}
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else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
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{
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if(Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
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event.setDamage(damage + 4);
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if(PPa.getAxePreparationMode())
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Axes.skullSplitterActivationCheck(attacker, PPa);
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Axes.axeCriticalCheck(attacker, eEvent, pluginx); //Critical hit
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if(PPa.getSkillLevel(SkillType.AXES) >= 500)
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damage += 4;
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damage = Axes.axeCriticalCheck(attacker, PPa.getSkillLevel(SkillType.AXES), target, damage, pluginx); //Critical hit
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if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode())
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Axes.applyAoeDamage(attacker, eEvent, pluginx);
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Axes.applyAoeDamage(attacker, target, damage, pluginx);
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, eEvent.getDamage(), SkillType.AXES);
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PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.AXES);
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else if(!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
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PvEExperienceGain(attacker, PPa, target, eEvent.getDamage(), SkillType.AXES);
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PvEExperienceGain(attacker, PPa, target, damage, SkillType.AXES);
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}
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else if(itemInHand.getTypeId() == 0 && mcPermissions.getInstance().unarmed(attacker)) //Unarmed
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{
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Unarmed.unarmedBonus(attacker, eEvent);
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if(PPa.getFistsPreparationMode())
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Unarmed.berserkActivationCheck(attacker, PPa);
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damage += Unarmed.unarmedBonus(PPa);
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if(PPa.getBerserkMode())
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event.setDamage(eEvent.getDamage() + (eEvent.getDamage() / 2));
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if(target instanceof Player)
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Unarmed.disarmProcCheck(attacker, (Player) target); //Disarm
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damage *= 1.5;
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, eEvent.getDamage(), SkillType.UNARMED);
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Unarmed.disarmProcCheck(attacker, PPa.getSkillLevel(SkillType.UNARMED), (Player) target); //Disarm
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if(target instanceof Player)
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PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.UNARMED);
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else if(!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
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PvEExperienceGain(attacker, PPa, target, eEvent.getDamage(), SkillType.UNARMED);
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PvEExperienceGain(attacker, PPa, target, damage, SkillType.UNARMED);
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}
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//Player use bone on wolf.
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@ -125,6 +132,8 @@ public class Combat
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mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {wolf.getHealth()}));
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}
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}
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eEvent.setDamage(damage);
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}
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/*
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@ -183,17 +192,6 @@ public class Combat
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}
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}
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public static void combatAbilityChecks(Player attacker, PlayerProfile PPa, Plugin pluginx)
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{
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//Check to see if any abilities need to be activated
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if(PPa.getAxePreparationMode())
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Axes.skullSplitterCheck(attacker);
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if(PPa.getSwordsPreparationMode())
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Swords.serratedStrikesActivationCheck(attacker);
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if(PPa.getFistsPreparationMode())
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Unarmed.berserkActivationCheck(attacker);
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}
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public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx)
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{
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Arrow arrow = (Arrow)event.getDamager();
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@ -233,7 +233,7 @@ public class mcBlockListener implements Listener
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Excavation.gigaDrillBreakerActivationCheck(player);
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}
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if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || id == 78))
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Unarmed.berserkActivationCheck(player);
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Unarmed.berserkActivationCheck(player, PP);
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/*
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* TREE FELLER STUFF
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@ -21,125 +21,108 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.plugin.Plugin;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.party.Party;
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public class Axes {
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public static void skullSplitterCheck(Player player){
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PlayerProfile PP = Users.getProfile(player);
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if(m.isAxes(player.getItemInHand()) && mcPermissions.getInstance().axesAbility(player)){
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/*
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* CHECK FOR AXE PREP MODE
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*/
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if(PP.getAxePreparationMode())
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public class Axes
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{
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public static void skullSplitterActivationCheck(Player player, PlayerProfile PPa)
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{
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PP.setAxePreparationMode(false);
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}
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PPa.setAxePreparationMode(false);
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.AXES);
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int x = PPa.getSkillLevel(SkillType.AXES);
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while(x >= 50){
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x-=50;
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ticks++;
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}
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if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown))
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if (!PPa.getSkullSplitterMode())
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{
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if (Skills.cooldownOver(player, (PPa.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown))
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{
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player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
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for(Player y : player.getWorld().getPlayers()){
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if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
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y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
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}
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PP.setSkillDATS(AbilityType.SKULL_SPLIITER, System.currentTimeMillis()+(ticks*1000));
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PP.setSkullSplitterMode(true);
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PPa.setSkillDATS(AbilityType.SKULL_SPLIITER, System.currentTimeMillis()+(ticks*1000));
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PPa.setSkullSplitterMode(true);
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}
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if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)){
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else
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player.sendMessage(mcLocale.getString("Skills.TooTired")
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+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)+"s)");
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}
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+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PPa.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)+"s)");
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}
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}
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public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
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public static int axeCriticalCheck(Player attacker, int skillLevel, LivingEntity target, int damage, mcMMO pluginx)
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{
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Entity x = event.getEntity();
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if(target instanceof Wolf)
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{
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if (Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
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return damage;
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}
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if(x instanceof Wolf){
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Wolf wolf = (Wolf)x;
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if(Taming.getOwner(wolf, pluginx) != null)
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double random = Math.random() * 1000;
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int newDamage = damage;
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if(skillLevel >= 750)
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{
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if(Taming.getOwner(wolf, pluginx) == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
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return;
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}
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}
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PlayerProfile PPa = Users.getProfile(attacker);
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if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
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if(PPa.getSkillLevel(SkillType.AXES) >= 750){
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if(Math.random() * 1000 <= 750 && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else {
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int damage = event.getDamage() * 2;
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event.setDamage(damage);
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}
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
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if(x instanceof Player){
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int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
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event.setDamage(damage);
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Player player = (Player)x;
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player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else {
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int damage = event.getDamage() * 2;
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event.setDamage(damage);
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if(random <= 750)
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{
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if(target instanceof Player)
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{
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newDamage *= 1.5;
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((Player) target).sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else
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newDamage *= 2;
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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}
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else if(random <= skillLevel)
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{
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if(target instanceof Player)
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{
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newDamage *= 1.5;
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((Player) target).sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
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}
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else
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newDamage *= 2;
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attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
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}
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public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
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return newDamage;
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}
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public static void applyAoeDamage(Player attacker, LivingEntity target, int damage, mcMMO pluginx)
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{
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int targets = 0;
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int dmgAmount = (event.getDamage()/2);
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int dmgAmount = damage / 2;
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//Setup minimum damage
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if(dmgAmount < 1)
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dmgAmount = 1;
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if(event.getEntity() instanceof LivingEntity)
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{
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LivingEntity x = (LivingEntity) event.getEntity();
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targets = m.getTier(attacker);
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for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
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for(Entity derp : target.getNearbyEntities(2.5, 2.5, 2.5))
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{
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//Make sure the Wolf is not friendly
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if(derp instanceof Wolf)
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{
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Wolf hurrDurr = (Wolf)derp;
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if(Taming.getOwner(hurrDurr, pluginx) == attacker)
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continue;
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if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
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if (Taming.isFriendlyWolf(attacker, (Wolf) derp, pluginx))
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continue;
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}
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@ -148,36 +131,34 @@ public class Axes {
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{
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if(derp instanceof Player)
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{
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Player target = (Player)derp;
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Player nearbyPlayer = (Player) derp;
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if(Users.getProfile(target).getGodMode())
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if(Users.getProfile(nearbyPlayer).getGodMode())
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continue;
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if(target.getName().equals(attacker.getName()))
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if(nearbyPlayer.getName().equals(attacker.getName()))
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continue;
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if(Party.getInstance().inSameParty(attacker, target))
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if(Party.getInstance().inSameParty(attacker, nearbyPlayer))
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continue;
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if(target.isDead())
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continue;
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if(targets >= 1 && derp.getWorld().getPVP())
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if(targets >= 1 && nearbyPlayer.getWorld().getPVP())
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{
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Combat.dealDamage(target, dmgAmount, attacker);
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target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
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Combat.dealDamage(nearbyPlayer, dmgAmount, attacker);
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nearbyPlayer.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
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targets--;
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continue;
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}
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}
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else
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{
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LivingEntity target = (LivingEntity)derp;
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Combat.dealDamage(target, dmgAmount, attacker);
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LivingEntity nearbyLivingEntity = (LivingEntity) derp;
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Combat.dealDamage(nearbyLivingEntity, dmgAmount, attacker);
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targets--;
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}
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}
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}
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}
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}
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}
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@ -35,23 +35,19 @@ import com.gmail.nossr50.party.Party;
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public class Swords
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{
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public static void serratedStrikesActivationCheck(Player player){
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PlayerProfile PP = Users.getProfile(player);
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if(m.isSwords(player.getItemInHand()))
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public static void serratedStrikesActivationCheck(Player player, PlayerProfile PPa)
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{
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if(PP.getSwordsPreparationMode())
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{
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PP.setSwordsPreparationMode(false);
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}
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PPa.setSwordsPreparationMode(false);
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.SWORDS);
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int x = PPa.getSkillLevel(SkillType.SWORDS);
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while(x >= 50)
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{
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x-=50;
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ticks++;
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}
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if(!PP.getSerratedStrikesMode() && PP.getSkillDATS(AbilityType.SERRATED_STRIKES) < System.currentTimeMillis())
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if(!PPa.getSerratedStrikesMode() && PPa.getSkillDATS(AbilityType.SERRATED_STRIKES) < System.currentTimeMillis())
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{
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player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
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for(Player y : player.getWorld().getPlayers())
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@ -59,119 +55,100 @@ public class Swords
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if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
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y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
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}
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PP.setSkillDATS(AbilityType.SERRATED_STRIKES, System.currentTimeMillis()+(ticks*1000));
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PP.setSerratedStrikesMode(true);
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}
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PPa.setSkillDATS(AbilityType.SERRATED_STRIKES, System.currentTimeMillis()+(ticks*1000));
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PPa.setSerratedStrikesMode(true);
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}
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}
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public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
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public static void bleedCheck(Player attacker, int skillLevel, LivingEntity target, mcMMO pluginx)
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{
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PlayerProfile PPa = Users.getProfile(attacker);
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if(x instanceof Wolf)
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if(target instanceof Wolf)
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{
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Wolf wolf = (Wolf)x;
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if(Taming.getOwner(wolf, pluginx) != null)
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{
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if(Taming.getOwner(wolf, pluginx) == attacker)
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return;
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if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
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if(Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
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return;
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}
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}
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if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
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if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
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double random = Math.random() * 1000;
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if(skillLevel >= 750)
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{
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if(Math.random() * 1000 <= 750)
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if(random <= 750)
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{
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if(!(x instanceof Player))
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pluginx.misc.addToBleedQue(x);
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if(x instanceof Player)
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{
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Player target = (Player)x;
|
||||
Users.getProfile(target).addBleedTicks(3);
|
||||
}
|
||||
if(!(target instanceof Player))
|
||||
pluginx.misc.addToBleedQue(target);
|
||||
else if(target instanceof Player)
|
||||
Users.getProfile((Player) target).addBleedTicks(3);
|
||||
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
|
||||
}
|
||||
}
|
||||
else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
|
||||
else if(random <= skillLevel)
|
||||
{
|
||||
if(!(x instanceof Player))
|
||||
pluginx.misc.addToBleedQue(x);
|
||||
if(x instanceof Player)
|
||||
{
|
||||
Player target = (Player)x;
|
||||
Users.getProfile(target).addBleedTicks(2);
|
||||
}
|
||||
if(!(target instanceof Player))
|
||||
pluginx.misc.addToBleedQue(target);
|
||||
if(target instanceof Player)
|
||||
Users.getProfile((Player) target).addBleedTicks(2);
|
||||
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx)
|
||||
|
||||
public static void applySerratedStrikes(Player attacker, LivingEntity target, int damage, mcMMO pluginx)
|
||||
{
|
||||
int targets = 0;
|
||||
|
||||
int dmgAmount = (event.getDamage()/4);
|
||||
int dmgAmount = damage / 4;
|
||||
|
||||
//Setup minimum damage
|
||||
if(dmgAmount < 1)
|
||||
dmgAmount = 1;
|
||||
|
||||
if(event.getEntity() instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity x = (LivingEntity) event.getEntity();
|
||||
targets = m.getTier(attacker);
|
||||
|
||||
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
|
||||
for(Entity derp : target.getNearbyEntities(2.5, 2.5, 2.5))
|
||||
{
|
||||
//Make sure the Wolf is not friendly
|
||||
if(derp instanceof Wolf)
|
||||
{
|
||||
Wolf hurrDurr = (Wolf)derp;
|
||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||
continue;
|
||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||
if (Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
|
||||
continue;
|
||||
}
|
||||
|
||||
//Damage nearby LivingEntities
|
||||
if(derp instanceof LivingEntity && targets >= 1)
|
||||
{
|
||||
if(derp instanceof Player)
|
||||
{
|
||||
Player target = (Player)derp;
|
||||
Player nearbyPlayer = (Player) derp;
|
||||
|
||||
if(target.getName().equals(attacker.getName()))
|
||||
if(nearbyPlayer.getName().equals(attacker.getName()))
|
||||
continue;
|
||||
|
||||
if(Users.getProfile(target).getGodMode())
|
||||
if(Users.getProfile(nearbyPlayer).getGodMode())
|
||||
continue;
|
||||
|
||||
if(Party.getInstance().inSameParty(attacker, target))
|
||||
if(Party.getInstance().inSameParty(attacker, nearbyPlayer))
|
||||
continue;
|
||||
if(targets >= 1 && derp.getWorld().getPVP())
|
||||
|
||||
if(targets >= 1 && nearbyPlayer.getWorld().getPVP())
|
||||
{
|
||||
Combat.dealDamage(target, dmgAmount, attacker);
|
||||
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||
Users.getProfile(target).addBleedTicks(5);
|
||||
Combat.dealDamage(nearbyPlayer, dmgAmount, attacker);
|
||||
nearbyPlayer.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||
Users.getProfile(nearbyPlayer).addBleedTicks(5);
|
||||
targets--;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!pluginx.misc.bleedTracker.contains(derp))
|
||||
pluginx.misc.addToBleedQue((LivingEntity)derp);
|
||||
LivingEntity neabyLivingEntity = (LivingEntity) derp;
|
||||
|
||||
LivingEntity target = (LivingEntity)derp;
|
||||
Combat.dealDamage(target, dmgAmount, attacker);
|
||||
if(!pluginx.misc.bleedTracker.contains(neabyLivingEntity))
|
||||
pluginx.misc.addToBleedQue(neabyLivingEntity);
|
||||
|
||||
Combat.dealDamage(neabyLivingEntity, dmgAmount, attacker);
|
||||
targets--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void counterAttackChecks(EntityDamageByEntityEvent event)
|
||||
{
|
||||
|
@ -31,6 +31,7 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.party.Party;
|
||||
|
||||
public class Taming
|
||||
{
|
||||
@ -169,4 +170,11 @@ public class Taming
|
||||
if(cause == DamageCause.FIRE_TICK)
|
||||
event.getEntity().setFireTicks(0);
|
||||
}
|
||||
|
||||
public static boolean isFriendlyWolf(Player player, Wolf wolf, mcMMO pluginx)
|
||||
{
|
||||
if(getOwner(wolf, pluginx) == player || Party.getInstance().inSameParty(player, getOwner(wolf, pluginx)))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -18,9 +18,7 @@ package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.config.LoadProperties;
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
@ -28,27 +26,21 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
public class Unarmed {
|
||||
public static void berserkActivationCheck(Player player)
|
||||
public class Unarmed
|
||||
{
|
||||
public static void berserkActivationCheck(Player player, PlayerProfile PPa)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(player.getItemInHand().getTypeId() == 0)
|
||||
{
|
||||
if(PP.getFistsPreparationMode())
|
||||
{
|
||||
PP.setFistsPreparationMode(false);
|
||||
}
|
||||
PPa.setFistsPreparationMode(false);
|
||||
|
||||
int ticks = 2;
|
||||
int x = PP.getSkillLevel(SkillType.UNARMED);
|
||||
|
||||
int x = PPa.getSkillLevel(SkillType.UNARMED);
|
||||
while(x >= 50)
|
||||
{
|
||||
x-=50;
|
||||
ticks++;
|
||||
}
|
||||
|
||||
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.BERSERK), LoadProperties.berserkCooldown))
|
||||
if(!PPa.getBerserkMode() && Skills.cooldownOver(player, PPa.getSkillDATS(AbilityType.BERSERK), LoadProperties.berserkCooldown))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
@ -56,16 +48,14 @@ public class Unarmed {
|
||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
|
||||
}
|
||||
PP.setSkillDATS(AbilityType.BERSERK, System.currentTimeMillis()+(ticks*1000));
|
||||
System.out.println("getSkillDATS(): "+PP.getSkillDATS(AbilityType.BERSERK));
|
||||
PP.setBerserkMode(true);
|
||||
}
|
||||
PPa.setSkillDATS(AbilityType.BERSERK, System.currentTimeMillis()+(ticks*1000));
|
||||
//System.out.println("getSkillDATS(): "+PPa.getSkillDATS(AbilityType.BERSERK));
|
||||
PPa.setBerserkMode(true);
|
||||
}
|
||||
}
|
||||
|
||||
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
||||
public static int unarmedBonus(PlayerProfile PPa)
|
||||
{
|
||||
PlayerProfile PPa = Users.getProfile(attacker);
|
||||
int bonus = 3;
|
||||
|
||||
//Add 1 DMG for every 50 skill levels
|
||||
@ -74,45 +64,40 @@ public class Unarmed {
|
||||
if(bonus > 8)
|
||||
bonus = 8;
|
||||
|
||||
event.setDamage(event.getDamage()+bonus);
|
||||
return bonus;
|
||||
}
|
||||
|
||||
public static void disarmProcCheck(Player attacker, Player defender)
|
||||
public static void disarmProcCheck(Player attacker, int skillLevel, Player defender)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(attacker);
|
||||
if(attacker.getItemInHand().getTypeId() == 0)
|
||||
double random = Math.random() * 4000;
|
||||
|
||||
if(skillLevel >= 1000)
|
||||
{
|
||||
if(PP.getSkillLevel(SkillType.UNARMED) >= 1000)
|
||||
{
|
||||
if(Math.random() * 4000 <= 1000)
|
||||
if(random <= 1000)
|
||||
{
|
||||
Location loc = defender.getLocation();
|
||||
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
|
||||
ItemStack itemInHand = defender.getItemInHand();
|
||||
|
||||
if(itemInHand != null && itemInHand.getTypeId() != 0)
|
||||
{
|
||||
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
||||
ItemStack item = defender.getItemInHand();
|
||||
if(item != null)
|
||||
m.mcDropItem(loc, itemInHand);
|
||||
defender.setItemInHand(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(random <= skillLevel)
|
||||
{
|
||||
m.mcDropItem(loc, item);
|
||||
ItemStack itemx = null;
|
||||
defender.setItemInHand(itemx);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(Math.random() * 4000 <= PP.getSkillLevel(SkillType.UNARMED)){
|
||||
Location loc = defender.getLocation();
|
||||
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
|
||||
ItemStack itemInHand = defender.getItemInHand();
|
||||
|
||||
if(itemInHand != null && itemInHand.getTypeId() != 0)
|
||||
{
|
||||
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
||||
ItemStack item = defender.getItemInHand();
|
||||
if(item != null)
|
||||
{
|
||||
m.mcDropItem(loc, item);
|
||||
ItemStack itemx = null;
|
||||
defender.setItemInHand(itemx);
|
||||
}
|
||||
}
|
||||
m.mcDropItem(loc, itemInHand);
|
||||
defender.setItemInHand(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user