More optimzation

This commit is contained in:
bm01 2012-02-26 17:36:11 +01:00
parent aff6b0925f
commit ed8e2ab8b9
6 changed files with 418 additions and 469 deletions

View File

@ -22,7 +22,6 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.Plugin;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
@ -62,17 +61,17 @@ public class Combat
ItemStack itemInHand = attacker.getItemInHand();
PlayerProfile PPa = Users.getProfile(attacker);
//If there are any abilities to activate
combatAbilityChecks(attacker, PPa, pluginx);
//Damage modifiers and proc checks
if(m.isSwords(itemInHand) && mcPermissions.getInstance().swords(attacker))
{
if(PPa.getSwordsPreparationMode())
Swords.serratedStrikesActivationCheck(attacker, PPa);
if(!pluginx.misc.bleedTracker.contains(target)) //Bleed
Swords.bleedCheck(attacker, target, pluginx);
Swords.bleedCheck(attacker, PPa.getSkillLevel(SkillType.SWORDS), target, pluginx);
if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSerratedStrikesMode())
Swords.applySerratedStrikes(attacker, eEvent, pluginx);
Swords.applySerratedStrikes(attacker, target, damage, pluginx);
if(target instanceof Player)
PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.SWORDS);
@ -81,31 +80,39 @@ public class Combat
}
else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
{
if(Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
event.setDamage(damage + 4);
if(PPa.getAxePreparationMode())
Axes.skullSplitterActivationCheck(attacker, PPa);
Axes.axeCriticalCheck(attacker, eEvent, pluginx); //Critical hit
if(PPa.getSkillLevel(SkillType.AXES) >= 500)
damage += 4;
damage = Axes.axeCriticalCheck(attacker, PPa.getSkillLevel(SkillType.AXES), target, damage, pluginx); //Critical hit
if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode())
Axes.applyAoeDamage(attacker, eEvent, pluginx);
Axes.applyAoeDamage(attacker, target, damage, pluginx);
if(target instanceof Player)
PvPExperienceGain(attacker, PPa, (Player) target, eEvent.getDamage(), SkillType.AXES);
PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.AXES);
else if(!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
PvEExperienceGain(attacker, PPa, target, eEvent.getDamage(), SkillType.AXES);
PvEExperienceGain(attacker, PPa, target, damage, SkillType.AXES);
}
else if(itemInHand.getTypeId() == 0 && mcPermissions.getInstance().unarmed(attacker)) //Unarmed
{
Unarmed.unarmedBonus(attacker, eEvent);
if(PPa.getFistsPreparationMode())
Unarmed.berserkActivationCheck(attacker, PPa);
damage += Unarmed.unarmedBonus(PPa);
if(PPa.getBerserkMode())
event.setDamage(eEvent.getDamage() + (eEvent.getDamage() / 2));
if(target instanceof Player)
Unarmed.disarmProcCheck(attacker, (Player) target); //Disarm
damage *= 1.5;
if(target instanceof Player)
PvPExperienceGain(attacker, PPa, (Player) target, eEvent.getDamage(), SkillType.UNARMED);
Unarmed.disarmProcCheck(attacker, PPa.getSkillLevel(SkillType.UNARMED), (Player) target); //Disarm
if(target instanceof Player)
PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.UNARMED);
else if(!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
PvEExperienceGain(attacker, PPa, target, eEvent.getDamage(), SkillType.UNARMED);
PvEExperienceGain(attacker, PPa, target, damage, SkillType.UNARMED);
}
//Player use bone on wolf.
@ -125,6 +132,8 @@ public class Combat
mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {wolf.getHealth()}));
}
}
eEvent.setDamage(damage);
}
/*
@ -183,17 +192,6 @@ public class Combat
}
}
public static void combatAbilityChecks(Player attacker, PlayerProfile PPa, Plugin pluginx)
{
//Check to see if any abilities need to be activated
if(PPa.getAxePreparationMode())
Axes.skullSplitterCheck(attacker);
if(PPa.getSwordsPreparationMode())
Swords.serratedStrikesActivationCheck(attacker);
if(PPa.getFistsPreparationMode())
Unarmed.berserkActivationCheck(attacker);
}
public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx)
{
Arrow arrow = (Arrow)event.getDamager();

View File

@ -233,7 +233,7 @@ public class mcBlockListener implements Listener
Excavation.gigaDrillBreakerActivationCheck(player);
}
if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || id == 78))
Unarmed.berserkActivationCheck(player);
Unarmed.berserkActivationCheck(player, PP);
/*
* TREE FELLER STUFF

View File

@ -21,125 +21,108 @@ import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.plugin.Plugin;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.party.Party;
public class Axes {
public static void skullSplitterCheck(Player player){
PlayerProfile PP = Users.getProfile(player);
if(m.isAxes(player.getItemInHand()) && mcPermissions.getInstance().axesAbility(player)){
/*
* CHECK FOR AXE PREP MODE
*/
if(PP.getAxePreparationMode())
public class Axes
{
public static void skullSplitterActivationCheck(Player player, PlayerProfile PPa)
{
PP.setAxePreparationMode(false);
}
PPa.setAxePreparationMode(false);
int ticks = 2;
int x = PP.getSkillLevel(SkillType.AXES);
int x = PPa.getSkillLevel(SkillType.AXES);
while(x >= 50){
x-=50;
ticks++;
}
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown))
if (!PPa.getSkullSplitterMode())
{
if (Skills.cooldownOver(player, (PPa.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown))
{
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
for(Player y : player.getWorld().getPlayers()){
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
}
PP.setSkillDATS(AbilityType.SKULL_SPLIITER, System.currentTimeMillis()+(ticks*1000));
PP.setSkullSplitterMode(true);
PPa.setSkillDATS(AbilityType.SKULL_SPLIITER, System.currentTimeMillis()+(ticks*1000));
PPa.setSkullSplitterMode(true);
}
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)){
else
player.sendMessage(mcLocale.getString("Skills.TooTired")
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)+"s)");
}
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PPa.getSkillDATS(AbilityType.SKULL_SPLIITER)*1000), LoadProperties.skullSplitterCooldown)+"s)");
}
}
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
public static int axeCriticalCheck(Player attacker, int skillLevel, LivingEntity target, int damage, mcMMO pluginx)
{
Entity x = event.getEntity();
if(target instanceof Wolf)
{
if (Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
return damage;
}
if(x instanceof Wolf){
Wolf wolf = (Wolf)x;
if(Taming.getOwner(wolf, pluginx) != null)
double random = Math.random() * 1000;
int newDamage = damage;
if(skillLevel >= 750)
{
if(Taming.getOwner(wolf, pluginx) == attacker)
return;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
return;
}
}
PlayerProfile PPa = Users.getProfile(attacker);
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
if(PPa.getSkillLevel(SkillType.AXES) >= 750){
if(Math.random() * 1000 <= 750 && !x.isDead()){
if(x instanceof Player){
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
event.setDamage(damage);
Player player = (Player)x;
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
}
else {
int damage = event.getDamage() * 2;
event.setDamage(damage);
}
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
}
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES) && !x.isDead()){
if(x instanceof Player){
int damage = (event.getDamage() * 2) - (event.getDamage() / 2);
event.setDamage(damage);
Player player = (Player)x;
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
}
else {
int damage = event.getDamage() * 2;
event.setDamage(damage);
if(random <= 750)
{
if(target instanceof Player)
{
newDamage *= 1.5;
((Player) target).sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
}
else
newDamage *= 2;
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
}
}
else if(random <= skillLevel)
{
if(target instanceof Player)
{
newDamage *= 1.5;
((Player) target).sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
}
else
newDamage *= 2;
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
}
public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
return newDamage;
}
public static void applyAoeDamage(Player attacker, LivingEntity target, int damage, mcMMO pluginx)
{
int targets = 0;
int dmgAmount = (event.getDamage()/2);
int dmgAmount = damage / 2;
//Setup minimum damage
if(dmgAmount < 1)
dmgAmount = 1;
if(event.getEntity() instanceof LivingEntity)
{
LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker);
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
for(Entity derp : target.getNearbyEntities(2.5, 2.5, 2.5))
{
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
{
Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
if (Taming.isFriendlyWolf(attacker, (Wolf) derp, pluginx))
continue;
}
@ -148,36 +131,34 @@ public class Axes {
{
if(derp instanceof Player)
{
Player target = (Player)derp;
Player nearbyPlayer = (Player) derp;
if(Users.getProfile(target).getGodMode())
if(Users.getProfile(nearbyPlayer).getGodMode())
continue;
if(target.getName().equals(attacker.getName()))
if(nearbyPlayer.getName().equals(attacker.getName()))
continue;
if(Party.getInstance().inSameParty(attacker, target))
if(Party.getInstance().inSameParty(attacker, nearbyPlayer))
continue;
if(target.isDead())
continue;
if(targets >= 1 && derp.getWorld().getPVP())
if(targets >= 1 && nearbyPlayer.getWorld().getPVP())
{
Combat.dealDamage(target, dmgAmount, attacker);
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
Combat.dealDamage(nearbyPlayer, dmgAmount, attacker);
nearbyPlayer.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
targets--;
continue;
}
}
else
{
LivingEntity target = (LivingEntity)derp;
Combat.dealDamage(target, dmgAmount, attacker);
LivingEntity nearbyLivingEntity = (LivingEntity) derp;
Combat.dealDamage(nearbyLivingEntity, dmgAmount, attacker);
targets--;
}
}
}
}
}
}

View File

@ -35,23 +35,19 @@ import com.gmail.nossr50.party.Party;
public class Swords
{
public static void serratedStrikesActivationCheck(Player player){
PlayerProfile PP = Users.getProfile(player);
if(m.isSwords(player.getItemInHand()))
public static void serratedStrikesActivationCheck(Player player, PlayerProfile PPa)
{
if(PP.getSwordsPreparationMode())
{
PP.setSwordsPreparationMode(false);
}
PPa.setSwordsPreparationMode(false);
int ticks = 2;
int x = PP.getSkillLevel(SkillType.SWORDS);
int x = PPa.getSkillLevel(SkillType.SWORDS);
while(x >= 50)
{
x-=50;
ticks++;
}
if(!PP.getSerratedStrikesMode() && PP.getSkillDATS(AbilityType.SERRATED_STRIKES) < System.currentTimeMillis())
if(!PPa.getSerratedStrikesMode() && PPa.getSkillDATS(AbilityType.SERRATED_STRIKES) < System.currentTimeMillis())
{
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
for(Player y : player.getWorld().getPlayers())
@ -59,119 +55,100 @@ public class Swords
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
}
PP.setSkillDATS(AbilityType.SERRATED_STRIKES, System.currentTimeMillis()+(ticks*1000));
PP.setSerratedStrikesMode(true);
}
PPa.setSkillDATS(AbilityType.SERRATED_STRIKES, System.currentTimeMillis()+(ticks*1000));
PPa.setSerratedStrikesMode(true);
}
}
public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
public static void bleedCheck(Player attacker, int skillLevel, LivingEntity target, mcMMO pluginx)
{
PlayerProfile PPa = Users.getProfile(attacker);
if(x instanceof Wolf)
if(target instanceof Wolf)
{
Wolf wolf = (Wolf)x;
if(Taming.getOwner(wolf, pluginx) != null)
{
if(Taming.getOwner(wolf, pluginx) == attacker)
return;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
if(Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
return;
}
}
if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
double random = Math.random() * 1000;
if(skillLevel >= 750)
{
if(Math.random() * 1000 <= 750)
if(random <= 750)
{
if(!(x instanceof Player))
pluginx.misc.addToBleedQue(x);
if(x instanceof Player)
{
Player target = (Player)x;
Users.getProfile(target).addBleedTicks(3);
}
if(!(target instanceof Player))
pluginx.misc.addToBleedQue(target);
else if(target instanceof Player)
Users.getProfile((Player) target).addBleedTicks(3);
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
}
}
else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
else if(random <= skillLevel)
{
if(!(x instanceof Player))
pluginx.misc.addToBleedQue(x);
if(x instanceof Player)
{
Player target = (Player)x;
Users.getProfile(target).addBleedTicks(2);
}
if(!(target instanceof Player))
pluginx.misc.addToBleedQue(target);
if(target instanceof Player)
Users.getProfile((Player) target).addBleedTicks(2);
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
}
}
}
public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx)
public static void applySerratedStrikes(Player attacker, LivingEntity target, int damage, mcMMO pluginx)
{
int targets = 0;
int dmgAmount = (event.getDamage()/4);
int dmgAmount = damage / 4;
//Setup minimum damage
if(dmgAmount < 1)
dmgAmount = 1;
if(event.getEntity() instanceof LivingEntity)
{
LivingEntity x = (LivingEntity) event.getEntity();
targets = m.getTier(attacker);
for(Entity derp : x.getNearbyEntities(2.5, 2.5, 2.5))
for(Entity derp : target.getNearbyEntities(2.5, 2.5, 2.5))
{
//Make sure the Wolf is not friendly
if(derp instanceof Wolf)
{
Wolf hurrDurr = (Wolf)derp;
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
continue;
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
if (Taming.isFriendlyWolf(attacker, (Wolf) target, pluginx))
continue;
}
//Damage nearby LivingEntities
if(derp instanceof LivingEntity && targets >= 1)
{
if(derp instanceof Player)
{
Player target = (Player)derp;
Player nearbyPlayer = (Player) derp;
if(target.getName().equals(attacker.getName()))
if(nearbyPlayer.getName().equals(attacker.getName()))
continue;
if(Users.getProfile(target).getGodMode())
if(Users.getProfile(nearbyPlayer).getGodMode())
continue;
if(Party.getInstance().inSameParty(attacker, target))
if(Party.getInstance().inSameParty(attacker, nearbyPlayer))
continue;
if(targets >= 1 && derp.getWorld().getPVP())
if(targets >= 1 && nearbyPlayer.getWorld().getPVP())
{
Combat.dealDamage(target, dmgAmount, attacker);
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
Users.getProfile(target).addBleedTicks(5);
Combat.dealDamage(nearbyPlayer, dmgAmount, attacker);
nearbyPlayer.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
Users.getProfile(nearbyPlayer).addBleedTicks(5);
targets--;
continue;
}
}
else
{
if(!pluginx.misc.bleedTracker.contains(derp))
pluginx.misc.addToBleedQue((LivingEntity)derp);
LivingEntity neabyLivingEntity = (LivingEntity) derp;
LivingEntity target = (LivingEntity)derp;
Combat.dealDamage(target, dmgAmount, attacker);
if(!pluginx.misc.bleedTracker.contains(neabyLivingEntity))
pluginx.misc.addToBleedQue(neabyLivingEntity);
Combat.dealDamage(neabyLivingEntity, dmgAmount, attacker);
targets--;
}
}
}
}
}
public static void counterAttackChecks(EntityDamageByEntityEvent event)
{

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@ -31,6 +31,7 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
public class Taming
{
@ -169,4 +170,11 @@ public class Taming
if(cause == DamageCause.FIRE_TICK)
event.getEntity().setFireTicks(0);
}
public static boolean isFriendlyWolf(Player player, Wolf wolf, mcMMO pluginx)
{
if(getOwner(wolf, pluginx) == player || Party.getInstance().inSameParty(player, getOwner(wolf, pluginx)))
return true;
return false;
}
}

View File

@ -18,9 +18,7 @@ package com.gmail.nossr50.skills;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.AbilityType;
@ -28,27 +26,21 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class Unarmed {
public static void berserkActivationCheck(Player player)
public class Unarmed
{
public static void berserkActivationCheck(Player player, PlayerProfile PPa)
{
PlayerProfile PP = Users.getProfile(player);
if(player.getItemInHand().getTypeId() == 0)
{
if(PP.getFistsPreparationMode())
{
PP.setFistsPreparationMode(false);
}
PPa.setFistsPreparationMode(false);
int ticks = 2;
int x = PP.getSkillLevel(SkillType.UNARMED);
int x = PPa.getSkillLevel(SkillType.UNARMED);
while(x >= 50)
{
x-=50;
ticks++;
}
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getSkillDATS(AbilityType.BERSERK), LoadProperties.berserkCooldown))
if(!PPa.getBerserkMode() && Skills.cooldownOver(player, PPa.getSkillDATS(AbilityType.BERSERK), LoadProperties.berserkCooldown))
{
player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
for(Player y : player.getWorld().getPlayers())
@ -56,16 +48,14 @@ public class Unarmed {
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
}
PP.setSkillDATS(AbilityType.BERSERK, System.currentTimeMillis()+(ticks*1000));
System.out.println("getSkillDATS(): "+PP.getSkillDATS(AbilityType.BERSERK));
PP.setBerserkMode(true);
}
PPa.setSkillDATS(AbilityType.BERSERK, System.currentTimeMillis()+(ticks*1000));
//System.out.println("getSkillDATS(): "+PPa.getSkillDATS(AbilityType.BERSERK));
PPa.setBerserkMode(true);
}
}
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
public static int unarmedBonus(PlayerProfile PPa)
{
PlayerProfile PPa = Users.getProfile(attacker);
int bonus = 3;
//Add 1 DMG for every 50 skill levels
@ -74,45 +64,40 @@ public class Unarmed {
if(bonus > 8)
bonus = 8;
event.setDamage(event.getDamage()+bonus);
return bonus;
}
public static void disarmProcCheck(Player attacker, Player defender)
public static void disarmProcCheck(Player attacker, int skillLevel, Player defender)
{
PlayerProfile PP = Users.getProfile(attacker);
if(attacker.getItemInHand().getTypeId() == 0)
double random = Math.random() * 4000;
if(skillLevel >= 1000)
{
if(PP.getSkillLevel(SkillType.UNARMED) >= 1000)
{
if(Math.random() * 4000 <= 1000)
if(random <= 1000)
{
Location loc = defender.getLocation();
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
ItemStack itemInHand = defender.getItemInHand();
if(itemInHand != null && itemInHand.getTypeId() != 0)
{
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
ItemStack item = defender.getItemInHand();
if(item != null)
m.mcDropItem(loc, itemInHand);
defender.setItemInHand(null);
}
}
}
else
{
if(random <= skillLevel)
{
m.mcDropItem(loc, item);
ItemStack itemx = null;
defender.setItemInHand(itemx);
}
}
}
} else {
if(Math.random() * 4000 <= PP.getSkillLevel(SkillType.UNARMED)){
Location loc = defender.getLocation();
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
ItemStack itemInHand = defender.getItemInHand();
if(itemInHand != null && itemInHand.getTypeId() != 0)
{
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
ItemStack item = defender.getItemInHand();
if(item != null)
{
m.mcDropItem(loc, item);
ItemStack itemx = null;
defender.setItemInHand(itemx);
}
}
m.mcDropItem(loc, itemInHand);
defender.setItemInHand(null);
}
}
}