mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 06:36:45 +01:00
Added some JSON, much more to come.
This commit is contained in:
parent
336e41b40c
commit
ebec5d6f70
@ -8,6 +8,7 @@ Key:
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- Removal
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Version 2.1.0
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+ Added JSON support to Woodcutting command
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+ Added config setting to enable or disable classic mcMMO mode
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+ (Config) Added rank settings for the new Woodcutting skill
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+ (Config) Added configurable parameters for the new Tree Feller
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@ -15,6 +16,8 @@ Version 2.1.0
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+ (Permissions) Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
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! Woodcutting's Double Drop subskill is now named Harvest Lumber
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! Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
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! (Locale) Super Abilities no longer have (ABILITY) in their Skill.Effect strings
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! (API) mcMMO is now built against Spigot-API instead of Bukkit
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! (API) SkillType is now PrimarySkill
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! (API) SecondarySkill is now SubSkill
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! (API) AbilityType is now SuperAbility
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12
pom.xml
12
pom.xml
@ -122,11 +122,17 @@
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</extension>
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</extensions>
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</build>
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<repositories>
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<repository>
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<id>spigot-repo</id>
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<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
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</repository>
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</repositories>
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<dependencies>
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>bukkit</artifactId>
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<version>1.13.1-R0.1-SNAPSHOT</version>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.13.2-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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@ -94,4 +95,10 @@ public class AcrobaticsCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -5,6 +5,7 @@ import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -100,4 +101,10 @@ public class AlchemyCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -4,6 +4,7 @@ import java.text.DecimalFormat;
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import java.util.ArrayList;
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import java.util.List;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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@ -5,6 +5,7 @@ import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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@ -93,4 +94,10 @@ public class ArcheryCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -5,6 +5,7 @@ import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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@ -118,4 +119,10 @@ public class AxesCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -3,6 +3,7 @@ package com.gmail.nossr50.commands.skills;
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import java.util.ArrayList;
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import java.util.List;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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@ -62,4 +63,10 @@ public class ExcavationCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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@ -202,4 +203,10 @@ public class FishingCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.herbalism.Herbalism;
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import com.gmail.nossr50.util.Permissions;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -162,4 +163,10 @@ public class HerbalismCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -150,4 +151,10 @@ public class MiningCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -12,6 +12,7 @@ import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -155,4 +156,10 @@ public class RepairCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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@ -76,4 +77,10 @@ public class SalvageCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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@ -5,11 +5,7 @@ import java.util.List;
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import java.util.Set;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.util.SkillTextComponentFactory;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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@ -26,6 +22,13 @@ import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
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import com.gmail.nossr50.util.skills.PerksUtils;
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import com.google.common.collect.ImmutableList;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.TabExecutor;
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import org.bukkit.entity.Player;
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public abstract class SkillCommand implements TabExecutor {
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protected PrimarySkill skill;
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@ -68,49 +71,29 @@ public abstract class SkillCommand implements TabExecutor {
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ScoreboardManager.enablePlayerSkillScoreboard(player, skill);
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}
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if (!skill.isChildSkill()) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", skillName));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain." + StringUtils.getCapitalized(skill.toString()))));
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player.sendMessage(LocaleLoader.getString("Effects.Level", (int) skillValue, mcMMOPlayer.getSkillXpLevel(skill), mcMMOPlayer.getXpToLevel(skill)));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Skills.Header", skillName + " " + LocaleLoader.getString("Skills.Child")));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain.Child")));
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player.sendMessage(LocaleLoader.getString("Effects.Child", (int) skillValue));
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if(skill == PrimarySkill.WOODCUTTING)
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{
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sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Skills.Parents")));
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Set<PrimarySkill> parents = FamilyTree.getParents(skill);
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//Make JSON text components
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List<TextComponent> subskillTextComponents = getTextComponents(player);
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for (PrimarySkill parent : parents) {
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player.sendMessage(parent.getName() + " - " + LocaleLoader.getString("Effects.Level", mcMMOPlayer.getSkillLevel(parent), mcMMOPlayer.getSkillXpLevel(parent), mcMMOPlayer.getXpToLevel(parent)));
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}
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}
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List<String> effectMessages = effectsDisplay();
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//Subskills Header
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.SubSkills")));
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if (!effectMessages.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.Effects")));
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if (isLucky) {
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player.sendMessage(Motd.PERK_PREFIX + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.Lucky.Name"), LocaleLoader.getString("Perks.Lucky.Desc", skillName)));
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//Send JSON text components
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for(TextComponent tc : subskillTextComponents)
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{
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player.spigot().sendMessage(new TextComponent[]{tc, new TextComponent(": TESTING")});
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}
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for (String message : effectMessages) {
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player.sendMessage(message);
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}
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//Stats
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getStatMessages(player, isLucky, hasEndurance, skillValue);
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} else {
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displayOldSkillCommand(player, mcMMOPlayer, isLucky, hasEndurance, skillValue);
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}
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List<String> statsMessages = statsDisplay(player, skillValue, hasEndurance, isLucky);
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if (!statsMessages.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Commands.Stats.Self")));
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for (String message : statsMessages) {
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player.sendMessage(message);
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}
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}
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player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase()));
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return true;
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default:
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@ -118,6 +101,60 @@ public abstract class SkillCommand implements TabExecutor {
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}
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}
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private void getStatMessages(Player player, boolean isLucky, boolean hasEndurance, float skillValue) {
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List<String> statsMessages = statsDisplay(player, skillValue, hasEndurance, isLucky);
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if (!statsMessages.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Commands.Stats.Self")));
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for (String message : statsMessages) {
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player.sendMessage(message);
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}
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}
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player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase()));
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}
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private void sendSkillCommandHeader(Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
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if (!skill.isChildSkill()) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", skillName));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain." + StringUtils.getCapitalized(skill.toString()))));
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player.sendMessage(LocaleLoader.getString("Effects.Level", skillValue, mcMMOPlayer.getSkillXpLevel(skill), mcMMOPlayer.getXpToLevel(skill)));
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} else {
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player.sendMessage(LocaleLoader.getString("Skills.Header", skillName + " " + LocaleLoader.getString("Skills.Child")));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain.Child")));
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player.sendMessage(LocaleLoader.getString("Effects.Child", skillValue));
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Skills.Parents")));
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Set<PrimarySkill> parents = FamilyTree.getParents(skill);
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for (PrimarySkill parent : parents) {
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player.sendMessage(parent.getName() + " - " + LocaleLoader.getString("Effects.Level", mcMMOPlayer.getSkillLevel(parent), mcMMOPlayer.getSkillXpLevel(parent), mcMMOPlayer.getXpToLevel(parent)));
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}
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}
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}
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private void displayOldSkillCommand(Player player, McMMOPlayer mcMMOPlayer, boolean isLucky, boolean hasEndurance, float skillValue) {
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//Send headers
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sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
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List<String> effectMessages = effectsDisplay();
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if (!effectMessages.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.Effects")));
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if (isLucky) {
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player.sendMessage(Motd.PERK_PREFIX + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.Lucky.Name"), LocaleLoader.getString("Perks.Lucky.Desc", skillName)));
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}
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for (String message : effectMessages) {
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player.sendMessage(message);
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}
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}
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getStatMessages(player, isLucky, hasEndurance, skillValue);
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}
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@Override
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public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) {
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switch (args.length) {
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@ -166,4 +203,6 @@ public abstract class SkillCommand implements TabExecutor {
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protected abstract List<String> effectsDisplay();
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protected abstract List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky);
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protected abstract List<TextComponent> getTextComponents(Player player);
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}
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|
@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -117,4 +118,10 @@ public class SmeltingCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
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|
@ -5,6 +5,7 @@ import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -102,4 +103,10 @@ public class SwordsCommand extends SkillCommand {
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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return textComponents;
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}
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}
|
||||
|
@ -5,6 +5,7 @@ import java.util.List;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
@ -168,4 +169,10 @@ public class TamingCommand extends SkillCommand {
|
||||
|
||||
return messages;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<TextComponent> getTextComponents(Player player) {
|
||||
List<TextComponent> textComponents = new ArrayList<>();
|
||||
return textComponents;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import java.util.List;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
@ -132,4 +133,10 @@ public class UnarmedCommand extends SkillCommand {
|
||||
|
||||
return messages;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<TextComponent> getTextComponents(Player player) {
|
||||
List<TextComponent> textComponents = new ArrayList<>();
|
||||
return textComponents;
|
||||
}
|
||||
}
|
||||
|
@ -4,10 +4,9 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
|
||||
import com.gmail.nossr50.datatypes.skills.SkillMilestone;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
import com.gmail.nossr50.util.skills.SkillMilestoneFactory;
|
||||
import com.gmail.nossr50.util.SkillTextComponentFactory;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
@ -125,4 +124,35 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
|
||||
return messages;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<TextComponent> getTextComponents(Player player) {
|
||||
List<TextComponent> textComponents = new ArrayList<>();
|
||||
|
||||
if (canTreeFell) {
|
||||
textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_TREE_FELLER, 0, 1));
|
||||
}
|
||||
|
||||
if (canLeafBlow) {
|
||||
textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_LEAF_BLOWER, 2, 3));
|
||||
}
|
||||
|
||||
if (canDoubleDrop) {
|
||||
textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_HARVEST_LUMBER, 4, 5));
|
||||
}
|
||||
|
||||
if (canSplinter) {
|
||||
textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_SPLINTER, 6, 7));
|
||||
}
|
||||
|
||||
if(canBarkSurgeon) {
|
||||
textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_BARK_SURGEON, 8, 9));
|
||||
}
|
||||
|
||||
if(canNaturesBounty) {
|
||||
textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_NATURES_BOUNTY, 10, 11));
|
||||
}
|
||||
|
||||
return textComponents;
|
||||
}
|
||||
}
|
||||
|
@ -1,106 +0,0 @@
|
||||
package com.gmail.nossr50.datatypes.skills;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
||||
|
||||
/**
|
||||
* This class represents a gated subskill
|
||||
* A SkillMilestone is a representation of a specific rank for a subskill
|
||||
* A SkillMilestone may contain a child, the child represents the next rank of the subskill
|
||||
* This class is mostly to make it easier to grab information about subskills for a player
|
||||
*/
|
||||
public class SkillMilestone {
|
||||
private final int unlockLevel; //Level that grants access to this skill
|
||||
private final SubSkill subskill; //Subskill that this milestone belongs to
|
||||
private SkillMilestone childMilestone; //Next rank in the milestone
|
||||
private SkillMilestone lastChild; //The final child milestone in this chain
|
||||
private final int curRank; //The current rank of this SkillMilestone
|
||||
|
||||
public SkillMilestone(SubSkill subskill, int curRank)
|
||||
{
|
||||
this.subskill = subskill;
|
||||
this.curRank = curRank;
|
||||
this.unlockLevel = AdvancedConfig.getInstance().getSubSkillUnlockLevel(subskill, curRank);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the level requirement for this subskill's rank
|
||||
* @return The level required to use this subskill
|
||||
*/
|
||||
public int getUnlockLevel() {
|
||||
return unlockLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get's the current milestone the player is working towards
|
||||
* @param playerProfile
|
||||
* @return
|
||||
*/
|
||||
public SkillMilestone getCurrentMilestoneForPlayer(PlayerProfile playerProfile)
|
||||
{
|
||||
if(playerProfile.getSkillLevel(subskill.getParentSkill()) >= unlockLevel)
|
||||
{
|
||||
if(childMilestone != null)
|
||||
return childMilestone.getCurrentMilestoneForPlayer(playerProfile);
|
||||
|
||||
return this;
|
||||
} else {
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the associated SubSkill for this milestone
|
||||
* @return
|
||||
*/
|
||||
public SubSkill getSubskill() {
|
||||
return subskill;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the child milestone, which is the next rank of this skill
|
||||
* @return The child milestone of this skill
|
||||
*/
|
||||
public SkillMilestone getChildMilestone() {
|
||||
return childMilestone;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a child milestone, which represents the next rank of this skill
|
||||
*/
|
||||
public void addChildMilestone()
|
||||
{
|
||||
childMilestone = new SkillMilestone(this.subskill, curRank+1);
|
||||
}
|
||||
|
||||
/**
|
||||
* This grabs the final child in the chain of child milestones, which represents the last rank of this subskill
|
||||
* @return The final child for this SkillMilestone, which is the final rank for the associated subskill. Null if this Milestone has no children.
|
||||
*/
|
||||
public SkillMilestone getFinalChild()
|
||||
{
|
||||
//Return lastchild if we already have the ref stored
|
||||
if(lastChild != null)
|
||||
return lastChild;
|
||||
|
||||
//If the next child doesn't exist return this
|
||||
if(childMilestone == null) {
|
||||
return this;
|
||||
}
|
||||
|
||||
//If we have children, find their children until the chain stops and store that reference and return it
|
||||
return lastChild = childMilestone.getFinalChild();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rank of this SkillMilestone for the associated subskill
|
||||
* @return The current rank of this subskill
|
||||
*/
|
||||
public int getCurRank() { return curRank; }
|
||||
|
||||
/**
|
||||
* The requirement for the next rank of this subskill
|
||||
* @return The level requirement for the next rank of this SkillMilestone chain
|
||||
*/
|
||||
public int getNextRankReq() { return childMilestone.unlockLevel; }
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.datatypes.skills;
|
||||
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.util.StringUtils;
|
||||
|
||||
public enum SubSkill {
|
||||
@ -103,11 +104,11 @@ public enum SubSkill {
|
||||
}
|
||||
|
||||
/**
|
||||
* SubSkills will default to having only 1 rank if not defined
|
||||
* SubSkills will default to having 0 ranks if not defined
|
||||
*/
|
||||
SubSkill()
|
||||
{
|
||||
this.numRanks = 1;
|
||||
this.numRanks = 0;
|
||||
}
|
||||
|
||||
|
||||
@ -161,18 +162,7 @@ public enum SubSkill {
|
||||
* Find where to begin our substring (after the prefix)
|
||||
*/
|
||||
String endResult = "";
|
||||
char[] enumNameCharArray = subSkillName.toCharArray();
|
||||
int subStringIndex = 0;
|
||||
|
||||
//Find where to start our substring for this constants name
|
||||
for (int i = 0; i < enumNameCharArray.length; i++) {
|
||||
if(enumNameCharArray[i] == '_')
|
||||
{
|
||||
subStringIndex = i+1; //Start the substring after this char
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
int subStringIndex = getSubStringIndex(subSkillName);
|
||||
|
||||
/*
|
||||
* Split the string up so we can capitalize each part
|
||||
@ -192,4 +182,38 @@ public enum SubSkill {
|
||||
|
||||
return endResult;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the parent skill from the Locale file
|
||||
* @return The parent skill as defined in the locale
|
||||
*/
|
||||
public String getParentNiceNameLocale()
|
||||
{
|
||||
return LocaleLoader.getString(StringUtils.getCapitalized(getParentSkill().toString())+".SkillName");
|
||||
}
|
||||
|
||||
/**
|
||||
* This finds the substring index for our SubSkill's name after its parent name prefix
|
||||
* @param subSkillName The name to process
|
||||
* @return The value of the substring index after our parent's prefix
|
||||
*/
|
||||
private int getSubStringIndex(String subSkillName) {
|
||||
char[] enumNameCharArray = subSkillName.toCharArray();
|
||||
int subStringIndex = 0;
|
||||
|
||||
//Find where to start our substring for this constants name
|
||||
for (int i = 0; i < enumNameCharArray.length; i++) {
|
||||
if (enumNameCharArray[i] == '_') {
|
||||
subStringIndex = i + 1; //Start the substring after this char
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
return subStringIndex;
|
||||
}
|
||||
|
||||
public String getLocalKeyRoot()
|
||||
{
|
||||
return StringUtils.getCapitalized(getParentSkill().toString()) + ".Effect.";
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ package com.gmail.nossr50.util;
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.plugin.PluginDescriptionFile;
|
||||
|
||||
@ -36,6 +37,8 @@ public final class Motd {
|
||||
public static void displayVersion(Player player, String version) {
|
||||
if (Permissions.showversion(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("MOTD.Version", version));
|
||||
//TODO: Remove this at release
|
||||
player.sendMessage(ChatColor.YELLOW + "You're playing an "+ ChatColor.RED +"UNSTABLE" +ChatColor.YELLOW+" version of mcMMO! 2.1.0 is making many changes and if you are playing dev-snapshot you know the risks!");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,84 @@
|
||||
package com.gmail.nossr50.util;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
import com.gmail.nossr50.util.skills.RankUtils;
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
import net.md_5.bungee.api.chat.BaseComponent;
|
||||
import net.md_5.bungee.api.chat.ComponentBuilder;
|
||||
import net.md_5.bungee.api.chat.HoverEvent;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class SkillTextComponentFactory {
|
||||
public static HashMap<SubSkill, TextComponent> subSkillTextComponents;
|
||||
public static HashMap<SubSkill, BaseComponent[]> subSkillHoverComponents;
|
||||
|
||||
public static TextComponent getSubSkillTextComponent(Player player, SubSkill subSkill, int localeKeyName, int localeKeyDescription)
|
||||
{
|
||||
boolean playerHasUnlocked = false;
|
||||
|
||||
//Init our maps
|
||||
if (subSkillTextComponents == null)
|
||||
{
|
||||
subSkillTextComponents = new HashMap<>();
|
||||
subSkillHoverComponents = new HashMap<>();
|
||||
}
|
||||
|
||||
int curRank = RankUtils.getRank(player, subSkill);
|
||||
|
||||
if(curRank > 0)
|
||||
playerHasUnlocked = true;
|
||||
|
||||
//The skill milestone holds relevant information about the ranks of a skill
|
||||
PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
|
||||
|
||||
//Get skill name & description from our locale file
|
||||
String skillName = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyName);
|
||||
String skillDescription = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyDescription);
|
||||
|
||||
if(subSkillTextComponents.get(subSkill) == null)
|
||||
{
|
||||
//Setup Text Component
|
||||
TextComponent textComponent = new TextComponent(skillName);
|
||||
textComponent.setColor(ChatColor.DARK_AQUA);
|
||||
|
||||
//Hover Event
|
||||
textComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, getBaseComponent(player, subSkill, skillName, skillDescription, curRank, playerHasUnlocked)));
|
||||
|
||||
//Insertion
|
||||
textComponent.setInsertion(skillName);
|
||||
|
||||
subSkillTextComponents.put(subSkill, textComponent);
|
||||
return subSkillTextComponents.get(subSkill);
|
||||
} else {
|
||||
return subSkillTextComponents.get(subSkill);
|
||||
}
|
||||
}
|
||||
|
||||
private static BaseComponent[] getBaseComponent(Player player, SubSkill subSkill, String skillName, String skillDescription, int curRank, boolean playerHasUnlocked)
|
||||
{
|
||||
if(subSkillHoverComponents.get(subSkill) != null)
|
||||
{
|
||||
return subSkillHoverComponents.get(subSkill);
|
||||
}
|
||||
|
||||
BaseComponent[] newComponents;
|
||||
|
||||
//TODO: Clean this up
|
||||
if(subSkill.getNumRanks() == 0)
|
||||
newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
|
||||
else if(playerHasUnlocked)
|
||||
newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\nRank "+curRank).bold(false).color(ChatColor.GREEN).append(" of ").color(ChatColor.WHITE).append(String.valueOf(subSkill.getNumRanks())).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
|
||||
else
|
||||
newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.RED).append("\n-=LOCKED=-").color(ChatColor.GRAY).append("\n\nUnlock Requirements").color(ChatColor.YELLOW).append("\nLevel "+ AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1)+" "+subSkill.getParentNiceNameLocale()).bold(false).create();
|
||||
|
||||
subSkillHoverComponents.put(subSkill, newComponents);
|
||||
return subSkillHoverComponents.get(subSkill);
|
||||
}
|
||||
}
|
100
src/main/java/com/gmail/nossr50/util/skills/RankUtils.java
Normal file
100
src/main/java/com/gmail/nossr50/util/skills/RankUtils.java
Normal file
@ -0,0 +1,100 @@
|
||||
package com.gmail.nossr50.util.skills;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
import com.gmail.nossr50.util.player.UserManager;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class RankUtils {
|
||||
public static HashMap<SubSkill, HashMap<Integer, Integer>> subSkillRanks;
|
||||
|
||||
/**
|
||||
* Adds ranks to subSkillRanks for target SubSkill
|
||||
* @param subSkill Target SubSkill
|
||||
*/
|
||||
private static void addRanks(SubSkill subSkill) {
|
||||
int numRanks = subSkill.getNumRanks();
|
||||
|
||||
//Fill out the rank array
|
||||
for(int i = 0; i < numRanks; i++)
|
||||
{
|
||||
//This adds the highest ranks first
|
||||
addRank(subSkill, numRanks-i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current rank of the subskill for the player
|
||||
* @param player The player in question
|
||||
* @param subSkill Target subskill
|
||||
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
|
||||
*/
|
||||
public static int getRank(Player player, SubSkill subSkill)
|
||||
{
|
||||
if(subSkillRanks == null)
|
||||
subSkillRanks = new HashMap<>();
|
||||
|
||||
if(subSkill.getNumRanks() == 0)
|
||||
return -1; //-1 Means the skill doesn't have ranks
|
||||
|
||||
if(subSkillRanks.get(subSkill) == null && subSkill.getNumRanks() > 0)
|
||||
addRanks(subSkill);
|
||||
|
||||
//Get our rank map
|
||||
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
|
||||
|
||||
//Skill level of parent skill
|
||||
int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkill.getParentSkill());
|
||||
|
||||
for(int i = 0; i < subSkill.getNumRanks(); i++)
|
||||
{
|
||||
//Compare against the highest to lowest rank in that order
|
||||
int rank = subSkill.getNumRanks()-i;
|
||||
//System.out.println("Checking rank "+rank+" of "+subSkill.getNumRanks());
|
||||
int unlockLevel = getUnlockLevel(subSkill, rank);
|
||||
//System.out.println("Rank "+rank+" -- Unlock level: "+unlockLevel);
|
||||
//System.out.println("Rank" +rank+" -- Player Skill Level: "+currentSkillLevel);
|
||||
|
||||
//If we check all ranks and still cannot unlock the skill, we return rank 0
|
||||
if(rank == 0)
|
||||
return 0;
|
||||
|
||||
//True if our skill level can unlock the current rank
|
||||
if(currentSkillLevel >= unlockLevel)
|
||||
return rank;
|
||||
}
|
||||
|
||||
return 0; //We should never reach this
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds ranks to our map
|
||||
* @param subSkill The subskill to add ranks for
|
||||
* @param rank The rank to add
|
||||
*/
|
||||
private static void addRank(SubSkill subSkill, int rank)
|
||||
{
|
||||
if(subSkillRanks == null)
|
||||
subSkillRanks = new HashMap<>();
|
||||
|
||||
if(subSkillRanks.get(subSkill) == null)
|
||||
subSkillRanks.put(subSkill, new HashMap<>());
|
||||
|
||||
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
|
||||
|
||||
rankMap.put(rank, getUnlockLevel(subSkill, rank));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the unlock level for a specific rank in a subskill
|
||||
* @param subSkill The target subskill
|
||||
* @param rank The target rank
|
||||
* @return The level at which this rank unlocks
|
||||
*/
|
||||
private static int getUnlockLevel(SubSkill subSkill, int rank)
|
||||
{
|
||||
return AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, rank);
|
||||
}
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
package com.gmail.nossr50.util.skills;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.skills.SkillMilestone;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* This Factory class builds SkillMilestone chains as needed
|
||||
* SkillMilestones are stored in a hash map
|
||||
*/
|
||||
public class SkillMilestoneFactory {
|
||||
|
||||
private static HashMap<SubSkill, SkillMilestone> skillMilestoneMap;
|
||||
|
||||
/**
|
||||
* Gets a the SkillMilestone chain for this subskill
|
||||
* Builds that chain if it doesn't exist before returning the parent node
|
||||
* @param subSkill The SubSkill to get the SkillMilestone chain for
|
||||
* @return The parent node of the SkillMilestone chain for the target subskill
|
||||
*/
|
||||
public static SkillMilestone getSkillMilestone(SubSkill subSkill)
|
||||
{
|
||||
//Init the map
|
||||
if(skillMilestoneMap == null)
|
||||
skillMilestoneMap = new HashMap<>();
|
||||
|
||||
if(skillMilestoneMap.get(subSkill) == null)
|
||||
return buildSkillMilestone(subSkill);
|
||||
else
|
||||
return skillMilestoneMap.get(subSkill);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a SkillMilestone chain for a given subskill
|
||||
* @param subSkill The subskill to build the SkillMilestone chain for
|
||||
* @return The base node of the SkillMilestone chain
|
||||
*/
|
||||
private static SkillMilestone buildSkillMilestone(SubSkill subSkill)
|
||||
{
|
||||
//Init our parent node
|
||||
SkillMilestone newSkillMilestone = new SkillMilestone(subSkill, AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1));
|
||||
|
||||
//There's probably a better way to do this
|
||||
for(int x = 0; x < subSkill.getNumRanks()-1; x++)
|
||||
{
|
||||
newSkillMilestone.addChildMilestone();
|
||||
}
|
||||
|
||||
//DEBUG
|
||||
System.out.println("Milestone constructed for "+subSkill);
|
||||
return skillMilestoneMap.put(subSkill, newSkillMilestone);
|
||||
}
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
package com.gmail.nossr50.util.skills;
|
||||
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkill;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* This class will handle the following things
|
||||
* 1) Informing the player of important milestones in a skill (Every 5 levels)
|
||||
* 2) Getting lists of milestones (skill unlocks) a player has
|
||||
* 3) Propagating events for milestones (API)
|
||||
*
|
||||
* By setting up a skill milestone system it will make managing the audio/visual feedback for progression a lot easier
|
||||
*
|
||||
*/
|
||||
//TODO: Inform players of milestones
|
||||
//TODO: Helper methods for getting milestones
|
||||
//TODO: Propagate events when milestones are achieved
|
||||
//TODO: Update existing parts of the codebase to use this where appropriate
|
||||
public class SkillMilestoneManager {
|
||||
public static final HashMap<PrimarySkill, SubSkill> subskillMilestones;
|
||||
|
||||
static {
|
||||
//Init our maps
|
||||
subskillMilestones = new HashMap<>();
|
||||
|
||||
for(PrimarySkill primarySkill : PrimarySkill.values())
|
||||
{
|
||||
//TODO: Setup these values
|
||||
}
|
||||
}
|
||||
}
|
@ -38,7 +38,7 @@ Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.0=Skull Splitter
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
@ -58,7 +58,7 @@ Axes.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Llor
|
||||
Axes.Skillup=[[YELLOW]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.0=Giga Drill Breaker
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
@ -99,7 +99,7 @@ Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in s
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.0=Green Terra
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
@ -121,7 +121,7 @@ Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH PICKAXE **
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.0=Super Breaker
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
Mining.Effect.2=Double Drops
|
||||
Mining.Effect.3=Double the normal loot
|
||||
@ -203,7 +203,7 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.2=Serrated Strikes
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
@ -263,7 +263,7 @@ Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.0=Berserk
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
@ -284,7 +284,7 @@ Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.0=Tree Feller
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
|
@ -75,7 +75,7 @@ Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.0=Skull Splitter
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
@ -97,7 +97,7 @@ Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.0=Giga Drill Breaker
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
@ -157,7 +157,7 @@ Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB FAIL**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.0=Green Terra
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
@ -188,7 +188,7 @@ Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.0=Super Breaker
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
Mining.Effect.2=Double Drops
|
||||
Mining.Effect.3=Double the normal loot
|
||||
@ -301,7 +301,7 @@ Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect {0} of damage taken while blocking
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.2=Serrated Strikes
|
||||
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5={0} Tick Bleed
|
||||
@ -379,7 +379,7 @@ Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.0=Berserk
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
@ -404,7 +404,7 @@ Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.0=Tree Feller
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
@ -709,6 +709,7 @@ XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.SubSkills=SUB-SKILLS
|
||||
Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Parent = [[GOLD]]{0} -
|
||||
|
@ -47,7 +47,7 @@ Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Schedel Splijter
|
||||
Axes.Skillup=[[YELLOW]]Bijl ervaring toegenomen met {0}. Totaal ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**JE STOP JE SCHEP WEER WEG**
|
||||
Excavation.Ability.Ready=[[GREEN]]**JE HOUDT JE SCHEP GEREED**
|
||||
Excavation.Effect.0=Giga Drill Breker (ABILITY)
|
||||
Excavation.Effect.0=Giga Drill Breker
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Schatten Jager
|
||||
Excavation.Effect.3=Mogelijkheid om te graven naar schatten
|
||||
@ -220,7 +220,7 @@ Woodcutting.Ability.0=Bladblazer
|
||||
Woodcutting.Ability.1=Bladeren wegblazen
|
||||
Woodcutting.Ability.Length=[[RED]] Boom Feller Lengte: [[GEEL]]{0}s
|
||||
Woodcutting.Ability.Locked.0=Vergrendeld totdat {0}+ VAARDIGHEID (BLADBLAZER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.0=Tree Feller
|
||||
Woodcutting.Effect.1=Laat bomen ontploffen
|
||||
Woodcutting.Effect.2=Bladblazer
|
||||
Woodcutting.Effect.3=Blaas alle bladeren weg
|
||||
|
@ -69,7 +69,7 @@ Swords.Combat.Bleeding=[[GREEN]]**FIENDEN BL\u00d6DER**
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Tr\u00e4ff med en motattack
|
||||
Swords.Combat.Countered=[[GREEN]]**MOTATTACK**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Tr\u00e4ffad av S\u00c5GTANDAT SLAG:
|
||||
Swords.Effect.2=Bl\u00f6dande slag (ABILITY)
|
||||
Swords.Effect.2=Bl\u00f6dande slag
|
||||
Swords.Effect.4=S\u00e5gtandat slag bl\u00f6dning+
|
||||
Swords.Listener=Sv\u00e4rd:
|
||||
Swords.SkillName=SV\u00c4RD
|
||||
|
@ -39,7 +39,7 @@ Axes.Combat.CriticalHit=[[RED]]\u0e42\u0e08\u0e21\u0e15\u0e35 CRITICAL!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e14\u0e49\u0e27\u0e22 GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**\u0e42\u0e08\u0e21\u0e15\u0e35\u0e14\u0e49\u0e27\u0e22 GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.0=Skull Splitter
|
||||
Axes.Effect.1=\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e27\u0e07\u0e01\u0e27\u0e49\u0e32\u0e07
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19
|
||||
@ -59,7 +59,7 @@ Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0
|
||||
Axes.Skillup=[[YELLOW]]\u0e17\u0e31\u0e01\u0e29\u0e30 Axes \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Shovel**
|
||||
Excavation.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Shovel**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.0=Giga Drill Breaker
|
||||
Excavation.Effect.1=\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e14\u0e23\u0e2d\u0e1b 3x , EXP 3x, +\u0e04\u0e27\u0e32\u0e21\u0e40\u0e23\u0e47\u0e27
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e02\u0e38\u0e14\u0e2b\u0e32\u0e2a\u0e21\u0e1a\u0e31\u0e15\u0e34
|
||||
@ -111,7 +111,7 @@ Herbalism.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e
|
||||
Herbalism.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Hoe**
|
||||
Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
|
||||
Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB \u0e25\u0e49\u0e21\u0e40\u0e2b\u0e25\u0e27**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.0=Green Terra
|
||||
Herbalism.Effect.1=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e01\u0e32\u0e23\u0e14\u0e23\u0e2d\u0e1b x3
|
||||
Herbalism.Effect.2=Green Thumb (\u0e02\u0e49\u0e32\u0e27\u0e40\u0e17\u0e48\u0e32\u0e19\u0e31\u0e49\u0e19)
|
||||
Herbalism.Effect.3=\u0e1e\u0e37\u0e0a\u0e42\u0e15\u0e2d\u0e31\u0e15\u0e42\u0e19\u0e21\u0e31\u0e15\u0e34\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e40\u0e01\u0e47\u0e1a\u0e40\u0e01\u0e35\u0e48\u0e22\u0e27
|
||||
@ -138,7 +138,7 @@ Mining.Ability.Locked.1=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u
|
||||
Mining.Ability.Locked.2=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Pickaxe**
|
||||
Mining.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Pickaxe**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.0=Super Breaker
|
||||
Mining.Effect.1=+\u0e04\u0e27\u0e32\u0e21\u0e40\u0e23\u0e47\u0e27, \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e14\u0e23\u0e2d\u0e1b x3
|
||||
Mining.Effect.2=Drops x2
|
||||
Mining.Effect.3=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e04\u0e23\u0e32\u0e01\u0e32\u0e23 Drops
|
||||
@ -223,7 +223,7 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u0e42\u0e08\u0e21\u0e15\u0e35\u0e14\u0e49
|
||||
Swords.Combat.Countered=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e21\u0e36\u0e19\u0e07\u0e07 \u0e40\u0e1e\u0e23\u0e32\u0e30 \u0e17\u0e31\u0e01\u0e29\u0e30 SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.2=Serrated Strikes
|
||||
Swords.Effect.3={0} \u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e01\u0e23\u0e30\u0e08\u0e32\u0e22, \u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25+ \u0e01\u0e23\u0e30\u0e08\u0e32\u0e22
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5={0} Tick \u0e15\u0e48\u0e2d\u0e01\u0e32\u0e23\u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25
|
||||
@ -295,7 +295,7 @@ Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0e1d\u0e48\u0e32\u0e22\u0e15\u0e23\u0
|
||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Iron grip \u0e17\u0e33\u0e43\u0e2b\u0e49\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22!
|
||||
Unarmed.Ability.Lower=[[GRAY]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 \u0e21\u0e37\u0e2d**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 \u0e21\u0e37\u0e2d**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.0=Berserk
|
||||
Unarmed.Effect.1=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e01\u0e32\u0e23\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 +50%, \u0e17\u0e33\u0e25\u0e32\u0e22\u0e27\u0e31\u0e15\u0e16\u0e38\u0e17\u0e35\u0e48\u0e2d\u0e48\u0e2d\u0e19
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=\u0e02\u0e42\u0e21\u0e22\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e43\u0e19\u0e21\u0e37\u0e2d\u0e02\u0e2d\u0e07\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
|
||||
@ -318,7 +318,7 @@ Woodcutting.Ability.1=\u0e17\u0e33\u0e25\u0e32\u0e22\u0e43\u0e1a\u0e44\u0e21\u0e
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
|
||||
Woodcutting.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.0=Tree Feller
|
||||
Woodcutting.Effect.1=\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e15\u0e49\u0e19\u0e44\u0e21\u0e49\u0e23\u0e30\u0e40\u0e1a\u0e34\u0e14
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=\u0e17\u0e33\u0e25\u0e32\u0e22\u0e43\u0e1a\u0e44\u0e21\u0e49\u0e2d\u0e2d\u0e01
|
||||
|
Loading…
Reference in New Issue
Block a user