mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Added some JSON, much more to come.
This commit is contained in:
@ -3,6 +3,7 @@ package com.gmail.nossr50.util;
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import java.text.DecimalFormat;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginDescriptionFile;
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@ -36,6 +37,8 @@ public final class Motd {
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public static void displayVersion(Player player, String version) {
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if (Permissions.showversion(player)) {
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player.sendMessage(LocaleLoader.getString("MOTD.Version", version));
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//TODO: Remove this at release
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player.sendMessage(ChatColor.YELLOW + "You're playing an "+ ChatColor.RED +"UNSTABLE" +ChatColor.YELLOW+" version of mcMMO! 2.1.0 is making many changes and if you are playing dev-snapshot you know the risks!");
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}
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}
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@ -0,0 +1,84 @@
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package com.gmail.nossr50.util;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.ComponentBuilder;
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import net.md_5.bungee.api.chat.HoverEvent;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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public class SkillTextComponentFactory {
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public static HashMap<SubSkill, TextComponent> subSkillTextComponents;
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public static HashMap<SubSkill, BaseComponent[]> subSkillHoverComponents;
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public static TextComponent getSubSkillTextComponent(Player player, SubSkill subSkill, int localeKeyName, int localeKeyDescription)
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{
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boolean playerHasUnlocked = false;
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//Init our maps
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if (subSkillTextComponents == null)
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{
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subSkillTextComponents = new HashMap<>();
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subSkillHoverComponents = new HashMap<>();
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}
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int curRank = RankUtils.getRank(player, subSkill);
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if(curRank > 0)
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playerHasUnlocked = true;
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//The skill milestone holds relevant information about the ranks of a skill
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PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
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//Get skill name & description from our locale file
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String skillName = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyName);
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String skillDescription = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyDescription);
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if(subSkillTextComponents.get(subSkill) == null)
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{
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//Setup Text Component
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TextComponent textComponent = new TextComponent(skillName);
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textComponent.setColor(ChatColor.DARK_AQUA);
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//Hover Event
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textComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, getBaseComponent(player, subSkill, skillName, skillDescription, curRank, playerHasUnlocked)));
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//Insertion
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textComponent.setInsertion(skillName);
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subSkillTextComponents.put(subSkill, textComponent);
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return subSkillTextComponents.get(subSkill);
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} else {
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return subSkillTextComponents.get(subSkill);
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}
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}
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private static BaseComponent[] getBaseComponent(Player player, SubSkill subSkill, String skillName, String skillDescription, int curRank, boolean playerHasUnlocked)
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{
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if(subSkillHoverComponents.get(subSkill) != null)
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{
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return subSkillHoverComponents.get(subSkill);
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}
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BaseComponent[] newComponents;
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//TODO: Clean this up
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if(subSkill.getNumRanks() == 0)
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newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
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else if(playerHasUnlocked)
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newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\nRank "+curRank).bold(false).color(ChatColor.GREEN).append(" of ").color(ChatColor.WHITE).append(String.valueOf(subSkill.getNumRanks())).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
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else
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newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.RED).append("\n-=LOCKED=-").color(ChatColor.GRAY).append("\n\nUnlock Requirements").color(ChatColor.YELLOW).append("\nLevel "+ AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1)+" "+subSkill.getParentNiceNameLocale()).bold(false).create();
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subSkillHoverComponents.put(subSkill, newComponents);
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return subSkillHoverComponents.get(subSkill);
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}
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}
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100
src/main/java/com/gmail/nossr50/util/skills/RankUtils.java
Normal file
100
src/main/java/com/gmail/nossr50/util/skills/RankUtils.java
Normal file
@ -0,0 +1,100 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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import java.util.HashMap;
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public class RankUtils {
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public static HashMap<SubSkill, HashMap<Integer, Integer>> subSkillRanks;
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/**
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* Adds ranks to subSkillRanks for target SubSkill
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* @param subSkill Target SubSkill
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*/
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private static void addRanks(SubSkill subSkill) {
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int numRanks = subSkill.getNumRanks();
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//Fill out the rank array
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for(int i = 0; i < numRanks; i++)
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{
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//This adds the highest ranks first
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addRank(subSkill, numRanks-i);
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}
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}
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/**
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* Gets the current rank of the subskill for the player
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* @param player The player in question
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* @param subSkill Target subskill
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* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
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*/
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public static int getRank(Player player, SubSkill subSkill)
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{
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if(subSkillRanks == null)
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subSkillRanks = new HashMap<>();
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if(subSkill.getNumRanks() == 0)
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return -1; //-1 Means the skill doesn't have ranks
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if(subSkillRanks.get(subSkill) == null && subSkill.getNumRanks() > 0)
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addRanks(subSkill);
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//Get our rank map
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
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//Skill level of parent skill
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int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkill.getParentSkill());
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for(int i = 0; i < subSkill.getNumRanks(); i++)
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{
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//Compare against the highest to lowest rank in that order
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int rank = subSkill.getNumRanks()-i;
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//System.out.println("Checking rank "+rank+" of "+subSkill.getNumRanks());
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int unlockLevel = getUnlockLevel(subSkill, rank);
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//System.out.println("Rank "+rank+" -- Unlock level: "+unlockLevel);
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//System.out.println("Rank" +rank+" -- Player Skill Level: "+currentSkillLevel);
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//If we check all ranks and still cannot unlock the skill, we return rank 0
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if(rank == 0)
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return 0;
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//True if our skill level can unlock the current rank
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if(currentSkillLevel >= unlockLevel)
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return rank;
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}
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return 0; //We should never reach this
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}
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/**
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* Adds ranks to our map
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* @param subSkill The subskill to add ranks for
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* @param rank The rank to add
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*/
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private static void addRank(SubSkill subSkill, int rank)
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{
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if(subSkillRanks == null)
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subSkillRanks = new HashMap<>();
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if(subSkillRanks.get(subSkill) == null)
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subSkillRanks.put(subSkill, new HashMap<>());
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
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rankMap.put(rank, getUnlockLevel(subSkill, rank));
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}
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/**
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* Gets the unlock level for a specific rank in a subskill
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* @param subSkill The target subskill
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* @param rank The target rank
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* @return The level at which this rank unlocks
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*/
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private static int getUnlockLevel(SubSkill subSkill, int rank)
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{
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return AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, rank);
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}
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}
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@ -1,55 +0,0 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.SkillMilestone;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import java.util.HashMap;
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/**
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* This Factory class builds SkillMilestone chains as needed
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* SkillMilestones are stored in a hash map
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*/
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public class SkillMilestoneFactory {
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private static HashMap<SubSkill, SkillMilestone> skillMilestoneMap;
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/**
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* Gets a the SkillMilestone chain for this subskill
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* Builds that chain if it doesn't exist before returning the parent node
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* @param subSkill The SubSkill to get the SkillMilestone chain for
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* @return The parent node of the SkillMilestone chain for the target subskill
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*/
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public static SkillMilestone getSkillMilestone(SubSkill subSkill)
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{
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//Init the map
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if(skillMilestoneMap == null)
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skillMilestoneMap = new HashMap<>();
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if(skillMilestoneMap.get(subSkill) == null)
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return buildSkillMilestone(subSkill);
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else
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return skillMilestoneMap.get(subSkill);
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}
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/**
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* Constructs a SkillMilestone chain for a given subskill
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* @param subSkill The subskill to build the SkillMilestone chain for
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* @return The base node of the SkillMilestone chain
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*/
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private static SkillMilestone buildSkillMilestone(SubSkill subSkill)
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{
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//Init our parent node
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SkillMilestone newSkillMilestone = new SkillMilestone(subSkill, AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1));
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//There's probably a better way to do this
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for(int x = 0; x < subSkill.getNumRanks()-1; x++)
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{
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newSkillMilestone.addChildMilestone();
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}
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//DEBUG
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System.out.println("Milestone constructed for "+subSkill);
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return skillMilestoneMap.put(subSkill, newSkillMilestone);
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}
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}
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@ -1,33 +0,0 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import java.util.HashMap;
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/**
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* This class will handle the following things
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* 1) Informing the player of important milestones in a skill (Every 5 levels)
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* 2) Getting lists of milestones (skill unlocks) a player has
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* 3) Propagating events for milestones (API)
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*
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* By setting up a skill milestone system it will make managing the audio/visual feedback for progression a lot easier
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*
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*/
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//TODO: Inform players of milestones
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//TODO: Helper methods for getting milestones
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//TODO: Propagate events when milestones are achieved
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//TODO: Update existing parts of the codebase to use this where appropriate
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public class SkillMilestoneManager {
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public static final HashMap<PrimarySkill, SubSkill> subskillMilestones;
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static {
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//Init our maps
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subskillMilestones = new HashMap<>();
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for(PrimarySkill primarySkill : PrimarySkill.values())
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{
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//TODO: Setup these values
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}
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}
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}
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Reference in New Issue
Block a user