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Use blast mining tier when calc drop multiplier
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@ -45,7 +45,7 @@ public class MiningCommand extends SkillCommand {
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MiningManager miningManager = UserManager.getPlayer(player).getMiningManager();
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MiningManager miningManager = UserManager.getPlayer(player).getMiningManager();
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blastMiningRank = miningManager.getBlastMiningTier();
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blastMiningRank = miningManager.getBlastMiningTier();
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bonusTNTDrops = miningManager.getDropMultiplier();
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bonusTNTDrops = miningManager.getDropMultiplier(miningManager.getBlastMiningTier());
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oreBonus = percent.format(miningManager.getOreBonus() / 30.0D); // Base received in TNT is 30%
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oreBonus = percent.format(miningManager.getOreBonus() / 30.0D); // Base received in TNT is 30%
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// debrisReduction = percent.format(miningManager.getDebrisReduction() / 30.0D); // Base received in TNT is 30%
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// debrisReduction = percent.format(miningManager.getDebrisReduction() / 30.0D); // Base received in TNT is 30%
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blastDamageDecrease = percent.format(miningManager.getBlastDamageModifier() / 100.0D);
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blastDamageDecrease = percent.format(miningManager.getBlastDamageModifier() / 100.0D);
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@ -166,7 +166,7 @@ public class MiningManager extends SkillManager {
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float oreBonus = (float) (getOreBonus() / 100);
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float oreBonus = (float) (getOreBonus() / 100);
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float debrisReduction = (float) (getDebrisReduction() / 100);
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float debrisReduction = (float) (getDebrisReduction() / 100);
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int dropMultiplier = getDropMultiplier();
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int dropMultiplier = getDropMultiplier(getBlastMiningTier());
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float debrisYield = yield - debrisReduction;
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float debrisYield = yield - debrisReduction;
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//Drop "debris" based on skill modifiers
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//Drop "debris" based on skill modifiers
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