Reformat advanced.yml making the keys consistent

This commit is contained in:
TfT_02 2013-10-01 17:01:11 +02:00
parent a25dc24c6c
commit ec378d046f
4 changed files with 574 additions and 522 deletions

View File

@ -95,7 +95,7 @@ public class SmeltingCommand extends SkillCommand {
} }
if (canVanillaXPBoost) { if (canVanillaXPBoost) {
int unlockLevel = AdvancedConfig.getInstance().getSmeltingVanillaXPBoostRankLevel(Tier.ONE); int unlockLevel = AdvancedConfig.getInstance().getSmeltingRankLevel(Tier.ONE);
if (skillValue < unlockLevel) { if (skillValue < unlockLevel) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Smelting.Ability.Locked.0", unlockLevel))); player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Smelting.Ability.Locked.0", unlockLevel)));

View File

@ -32,48 +32,48 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
/* GENERAL */ /* GENERAL */
if (getAbilityLength() < 1) { if (getAbilityLength() < 1) {
reason.add("Skills.General.Ability_IncreaseLevel should be at least 1!"); reason.add("Skills.General.Ability.IncreaseLevel should be at least 1!");
} }
if (getEnchantBuff() < 1) { if (getEnchantBuff() < 1) {
reason.add("Skills.General.Ability_EnchantBuff should be at least 1!"); reason.add("Skills.General.Ability.EnchantBuff should be at least 1!");
} }
/* ACROBATICS */ /* ACROBATICS */
if (getDodgeChanceMax() < 1) { if (getDodgeChanceMax() < 1) {
reason.add("Skills.Acrobatics.Dodge_ChanceMax should be at least 1!"); reason.add("Skills.Acrobatics.Dodge.ChanceMax should be at least 1!");
} }
if (getDodgeMaxBonusLevel() < 1) { if (getDodgeMaxBonusLevel() < 1) {
reason.add("Skills.Acrobatics.Dodge_MaxBonusLevel should be at least 1!"); reason.add("Skills.Acrobatics.Dodge.MaxBonusLevel should be at least 1!");
} }
if (getDodgeDamageModifier() <= 1) { if (getDodgeDamageModifier() <= 1) {
reason.add("Skills.Acrobatics.Dodge_DamageModifier should be greater than 1!"); reason.add("Skills.Acrobatics.Dodge.DamageModifier should be greater than 1!");
} }
if (getRollChanceMax() < 1) { if (getRollChanceMax() < 1) {
reason.add("Skills.Acrobatics.Roll_ChanceMax should be at least 1!"); reason.add("Skills.Acrobatics.Roll.ChanceMax should be at least 1!");
} }
if (getRollMaxBonusLevel() < 1) { if (getRollMaxBonusLevel() < 1) {
reason.add("Skills.Acrobatics.Roll_MaxBonusLevel should be at least 1!"); reason.add("Skills.Acrobatics.Roll.MaxBonusLevel should be at least 1!");
} }
if (getRollDamageThreshold() < 0) { if (getRollDamageThreshold() < 0) {
reason.add("Skills.Acrobatics.Roll_DamageThreshold should be at least 0!"); reason.add("Skills.Acrobatics.Roll.DamageThreshold should be at least 0!");
} }
if (getGracefulRollChanceMax() < 1) { if (getGracefulRollChanceMax() < 1) {
reason.add("Skills.Acrobatics.GracefulRoll_ChanceMax should be at least 1!"); reason.add("Skills.Acrobatics.GracefulRoll.ChanceMax should be at least 1!");
} }
if (getGracefulRollMaxBonusLevel() < 1) { if (getGracefulRollMaxBonusLevel() < 1) {
reason.add("Skills.Acrobatics.GracefulRoll_MaxBonusLevel should be at least 1!"); reason.add("Skills.Acrobatics.GracefulRoll.MaxBonusLevel should be at least 1!");
} }
if (getGracefulRollDamageThreshold() < 0) { if (getGracefulRollDamageThreshold() < 0) {
reason.add("Skills.Acrobatics.GracefulRoll_DamageThreshold should be at least 0!"); reason.add("Skills.Acrobatics.GracefulRoll.DamageThreshold should be at least 0!");
} }
if (getDodgeXPModifier() < 0) { if (getDodgeXPModifier() < 0) {
@ -90,92 +90,92 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
/* ARCHERY */ /* ARCHERY */
if (getSkillShotIncreaseLevel() < 1) { if (getSkillShotIncreaseLevel() < 1) {
reason.add("Skills.Archery.SkillShot_IncreaseLevel should be at least 1!"); reason.add("Skills.Archery.SkillShot.IncreaseLevel should be at least 1!");
} }
if (getSkillShotIncreasePercentage() <= 0) { if (getSkillShotIncreasePercentage() <= 0) {
reason.add("Skills.Archery.SkillShot_IncreasePercentage should be greater than 0!"); reason.add("Skills.Archery.SkillShot.IncreasePercentage should be greater than 0!");
} }
if (getSkillShotBonusMax() < 0) { if (getSkillShotBonusMax() < 0) {
reason.add("Skills.Archery.SkillShot_MaxBonus should be at least 0!"); reason.add("Skills.Archery.SkillShot.MaxBonus should be at least 0!");
} }
if (getDazeBonusMax() < 1) { if (getDazeBonusMax() < 1) {
reason.add("Skills.Acrobatics.Daze_MaxChance should be at least 1!"); reason.add("Skills.Acrobatics.Daze.MaxChance should be at least 1!");
} }
if (getDazeMaxBonusLevel() < 1) { if (getDazeMaxBonusLevel() < 1) {
reason.add("Skills.Acrobatics.Daze_MaxBonusLevel should be at least 1!"); reason.add("Skills.Acrobatics.Daze.MaxBonusLevel should be at least 1!");
} }
if (getDazeModifier() < 0) { if (getDazeModifier() < 0) {
reason.add("Skills.Acrobatics.Daze_BonusDamage should be at least 0!"); reason.add("Skills.Acrobatics.Daze.BonusDamage should be at least 0!");
} }
if (getRetrieveChanceMax() < 1) { if (getRetrieveChanceMax() < 1) {
reason.add("Skills.Acrobatics.Retrieve_MaxBonus should be at least 1!"); reason.add("Skills.Acrobatics.Retrieve.MaxBonus should be at least 1!");
} }
if (getRetrieveMaxBonusLevel() < 1) { if (getRetrieveMaxBonusLevel() < 1) {
reason.add("Skills.Acrobatics.Retrieve_MaxBonusLevel should be at least 1!"); reason.add("Skills.Acrobatics.Retrieve.MaxBonusLevel should be at least 1!");
} }
if (getForceMultiplier() < 0) { if (getForceMultiplier() < 0) {
reason.add("Skills.Acrobatics.Force_Multiplier should be at least 0!"); reason.add("Skills.Acrobatics.ForceMultiplier should be at least 0!");
} }
/* AXES */ /* AXES */
if (getBonusDamageAxesBonusMax() < 1) { if (getBonusDamageAxesBonusMax() < 1) {
reason.add("Skills.Axes.DamageIncrease_MaxBonus should be at least 1!"); reason.add("Skills.Axes.DamageIncrease.MaxBonus should be at least 1!");
} }
if (getBonusDamageAxesMaxBonusLevel() < 1) { if (getBonusDamageAxesMaxBonusLevel() < 1) {
reason.add("Skills.Axes.DamageIncrease_MaxBonusLevel should be at least 1!"); reason.add("Skills.Axes.DamageIncrease.MaxBonusLevel should be at least 1!");
} }
if (getAxesCriticalChance() < 1) { if (getAxesCriticalChance() < 1) {
reason.add("Skills.Axes.AxesCritical_MaxChance should be at least 1!"); reason.add("Skills.Axes.AxesCritical.MaxChance should be at least 1!");
} }
if (getAxesCriticalMaxBonusLevel() < 1) { if (getAxesCriticalMaxBonusLevel() < 1) {
reason.add("Skills.Axes.AxesCritical_MaxBonusLevel should be at least 1!"); reason.add("Skills.Axes.AxesCritical.MaxBonusLevel should be at least 1!");
} }
if (getAxesCriticalPVPModifier() < 1) { if (getAxesCriticalPVPModifier() < 1) {
reason.add("Skills.Axes.AxesCritical_PVP_Modifier should be at least 1!"); reason.add("Skills.Axes.AxesCritical.PVP_Modifier should be at least 1!");
} }
if (getAxesCriticalPVEModifier() < 1) { if (getAxesCriticalPVEModifier() < 1) {
reason.add("Skills.Axes.AxesCritical_PVE_Modifier should be at least 1!"); reason.add("Skills.Axes.AxesCritical.PVE_Modifier should be at least 1!");
} }
if (getGreaterImpactChance() < 1) { if (getGreaterImpactChance() < 1) {
reason.add("Skills.Axes.GreaterImpact_Chance should be at least 1!"); reason.add("Skills.Axes.GreaterImpact.Chance should be at least 1!");
} }
if (getGreaterImpactModifier() < 1) { if (getGreaterImpactModifier() < 1) {
reason.add("Skills.Axes.GreaterImpact_KnockbackModifier should be at least 1!"); reason.add("Skills.Axes.GreaterImpact.KnockbackModifier should be at least 1!");
} }
if (getGreaterImpactBonusDamage() < 1) { if (getGreaterImpactBonusDamage() < 1) {
reason.add("Skills.Axes.GreaterImpact_BonusDamage should be at least 1!"); reason.add("Skills.Axes.GreaterImpact.BonusDamage should be at least 1!");
} }
if (getArmorImpactIncreaseLevel() < 1) { if (getArmorImpactIncreaseLevel() < 1) {
reason.add("Skills.Axes.ArmorImpact_IncreaseLevel should be at least 1!"); reason.add("Skills.Axes.ArmorImpact.IncreaseLevel should be at least 1!");
} }
if (getImpactChance() < 1) { if (getImpactChance() < 1) {
reason.add("Skills.Axes.ArmorImpact_Chance should be at least 1!"); reason.add("Skills.Axes.ArmorImpact.Chance should be at least 1!");
} }
if (getArmorImpactMaxDurabilityDamage() < 1) { if (getArmorImpactMaxDurabilityDamage() < 1) {
reason.add("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage should be at least 1!"); reason.add("Skills.Axes.ArmorImpact.MaxPercentageDurabilityDamage should be at least 1!");
} }
if (getSkullSplitterModifier() < 1) { if (getSkullSplitterModifier() < 1) {
reason.add("Skills.Axes.SkullSplitter_DamagerModifier should be at least 1!"); reason.add("Skills.Axes.SkullSplitter.DamagerModifier should be at least 1!");
} }
/* FISHING */ /* FISHING */
@ -183,7 +183,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
for (Fishing.Tier tier : fishingTierList) { for (Fishing.Tier tier : fishingTierList) {
if (getFishingTierLevel(tier) < 0) { if (getFishingTierLevel(tier) < 0) {
reason.add("Skills.Fishing.Tier_Levels.Tier" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Fishing.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getShakeChance(tier) < 0) { if (getShakeChance(tier) < 0) {
@ -191,14 +191,14 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getFishingVanillaXPModifier(tier) < 0) { if (getFishingVanillaXPModifier(tier) < 0) {
reason.add("Skills.Fishing.VanillaXPBoost.Rank_" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Fishing.VanillaXPMultiplier.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (tier != Fishing.Tier.EIGHT) { if (tier != Fishing.Tier.EIGHT) {
Fishing.Tier nextTier = fishingTierList.get(fishingTierList.indexOf(tier) - 1); Fishing.Tier nextTier = fishingTierList.get(fishingTierList.indexOf(tier) - 1);
if (getFishingTierLevel(tier) >= getFishingTierLevel(nextTier)) { if (getFishingTierLevel(tier) >= getFishingTierLevel(nextTier)) {
reason.add("Skills.Fishing.Tier_Levels.Tier" + tier.toNumerical() + " should be less than Skills.Fishing.Tier_Levels.Tier" + nextTier.toNumerical() + "!"); reason.add("Skills.Fishing.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Fishing.Rank_Levels.Rank_" + nextTier.toNumerical() + "!");
} }
if (getShakeChance(tier) > getShakeChance(nextTier)) { if (getShakeChance(tier) > getShakeChance(nextTier)) {
@ -206,170 +206,170 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getFishingVanillaXPModifier(tier) > getFishingVanillaXPModifier(nextTier)) { if (getFishingVanillaXPModifier(tier) > getFishingVanillaXPModifier(nextTier)) {
reason.add("Skills.Fishing.VanillaXPBoost.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Fishing.VanillaXPBoost.Rank_" + nextTier.toNumerical() + "!"); reason.add("Skills.Fishing.VanillaXPMultiplier.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Fishing.VanillaXPMultiplier.Rank_" + nextTier.toNumerical() + "!");
} }
} }
} }
if (getFishingMagicMultiplier() <= 0) { if (getFishingMagicMultiplier() <= 0) {
reason.add("Skills.Fishing.MagicHunter_Multiplier should be greater than 0!"); reason.add("Skills.Fishing.MagicHunter.Multiplier should be greater than 0!");
} }
if (getFishermanDietRankChange() < 1) { if (getFishermanDietRankChange() < 1) {
reason.add("Skills.Fishing.Fisherman_Diet_RankChange should be at least 1!"); reason.add("Skills.Fishing.FishermansDiet.RankChange should be at least 1!");
} }
if (getIceFishingUnlockLevel() < 1) { if (getIceFishingUnlockLevel() < 1) {
reason.add("Skills.Fishing.Ice_Fishing_UnlockLevel should be at least 1!"); reason.add("Skills.Fishing.IceFishing.UnlockLevel should be at least 1!");
} }
/* HERBALISM */ /* HERBALISM */
if (getFarmerDietRankChange() < 1) { if (getFarmerDietRankChange() < 1) {
reason.add("Skills.Herbalism.Farmer_Diet_RankChange should be at least 1!"); reason.add("Skills.Herbalism.FarmersDiet.RankChange should be at least 1!");
} }
if (getGreenThumbStageChange() < 1) { if (getGreenThumbStageChange() < 1) {
reason.add("Skills.Herbalism.GreenThumb_StageChange should be at least 1!"); reason.add("Skills.Herbalism.GreenThumb.StageChange should be at least 1!");
} }
if (getGreenThumbChanceMax() < 1) { if (getGreenThumbChanceMax() < 1) {
reason.add("Skills.Herbalism.GreenThumb_ChanceMax should be at least 1!"); reason.add("Skills.Herbalism.GreenThumb.ChanceMax should be at least 1!");
} }
if (getGreenThumbMaxLevel() < 1) { if (getGreenThumbMaxLevel() < 1) {
reason.add("Skills.Herbalism.GreenThumb_MaxBonusLevel should be at least 1!"); reason.add("Skills.Herbalism.GreenThumb.MaxBonusLevel should be at least 1!");
} }
if (getHerbalismDoubleDropsChanceMax() < 1) { if (getHerbalismDoubleDropsChanceMax() < 1) {
reason.add("Skills.Herbalism.DoubleDrops_ChanceMax should be at least 1!"); reason.add("Skills.Herbalism.DoubleDrops.ChanceMax should be at least 1!");
} }
if (getHerbalismDoubleDropsMaxLevel() < 1) { if (getHerbalismDoubleDropsMaxLevel() < 1) {
reason.add("Skills.Herbalism.DoubleDrops_MaxBonusLevel should be at least 1!"); reason.add("Skills.Herbalism.DoubleDrops.MaxBonusLevel should be at least 1!");
} }
if (getHylianLuckChanceMax() < 1) { if (getHylianLuckChanceMax() < 1) {
reason.add("Skills.Herbalism.HylianLuck_ChanceMax should be at least 1!"); reason.add("Skills.Herbalism.HylianLuck.ChanceMax should be at least 1!");
} }
if (getHylianLuckMaxLevel() < 1) { if (getHylianLuckMaxLevel() < 1) {
reason.add("Skills.Herbalism.HylianLuck_MaxBonusLevel should be at least 1!"); reason.add("Skills.Herbalism.HylianLuck.MaxBonusLevel should be at least 1!");
} }
if (getShroomThumbChanceMax() < 1) { if (getShroomThumbChanceMax() < 1) {
reason.add("Skills.Herbalism.ShroomThumb_ChanceMax should be at least 1!"); reason.add("Skills.Herbalism.ShroomThumb.ChanceMax should be at least 1!");
} }
if (getShroomThumbMaxLevel() < 1) { if (getShroomThumbMaxLevel() < 1) {
reason.add("Skills.Herbalism.ShroomThumb_MaxBonusLevel should be at least 1!"); reason.add("Skills.Herbalism.ShroomThumb.MaxBonusLevel should be at least 1!");
} }
/* MINING */ /* MINING */
if (getMiningDoubleDropChance() < 1) { if (getMiningDoubleDropChance() < 1) {
reason.add("Skills.Mining.DoubleDrops_ChanceMax should be at least 1!"); reason.add("Skills.Mining.DoubleDrops.ChanceMax should be at least 1!");
} }
if (getMiningDoubleDropMaxLevel() < 1) { if (getMiningDoubleDropMaxLevel() < 1) {
reason.add("Skills.Mining.DoubleDrops_MaxBonusLevel should be at least 1!"); reason.add("Skills.Mining.DoubleDrops.MaxBonusLevel should be at least 1!");
} }
List<BlastMining.Tier> blastMiningTierList = Arrays.asList(BlastMining.Tier.values()); List<BlastMining.Tier> blastMiningTierList = Arrays.asList(BlastMining.Tier.values());
for (BlastMining.Tier tier : blastMiningTierList) { for (BlastMining.Tier tier : blastMiningTierList) {
if (getBlastMiningRankLevel(tier) < 0) { if (getBlastMiningRankLevel(tier) < 0) {
reason.add("Skills.Mining.BlastMining_Rank" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Mining.BlastMining.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getBlastDamageDecrease(tier) < 0) { if (getBlastDamageDecrease(tier) < 0) {
reason.add("Skills.Mining.BlastDamageDecrease_Rank" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Mining.BlastMining.BlastDamageDecrease.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getOreBonus(tier) < 0) { if (getOreBonus(tier) < 0) {
reason.add("Skills.Mining.OreBonus_Rank" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Mining.BlastMining.OreBonus.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getDebrisReduction(tier) < 0) { if (getDebrisReduction(tier) < 0) {
reason.add("Skills.Mining.DebrisReduction_Rank" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Mining.BlastMining.DebrisReduction.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getDropMultiplier(tier) < 0) { if (getDropMultiplier(tier) < 0) {
reason.add("Skills.Mining.DropMultiplier_Rank" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Mining.BlastMining.DropMultiplier.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getBlastRadiusModifier(tier) < 0) { if (getBlastRadiusModifier(tier) < 0) {
reason.add("Skills.Mining.BlastRadiusModifier_Rank" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Mining.BlastMining.BlastRadiusModifier.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (tier != BlastMining.Tier.EIGHT) { if (tier != BlastMining.Tier.EIGHT) {
BlastMining.Tier nextTier = blastMiningTierList.get(blastMiningTierList.indexOf(tier) - 1); BlastMining.Tier nextTier = blastMiningTierList.get(blastMiningTierList.indexOf(tier) - 1);
if (getBlastMiningRankLevel(tier) >= getBlastMiningRankLevel(nextTier)) { if (getBlastMiningRankLevel(tier) >= getBlastMiningRankLevel(nextTier)) {
reason.add("Skills.Mining.BlastMining_Rank" + tier.toNumerical() + " should be less than Skills.Mining.BlastMining_Rank" + nextTier.toNumerical() + "!"); reason.add("Skills.Mining.BlastMining.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Mining.BlastMining.Rank_Levels.Rank_" + nextTier.toNumerical() + "!");
} }
if (getBlastDamageDecrease(tier) > getBlastDamageDecrease(nextTier)) { if (getBlastDamageDecrease(tier) > getBlastDamageDecrease(nextTier)) {
reason.add("Skills.Mining.BlastDamageDecrease_Rank" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastDamageDecrease_Rank" + nextTier.toNumerical() + "!"); reason.add("Skills.Mining.BlastMining.BlastDamageDecrease.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastMining.BlastDamageDecrease.Rank_" + nextTier.toNumerical() + "!");
} }
if (getOreBonus(tier) > getOreBonus(nextTier)) { if (getOreBonus(tier) > getOreBonus(nextTier)) {
reason.add("Skills.Mining.OreBonus_Rank" + tier.toNumerical() + " should be less than or equal to Skills.Mining.OreBonus_Rank" + nextTier.toNumerical() + "!"); reason.add("Skills.Mining.BlastMining.OreBonus.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastMining.OreBonus.Rank_" + nextTier.toNumerical() + "!");
} }
if (getDebrisReduction(tier) > getDebrisReduction(nextTier)) { if (getDebrisReduction(tier) > getDebrisReduction(nextTier)) {
reason.add("Skills.Mining.DebrisReduction_Rank" + tier.toNumerical() + " should be less than or equal to Skills.Mining.DebrisReduction_Rank" + nextTier.toNumerical() + "!"); reason.add("Skills.Mining.BlastMining.DebrisReduction.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastMining.DebrisReduction.Rank_" + nextTier.toNumerical() + "!");
} }
if (getDropMultiplier(tier) > getDropMultiplier(nextTier)) { if (getDropMultiplier(tier) > getDropMultiplier(nextTier)) {
reason.add("Skills.Mining.DropMultiplier_Rank" + tier.toNumerical() + " should be less than or equal to Skills.Mining.DropMultiplier_Rank" + nextTier.toNumerical() + "!"); reason.add("Skills.Mining.BlastMining.DropMultiplier.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastMining.DropMultiplier.Rank_" + nextTier.toNumerical() + "!");
} }
if (getBlastRadiusModifier(tier) > getBlastRadiusModifier(nextTier)) { if (getBlastRadiusModifier(tier) > getBlastRadiusModifier(nextTier)) {
reason.add("Skills.Mining.BlastRadiusModifier_Rank" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastRadiusModifier_Rank" + nextTier.toNumerical() + "!"); reason.add("Skills.Mining.BlastMining.BlastRadiusModifier.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Mining.BlastMining.BlastRadiusModifier.Rank_" + nextTier.toNumerical() + "!");
} }
} }
} }
/* REPAIR */ /* REPAIR */
if (getRepairMasteryMaxBonus() < 1) { if (getRepairMasteryMaxBonus() < 1) {
reason.add("Skills.Repair.RepairMastery_MaxBonusPercentage should be at least 1!"); reason.add("Skills.Repair.RepairMastery.MaxBonusPercentage should be at least 1!");
} }
if (getRepairMasteryMaxLevel() < 1) { if (getRepairMasteryMaxLevel() < 1) {
reason.add("Skills.Repair.RepairMastery_MaxBonusLevel should be at least 1!"); reason.add("Skills.Repair.RepairMastery.MaxBonusLevel should be at least 1!");
} }
if (getSuperRepairChanceMax() < 1) { if (getSuperRepairChanceMax() < 1) {
reason.add("Skills.Repair.SuperRepair_ChanceMax should be at least 1!"); reason.add("Skills.Repair.SuperRepair.ChanceMax should be at least 1!");
} }
if (getSuperRepairMaxLevel() < 1) { if (getSuperRepairMaxLevel() < 1) {
reason.add("Skills.Repair.SuperRepair_MaxBonusLevel should be at least 1!"); reason.add("Skills.Repair.SuperRepair.MaxBonusLevel should be at least 1!");
} }
if (getSalvageUnlockLevel() < 1) { if (getSalvageUnlockLevel() < 1) {
reason.add("Skills.Repair.Salvage_UnlockLevel should be at least 1!"); reason.add("Skills.Repair.Salvage.UnlockLevel should be at least 1!");
} }
List<ArcaneForging.Tier> arcaneForgingTierList = Arrays.asList(ArcaneForging.Tier.values()); List<ArcaneForging.Tier> arcaneForgingTierList = Arrays.asList(ArcaneForging.Tier.values());
for (ArcaneForging.Tier tier : arcaneForgingTierList) { for (ArcaneForging.Tier tier : arcaneForgingTierList) {
if (getArcaneForgingRankLevel(tier) < 0) { if (getArcaneForgingRankLevel(tier) < 0) {
reason.add("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Repair.ArcaneForging.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getArcaneForgingDowngradeChance(tier) < 0 || getArcaneForgingDowngradeChance(tier) > 100) { if (getArcaneForgingDowngradeChance(tier) < 0 || getArcaneForgingDowngradeChance(tier) > 100) {
reason.add("Skills.Repair.Arcane_Forging.Downgrades.Chance.Rank_" + tier.toNumerical() + " only accepts values from 0 to 100!"); reason.add("Skills.Repair.ArcaneForging.Downgrades.Chance.Rank_" + tier.toNumerical() + " only accepts values from 0 to 100!");
} }
if (getArcaneForgingKeepEnchantsChance(tier) < 0 || getArcaneForgingKeepEnchantsChance(tier) > 100) { if (getArcaneForgingKeepEnchantsChance(tier) < 0 || getArcaneForgingKeepEnchantsChance(tier) > 100) {
reason.add("Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_" + tier.toNumerical() + " only accepts values from 0 to 100!"); reason.add("Skills.Repair.ArcaneForging.Keep_Enchants.Chance.Rank_" + tier.toNumerical() + " only accepts values from 0 to 100!");
} }
if (tier != ArcaneForging.Tier.EIGHT) { if (tier != ArcaneForging.Tier.EIGHT) {
ArcaneForging.Tier nextTier = arcaneForgingTierList.get(arcaneForgingTierList.indexOf(tier) - 1); ArcaneForging.Tier nextTier = arcaneForgingTierList.get(arcaneForgingTierList.indexOf(tier) - 1);
if (getArcaneForgingRankLevel(tier) >= getArcaneForgingRankLevel(nextTier)) { if (getArcaneForgingRankLevel(tier) >= getArcaneForgingRankLevel(nextTier)) {
reason.add("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Repair.Arcane_Forging.Rank_Levels.Rank_" + nextTier.toNumerical() + "!"); reason.add("Skills.Repair.ArcaneForging.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Repair.ArcaneForging.Rank_Levels.Rank_" + nextTier.toNumerical() + "!");
} }
if (getArcaneForgingDowngradeChance(nextTier) > getArcaneForgingDowngradeChance(tier)) { if (getArcaneForgingDowngradeChance(nextTier) > getArcaneForgingDowngradeChance(tier)) {
@ -377,212 +377,212 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getArcaneForgingKeepEnchantsChance(tier) > getArcaneForgingKeepEnchantsChance(nextTier)) { if (getArcaneForgingKeepEnchantsChance(tier) > getArcaneForgingKeepEnchantsChance(nextTier)) {
reason.add("Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Repair.Arcane_Forging.Keep_Enchants.Chance.Rank_" + nextTier.toNumerical() + "!"); reason.add("Skills.Repair.ArcaneForging.Keep_Enchants.Chance.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Repair.ArcaneForging.Keep_Enchants.Chance.Rank_" + nextTier.toNumerical() + "!");
} }
} }
} }
/* SMELTING */ /* SMELTING */
if (getBurnModifierMaxLevel() < 1) { if (getBurnModifierMaxLevel() < 1) {
reason.add("Skills.Smelting.FuelEfficiency_MaxBonusLevel should be at least 1!"); reason.add("Skills.Smelting.FuelEfficiency.MaxBonusLevel should be at least 1!");
} }
if (getBurnTimeMultiplier() < 1) { if (getBurnTimeMultiplier() < 1) {
reason.add("Skills.Smelting.FuelEfficiency_Multiplier should be at least 1!"); reason.add("Skills.Smelting.FuelEfficiency.Multiplier should be at least 1!");
} }
if (getSecondSmeltMaxLevel() < 1) { if (getSecondSmeltMaxLevel() < 1) {
reason.add("Skills.Smelting.SecondSmelt_MaxBonusLevel should be at least 1!"); reason.add("Skills.Smelting.SecondSmelt.MaxBonusLevel should be at least 1!");
} }
if (getSecondSmeltMaxChance() < 1) { if (getSecondSmeltMaxChance() < 1) {
reason.add("Skills.Smelting.SecondSmelt_MaxBonusChance should be at least 1!"); reason.add("Skills.Smelting.SecondSmelt.MaxBonusChance should be at least 1!");
} }
if (getFluxMiningUnlockLevel() < 1) { if (getFluxMiningUnlockLevel() < 1) {
reason.add("Skills.Smelting.FluxMining_UnlockLevel should be at least 1!"); reason.add("Skills.Smelting.FluxMining.UnlockLevel should be at least 1!");
} }
if (getFluxMiningChance() < 1) { if (getFluxMiningChance() < 1) {
reason.add("Skills.Smelting.FluxMining_Chance should be at least 1!"); reason.add("Skills.Smelting.FluxMining.Chance should be at least 1!");
} }
List<Smelting.Tier> smeltingTierList = Arrays.asList(Smelting.Tier.values()); List<Smelting.Tier> smeltingTierList = Arrays.asList(Smelting.Tier.values());
for (Smelting.Tier tier : smeltingTierList) { for (Smelting.Tier tier : smeltingTierList) {
if (getSmeltingVanillaXPBoostRankLevel(tier) < 0) { if (getSmeltingRankLevel(tier) < 0) {
reason.add("Skills.Smelting.VanillaXPBoost.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!"); reason.add("Skills.Smelting.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!");
} }
if (getSmeltingVanillaXPBoostMultiplier(tier) < 1) { if (getSmeltingVanillaXPBoostMultiplier(tier) < 1) {
reason.add("Skills.Smelting.VanillaXPBoost.XP_Multiplier.Rank_" + tier.toNumerical() + " should be at least 1!"); reason.add("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical() + " should be at least 1!");
} }
if (tier != Smelting.Tier.EIGHT) { if (tier != Smelting.Tier.EIGHT) {
Smelting.Tier nextTier = smeltingTierList.get(smeltingTierList.indexOf(tier) - 1); Smelting.Tier nextTier = smeltingTierList.get(smeltingTierList.indexOf(tier) - 1);
if (getSmeltingVanillaXPBoostRankLevel(tier) >= getSmeltingVanillaXPBoostRankLevel(nextTier)) { if (getSmeltingRankLevel(tier) >= getSmeltingRankLevel(nextTier)) {
reason.add("Skills.Smelting.VanillaXPBoost.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Smelting.VanillaXPBoost.Rank_Levels.Rank_" + nextTier.toNumerical() + "!"); reason.add("Skills.Smelting.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Smelting.Rank_Levels.Rank_" + nextTier.toNumerical() + "!");
} }
if (getSmeltingVanillaXPBoostMultiplier(tier) > getSmeltingVanillaXPBoostRankLevel(nextTier)) { if (getSmeltingVanillaXPBoostMultiplier(tier) > getSmeltingRankLevel(nextTier)) {
reason.add("Skills.Smelting.VanillaXPBoost.XP_Multiplier.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Smelting.VanillaXPBoost.XP_Multiplier.Rank_" + nextTier.toNumerical() + "!"); reason.add("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Smelting.VanillaXPMultiplier.Rank_" + nextTier.toNumerical() + "!");
} }
} }
} }
/* SWORDS */ /* SWORDS */
if (getBleedChanceMax() < 1) { if (getBleedChanceMax() < 1) {
reason.add("Skills.Swords.Bleed_ChanceMax should be at least 1!"); reason.add("Skills.Swords.Bleed.ChanceMax should be at least 1!");
} }
if (getBleedMaxBonusLevel() < 1) { if (getBleedMaxBonusLevel() < 1) {
reason.add("Skills.Swords.Bleed_MaxBonusLevel should be at least 1!"); reason.add("Skills.Swords.Bleed.MaxBonusLevel should be at least 1!");
} }
if (getBleedMaxTicks() < 1) { if (getBleedMaxTicks() < 1) {
reason.add("Skills.Swords.Bleed_MaxTicks should be at least 1!"); reason.add("Skills.Swords.Bleed.MaxTicks should be at least 1!");
} }
if (getBleedMaxTicks() < getBleedBaseTicks()) { if (getBleedMaxTicks() < getBleedBaseTicks()) {
reason.add("Skills.Swords.Bleed_MaxTicks should be at least Skills.Swords.Bleed_BaseTicks!"); reason.add("Skills.Swords.Bleed.MaxTicks should be at least Skills.Swords.Bleed.BaseTicks!");
} }
if (getBleedBaseTicks() < 1) { if (getBleedBaseTicks() < 1) {
reason.add("Skills.Swords.Bleed_BaseTicks should be at least 1!"); reason.add("Skills.Swords.Bleed.BaseTicks should be at least 1!");
} }
if (getCounterChanceMax() < 1) { if (getCounterChanceMax() < 1) {
reason.add("Skills.Swords.Counter_ChanceMax should be at least 1!"); reason.add("Skills.Swords.Counter.ChanceMax should be at least 1!");
} }
if (getCounterMaxBonusLevel() < 1) { if (getCounterMaxBonusLevel() < 1) {
reason.add("Skills.Swords.Counter_MaxBonusLevel should be at least 1!"); reason.add("Skills.Swords.Counter.MaxBonusLevel should be at least 1!");
} }
if (getCounterModifier() < 1) { if (getCounterModifier() < 1) {
reason.add("Skills.Swords.Counter_DamageModifier should be at least 1!"); reason.add("Skills.Swords.Counter.DamageModifier should be at least 1!");
} }
if (getSerratedStrikesModifier() < 1) { if (getSerratedStrikesModifier() < 1) {
reason.add("Skills.Swords.SerratedStrikes_DamageModifier should be at least 1!"); reason.add("Skills.Swords.SerratedStrikes.DamageModifier should be at least 1!");
} }
if (getSerratedStrikesTicks() < 1) { if (getSerratedStrikesTicks() < 1) {
reason.add("Skills.Swords.SerratedStrikes_BleedTicks should be at least 1!"); reason.add("Skills.Swords.SerratedStrikes.BleedTicks should be at least 1!");
} }
/* TAMING */ /* TAMING */
if (getGoreChanceMax() < 1) { if (getGoreChanceMax() < 1) {
reason.add("Skills.Taming.Gore_ChanceMax should be at least 1!"); reason.add("Skills.Taming.Gore.ChanceMax should be at least 1!");
} }
if (getGoreMaxBonusLevel() < 1) { if (getGoreMaxBonusLevel() < 1) {
reason.add("Skills.Taming.Gore_MaxBonusLevel should be at least 1!"); reason.add("Skills.Taming.Gore.MaxBonusLevel should be at least 1!");
} }
if (getGoreBleedTicks() < 1) { if (getGoreBleedTicks() < 1) {
reason.add("Skills.Taming.Gore_BleedTicks should be at least 1!"); reason.add("Skills.Taming.Gore.BleedTicks should be at least 1!");
} }
if (getGoreModifier() < 1) { if (getGoreModifier() < 1) {
reason.add("Skills.Taming.Gore_Modifier should be at least 1!"); reason.add("Skills.Taming.Gore.Modifier should be at least 1!");
} }
if (getFastFoodUnlock() < 1) { if (getFastFoodUnlock() < 1) {
reason.add("Skills.Taming.FastFood_UnlockLevel should be at least 1!"); reason.add("Skills.Taming.FastFood.UnlockLevel should be at least 1!");
} }
if (getFastFoodChance() < 1) { if (getFastFoodChance() < 1) {
reason.add("Skills.Taming.FastFood_Chance should be at least 1!"); reason.add("Skills.Taming.FastFood.Chance should be at least 1!");
} }
if (getEnviromentallyAwareUnlock() < 1) { if (getEnviromentallyAwareUnlock() < 1) {
reason.add("Skills.Taming.EnvironmentallyAware_UnlockLevel should be at least 1!"); reason.add("Skills.Taming.EnvironmentallyAware.UnlockLevel should be at least 1!");
} }
if (getThickFurUnlock() < 1) { if (getThickFurUnlock() < 1) {
reason.add("Skills.Taming.ThickFur_UnlockLevel should be at least 1!"); reason.add("Skills.Taming.ThickFur.UnlockLevel should be at least 1!");
} }
if (getThickFurModifier() < 1) { if (getThickFurModifier() < 1) {
reason.add("Skills.Taming.ThickFur_Modifier should be at least 1!"); reason.add("Skills.Taming.ThickFur.Modifier should be at least 1!");
} }
if (getHolyHoundUnlock() < 1) { if (getHolyHoundUnlock() < 1) {
reason.add("Skills.Taming.HolyHound_UnlockLevel should be at least 1!"); reason.add("Skills.Taming.HolyHound.UnlockLevel should be at least 1!");
} }
if (getShockProofUnlock() < 1) { if (getShockProofUnlock() < 1) {
reason.add("Skills.Taming.ShockProof_UnlockLevel should be at least 1!"); reason.add("Skills.Taming.ShockProof.UnlockLevel should be at least 1!");
} }
if (getShockProofModifier() < 1) { if (getShockProofModifier() < 1) {
reason.add("Skills.Taming.ShockProof_Modifier should be at least 1!"); reason.add("Skills.Taming.ShockProof.Modifier should be at least 1!");
} }
if (getSharpenedClawsUnlock() < 1) { if (getSharpenedClawsUnlock() < 1) {
reason.add("Skills.Taming.SharpenedClaws_UnlockLevel should be at least 1!"); reason.add("Skills.Taming.SharpenedClaws.UnlockLevel should be at least 1!");
} }
if (getSharpenedClawsBonus() < 1) { if (getSharpenedClawsBonus() < 1) {
reason.add("Skills.Taming.SharpenedClaws_Bonus should be at least 1!"); reason.add("Skills.Taming.SharpenedClaws.Bonus should be at least 1!");
} }
/* UNARMED */ /* UNARMED */
if (getDisarmChanceMax() < 1) { if (getDisarmChanceMax() < 1) {
reason.add("Skills.Unarmed.Disarm_ChanceMax should be at least 1!"); reason.add("Skills.Unarmed.Disarm.ChanceMax should be at least 1!");
} }
if (getDisarmMaxBonusLevel() < 1) { if (getDisarmMaxBonusLevel() < 1) {
reason.add("Skills.Unarmed.Disarm_MaxBonusLevel should be at least 1!"); reason.add("Skills.Unarmed.Disarm.MaxBonusLevel should be at least 1!");
} }
if (getDeflectChanceMax() < 1) { if (getDeflectChanceMax() < 1) {
reason.add("Skills.Unarmed.Deflect_ChanceMax should be at least 1!"); reason.add("Skills.Unarmed.Deflect.ChanceMax should be at least 1!");
} }
if (getDeflectMaxBonusLevel() < 1) { if (getDeflectMaxBonusLevel() < 1) {
reason.add("Skills.Unarmed.Deflect_MaxBonusLevel should be at least 1!"); reason.add("Skills.Unarmed.Deflect.MaxBonusLevel should be at least 1!");
} }
if (getIronGripChanceMax() < 1) { if (getIronGripChanceMax() < 1) {
reason.add("Skills.Unarmed.IronGrip_ChanceMax should be at least 1!"); reason.add("Skills.Unarmed.IronGrip.ChanceMax should be at least 1!");
} }
if (getIronGripMaxBonusLevel() < 1) { if (getIronGripMaxBonusLevel() < 1) {
reason.add("Skills.Unarmed.IronGrip_MaxBonusLevel should be at least 1!"); reason.add("Skills.Unarmed.IronGrip.MaxBonusLevel should be at least 1!");
} }
if (getIronArmMinBonus() < 0) { if (getIronArmMinBonus() < 0) {
reason.add("Skills.Unarmed.IronArm_BonusMin should be at least 0!"); reason.add("Skills.Unarmed.IronArm.BonusMin should be at least 0!");
} }
if (getIronArmMaxBonus() < 0) { if (getIronArmMaxBonus() < 0) {
reason.add("Skills.Unarmed.IronArm_BonusMax should be at least 0!"); reason.add("Skills.Unarmed.IronArm.BonusMax should be at least 0!");
} }
if (getIronArmMaxBonus() < getIronArmMinBonus()) { if (getIronArmMaxBonus() < getIronArmMinBonus()) {
reason.add("Skills.Unarmed.IronArm_BonusMax should be greater than or equal to Skills.Unarmed.IronArm_BonusMin!"); reason.add("Skills.Unarmed.IronArm.BonusMax should be greater than or equal to Skills.Unarmed.IronArm.BonusMin!");
} }
if (getIronArmIncreaseLevel() < 1) { if (getIronArmIncreaseLevel() < 1) {
reason.add("Skills.Unarmed.IronArm_IncreaseLevel should be at least 1!"); reason.add("Skills.Unarmed.IronArm.IncreaseLevel should be at least 1!");
} }
/* WOODCUTTING */ /* WOODCUTTING */
if (getLeafBlowUnlockLevel() < 1) { if (getLeafBlowUnlockLevel() < 1) {
reason.add("Skills.Woodcutting.LeafBlower_UnlockLevel should be at least 1!"); reason.add("Skills.Woodcutting.LeafBlower.UnlockLevel should be at least 1!");
} }
if (getWoodcuttingDoubleDropChance() < 1) { if (getWoodcuttingDoubleDropChance() < 1) {
reason.add("Skills.Woodcutting.DoubleDrops_ChanceMax should be at least 1!"); reason.add("Skills.Woodcutting.DoubleDrops.ChanceMax should be at least 1!");
} }
if (getWoodcuttingDoubleDropMaxLevel() < 1) { if (getWoodcuttingDoubleDropMaxLevel() < 1) {
reason.add("Skills.Woodcutting.DoubleDrops_MaxBonusLevel should be at least 1!"); reason.add("Skills.Woodcutting.DoubleDrops.MaxBonusLevel should be at least 1!");
} }
/* KRAKEN */ /* KRAKEN */
@ -609,21 +609,21 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
protected void loadKeys() {} protected void loadKeys() {}
/* GENERAL */ /* GENERAL */
public int getAbilityLength() { return config.getInt("Skills.General.Ability_IncreaseLevel", 50); } public int getAbilityLength() { return config.getInt("Skills.General.Ability.IncreaseLevel", 50); }
public int getEnchantBuff() { return config.getInt("Skills.General.Ability_EnchantBuff", 5); } public int getEnchantBuff() { return config.getInt("Skills.General.Ability.EnchantBuff", 5); }
/* ACROBATICS */ /* ACROBATICS */
public double getDodgeChanceMax() { return config.getDouble("Skills.Acrobatics.Dodge_ChanceMax", 20.0D); } public double getDodgeChanceMax() { return config.getDouble("Skills.Acrobatics.Dodge.ChanceMax", 20.0D); }
public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); } public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge.MaxBonusLevel", 800); }
public double getDodgeDamageModifier() { return config.getDouble("Skills.Acrobatics.Dodge_DamageModifier", 2.0D); } public double getDodgeDamageModifier() { return config.getDouble("Skills.Acrobatics.Dodge.DamageModifier", 2.0D); }
public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll_ChanceMax", 100.0D); } public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll.ChanceMax", 100.0D); }
public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); } public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll.MaxBonusLevel", 1000); }
public double getRollDamageThreshold() { return config.getDouble("Skills.Acrobatics.Roll_DamageThreshold", 7.0D); } public double getRollDamageThreshold() { return config.getDouble("Skills.Acrobatics.Roll.DamageThreshold", 7.0D); }
public double getGracefulRollChanceMax() { return config.getDouble("Skills.Acrobatics.GracefulRoll_ChanceMax", 100.0D); } public double getGracefulRollChanceMax() { return config.getDouble("Skills.Acrobatics.GracefulRoll.ChanceMax", 100.0D); }
public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll_MaxBonusLevel", 500); } public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll.MaxBonusLevel", 500); }
public double getGracefulRollDamageThreshold() { return config.getDouble("Skills.Acrobatics.GracefulRoll_DamageThreshold", 14.0D); } public double getGracefulRollDamageThreshold() { return config.getDouble("Skills.Acrobatics.GracefulRoll.DamageThreshold", 14.0D); }
public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); } public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); }
public int getRollXPModifier() { return config.getInt("Skills.Acrobatics.Roll_XP_Modifier", 80); } public int getRollXPModifier() { return config.getInt("Skills.Acrobatics.Roll_XP_Modifier", 80); }
@ -632,38 +632,38 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public double getFeatherFallXPModifier() { return config.getDouble("Skills.Acrobatics.FeatherFall_Multiplier", 2.0); } public double getFeatherFallXPModifier() { return config.getDouble("Skills.Acrobatics.FeatherFall_Multiplier", 2.0); }
/* ARCHERY */ /* ARCHERY */
public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); } public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot.IncreaseLevel", 50); }
public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); } public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot.IncreasePercentage", 0.1D); }
public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); } public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot.MaxBonus", 2.0D); }
public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot_MaxDamage", 9.0D); } public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot.MaxDamage", 9.0D); }
public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); } public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze.MaxChance", 50.0D); }
public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); } public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze.MaxBonusLevel", 1000); }
public double getDazeModifier() { return config.getDouble("Skills.Archery.Daze_BonusDamage", 4.0D); } public double getDazeModifier() { return config.getDouble("Skills.Archery.Daze.BonusDamage", 4.0D); }
public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve_MaxBonus", 100.0D); } public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve.MaxBonus", 100.0D); }
public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve_MaxBonusLevel", 1000); } public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve.MaxBonusLevel", 1000); }
public double getForceMultiplier() { return config.getDouble("Skills.Archery.Force_Multiplier", 2.0D); } public double getForceMultiplier() { return config.getDouble("Skills.Archery.ForceMultiplier", 2.0D); }
/* AXES */ /* AXES */
public double getBonusDamageAxesBonusMax() { return config.getDouble("Skills.Axes.DamageIncrease_MaxBonus", 4.0D); } public double getBonusDamageAxesBonusMax() { return config.getDouble("Skills.Axes.DamageIncrease.MaxBonus", 4.0D); }
public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease_MaxBonusLevel", 200); } public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease.MaxBonusLevel", 200); }
public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical_MaxChance", 37.50D); } public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical.MaxChance", 37.50D); }
public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical_MaxBonusLevel", 750); } public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical.MaxBonusLevel", 750); }
public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVP_Modifier", 1.5D); } public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVP_Modifier", 1.5D); }
public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVE_Modifier", 2.0D); } public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVE_Modifier", 2.0D); }
public double getGreaterImpactChance() { return config.getDouble("Skills.Axes.GreaterImpact_Chance", 25.0D); } public double getGreaterImpactChance() { return config.getDouble("Skills.Axes.GreaterImpact.Chance", 25.0D); }
public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5D); } public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact.KnockbackModifier", 1.5D); }
public double getGreaterImpactBonusDamage() { return config.getDouble("Skills.Axes.GreaterImpact_BonusDamage", 2.0D); } public double getGreaterImpactBonusDamage() { return config.getDouble("Skills.Axes.GreaterImpact.BonusDamage", 2.0D); }
public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); } public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact.IncreaseLevel", 50); }
public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact_Chance", 25.0D); } public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact.Chance", 25.0D); }
public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); } public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact.MaxPercentageDurabilityDamage", 20.0D); }
public double getSkullSplitterModifier() { return config.getDouble("Skills.Axes.SkullSplitter_DamagerModifier", 2.0D); } public double getSkullSplitterModifier() { return config.getDouble("Skills.Axes.SkullSplitter.DamagerModifier", 2.0D); }
/* EXCAVATION */ /* EXCAVATION */
//Nothing to configure, everything is already configurable in config.yml //Nothing to configure, everything is already configurable in config.yml
@ -671,125 +671,126 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
/* FISHING */ /* FISHING */
public int getFishingTierLevel(Fishing.Tier tier) { return config.getInt("Skills.Fishing.Rank_Levels.Rank_" + tier.toNumerical()); } public int getFishingTierLevel(Fishing.Tier tier) { return config.getInt("Skills.Fishing.Rank_Levels.Rank_" + tier.toNumerical()); }
public double getShakeChance(Fishing.Tier tier) { return config.getDouble("Skills.Fishing.Shake_Chance.Rank_" + tier.toNumerical()); } public double getShakeChance(Fishing.Tier tier) { return config.getDouble("Skills.Fishing.Shake_Chance.Rank_" + tier.toNumerical()); }
public int getFishingVanillaXPModifier(Fishing.Tier tier) { return config.getInt("Skills.Fishing.VanillaXPBoost.Rank_" + tier.toNumerical()); } public int getFishingVanillaXPModifier(Fishing.Tier tier) { return config.getInt("Skills.Fishing.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
public double getFishingMagicMultiplier() { return config.getDouble("Skills.Fishing.MagicHunter_Multiplier", 5.0D); } public double getFishingMagicMultiplier() { return config.getDouble("Skills.Fishing.MagicHunter.Multiplier", 2.5D); }
public int getFishermanDietRankChange() { return config.getInt("Skills.Fishing.Fisherman_Diet_RankChange", 200); } public int getFishermanDietRankChange() { return config.getInt("Skills.Fishing.FishermansDiet.RankChange", 200); }
public int getIceFishingUnlockLevel() { return config.getInt("Skills.Fishing.Ice_Fishing_UnlockLevel", 50); } public int getIceFishingUnlockLevel() { return config.getInt("Skills.Fishing.IceFishing.UnlockLevel", 50); }
/* HERBALISM */ /* HERBALISM */
public int getFarmerDietRankChange() { return config.getInt("Skills.Herbalism.Farmer_Diet_RankChange", 200); } public int getFarmerDietRankChange() { return config.getInt("Skills.Herbalism.FarmersDiet.RankChange", 200); }
public int getGreenThumbStageChange() { return config.getInt("Skills.Herbalism.GreenThumb_StageChange", 200); } public int getGreenThumbStageChange() { return config.getInt("Skills.Herbalism.GreenThumb.StageChange", 200); }
public double getGreenThumbChanceMax() { return config.getDouble("Skills.Herbalism.GreenThumb_ChanceMax", 100.0D); } public double getGreenThumbChanceMax() { return config.getDouble("Skills.Herbalism.GreenThumb.ChanceMax", 100.0D); }
public int getGreenThumbMaxLevel() { return config.getInt("Skills.Herbalism.GreenThumb_MaxBonusLevel", 1500); } public int getGreenThumbMaxLevel() { return config.getInt("Skills.Herbalism.GreenThumb.MaxBonusLevel", 1500); }
public double getHerbalismDoubleDropsChanceMax() { return config.getDouble("Skills.Herbalism.DoubleDrops_ChanceMax", 100.0D); } public double getHerbalismDoubleDropsChanceMax() { return config.getDouble("Skills.Herbalism.DoubleDrops.ChanceMax", 100.0D); }
public int getHerbalismDoubleDropsMaxLevel() { return config.getInt("Skills.Herbalism.DoubleDrops_MaxBonusLevel", 1000); } public int getHerbalismDoubleDropsMaxLevel() { return config.getInt("Skills.Herbalism.DoubleDrops.MaxBonusLevel", 1000); }
public double getHylianLuckChanceMax() { return config.getDouble("Skills.Herbalism.HylianLuck_ChanceMax", 10.0D); } public double getHylianLuckChanceMax() { return config.getDouble("Skills.Herbalism.HylianLuck.ChanceMax", 10.0D); }
public int getHylianLuckMaxLevel() { return config.getInt("Skills.Herbalism.HylianLuck_MaxBonusLevel", 1000); } public int getHylianLuckMaxLevel() { return config.getInt("Skills.Herbalism.HylianLuck.MaxBonusLevel", 1000); }
public double getShroomThumbChanceMax() { return config.getDouble("Skills.Herbalism.ShroomThumb_ChanceMax", 50.0D); } public double getShroomThumbChanceMax() { return config.getDouble("Skills.Herbalism.ShroomThumb.ChanceMax", 50.0D); }
public int getShroomThumbMaxLevel() { return config.getInt("Skills.Herbalism.ShroomThumb_MaxBonusLevel", 1500); } public int getShroomThumbMaxLevel() { return config.getInt("Skills.Herbalism.ShroomThumb.MaxBonusLevel", 1500); }
/* MINING */ /* MINING */
public double getMiningDoubleDropChance() { return config.getDouble("Skills.Mining.DoubleDrops_ChanceMax", 100.0D); } public double getMiningDoubleDropChance() { return config.getDouble("Skills.Mining.DoubleDrops.ChanceMax", 100.0D); }
public int getMiningDoubleDropMaxLevel() { return config.getInt("Skills.Mining.DoubleDrops_MaxBonusLevel", 1000); } public int getMiningDoubleDropMaxLevel() { return config.getInt("Skills.Mining.DoubleDrops.MaxBonusLevel", 1000); }
public int getBlastMiningRankLevel(BlastMining.Tier tier) { return config.getInt("Skills.Mining.BlastMining_Rank" + tier.toNumerical()); } public int getBlastMiningRankLevel(BlastMining.Tier tier) { return config.getInt("Skills.Mining.BlastMining.Rank_Levels.Rank_" + tier.toNumerical()); }
public double getBlastDamageDecrease(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.BlastDamageDecrease_Rank" + tier.toNumerical()); } public double getBlastDamageDecrease(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.BlastMining.BlastDamageDecrease.Rank_" + tier.toNumerical()); }
public double getOreBonus(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.OreBonus_Rank" + tier.toNumerical()); } public double getOreBonus(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.BlastMining.OreBonus.Rank_" + tier.toNumerical()); }
public double getDebrisReduction(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.DebrisReduction_Rank" + tier.toNumerical()); } public double getDebrisReduction(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.BlastMining.DebrisReduction.Rank_" + tier.toNumerical()); }
public int getDropMultiplier(BlastMining.Tier tier) { return config.getInt("Skills.Mining.DropMultiplier_Rank" + tier.toNumerical()); } public int getDropMultiplier(BlastMining.Tier tier) { return config.getInt("Skills.Mining.BlastMining.DropMultiplier.Rank_" + tier.toNumerical()); }
public double getBlastRadiusModifier(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.BlastRadiusModifier_Rank" + tier.toNumerical()); } public double getBlastRadiusModifier(BlastMining.Tier tier) { return config.getDouble("Skills.Mining.BlastMining.BlastRadiusModifier.Rank_" + tier.toNumerical()); }
/* REPAIR */ /* REPAIR */
public double getRepairMasteryMaxBonus() { return config.getDouble("Skills.Repair.RepairMastery_MaxBonusPercentage", 200.0D); } public double getRepairMasteryMaxBonus() { return config.getDouble("Skills.Repair.RepairMastery.MaxBonusPercentage", 200.0D); }
public int getRepairMasteryMaxLevel() { return config.getInt("Skills.Repair.RepairMastery_MaxBonusLevel", 1000); } public int getRepairMasteryMaxLevel() { return config.getInt("Skills.Repair.RepairMastery.MaxBonusLevel", 1000); }
public double getSuperRepairChanceMax() { return config.getDouble("Skills.Repair.SuperRepair_ChanceMax", 100.0D); } public double getSuperRepairChanceMax() { return config.getDouble("Skills.Repair.SuperRepair.ChanceMax", 100.0D); }
public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); } public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair.MaxBonusLevel", 1000); }
public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage_UnlockLevel", 600); } public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage.UnlockLevel", 600); }
/* Arcane Forging */ /* Arcane Forging */
public int getArcaneForgingRankLevel(ArcaneForging.Tier tier) { return config.getInt("Skills.Repair.Arcane_Forging.Rank_Levels.Rank_" + tier.toNumerical()); } public int getArcaneForgingRankLevel(ArcaneForging.Tier tier) { return config.getInt("Skills.Repair.ArcaneForging.Rank_Levels.Rank_" + tier.toNumerical()); }
public boolean getArcaneForgingEnchantLossEnabled() { return config.getBoolean("Skills.Repair.Arcane_Forging.May_Lose_Enchants", true); } public boolean getArcaneForgingEnchantLossEnabled() { return config.getBoolean("Skills.Repair.ArcaneForging.May_Lose_Enchants", true); }
public double getArcaneForgingKeepEnchantsChance(ArcaneForging.Tier tier) { return config.getDouble("Skills.Repair.Arcane_Forging.Keep_Enchants_Chance.Rank_" + tier.toNumerical()); } public double getArcaneForgingKeepEnchantsChance(ArcaneForging.Tier tier) { return config.getDouble("Skills.Repair.ArcaneForging.Keep_Enchants_Chance.Rank_" + tier.toNumerical()); }
public boolean getArcaneForgingDowngradeEnabled() { return config.getBoolean("Skills.Repair.Arcane_Forging.Downgrades_Enabled", true); } public boolean getArcaneForgingDowngradeEnabled() { return config.getBoolean("Skills.Repair.ArcaneForging.Downgrades_Enabled", true); }
public double getArcaneForgingDowngradeChance(ArcaneForging.Tier tier) { return config.getDouble("Skills.Repair.Arcane_Forging.Downgrades_Chance.Rank_" + tier.toNumerical()); } public double getArcaneForgingDowngradeChance(ArcaneForging.Tier tier) { return config.getDouble("Skills.Repair.ArcaneForging.Downgrades_Chance.Rank_" + tier.toNumerical()); }
/* SMELTING */ /* SMELTING */
public int getBurnModifierMaxLevel() { return config.getInt("Skills.Smelting.FuelEfficiency_MaxBonusLevel", 1000); } public int getBurnModifierMaxLevel() { return config.getInt("Skills.Smelting.FuelEfficiency.MaxBonusLevel", 1000); }
public double getBurnTimeMultiplier() { return config.getDouble("Skills.Smelting.FuelEfficiency_Multiplier", 3.0D); } public double getBurnTimeMultiplier() { return config.getDouble("Skills.Smelting.FuelEfficiency.Multiplier", 3.0D); }
public int getSecondSmeltMaxLevel() { return config.getInt("Skills.Smelting.SecondSmelt_MaxBonusLevel", 1000); } public int getSecondSmeltMaxLevel() { return config.getInt("Skills.Smelting.SecondSmelt.MaxBonusLevel", 1000); }
public double getSecondSmeltMaxChance() { return config.getDouble("Skills.Smelting.SecondSmelt_MaxBonusChance", 100.0D); } public double getSecondSmeltMaxChance() { return config.getDouble("Skills.Smelting.SecondSmelt.MaxBonusChance", 100.0D); }
public int getFluxMiningUnlockLevel() { return config.getInt("Skills.Smelting.FluxMining_UnlockLevel", 250); } public int getFluxMiningUnlockLevel() { return config.getInt("Skills.Smelting.FluxMining.UnlockLevel", 250); }
public double getFluxMiningChance() { return config.getDouble("Skills.Smelting.FluxMining_Chance", 33.0D); } public double getFluxMiningChance() { return config.getDouble("Skills.Smelting.FluxMining.Chance", 33.0D); }
public int getSmeltingVanillaXPBoostRankLevel(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPBoost.Rank_Levels.Rank_" + tier.toNumerical()); } public int getSmeltingRankLevel(Smelting.Tier tier) { return config.getInt("Skills.Smelting.Rank_Levels.Rank_" + tier.toNumerical()); }
public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPBoost.XP_Multiplier.Rank_" + tier.toNumerical()); }
public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
/* SWORDS */ /* SWORDS */
public double getBleedChanceMax() { return config.getDouble("Skills.Swords.Bleed_ChanceMax", 75.0D); } public double getBleedChanceMax() { return config.getDouble("Skills.Swords.Bleed.ChanceMax", 75.0D); }
public int getBleedMaxBonusLevel() { return config.getInt("Skills.Swords.Bleed_MaxBonusLevel", 750); } public int getBleedMaxBonusLevel() { return config.getInt("Skills.Swords.Bleed.MaxBonusLevel", 750); }
public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed_MaxTicks", 3); } public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed_BaseTicks", 2); } public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }
public boolean getCounterRequiresBlock() { return config.getBoolean("Skills.Swords.Counter_RequiresBlock"); } public boolean getCounterRequiresBlock() { return config.getBoolean("Skills.Swords.Counter.RequiresBlock"); }
public double getCounterChanceMax() { return config.getDouble("Skills.Swords.Counter_ChanceMax", 30.0D); } public double getCounterChanceMax() { return config.getDouble("Skills.Swords.Counter.ChanceMax", 30.0D); }
public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter_MaxBonusLevel", 600); } public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter.MaxBonusLevel", 600); }
public double getCounterModifier() { return config.getDouble("Skills.Swords.Counter_DamageModifier", 2.0D); } public double getCounterModifier() { return config.getDouble("Skills.Swords.Counter.DamageModifier", 2.0D); }
public double getSerratedStrikesModifier() { return config.getDouble("Skills.Swords.SerratedStrikes_DamageModifier", 4.0D); } public double getSerratedStrikesModifier() { return config.getDouble("Skills.Swords.SerratedStrikes.DamageModifier", 4.0D); }
public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes_BleedTicks", 5); } public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes.BleedTicks", 5); }
/* TAMING */ /* TAMING */
public double getGoreChanceMax() { return config.getDouble("Skills.Taming.Gore_ChanceMax", 100.0D); } public double getGoreChanceMax() { return config.getDouble("Skills.Taming.Gore.ChanceMax", 100.0D); }
public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); } public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore.MaxBonusLevel", 1000); }
public int getGoreBleedTicks() { return config.getInt("Skills.Taming.Gore_BleedTicks", 2); } public int getGoreBleedTicks() { return config.getInt("Skills.Taming.Gore.BleedTicks", 2); }
public double getGoreModifier() { return config.getDouble("Skills.Taming.Gore_Modifier", 2.0D); } public double getGoreModifier() { return config.getDouble("Skills.Taming.Gore.Modifier", 2.0D); }
public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood_UnlockLevel", 50); } public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood.UnlockLevel", 50); }
public double getFastFoodChance() { return config.getDouble("Skills.Taming.FastFood_Chance", 50.0D); } public double getFastFoodChance() { return config.getDouble("Skills.Taming.FastFood.Chance", 50.0D); }
public int getEnviromentallyAwareUnlock() { return config.getInt("Skills.Taming.EnvironmentallyAware_UnlockLevel", 100); } public int getEnviromentallyAwareUnlock() { return config.getInt("Skills.Taming.EnvironmentallyAware.UnlockLevel", 100); }
public int getThickFurUnlock() { return config.getInt("Skills.Taming.ThickFur_UnlockLevel", 250); } public int getThickFurUnlock() { return config.getInt("Skills.Taming.ThickFur.UnlockLevel", 250); }
public double getThickFurModifier() { return config.getDouble("Skills.Taming.ThickFur_Modifier", 2.0D); } public double getThickFurModifier() { return config.getDouble("Skills.Taming.ThickFur.Modifier", 2.0D); }
public int getHolyHoundUnlock() {return config.getInt("Skills.Taming.HolyHound_UnlockLevel", 375); } public int getHolyHoundUnlock() {return config.getInt("Skills.Taming.HolyHound.UnlockLevel", 375); }
public int getShockProofUnlock() { return config.getInt("Skills.Taming.ShockProof_UnlockLevel", 500); } public int getShockProofUnlock() { return config.getInt("Skills.Taming.ShockProof.UnlockLevel", 500); }
public double getShockProofModifier() { return config.getDouble("Skills.Taming.ShockProof_Modifier", 6.0D); } public double getShockProofModifier() { return config.getDouble("Skills.Taming.ShockProof.Modifier", 6.0D); }
public int getSharpenedClawsUnlock() { return config.getInt("Skills.Taming.SharpenedClaws_UnlockLevel", 750); } public int getSharpenedClawsUnlock() { return config.getInt("Skills.Taming.SharpenedClaws.UnlockLevel", 750); }
public double getSharpenedClawsBonus() { return config.getDouble("Skills.Taming.SharpenedClaws_Bonus", 2.0D); } public double getSharpenedClawsBonus() { return config.getDouble("Skills.Taming.SharpenedClaws.Bonus", 2.0D); }
/* UNARMED */ /* UNARMED */
public double getDisarmChanceMax() { return config.getDouble("Skills.Unarmed.Disarm_ChanceMax", 33.0D); } public double getDisarmChanceMax() { return config.getDouble("Skills.Unarmed.Disarm.ChanceMax", 33.0D); }
public int getDisarmMaxBonusLevel() { return config.getInt("Skills.Unarmed.Disarm_MaxBonusLevel", 1000); } public int getDisarmMaxBonusLevel() { return config.getInt("Skills.Unarmed.Disarm.MaxBonusLevel", 1000); }
public double getDeflectChanceMax() { return config.getDouble("Skills.Unarmed.Deflect_ChanceMax", 50.0D); } public double getDeflectChanceMax() { return config.getDouble("Skills.Unarmed.Deflect.ChanceMax", 50.0D); }
public int getDeflectMaxBonusLevel() { return config.getInt("Skills.Unarmed.Deflect_MaxBonusLevel", 1000); } public int getDeflectMaxBonusLevel() { return config.getInt("Skills.Unarmed.Deflect.MaxBonusLevel", 1000); }
public double getIronGripChanceMax() { return config.getDouble("Skills.Unarmed.IronGrip_ChanceMax", 100.0D); } public double getIronGripChanceMax() { return config.getDouble("Skills.Unarmed.IronGrip.ChanceMax", 100.0D); }
public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip_MaxBonusLevel", 1000); } public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip.MaxBonusLevel", 1000); }
public double getIronArmMinBonus() { return config.getDouble("Skills.Unarmed.IronArm_BonusMin", 3.0D); } public double getIronArmMinBonus() { return config.getDouble("Skills.Unarmed.IronArm.BonusMin", 3.0D); }
public double getIronArmMaxBonus() { return config.getDouble("Skills.Unarmed.IronArm_BonusMax", 8.0D); } public double getIronArmMaxBonus() { return config.getDouble("Skills.Unarmed.IronArm.BonusMax", 8.0D); }
public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm_IncreaseLevel", 50); } public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm.IncreaseLevel", 50); }
/* WOODCUTTING */ /* WOODCUTTING */
public int getLeafBlowUnlockLevel() { return config.getInt("Skills.Woodcutting.LeafBlower_UnlockLevel", 100); } public int getLeafBlowUnlockLevel() { return config.getInt("Skills.Woodcutting.LeafBlower.UnlockLevel", 100); }
public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops_ChanceMax", 100.0D); } public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops.ChanceMax", 100.0D); }
public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); } public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops.MaxBonusLevel", 1000); }
/* KRAKEN STUFF */ /* KRAKEN STUFF */
public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); } public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); }

View File

@ -29,7 +29,7 @@ public class Smelting {
} }
protected int getLevel() { protected int getLevel() {
return AdvancedConfig.getInstance().getSmeltingVanillaXPBoostRankLevel(this); return AdvancedConfig.getInstance().getSmeltingRankLevel(this);
} }
protected int getVanillaXPBoostModifier() { protected int getVanillaXPBoostModifier() {

View File

@ -15,35 +15,38 @@
### ###
Skills: Skills:
General: General:
# This setting will determine when the length of every ability gets longer with 1 second Ability:
Ability_IncreaseLevel: 50 # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
Ability_EnchantBuff: 5 IncreaseLevel: 50
EnchantBuff: 5
# #
# Settings for Acrobatics # Settings for Acrobatics
### ###
Acrobatics: Acrobatics:
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher Dodge:
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax # ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_DamageModifer: Dodge damage will be divided by this modifier # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
Dodge_ChanceMax: 20.0 # DamageModifer: Dodge damage will be divided by this modifier
Dodge_MaxBonusLevel: 800 ChanceMax: 20.0
Dodge_DamageModifier: 2.0 MaxBonusLevel: 800
DamageModifier: 2.0
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher Roll:
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax # ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_DamageThreshold: The max damage a player can negate with a roll # MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
Roll_ChanceMax: 100.0 # DamageThreshold: The max damage a player can negate with a roll
Roll_MaxBonusLevel: 1000 ChanceMax: 100.0
Roll_DamageThreshold: 7.0 MaxBonusLevel: 1000
DamageThreshold: 7.0
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher GracefulRoll:
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax # ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll # MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
# GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls # DamageThreshold: The max damage a player can negate with a graceful roll
GracefulRoll_ChanceMax: 100.0 ChanceMax: 100.0
GracefulRoll_MaxBonusLevel: 500 MaxBonusLevel: 500
GracefulRoll_DamageThreshold: 14.0 DamageThreshold: 14.0
# Amount of experience for performing a dodge, roll or fall # Amount of experience for performing a dodge, roll or fall
Dodge_XP_Modifier: 120 Dodge_XP_Modifier: 120
@ -56,221 +59,248 @@ Skills:
# Settings for Archery # Settings for Archery
### ###
Archery: Archery:
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage" SkillShot:
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10% # IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200% # IncreasePercentage: This is a percentage value, 0.1 = 10%
SkillShot_IncreaseLevel: 50 # MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
SkillShot_IncreasePercentage: 0.1 IncreaseLevel: 50
SkillShot_MaxBonus: 2.0 IncreasePercentage: 0.1
SkillShot_MaxDamage: 9.0 MaxBonus: 2.0
MaxDamage: 9.0
# Daze_MaxChance: Maximum chance of causing daze to opponents Daze:
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance" # MaxChance: Maximum chance of causing daze to opponents
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance>
Daze_MaxChance: 50.0 # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
Daze_MaxBonusLevel: 1000 MaxChance: 50.0
Daze_Modifier: 4.0 MaxBonusLevel: 1000
Modifier: 4.0
# Retrieve_MaxChance: Maximum chance or retrieving arrows Retrieve:
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus # MaxChance: Maximum chance or retrieving arrows
Retrieve_MaxChance: 100.0 # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus>
Retrieve_MaxBonusLevel: 1000 MaxChance: 100.0
MaxBonusLevel: 1000
#Force_Multiplier: Multiply the force of the bow by this for an XP boost. # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
Force_Multiplier: 2.0 ForceMultiplier: 2.0
# #
# Settings for Axes # Settings for Axes
### ###
Axes: Axes:
# DamageIncrease_MaxBonus: Maximum bonus damage DamageIncrease:
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached # MaxBonus: Maximum bonus damage
DamageIncrease_MaxBonus: 4.0 # MaxBonusLevel: Level where the maximum bonus is reached
DamageIncrease_MaxBonusLevel: 200 MaxBonus: 4.0
MaxBonusLevel: 200
# AxesCritical_MaxChance: Maximum chance of causing a critical hit AxesCritical:
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached # MaxChance: Maximum chance of causing a critical hit
AxesCritical_MaxChance: 37.50 # MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
AxesCritical_MaxBonusLevel: 750 MaxChance: 37.50
MaxBonusLevel: 750
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier AxesCritical:
AxesCritical_PVP_Modifier: 1.5 # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
AxesCritical_PVE_Modifier: 2.0 PVP_Modifier: 1.5
PVE_Modifier: 2.0
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs GreaterImpact:
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
GreaterImpact_Chance: 25.0 # BonusDamage: Extra damage for GreaterImpact hits
GreaterImpact_KnockbackModifier: 1.5 Chance: 25.0
GreaterImpact_BonusDamage: 2.0 KnockbackModifier: 1.5
BonusDamage: 2.0
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1 ArmorImpact:
# ArmorImpact_Chance: Chance of hitting with ArmorImpact # IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits # Chance: Chance of hitting with ArmorImpact
ArmorImpact_IncreaseLevel: 50 # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
ArmorImpact_Chance: 25.0 IncreaseLevel: 50
ArmorImpact_MaxPercentageDurabilityDamage: 20.0 Chance: 25.0
MaxPercentageDurabilityDamage: 20.0
# SkullSplitter_DamageModifier: Damage will get divided by this modifier SkullSplitter:
SkullSplitter_DamageModifier: 2.0 # DamageModifier: Damage will get divided by this modifier
DamageModifier: 2.0
# #
# Settings for Fishing # Settings for Fishing
### ###
Fishing: Fishing:
# Rank_Levels: Fishing level where rank gets unlocked # Rank_Levels: Fishing level where rank gets unlocked
Rank_Levels: Rank_Levels:
Rank_1: 125 Rank_1: 0
Rank_2: 250 Rank_2: 125
Rank_3: 375 Rank_3: 250
Rank_4: 500 Rank_4: 375
Rank_5: 625 Rank_5: 500
Rank_6: 750 Rank_6: 625
Rank_7: 875 Rank_7: 700
Rank_8: 1000 Rank_8: 875
Shake_Chance: Shake_Chance:
Rank_1: 25.0 Rank_1: 15.0
Rank_2: 25.0 Rank_2: 15.0
Rank_3: 35.0 Rank_3: 25.0
Rank_4: 35.0 Rank_4: 35.0
Rank_5: 45.0 Rank_5: 45.0
Rank_6: 55.0 Rank_6: 55.0
Rank_7: 65.0 Rank_7: 65.0
Rank_8: 75.0 Rank_8: 75.0
# VanillaXPBoost: Vanilla XP gained from fishing is multiplied by these values. # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPBoost: VanillaXPMultiplier:
XP_Multiplier: Rank_1: 1
Rank_1: 1 Rank_2: 2
Rank_2: 1 Rank_3: 3
Rank_3: 2 Rank_4: 3
Rank_4: 2 Rank_5: 4
Rank_5: 3 Rank_6: 4
Rank_6: 4 Rank_7: 5
Rank_7: 5 Rank_8: 5
Rank_8: 6
# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier MagicHunter:
MagicHunter_Multiplier: 5.0 # Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with <Multiplier>
Multiplier: 2.5
# This determines when Fisherman's Diet adds extra hunger recovery to food FishermansDiet:
Fisherman_Diet_RankChange: 200 # This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 200
# Ice_Fishing_UnlockLevel: Fishing level when the Ice Fishing ability unlocks IceFishing:
Ice_Fishing_UnlockLevel: 50 # UnlockLevel: Fishing level when the Ice Fishing ability unlocks
UnlockLevel: 50
# #
# Settings for Herbalism # Settings for Herbalism
### ###
Herbalism: Herbalism:
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food FarmersDiet:
Farmer_Diet_RankChange: 200 # This determines when Farmers Diet adds extra hunger recovery to food
RankChange: 200
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up GreenThumb:
# GreenThumb_ChanceMax: Maximum chance of GreenThumb # StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax # ChanceMax: Maximum chance of GreenThumb
GreenThumb_StageChange: 200 # MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax
GreenThumb_ChanceMax: 100.0 StageChange: 200
GreenThumb_MaxBonusLevel: 1500 ChanceMax: 100.0
MaxBonusLevel: 1500
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops DoubleDrops:
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached # ChanceMax: Maximum chance of receiving double drops
DoubleDrops_ChanceMax: 100.0 # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_MaxBonusLevel: 1000 ChanceMax: 100.0
MaxBonusLevel: 1000
# HylianLuck_ChanceMax: Maximum chance of Hylian Luck HylianLuck:
# HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax # ChanceMax: Maximum chance of Hylian Luck
HylianLuck_ChanceMax: 10.0 # MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax
HylianLuck_MaxBonusLevel: 1000 ChanceMax: 10.0
MaxBonusLevel: 1000
# ShroomThumb_ChanceMax: Maximum chance of ShroomThumb # ChanceMax: Maximum chance of ShroomThumb
# ShroomThumb_MaxBonusLevel: On this level, ShroomThumb chance will be ShroomThumb_ChanceMax # MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
ShroomThumb_ChanceMax: 50.0 ShroomThumb:
ShroomThumb_MaxBonusLevel: 1500 ChanceMax: 50.0
MaxBonusLevel: 1500
# #
# Settings for Mining # Settings for Mining
### ###
Mining: Mining:
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops DoubleDrops:
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached # ChanceMax: Maximum chance of receiving double drops
DoubleDrops_ChanceMax: 100.0 # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_MaxBonusLevel: 1000 ChanceMax: 100.0
MaxBonusLevel: 1000
# BlastMining_Rank: BlastMining rank unlocks # BlastMining_Rank: BlastMining rank unlocks
BlastMining_Rank1: 125 BlastMining:
BlastMining_Rank2: 250 Rank_Levels:
BlastMining_Rank3: 375 Rank_1: 125
BlastMining_Rank4: 500 Rank_2: 250
BlastMining_Rank5: 625 Rank_3: 375
BlastMining_Rank6: 750 Rank_4: 500
BlastMining_Rank7: 875 Rank_5: 625
BlastMining_Rank8: 1000 Rank_6: 750
Rank_7: 875
Rank_8: 1000
# BlastDamageDecrease_Rank: % of damage reduced from TNT explosions # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease_Rank1: 0.0 BlastDamageDecrease:
BlastDamageDecrease_Rank2: 0.0 Rank_1: 0.0
BlastDamageDecrease_Rank3: 0.0 Rank_2: 0.0
BlastDamageDecrease_Rank4: 25.0 Rank_3: 0.0
BlastDamageDecrease_Rank5: 25.0 Rank_4: 25.0
BlastDamageDecrease_Rank6: 50.0 Rank_5: 25.0
BlastDamageDecrease_Rank7: 50.0 Rank_6: 50.0
BlastDamageDecrease_Rank8: 100.0 Rank_7: 50.0
Rank_8: 100.0
# OreBonus_Rank: % of extra ores received when Blast Mining # OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus_Rank1: 35.0 OreBonus:
OreBonus_Rank2: 40.0 Rank_1: 35.0
OreBonus_Rank3: 45.0 Rank_2: 40.0
OreBonus_Rank4: 50.0 Rank_3: 45.0
OreBonus_Rank5: 55.0 Rank_4: 50.0
OreBonus_Rank6: 60.0 Rank_5: 55.0
OreBonus_Rank7: 65.0 Rank_6: 60.0
OreBonus_Rank8: 70.0 Rank_7: 65.0
Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction_Rank1: 10.0 DebrisReduction:
DebrisReduction_Rank2: 20.0 Rank_1: 10.0
DebrisReduction_Rank3: 30.0 Rank_2: 20.0
DebrisReduction_Rank4: 30.0 Rank_3: 30.0
DebrisReduction_Rank5: 30.0 Rank_4: 30.0
DebrisReduction_Rank6: 30.0 Rank_5: 30.0
DebrisReduction_Rank7: 30.0 Rank_6: 30.0
DebrisReduction_Rank8: 30.0 Rank_7: 30.0
Rank_8: 30.0
# DropMultiplier_Rank: # of times each ore will drop # DropMultiplier Ranks: # of times each ore will drop
DropMultiplier_Rank1: 1 DropMultiplier:
DropMultiplier_Rank2: 1 Rank_1: 1
DropMultiplier_Rank3: 1 Rank_2: 1
DropMultiplier_Rank4: 1 Rank_3: 1
DropMultiplier_Rank5: 2 Rank_4: 1
DropMultiplier_Rank6: 2 Rank_5: 2
DropMultiplier_Rank7: 3 Rank_6: 2
DropMultiplier_Rank8: 3 Rank_7: 3
Rank_8: 3
# BlastRadiusModifier_Rank: Increases the blast radius by this amount # BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier_Rank1: 1.0 BlastRadiusModifier:
BlastRadiusModifier_Rank2: 1.0 Rank_1: 1.0
BlastRadiusModifier_Rank3: 2.0 Rank_2: 1.0
BlastRadiusModifier_Rank4: 2.0 Rank_3: 2.0
BlastRadiusModifier_Rank5: 3.0 Rank_4: 2.0
BlastRadiusModifier_Rank6: 3.0 Rank_5: 3.0
BlastRadiusModifier_Rank7: 4.0 Rank_6: 3.0
BlastRadiusModifier_Rank8: 4.0 Rank_7: 4.0
Rank_8: 4.0
# #
# Settings for Repair # Settings for Repair
### ###
Repair: Repair:
# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery RepairMastery:
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached # ChanceMax: Maximum bonus percentage for Repair Mastery
RepairMastery_MaxBonusPercentage: 200.0 # MaxBonusLevel: On this level, the maximum bonus is reached
RepairMastery_MaxBonusLevel: 1000 MaxBonusPercentage: 200.0
MaxBonusLevel: 1000
# SuperRepair_ChanceMax: Maximum chance of Super Repair SuperRepair:
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax # ChanceMax: Maximum chance of Super Repair
SuperRepair_ChanceMax: 100.0 # MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
SuperRepair_MaxBonusLevel: 1000 ChanceMax: 100.0
MaxBonusLevel: 1000
# Salvage_UnlockLevel: Level when Salvage become available Salvage:
Salvage_UnlockLevel: 600 # UnlockLevel: Level when Salvage become available
UnlockLevel: 600
Arcane_Forging: ArcaneForging:
May_Lose_Enchants: true May_Lose_Enchants: true
Rank_Levels: Rank_Levels:
Rank_1: 125 Rank_1: 125
@ -304,144 +334,165 @@ Skills:
# Settings for Smelting # Settings for Smelting
### ###
Smelting: Smelting:
# FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value. FuelEfficiency:
# FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing # Multiplier: The furnace burn time will be multiplied by this value.
FuelEfficiency_Multiplier: 3.0 # MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
FuelEfficiency_MaxBonusLevel: 1000 Multiplier: 3.0
MaxBonusLevel: 1000
# SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt SecondSmelt:
# SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance # MaxBonusChance: Maximum chance of triggering Second Smelt
SecondSmelt_MaxBonusChance: 100.0 # MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
SecondSmelt_MaxBonusLevel: 1000 MaxBonusChance: 100.0
MaxBonusLevel: 1000
# FluxMining_UnlockLevel: Level when Flux Mining becomes available FluxMining:
# FluxMining_Chance: Chance for Flux Mining to activate # UnlockLevel: Level when Flux Mining becomes available
FluxMining_UnlockLevel: 250 # Chance: Chance for Flux Mining to activate
FluxMining_Chance: 33.0 UnlockLevel: 250
Chance: 33.0
# These are the levels at which each progressive level of Vanilla XP Boost unlocks. # Rank_Levels: Smelting level where rank gets unlocked
VanillaXPBoost: Rank_Levels:
Rank_Levels: Rank_1: 125
Rank_1: 125 Rank_2: 250
Rank_2: 250 Rank_3: 375
Rank_3: 375 Rank_4: 500
Rank_4: 500 Rank_5: 625
Rank_5: 625 Rank_6: 750
Rank_6: 750 Rank_7: 875
Rank_7: 875 Rank_8: 1000
Rank_8: 1000
XP_Multiplier: # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
Rank_1: 1 VanillaXPMultiplier:
Rank_2: 2 Rank_1: 1
Rank_3: 3 Rank_2: 2
Rank_4: 3 Rank_3: 3
Rank_5: 4 Rank_4: 3
Rank_6: 4 Rank_5: 4
Rank_7: 5 Rank_6: 4
Rank_8: 5 Rank_7: 5
Rank_8: 5
# #
# Settings for Swords # Settings for Swords
### ###
Swords: Swords:
# Bleed_ChanceMax: Maximum chance of triggering bleeding Bleed:
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax # ChanceMax: Maximum chance of triggering bleeding
Bleed_ChanceMax: 75.0 # MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
Bleed_MaxBonusLevel: 750 ChanceMax: 75.0
# These settings determine how long the Bleeding effect lasts MaxBonusLevel: 750
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
# Counter_RequiresBlock: Determines if blocking is required to trigger counter attack # These settings determine how long the Bleeding effect lasts
Counter_RequiresBlock: true MaxTicks: 3
BaseTicks: 2
# Counter_ChanceMax: Maximum chance of triggering a counter attack Counter:
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax # RequiresBlock: Determines if blocking is required to trigger counter attack
Counter_ChanceMax: 30.0 RequiresBlock: true
Counter_MaxBonusLevel: 600
# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager # ChanceMax: Maximum chance of triggering a counter attack
Counter_DamageModifier: 2.0 # MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
ChanceMax: 30.0
MaxBonusLevel: 600
# SerratedStrikes_DamageModifier: Damage will get divided by this modifier # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts DamageModifier: 2.0
SerratedStrikes_DamageModifier: 4.0
SerratedStrikes_BleedTicks: 5 SerratedStrikes:
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier: 4.0
BleedTicks: 5
# #
# Settings for Taming # Settings for Taming
### ###
Taming: Taming:
# Gore_ChanceMax: Maximum chance of triggering gore Gore:
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax # ChanceMax: Maximum chance of triggering gore
Gore_ChanceMax: 100.0 # MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
Gore_MaxBonusLevel: 1000 ChanceMax: 100.0
MaxBonusLevel: 1000
# Gore_BleedTicks: Determines the length of the bleeding effect # BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier # Modifier: Damage will get multiplied by this modifier
Gore_BleedTicks: 2 BleedTicks: 2
Gore_Modifier: 2.0 Modifier: 2.0
# FastFood_UnlockLevel: Level when FastFood unlocks FastFood:
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage # UnlockLevel: Level when FastFood unlocks
FastFood_UnlockLevel: 50 # Chance: The chance for wolves to heal hp when inflicting damage
FastFood_Chance: 50.0 UnlockLevel: 50
Chance: 50.0
# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks EnvironmentallyAware:
EnvironmentallyAware_UnlockLevel: 100 # UnlockLevel: Level when EnvironmentallyAware unlocks
UnlockLevel: 100
# ThickFur_UnlockLevel: Level when ThickFur unlocks ThickFur:
# ThickFur_Modifier: Damage will get divided by this modifier # UnlockLevel: Level when ThickFur unlocks
ThickFur_UnlockLevel: 250 # Modifier: Damage will get divided by this modifier
ThickFur_Modifier: 2.0 UnlockLevel: 250
Modifier: 2.0
# HolyHound_UnlockLevel: Level when HolyHound unlocks HolyHound:
HolyHound_UnlockLevel: 375 # UnlockLevel: Level when HolyHound unlocks
UnlockLevel: 375
# ShockProof_UnlockLevel: Level when ShockProof unlocks ShockProof:
# ShockProof_Modifier: Damage will get divided by this modifier # UnlockLevel: Level when ShockProof unlocks
ShockProof_UnlockLevel: 500 # Modifier: Damage will get divided by this modifier
ShockProof_Modifier: 6.0 UnlockLevel: 500
Modifier: 6.0
# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks SharpenedClaws:
# SharpenedClaws_Bonus: This bonus will get added to the damage caused # UnlockLevel: Level when SharpenedClaws unlocks
SharpenedClaws_UnlockLevel: 750 # Bonus: This bonus will get added to the damage caused
SharpenedClaws_Bonus: 2.0 UnlockLevel: 750
Bonus: 2.0
# #
# Settings for Unarmed # Settings for Unarmed
### ###
Unarmed: Unarmed:
# Disarm_ChanceMax: Maximum chance of disarming other players Disarm:
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached # ChanceMax: Maximum chance of disarming other players
Disarm_ChanceMax: 33.0 # MaxBonusLevel: Level when the maximum chance to disarm is reached
Disarm_MaxBonusLevel: 1000 ChanceMax: 33.0
MaxBonusLevel: 1000
# Deflect_ChanceMax: Maximum chance of deflecting arrows Deflect:
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached # ChanceMax: Maximum chance of deflecting arrows
Deflect_ChanceMax: 50.0 # MaxBonusLevel: Level when the maximum chance to deflect is reached
Deflect_MaxBonusLevel: 1000 ChanceMax: 50.0
MaxBonusLevel: 1000
# IronGrip_ChanceMax: Maximum chance of preventing being disarmed IronGrip:
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached # ChanceMax: Maximum chance of preventing being disarmed
IronGrip_ChanceMax: 100.0 # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
IronGrip_MaxBonusLevel: 1000 ChanceMax: 100.0
MaxBonusLevel: 1000
# IronArm_BonusMin: Minimum bonus damage for unarmed IronArm:
# IronArm_BonusMax: Maximum bonus damage for unarmed # BonusMin: Minimum bonus damage for unarmed
# IronArm_IncreaseLevel: Bonus damage increases every increase level # BonusMax: Maximum bonus damage for unarmed
IronArm_BonusMin: 3.0 # IncreaseLevel: Bonus damage increases every increase level
IronArm_BonusMax: 8.0 BonusMin: 3.0
IronArm_IncreaseLevel: 50 BonusMax: 8.0
IncreaseLevel: 50
# #
# Settings for Woodcutting # Settings for Woodcutting
### ###
Woodcutting: Woodcutting:
# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks LeafBlower:
LeafBlower_UnlockLevel: 100 # UnlockLevel: At this level, the passive ability LeafBlower unlocks
UnlockLevel: 100
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops DoubleDrops:
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached # ChanceMax: Maximum chance of receiving double drops
DoubleDrops_ChanceMax: 100.0 # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_MaxBonusLevel: 1000 ChanceMax: 100.0
MaxBonusLevel: 1000
# #
# Customize the kraken! # Customize the kraken!
### ###