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Reformat advanced.yml making the keys consistent
This commit is contained in:
@ -15,35 +15,38 @@
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###
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Skills:
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General:
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# This setting will determine when the length of every ability gets longer with 1 second
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Ability_IncreaseLevel: 50
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# This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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Ability_EnchantBuff: 5
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Ability:
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# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
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# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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IncreaseLevel: 50
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EnchantBuff: 5
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#
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# Settings for Acrobatics
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###
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Acrobatics:
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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# Dodge_DamageModifer: Dodge damage will be divided by this modifier
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Dodge_ChanceMax: 20.0
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Dodge_MaxBonusLevel: 800
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Dodge_DamageModifier: 2.0
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Dodge:
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# ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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# DamageModifer: Dodge damage will be divided by this modifier
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ChanceMax: 20.0
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MaxBonusLevel: 800
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DamageModifier: 2.0
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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# Roll_DamageThreshold: The max damage a player can negate with a roll
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Roll_ChanceMax: 100.0
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Roll_MaxBonusLevel: 1000
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Roll_DamageThreshold: 7.0
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Roll:
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# ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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# DamageThreshold: The max damage a player can negate with a roll
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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DamageThreshold: 7.0
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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# GracefulRoll_DamageThreshold: The max damage a player can negate with a graceful roll
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# GracefulRoll_SuccessModifier: Graceful rolls will be this many times more likely to succeed than regular rolls
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GracefulRoll_ChanceMax: 100.0
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GracefulRoll_MaxBonusLevel: 500
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GracefulRoll_DamageThreshold: 14.0
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GracefulRoll:
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# ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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# DamageThreshold: The max damage a player can negate with a graceful roll
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ChanceMax: 100.0
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MaxBonusLevel: 500
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DamageThreshold: 14.0
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier: 120
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@ -56,221 +59,248 @@ Skills:
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# Settings for Archery
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###
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Archery:
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# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
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# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
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# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel: 50
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SkillShot_IncreasePercentage: 0.1
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SkillShot_MaxBonus: 2.0
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SkillShot_MaxDamage: 9.0
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SkillShot:
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# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
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# IncreasePercentage: This is a percentage value, 0.1 = 10%
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# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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IncreaseLevel: 50
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IncreasePercentage: 0.1
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MaxBonus: 2.0
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MaxDamage: 9.0
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance: 50.0
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Daze_MaxBonusLevel: 1000
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Daze_Modifier: 4.0
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Daze:
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# MaxChance: Maximum chance of causing daze to opponents
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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MaxChance: 50.0
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MaxBonusLevel: 1000
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Modifier: 4.0
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# Retrieve_MaxChance: Maximum chance or retrieving arrows
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# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxChance: 100.0
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Retrieve_MaxBonusLevel: 1000
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Retrieve:
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# MaxChance: Maximum chance or retrieving arrows
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus>
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MaxChance: 100.0
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MaxBonusLevel: 1000
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#Force_Multiplier: Multiply the force of the bow by this for an XP boost.
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Force_Multiplier: 2.0
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
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ForceMultiplier: 2.0
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#
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# Settings for Axes
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###
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Axes:
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# DamageIncrease_MaxBonus: Maximum bonus damage
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# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
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DamageIncrease_MaxBonus: 4.0
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DamageIncrease_MaxBonusLevel: 200
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DamageIncrease:
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# MaxBonus: Maximum bonus damage
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# MaxBonusLevel: Level where the maximum bonus is reached
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MaxBonus: 4.0
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MaxBonusLevel: 200
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# AxesCritical_MaxChance: Maximum chance of causing a critical hit
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# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxChance: 37.50
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AxesCritical_MaxBonusLevel: 750
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AxesCritical:
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# MaxChance: Maximum chance of causing a critical hit
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# MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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MaxChance: 37.50
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MaxBonusLevel: 750
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier: 1.5
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AxesCritical_PVE_Modifier: 2.0
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AxesCritical:
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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PVP_Modifier: 1.5
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PVE_Modifier: 2.0
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance: 25.0
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GreaterImpact_KnockbackModifier: 1.5
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GreaterImpact_BonusDamage: 2.0
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GreaterImpact:
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# Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# BonusDamage: Extra damage for GreaterImpact hits
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Chance: 25.0
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KnockbackModifier: 1.5
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BonusDamage: 2.0
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_Chance: Chance of hitting with ArmorImpact
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel: 50
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ArmorImpact_Chance: 25.0
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ArmorImpact_MaxPercentageDurabilityDamage: 20.0
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ArmorImpact:
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# IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
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# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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IncreaseLevel: 50
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Chance: 25.0
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MaxPercentageDurabilityDamage: 20.0
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# SkullSplitter_DamageModifier: Damage will get divided by this modifier
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SkullSplitter_DamageModifier: 2.0
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SkullSplitter:
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# DamageModifier: Damage will get divided by this modifier
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DamageModifier: 2.0
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#
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# Settings for Fishing
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###
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Fishing:
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# Rank_Levels: Fishing level where rank gets unlocked
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Rank_Levels:
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Rank_1: 125
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Rank_2: 250
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Rank_3: 375
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Rank_4: 500
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Rank_5: 625
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Rank_6: 750
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Rank_7: 875
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Rank_8: 1000
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Rank_1: 0
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Rank_2: 125
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Rank_3: 250
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Rank_4: 375
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Rank_5: 500
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Rank_6: 625
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Rank_7: 700
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Rank_8: 875
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Shake_Chance:
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Rank_1: 25.0
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Rank_2: 25.0
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Rank_3: 35.0
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Rank_1: 15.0
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Rank_2: 15.0
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Rank_3: 25.0
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Rank_4: 35.0
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Rank_5: 45.0
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Rank_6: 55.0
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Rank_7: 65.0
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Rank_8: 75.0
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# VanillaXPBoost: Vanilla XP gained from fishing is multiplied by these values.
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VanillaXPBoost:
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XP_Multiplier:
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Rank_1: 1
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Rank_2: 1
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Rank_3: 2
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Rank_4: 2
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Rank_5: 3
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Rank_6: 4
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Rank_7: 5
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Rank_8: 6
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_2: 2
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Rank_3: 3
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Rank_4: 3
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Rank_5: 4
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Rank_6: 4
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Rank_7: 5
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Rank_8: 5
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# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
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MagicHunter_Multiplier: 5.0
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MagicHunter:
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# Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with <Multiplier>
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Multiplier: 2.5
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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Fisherman_Diet_RankChange: 200
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FishermansDiet:
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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RankChange: 200
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# Ice_Fishing_UnlockLevel: Fishing level when the Ice Fishing ability unlocks
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Ice_Fishing_UnlockLevel: 50
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IceFishing:
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# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
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UnlockLevel: 50
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#
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# Settings for Herbalism
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###
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Herbalism:
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# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
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Farmer_Diet_RankChange: 200
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FarmersDiet:
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# This determines when Farmers Diet adds extra hunger recovery to food
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RankChange: 200
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# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
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# GreenThumb_ChanceMax: Maximum chance of GreenThumb
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# GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
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GreenThumb_StageChange: 200
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GreenThumb_ChanceMax: 100.0
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GreenThumb_MaxBonusLevel: 1500
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GreenThumb:
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# StageChange: Level value when the GreenThumb stage level goes up
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# ChanceMax: Maximum chance of GreenThumb
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# MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax
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StageChange: 200
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ChanceMax: 100.0
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MaxBonusLevel: 1500
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100.0
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DoubleDrops_MaxBonusLevel: 1000
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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# HylianLuck_ChanceMax: Maximum chance of Hylian Luck
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# HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
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HylianLuck_ChanceMax: 10.0
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HylianLuck_MaxBonusLevel: 1000
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck
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# MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax
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ChanceMax: 10.0
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MaxBonusLevel: 1000
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# ShroomThumb_ChanceMax: Maximum chance of ShroomThumb
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# ShroomThumb_MaxBonusLevel: On this level, ShroomThumb chance will be ShroomThumb_ChanceMax
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ShroomThumb_ChanceMax: 50.0
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ShroomThumb_MaxBonusLevel: 1500
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# ChanceMax: Maximum chance of ShroomThumb
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# MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
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ShroomThumb:
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ChanceMax: 50.0
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MaxBonusLevel: 1500
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#
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# Settings for Mining
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###
|
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Mining:
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100.0
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DoubleDrops_MaxBonusLevel: 1000
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining_Rank1: 125
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BlastMining_Rank2: 250
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BlastMining_Rank3: 375
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BlastMining_Rank4: 500
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BlastMining_Rank5: 625
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BlastMining_Rank6: 750
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BlastMining_Rank7: 875
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BlastMining_Rank8: 1000
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BlastMining:
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Rank_Levels:
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Rank_1: 125
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Rank_2: 250
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Rank_3: 375
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Rank_4: 500
|
||||
Rank_5: 625
|
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Rank_6: 750
|
||||
Rank_7: 875
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||||
Rank_8: 1000
|
||||
|
||||
# BlastDamageDecrease_Rank: % of damage reduced from TNT explosions
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BlastDamageDecrease_Rank1: 0.0
|
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BlastDamageDecrease_Rank2: 0.0
|
||||
BlastDamageDecrease_Rank3: 0.0
|
||||
BlastDamageDecrease_Rank4: 25.0
|
||||
BlastDamageDecrease_Rank5: 25.0
|
||||
BlastDamageDecrease_Rank6: 50.0
|
||||
BlastDamageDecrease_Rank7: 50.0
|
||||
BlastDamageDecrease_Rank8: 100.0
|
||||
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
|
||||
BlastDamageDecrease:
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Rank_1: 0.0
|
||||
Rank_2: 0.0
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||||
Rank_3: 0.0
|
||||
Rank_4: 25.0
|
||||
Rank_5: 25.0
|
||||
Rank_6: 50.0
|
||||
Rank_7: 50.0
|
||||
Rank_8: 100.0
|
||||
|
||||
# OreBonus_Rank: % of extra ores received when Blast Mining
|
||||
OreBonus_Rank1: 35.0
|
||||
OreBonus_Rank2: 40.0
|
||||
OreBonus_Rank3: 45.0
|
||||
OreBonus_Rank4: 50.0
|
||||
OreBonus_Rank5: 55.0
|
||||
OreBonus_Rank6: 60.0
|
||||
OreBonus_Rank7: 65.0
|
||||
OreBonus_Rank8: 70.0
|
||||
# OreBonus Ranks: % of extra ores received when Blast Mining
|
||||
OreBonus:
|
||||
Rank_1: 35.0
|
||||
Rank_2: 40.0
|
||||
Rank_3: 45.0
|
||||
Rank_4: 50.0
|
||||
Rank_5: 55.0
|
||||
Rank_6: 60.0
|
||||
Rank_7: 65.0
|
||||
Rank_8: 70.0
|
||||
|
||||
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
|
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DebrisReduction_Rank1: 10.0
|
||||
DebrisReduction_Rank2: 20.0
|
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DebrisReduction_Rank3: 30.0
|
||||
DebrisReduction_Rank4: 30.0
|
||||
DebrisReduction_Rank5: 30.0
|
||||
DebrisReduction_Rank6: 30.0
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DebrisReduction_Rank7: 30.0
|
||||
DebrisReduction_Rank8: 30.0
|
||||
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
|
||||
DebrisReduction:
|
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Rank_1: 10.0
|
||||
Rank_2: 20.0
|
||||
Rank_3: 30.0
|
||||
Rank_4: 30.0
|
||||
Rank_5: 30.0
|
||||
Rank_6: 30.0
|
||||
Rank_7: 30.0
|
||||
Rank_8: 30.0
|
||||
|
||||
# DropMultiplier_Rank: # of times each ore will drop
|
||||
DropMultiplier_Rank1: 1
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||||
DropMultiplier_Rank2: 1
|
||||
DropMultiplier_Rank3: 1
|
||||
DropMultiplier_Rank4: 1
|
||||
DropMultiplier_Rank5: 2
|
||||
DropMultiplier_Rank6: 2
|
||||
DropMultiplier_Rank7: 3
|
||||
DropMultiplier_Rank8: 3
|
||||
# DropMultiplier Ranks: # of times each ore will drop
|
||||
DropMultiplier:
|
||||
Rank_1: 1
|
||||
Rank_2: 1
|
||||
Rank_3: 1
|
||||
Rank_4: 1
|
||||
Rank_5: 2
|
||||
Rank_6: 2
|
||||
Rank_7: 3
|
||||
Rank_8: 3
|
||||
|
||||
# BlastRadiusModifier_Rank: Increases the blast radius by this amount
|
||||
BlastRadiusModifier_Rank1: 1.0
|
||||
BlastRadiusModifier_Rank2: 1.0
|
||||
BlastRadiusModifier_Rank3: 2.0
|
||||
BlastRadiusModifier_Rank4: 2.0
|
||||
BlastRadiusModifier_Rank5: 3.0
|
||||
BlastRadiusModifier_Rank6: 3.0
|
||||
BlastRadiusModifier_Rank7: 4.0
|
||||
BlastRadiusModifier_Rank8: 4.0
|
||||
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
|
||||
BlastRadiusModifier:
|
||||
Rank_1: 1.0
|
||||
Rank_2: 1.0
|
||||
Rank_3: 2.0
|
||||
Rank_4: 2.0
|
||||
Rank_5: 3.0
|
||||
Rank_6: 3.0
|
||||
Rank_7: 4.0
|
||||
Rank_8: 4.0
|
||||
#
|
||||
# Settings for Repair
|
||||
###
|
||||
Repair:
|
||||
# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
|
||||
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
|
||||
RepairMastery_MaxBonusPercentage: 200.0
|
||||
RepairMastery_MaxBonusLevel: 1000
|
||||
RepairMastery:
|
||||
# ChanceMax: Maximum bonus percentage for Repair Mastery
|
||||
# MaxBonusLevel: On this level, the maximum bonus is reached
|
||||
MaxBonusPercentage: 200.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# SuperRepair_ChanceMax: Maximum chance of Super Repair
|
||||
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
|
||||
SuperRepair_ChanceMax: 100.0
|
||||
SuperRepair_MaxBonusLevel: 1000
|
||||
SuperRepair:
|
||||
# ChanceMax: Maximum chance of Super Repair
|
||||
# MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
|
||||
ChanceMax: 100.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# Salvage_UnlockLevel: Level when Salvage become available
|
||||
Salvage_UnlockLevel: 600
|
||||
Salvage:
|
||||
# UnlockLevel: Level when Salvage become available
|
||||
UnlockLevel: 600
|
||||
|
||||
Arcane_Forging:
|
||||
ArcaneForging:
|
||||
May_Lose_Enchants: true
|
||||
Rank_Levels:
|
||||
Rank_1: 125
|
||||
@ -304,144 +334,165 @@ Skills:
|
||||
# Settings for Smelting
|
||||
###
|
||||
Smelting:
|
||||
# FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
|
||||
# FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
|
||||
FuelEfficiency_Multiplier: 3.0
|
||||
FuelEfficiency_MaxBonusLevel: 1000
|
||||
FuelEfficiency:
|
||||
# Multiplier: The furnace burn time will be multiplied by this value.
|
||||
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
|
||||
Multiplier: 3.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
|
||||
# SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
|
||||
SecondSmelt_MaxBonusChance: 100.0
|
||||
SecondSmelt_MaxBonusLevel: 1000
|
||||
SecondSmelt:
|
||||
# MaxBonusChance: Maximum chance of triggering Second Smelt
|
||||
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
|
||||
MaxBonusChance: 100.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# FluxMining_UnlockLevel: Level when Flux Mining becomes available
|
||||
# FluxMining_Chance: Chance for Flux Mining to activate
|
||||
FluxMining_UnlockLevel: 250
|
||||
FluxMining_Chance: 33.0
|
||||
FluxMining:
|
||||
# UnlockLevel: Level when Flux Mining becomes available
|
||||
# Chance: Chance for Flux Mining to activate
|
||||
UnlockLevel: 250
|
||||
Chance: 33.0
|
||||
|
||||
# These are the levels at which each progressive level of Vanilla XP Boost unlocks.
|
||||
VanillaXPBoost:
|
||||
Rank_Levels:
|
||||
Rank_1: 125
|
||||
Rank_2: 250
|
||||
Rank_3: 375
|
||||
Rank_4: 500
|
||||
Rank_5: 625
|
||||
Rank_6: 750
|
||||
Rank_7: 875
|
||||
Rank_8: 1000
|
||||
XP_Multiplier:
|
||||
Rank_1: 1
|
||||
Rank_2: 2
|
||||
Rank_3: 3
|
||||
Rank_4: 3
|
||||
Rank_5: 4
|
||||
Rank_6: 4
|
||||
Rank_7: 5
|
||||
Rank_8: 5
|
||||
# Rank_Levels: Smelting level where rank gets unlocked
|
||||
Rank_Levels:
|
||||
Rank_1: 125
|
||||
Rank_2: 250
|
||||
Rank_3: 375
|
||||
Rank_4: 500
|
||||
Rank_5: 625
|
||||
Rank_6: 750
|
||||
Rank_7: 875
|
||||
Rank_8: 1000
|
||||
|
||||
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
|
||||
VanillaXPMultiplier:
|
||||
Rank_1: 1
|
||||
Rank_2: 2
|
||||
Rank_3: 3
|
||||
Rank_4: 3
|
||||
Rank_5: 4
|
||||
Rank_6: 4
|
||||
Rank_7: 5
|
||||
Rank_8: 5
|
||||
|
||||
#
|
||||
# Settings for Swords
|
||||
###
|
||||
Swords:
|
||||
# Bleed_ChanceMax: Maximum chance of triggering bleeding
|
||||
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
|
||||
Bleed_ChanceMax: 75.0
|
||||
Bleed_MaxBonusLevel: 750
|
||||
# These settings determine how long the Bleeding effect lasts
|
||||
Bleed_MaxTicks: 3
|
||||
Bleed_BaseTicks: 2
|
||||
Bleed:
|
||||
# ChanceMax: Maximum chance of triggering bleeding
|
||||
# MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
|
||||
ChanceMax: 75.0
|
||||
MaxBonusLevel: 750
|
||||
|
||||
# Counter_RequiresBlock: Determines if blocking is required to trigger counter attack
|
||||
Counter_RequiresBlock: true
|
||||
# These settings determine how long the Bleeding effect lasts
|
||||
MaxTicks: 3
|
||||
BaseTicks: 2
|
||||
|
||||
# Counter_ChanceMax: Maximum chance of triggering a counter attack
|
||||
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
|
||||
Counter_ChanceMax: 30.0
|
||||
Counter_MaxBonusLevel: 600
|
||||
Counter:
|
||||
# RequiresBlock: Determines if blocking is required to trigger counter attack
|
||||
RequiresBlock: true
|
||||
|
||||
# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
|
||||
Counter_DamageModifier: 2.0
|
||||
# ChanceMax: Maximum chance of triggering a counter attack
|
||||
# MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
|
||||
ChanceMax: 30.0
|
||||
MaxBonusLevel: 600
|
||||
|
||||
# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
|
||||
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
|
||||
SerratedStrikes_DamageModifier: 4.0
|
||||
SerratedStrikes_BleedTicks: 5
|
||||
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
|
||||
DamageModifier: 2.0
|
||||
|
||||
SerratedStrikes:
|
||||
# DamageModifier: Damage will get divided by this modifier
|
||||
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
|
||||
DamageModifier: 4.0
|
||||
BleedTicks: 5
|
||||
#
|
||||
# Settings for Taming
|
||||
###
|
||||
Taming:
|
||||
# Gore_ChanceMax: Maximum chance of triggering gore
|
||||
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
|
||||
Gore_ChanceMax: 100.0
|
||||
Gore_MaxBonusLevel: 1000
|
||||
Gore:
|
||||
# ChanceMax: Maximum chance of triggering gore
|
||||
# MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
|
||||
ChanceMax: 100.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# Gore_BleedTicks: Determines the length of the bleeding effect
|
||||
# Gore_Modifier: Damage will get multiplied by this modifier
|
||||
Gore_BleedTicks: 2
|
||||
Gore_Modifier: 2.0
|
||||
# BleedTicks: Determines the length of the bleeding effect
|
||||
# Modifier: Damage will get multiplied by this modifier
|
||||
BleedTicks: 2
|
||||
Modifier: 2.0
|
||||
|
||||
# FastFood_UnlockLevel: Level when FastFood unlocks
|
||||
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
|
||||
FastFood_UnlockLevel: 50
|
||||
FastFood_Chance: 50.0
|
||||
FastFood:
|
||||
# UnlockLevel: Level when FastFood unlocks
|
||||
# Chance: The chance for wolves to heal hp when inflicting damage
|
||||
UnlockLevel: 50
|
||||
Chance: 50.0
|
||||
|
||||
# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
|
||||
EnvironmentallyAware_UnlockLevel: 100
|
||||
EnvironmentallyAware:
|
||||
# UnlockLevel: Level when EnvironmentallyAware unlocks
|
||||
UnlockLevel: 100
|
||||
|
||||
# ThickFur_UnlockLevel: Level when ThickFur unlocks
|
||||
# ThickFur_Modifier: Damage will get divided by this modifier
|
||||
ThickFur_UnlockLevel: 250
|
||||
ThickFur_Modifier: 2.0
|
||||
ThickFur:
|
||||
# UnlockLevel: Level when ThickFur unlocks
|
||||
# Modifier: Damage will get divided by this modifier
|
||||
UnlockLevel: 250
|
||||
Modifier: 2.0
|
||||
|
||||
# HolyHound_UnlockLevel: Level when HolyHound unlocks
|
||||
HolyHound_UnlockLevel: 375
|
||||
HolyHound:
|
||||
# UnlockLevel: Level when HolyHound unlocks
|
||||
UnlockLevel: 375
|
||||
|
||||
# ShockProof_UnlockLevel: Level when ShockProof unlocks
|
||||
# ShockProof_Modifier: Damage will get divided by this modifier
|
||||
ShockProof_UnlockLevel: 500
|
||||
ShockProof_Modifier: 6.0
|
||||
ShockProof:
|
||||
# UnlockLevel: Level when ShockProof unlocks
|
||||
# Modifier: Damage will get divided by this modifier
|
||||
UnlockLevel: 500
|
||||
Modifier: 6.0
|
||||
|
||||
# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
|
||||
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
|
||||
SharpenedClaws_UnlockLevel: 750
|
||||
SharpenedClaws_Bonus: 2.0
|
||||
SharpenedClaws:
|
||||
# UnlockLevel: Level when SharpenedClaws unlocks
|
||||
# Bonus: This bonus will get added to the damage caused
|
||||
UnlockLevel: 750
|
||||
Bonus: 2.0
|
||||
#
|
||||
# Settings for Unarmed
|
||||
###
|
||||
Unarmed:
|
||||
# Disarm_ChanceMax: Maximum chance of disarming other players
|
||||
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
|
||||
Disarm_ChanceMax: 33.0
|
||||
Disarm_MaxBonusLevel: 1000
|
||||
Disarm:
|
||||
# ChanceMax: Maximum chance of disarming other players
|
||||
# MaxBonusLevel: Level when the maximum chance to disarm is reached
|
||||
ChanceMax: 33.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# Deflect_ChanceMax: Maximum chance of deflecting arrows
|
||||
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
|
||||
Deflect_ChanceMax: 50.0
|
||||
Deflect_MaxBonusLevel: 1000
|
||||
Deflect:
|
||||
# ChanceMax: Maximum chance of deflecting arrows
|
||||
# MaxBonusLevel: Level when the maximum chance to deflect is reached
|
||||
ChanceMax: 50.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
|
||||
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
|
||||
IronGrip_ChanceMax: 100.0
|
||||
IronGrip_MaxBonusLevel: 1000
|
||||
IronGrip:
|
||||
# ChanceMax: Maximum chance of preventing being disarmed
|
||||
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
|
||||
ChanceMax: 100.0
|
||||
MaxBonusLevel: 1000
|
||||
|
||||
# IronArm_BonusMin: Minimum bonus damage for unarmed
|
||||
# IronArm_BonusMax: Maximum bonus damage for unarmed
|
||||
# IronArm_IncreaseLevel: Bonus damage increases every increase level
|
||||
IronArm_BonusMin: 3.0
|
||||
IronArm_BonusMax: 8.0
|
||||
IronArm_IncreaseLevel: 50
|
||||
IronArm:
|
||||
# BonusMin: Minimum bonus damage for unarmed
|
||||
# BonusMax: Maximum bonus damage for unarmed
|
||||
# IncreaseLevel: Bonus damage increases every increase level
|
||||
BonusMin: 3.0
|
||||
BonusMax: 8.0
|
||||
IncreaseLevel: 50
|
||||
#
|
||||
# Settings for Woodcutting
|
||||
###
|
||||
Woodcutting:
|
||||
# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
|
||||
LeafBlower_UnlockLevel: 100
|
||||
LeafBlower:
|
||||
# UnlockLevel: At this level, the passive ability LeafBlower unlocks
|
||||
UnlockLevel: 100
|
||||
|
||||
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
|
||||
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||
DoubleDrops_ChanceMax: 100.0
|
||||
DoubleDrops_MaxBonusLevel: 1000
|
||||
DoubleDrops:
|
||||
# ChanceMax: Maximum chance of receiving double drops
|
||||
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||
ChanceMax: 100.0
|
||||
MaxBonusLevel: 1000
|
||||
#
|
||||
# Customize the kraken!
|
||||
###
|
||||
|
Reference in New Issue
Block a user