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2.1.130
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@ -2,7 +2,7 @@ Version 2.1.130
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Fixed a bug that prevented Repair from working on the new Netherite weapons/armors
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Fixed a bug that prevented Repair from working on the new Netherite weapons/armors
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Fixed a bug where Netherite gear used Gold Ingots to repair instead of Netherite Scraps (by default)
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Fixed a bug where Netherite gear used Gold Ingots to repair instead of Netherite Scraps (by default)
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mcMMO will now run a script to fix a misspelling of netherite in repair/salvage configs (script only runs once and then never again)
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mcMMO will now run a script to fix a misspelling of netherite in repair/salvage configs (script only runs once and then never again)
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mcMMO will produce a fake ItemDamageEvent before damaging axes in Tree Feller execution
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mcMMO will produce a fake PlayerItemDamageEvent before damaging axes in Tree Feller execution
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NOTES:
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NOTES:
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.130-SNAPSHOT</version>
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<version>2.1.130</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -221,6 +221,7 @@ public class WoodcuttingManager extends SkillManager {
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}
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}
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// Call PlayerItemDamageEvent first to make sure it's not cancelled
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// Call PlayerItemDamageEvent first to make sure it's not cancelled
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//TODO: Put this event stuff in handleDurabilityChange
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final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss);
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final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss);
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Bukkit.getPluginManager().callEvent(event);
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Bukkit.getPluginManager().callEvent(event);
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