Reformat advanced.yml making the keys consistent

This commit is contained in:
TfT_02
2013-10-01 17:01:11 +02:00
parent a25dc24c6c
commit ec378d046f
4 changed files with 574 additions and 522 deletions

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@ -15,35 +15,38 @@
###
Skills:
General:
# This setting will determine when the length of every ability gets longer with 1 second
Ability_IncreaseLevel: 50
# This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
Ability_EnchantBuff: 5
Ability:
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
IncreaseLevel: 50
EnchantBuff: 5
#
# Settings for Acrobatics
###
Acrobatics:
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
# Dodge_DamageModifer: Dodge damage will be divided by this modifier
Dodge_ChanceMax: 20.0
Dodge_MaxBonusLevel: 800
Dodge_DamageModifier: 2.0
Dodge:
# ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
# DamageModifer: Dodge damage will be divided by this modifier
ChanceMax: 20.0
MaxBonusLevel: 800
DamageModifier: 2.0
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
# Roll_DamageThreshold: The max damage a player can negate with a roll
Roll_ChanceMax: 100.0
Roll_MaxBonusLevel: 1000
Roll_DamageThreshold: 7.0
Roll:
# ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0
MaxBonusLevel: 1000
DamageThreshold: 7.0
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
# GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
# GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
GracefulRoll_ChanceMax: 100.0
GracefulRoll_MaxBonusLevel: 500
GracefulRoll_DamageThreshold: 14.0
GracefulRoll:
# ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0
MaxBonusLevel: 500
DamageThreshold: 14.0
# Amount of experience for performing a dodge, roll or fall
Dodge_XP_Modifier: 120
@ -56,221 +59,248 @@ Skills:
# Settings for Archery
###
Archery:
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1
SkillShot_MaxBonus: 2.0
SkillShot_MaxDamage: 9.0
SkillShot:
# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
# IncreasePercentage: This is a percentage value, 0.1 = 10%
# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
IncreaseLevel: 50
IncreasePercentage: 0.1
MaxBonus: 2.0
MaxDamage: 9.0
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
Daze_MaxChance: 50.0
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4.0
Daze:
# MaxChance: Maximum chance of causing daze to opponents
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
MaxChance: 50.0
MaxBonusLevel: 1000
Modifier: 4.0
# Retrieve_MaxChance: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
Retrieve_MaxChance: 100.0
Retrieve_MaxBonusLevel: 1000
Retrieve:
# MaxChance: Maximum chance or retrieving arrows
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus>
MaxChance: 100.0
MaxBonusLevel: 1000
#Force_Multiplier: Multiply the force of the bow by this for an XP boost.
Force_Multiplier: 2.0
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier: 2.0
#
# Settings for Axes
###
Axes:
# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
DamageIncrease_MaxBonus: 4.0
DamageIncrease_MaxBonusLevel: 200
DamageIncrease:
# MaxBonus: Maximum bonus damage
# MaxBonusLevel: Level where the maximum bonus is reached
MaxBonus: 4.0
MaxBonusLevel: 200
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
AxesCritical_MaxChance: 37.50
AxesCritical_MaxBonusLevel: 750
AxesCritical:
# MaxChance: Maximum chance of causing a critical hit
# MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
MaxChance: 37.50
MaxBonusLevel: 750
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2.0
AxesCritical:
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier: 1.5
PVE_Modifier: 2.0
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
GreaterImpact_Chance: 25.0
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2.0
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0
KnockbackModifier: 1.5
BonusDamage: 2.0
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_Chance: Chance of hitting with ArmorImpact
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
ArmorImpact_IncreaseLevel: 50
ArmorImpact_Chance: 25.0
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
ArmorImpact:
# IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel: 50
Chance: 25.0
MaxPercentageDurabilityDamage: 20.0
# SkullSplitter_DamageModifier: Damage will get divided by this modifier
SkullSplitter_DamageModifier: 2.0
SkullSplitter:
# DamageModifier: Damage will get divided by this modifier
DamageModifier: 2.0
#
# Settings for Fishing
###
Fishing:
# Rank_Levels: Fishing level where rank gets unlocked
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
Rank_1: 0
Rank_2: 125
Rank_3: 250
Rank_4: 375
Rank_5: 500
Rank_6: 625
Rank_7: 700
Rank_8: 875
Shake_Chance:
Rank_1: 25.0
Rank_2: 25.0
Rank_3: 35.0
Rank_1: 15.0
Rank_2: 15.0
Rank_3: 25.0
Rank_4: 35.0
Rank_5: 45.0
Rank_6: 55.0
Rank_7: 65.0
Rank_8: 75.0
# VanillaXPBoost: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPBoost:
XP_Multiplier:
Rank_1: 1
Rank_2: 1
Rank_3: 2
Rank_4: 2
Rank_5: 3
Rank_6: 4
Rank_7: 5
Rank_8: 6
# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
MagicHunter_Multiplier: 5.0
MagicHunter:
# Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with <Multiplier>
Multiplier: 2.5
# This determines when Fisherman's Diet adds extra hunger recovery to food
Fisherman_Diet_RankChange: 200
FishermansDiet:
# This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 200
# Ice_Fishing_UnlockLevel: Fishing level when the Ice Fishing ability unlocks
Ice_Fishing_UnlockLevel: 50
IceFishing:
# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
UnlockLevel: 50
#
# Settings for Herbalism
###
Herbalism:
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
Farmer_Diet_RankChange: 200
FarmersDiet:
# This determines when Farmers Diet adds extra hunger recovery to food
RankChange: 200
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
# GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
GreenThumb_StageChange: 200
GreenThumb_ChanceMax: 100.0
GreenThumb_MaxBonusLevel: 1500
GreenThumb:
# StageChange: Level value when the GreenThumb stage level goes up
# ChanceMax: Maximum chance of GreenThumb
# MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax
StageChange: 200
ChanceMax: 100.0
MaxBonusLevel: 1500
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
# HylianLuck_ChanceMax: Maximum chance of Hylian Luck
# HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
HylianLuck_ChanceMax: 10.0
HylianLuck_MaxBonusLevel: 1000
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck
# MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax
ChanceMax: 10.0
MaxBonusLevel: 1000
# ShroomThumb_ChanceMax: Maximum chance of ShroomThumb
# ShroomThumb_MaxBonusLevel: On this level, ShroomThumb chance will be ShroomThumb_ChanceMax
ShroomThumb_ChanceMax: 50.0
ShroomThumb_MaxBonusLevel: 1500
# ChanceMax: Maximum chance of ShroomThumb
# MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
ShroomThumb:
ChanceMax: 50.0
MaxBonusLevel: 1500
#
# Settings for Mining
###
Mining:
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
# BlastMining_Rank: BlastMining rank unlocks
BlastMining_Rank1: 125
BlastMining_Rank2: 250
BlastMining_Rank3: 375
BlastMining_Rank4: 500
BlastMining_Rank5: 625
BlastMining_Rank6: 750
BlastMining_Rank7: 875
BlastMining_Rank8: 1000
BlastMining:
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
# BlastDamageDecrease_Rank: % of damage reduced from TNT explosions
BlastDamageDecrease_Rank1: 0.0
BlastDamageDecrease_Rank2: 0.0
BlastDamageDecrease_Rank3: 0.0
BlastDamageDecrease_Rank4: 25.0
BlastDamageDecrease_Rank5: 25.0
BlastDamageDecrease_Rank6: 50.0
BlastDamageDecrease_Rank7: 50.0
BlastDamageDecrease_Rank8: 100.0
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease:
Rank_1: 0.0
Rank_2: 0.0
Rank_3: 0.0
Rank_4: 25.0
Rank_5: 25.0
Rank_6: 50.0
Rank_7: 50.0
Rank_8: 100.0
# OreBonus_Rank: % of extra ores received when Blast Mining
OreBonus_Rank1: 35.0
OreBonus_Rank2: 40.0
OreBonus_Rank3: 45.0
OreBonus_Rank4: 50.0
OreBonus_Rank5: 55.0
OreBonus_Rank6: 60.0
OreBonus_Rank7: 65.0
OreBonus_Rank8: 70.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus:
Rank_1: 35.0
Rank_2: 40.0
Rank_3: 45.0
Rank_4: 50.0
Rank_5: 55.0
Rank_6: 60.0
Rank_7: 65.0
Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction_Rank1: 10.0
DebrisReduction_Rank2: 20.0
DebrisReduction_Rank3: 30.0
DebrisReduction_Rank4: 30.0
DebrisReduction_Rank5: 30.0
DebrisReduction_Rank6: 30.0
DebrisReduction_Rank7: 30.0
DebrisReduction_Rank8: 30.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 30.0
Rank_5: 30.0
Rank_6: 30.0
Rank_7: 30.0
Rank_8: 30.0
# DropMultiplier_Rank: # of times each ore will drop
DropMultiplier_Rank1: 1
DropMultiplier_Rank2: 1
DropMultiplier_Rank3: 1
DropMultiplier_Rank4: 1
DropMultiplier_Rank5: 2
DropMultiplier_Rank6: 2
DropMultiplier_Rank7: 3
DropMultiplier_Rank8: 3
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier:
Rank_1: 1
Rank_2: 1
Rank_3: 1
Rank_4: 1
Rank_5: 2
Rank_6: 2
Rank_7: 3
Rank_8: 3
# BlastRadiusModifier_Rank: Increases the blast radius by this amount
BlastRadiusModifier_Rank1: 1.0
BlastRadiusModifier_Rank2: 1.0
BlastRadiusModifier_Rank3: 2.0
BlastRadiusModifier_Rank4: 2.0
BlastRadiusModifier_Rank5: 3.0
BlastRadiusModifier_Rank6: 3.0
BlastRadiusModifier_Rank7: 4.0
BlastRadiusModifier_Rank8: 4.0
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier:
Rank_1: 1.0
Rank_2: 1.0
Rank_3: 2.0
Rank_4: 2.0
Rank_5: 3.0
Rank_6: 3.0
Rank_7: 4.0
Rank_8: 4.0
#
# Settings for Repair
###
Repair:
# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
RepairMastery_MaxBonusPercentage: 200.0
RepairMastery_MaxBonusLevel: 1000
RepairMastery:
# ChanceMax: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
MaxBonusLevel: 1000
# SuperRepair_ChanceMax: Maximum chance of Super Repair
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
SuperRepair_ChanceMax: 100.0
SuperRepair_MaxBonusLevel: 1000
SuperRepair:
# ChanceMax: Maximum chance of Super Repair
# MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
ChanceMax: 100.0
MaxBonusLevel: 1000
# Salvage_UnlockLevel: Level when Salvage become available
Salvage_UnlockLevel: 600
Salvage:
# UnlockLevel: Level when Salvage become available
UnlockLevel: 600
Arcane_Forging:
ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 125
@ -304,144 +334,165 @@ Skills:
# Settings for Smelting
###
Smelting:
# FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
# FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
FuelEfficiency_Multiplier: 3.0
FuelEfficiency_MaxBonusLevel: 1000
FuelEfficiency:
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier: 3.0
MaxBonusLevel: 1000
# SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
# SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
SecondSmelt_MaxBonusChance: 100.0
SecondSmelt_MaxBonusLevel: 1000
SecondSmelt:
# MaxBonusChance: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
MaxBonusChance: 100.0
MaxBonusLevel: 1000
# FluxMining_UnlockLevel: Level when Flux Mining becomes available
# FluxMining_Chance: Chance for Flux Mining to activate
FluxMining_UnlockLevel: 250
FluxMining_Chance: 33.0
FluxMining:
# UnlockLevel: Level when Flux Mining becomes available
# Chance: Chance for Flux Mining to activate
UnlockLevel: 250
Chance: 33.0
# These are the levels at which each progressive level of Vanilla XP Boost unlocks.
VanillaXPBoost:
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
XP_Multiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
# Rank_Levels: Smelting level where rank gets unlocked
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
#
# Settings for Swords
###
Swords:
# Bleed_ChanceMax: Maximum chance of triggering bleeding
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
Bleed_ChanceMax: 75.0
Bleed_MaxBonusLevel: 750
# These settings determine how long the Bleeding effect lasts
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
Bleed:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
ChanceMax: 75.0
MaxBonusLevel: 750
# Counter_RequiresBlock: Determines if blocking is required to trigger counter attack
Counter_RequiresBlock: true
# These settings determine how long the Bleeding effect lasts
MaxTicks: 3
BaseTicks: 2
# Counter_ChanceMax: Maximum chance of triggering a counter attack
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
Counter_ChanceMax: 30.0
Counter_MaxBonusLevel: 600
Counter:
# RequiresBlock: Determines if blocking is required to trigger counter attack
RequiresBlock: true
# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
Counter_DamageModifier: 2.0
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
ChanceMax: 30.0
MaxBonusLevel: 600
# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
SerratedStrikes_DamageModifier: 4.0
SerratedStrikes_BleedTicks: 5
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier: 2.0
SerratedStrikes:
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier: 4.0
BleedTicks: 5
#
# Settings for Taming
###
Taming:
# Gore_ChanceMax: Maximum chance of triggering gore
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
Gore_ChanceMax: 100.0
Gore_MaxBonusLevel: 1000
Gore:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
ChanceMax: 100.0
MaxBonusLevel: 1000
# Gore_BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier
Gore_BleedTicks: 2
Gore_Modifier: 2.0
# BleedTicks: Determines the length of the bleeding effect
# Modifier: Damage will get multiplied by this modifier
BleedTicks: 2
Modifier: 2.0
# FastFood_UnlockLevel: Level when FastFood unlocks
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
FastFood_UnlockLevel: 50
FastFood_Chance: 50.0
FastFood:
# UnlockLevel: Level when FastFood unlocks
# Chance: The chance for wolves to heal hp when inflicting damage
UnlockLevel: 50
Chance: 50.0
# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
EnvironmentallyAware_UnlockLevel: 100
EnvironmentallyAware:
# UnlockLevel: Level when EnvironmentallyAware unlocks
UnlockLevel: 100
# ThickFur_UnlockLevel: Level when ThickFur unlocks
# ThickFur_Modifier: Damage will get divided by this modifier
ThickFur_UnlockLevel: 250
ThickFur_Modifier: 2.0
ThickFur:
# UnlockLevel: Level when ThickFur unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel: 250
Modifier: 2.0
# HolyHound_UnlockLevel: Level when HolyHound unlocks
HolyHound_UnlockLevel: 375
HolyHound:
# UnlockLevel: Level when HolyHound unlocks
UnlockLevel: 375
# ShockProof_UnlockLevel: Level when ShockProof unlocks
# ShockProof_Modifier: Damage will get divided by this modifier
ShockProof_UnlockLevel: 500
ShockProof_Modifier: 6.0
ShockProof:
# UnlockLevel: Level when ShockProof unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel: 500
Modifier: 6.0
# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
SharpenedClaws_UnlockLevel: 750
SharpenedClaws_Bonus: 2.0
SharpenedClaws:
# UnlockLevel: Level when SharpenedClaws unlocks
# Bonus: This bonus will get added to the damage caused
UnlockLevel: 750
Bonus: 2.0
#
# Settings for Unarmed
###
Unarmed:
# Disarm_ChanceMax: Maximum chance of disarming other players
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
Disarm_ChanceMax: 33.0
Disarm_MaxBonusLevel: 1000
Disarm:
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
ChanceMax: 33.0
MaxBonusLevel: 1000
# Deflect_ChanceMax: Maximum chance of deflecting arrows
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
Deflect_ChanceMax: 50.0
Deflect_MaxBonusLevel: 1000
Deflect:
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax: 50.0
MaxBonusLevel: 1000
# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
IronGrip_ChanceMax: 100.0
IronGrip_MaxBonusLevel: 1000
IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
# IronArm_BonusMin: Minimum bonus damage for unarmed
# IronArm_BonusMax: Maximum bonus damage for unarmed
# IronArm_IncreaseLevel: Bonus damage increases every increase level
IronArm_BonusMin: 3.0
IronArm_BonusMax: 8.0
IronArm_IncreaseLevel: 50
IronArm:
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
BonusMin: 3.0
BonusMax: 8.0
IncreaseLevel: 50
#
# Settings for Woodcutting
###
Woodcutting:
# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
LeafBlower_UnlockLevel: 100
LeafBlower:
# UnlockLevel: At this level, the passive ability LeafBlower unlocks
UnlockLevel: 100
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
#
# Customize the kraken!
###