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	Adding roll stats to Acrobatic's stat display
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		@@ -1,7 +1,10 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.listeners.InteractionManager;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@@ -58,16 +61,27 @@ public class AcrobaticsCommand extends SkillCommand {
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    protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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        List<String> messages = new ArrayList<String>();
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        /*if (canRoll) {
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            messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, dazeChance)
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                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
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            messages.add(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
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        }
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        if (canRoll) {
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            messages.add(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", gracefulRollChanceLucky) : ""));
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        }*/
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            AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
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            if(abstractSubSkill != null)
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            {
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                double maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(abstractSubSkill);
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                double maxChance = AdvancedConfig.getInstance().getMaxChance(abstractSubSkill);
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                double rollChance   = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance);
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                double graceChance  = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance / 2);
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                String rollChanceLucky = isLucky ? percent.format(Math.min(rollChance * 1.3333D, 100.0D) / 100.0D) : null;
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                String graceChanceLucky = isLucky ? percent.format(Math.min(rollChance * 1.3333D, 100.0D) / 100.0D) : null;
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                messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, percent.format(rollChance))
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                        + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
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                messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, percent.format(graceChance))
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                        + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", graceChanceLucky) : ""));
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            }
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        }
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        if (canDodge) {
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            messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
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@@ -125,8 +125,8 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
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#ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
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Acrobatics.DodgeChance=Dodge Chance: [[YELLOW]]{0}
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Acrobatics.SubSkill.Roll.Stats=[[GOLD]]Roll Chance [[YELLOW]]{0}%[[GOLD]] Graceful Roll Chance[[YELLOW]] {1}%
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Acrobatics.SubSkill.Roll.Stat=Roll Chance
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Acrobatics.SubSkill.Roll.Stat.Extra=Graceful Roll Chance
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Acrobatics.SubSkill.Roll.Name=Roll
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Acrobatics.SubSkill.Roll.Description=Land strategically to avoid damage.
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Acrobatics.SubSkill.Roll.Chance=Roll Chance: [[YELLOW]]{0}
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@@ -206,7 +206,6 @@ Excavation.SubSkill.GigaDrillBreaker.Description=3x Drop Rate, 3x EXP, +Speed
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Excavation.SubSkill.GigaDrillBreaker.Stat=Giga Drill Breaker Duration
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Excavation.SubSkill.Archaeology.Name=Archaeology
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Excavation.SubSkill.Archaeology.Description=Unearth the secrets of the land!
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Excavation.Effect.Length=Giga Drill Breaker Length: [[YELLOW]]{0}s
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Excavation.Listener=Excavation:
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Excavation.SkillName=EXCAVATION
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Excavation.Skills.GigaDrillBreaker.Off=**Giga Drill Breaker has worn off**
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