Change getString to use varargs

This commit is contained in:
NuclearW
2013-02-02 02:55:49 -05:00
parent c43e8f8f19
commit ebca9fc2da
53 changed files with 332 additions and 332 deletions

View File

@ -64,16 +64,16 @@ public class SwordsCommand extends SkillCommand {
luckyEffectsDisplay();
if (canCounter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", new Object[] {percent.format(1.0D / Swords.counterAttackModifier)} ) }));
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", percent.format(1.0D / Swords.counterAttackModifier))));
}
if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", new Object[] {percent.format(1.0D / Swords.serratedStrikesModifier)}) }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", new Object[] {Swords.serratedStrikesBleedTicks}) }));
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", percent.format(1.0D / Swords.serratedStrikesModifier))));
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", Swords.serratedStrikesBleedTicks)));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7")));
}
}
@ -86,31 +86,31 @@ public class SwordsCommand extends SkillCommand {
protected void statsDisplay() {
if (canCounter) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterAttackChance) + LocaleLoader.getString("Perks.lucky.bonus", counterAttackChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterAttackChance));
}
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + LocaleLoader.getString("Perks.lucky.bonus", bleedChanceLucky));
}
else {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance));
}
}
if (canSerratedStrike) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { serratedStrikesLengthEndurance }));
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + LocaleLoader.getString("Perks.activationtime.bonus", serratedStrikesLengthEndurance));
}
else {
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength));
}
}
}