Fishing to SkillCommand

This commit is contained in:
GJ 2012-05-31 14:24:55 -04:00
parent cc5d438550
commit ec02422226
2 changed files with 31 additions and 57 deletions

View File

@ -21,7 +21,7 @@ public abstract class SkillCommand implements CommandExecutor{
private String permission;
protected Player player;
private PlayerProfile profile;
protected PlayerProfile profile;
protected float skillValue;
protected DecimalFormat percent = new DecimalFormat("##0.00%");

View File

@ -1,22 +1,11 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.commands.SkillCommand;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.gathering.Fishing;
import com.gmail.nossr50.util.Page;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class FishingCommand implements CommandExecutor {
public class FishingCommand extends SkillCommand {
private int lootTier;
private String magicChance;
@ -24,31 +13,30 @@ public class FishingCommand implements CommandExecutor {
private boolean canMagicHunt;
private boolean canShake;
public FishingCommand() {
super(SkillType.FISHING);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
return true;
protected void dataCalculations() {
lootTier = Fishing.getFishingLootTier(profile);
magicChance = percent.format((float) lootTier / 15);
}
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.fishing")) {
return true;
@Override
protected void permissionsCheck() {
canTreasureHunt = permInstance.fishingTreasures(player);
canMagicHunt = permInstance.fishingMagic(player);
canShake = permInstance.shakeMob(player);
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
lootTier = Fishing.getFishingLootTier(PP);
dataCalculations(lootTier);
permissionsCheck(player);
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Fishing.SkillName") }));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Fishing") }));
player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING) }));
if (canTreasureHunt || canMagicHunt || canShake) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
@Override
protected boolean effectsHeaderPermissions() {
return canTreasureHunt || canMagicHunt || canShake;
}
@Override
protected void effectsDisplay() {
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.0"), LocaleLoader.getString("Fishing.Effect.1") }));
}
@ -60,11 +48,15 @@ public class FishingCommand implements CommandExecutor {
if (canShake) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
}
if (canTreasureHunt || canMagicHunt || canShake) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
}
@Override
protected boolean statsHeaderPermissions() {
return canTreasureHunt || canMagicHunt || canShake;
}
@Override
protected void statsDisplay() {
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", new Object[] { lootTier }));
}
@ -75,30 +67,12 @@ public class FishingCommand implements CommandExecutor {
if (canShake) {
//TODO: Do we really need to display this twice? Not like there are any associated stats.
if (PP.getSkillLevel(SkillType.FISHING) < 150) {
if (profile.getSkillLevel(SkillType.FISHING) < 150) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") }));
}
else {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake"));
}
}
Page.grabGuidePageForSkill(SkillType.FISHING, player, args);
return true;
}
private void dataCalculations(int lootTier) {
DecimalFormat percent = new DecimalFormat("##0.00%");
magicChance = percent.format((float) lootTier / 15);
}
private void permissionsCheck(Player player) {
Permissions permInstance = Permissions.getInstance();
canTreasureHunt = permInstance.fishingTreasures(player);
canMagicHunt = permInstance.fishingMagic(player);
canShake = permInstance.shakeMob(player);
}
}