Adding roll stats to Acrobatic's stat display

This commit is contained in:
nossr50
2019-01-21 13:41:56 -08:00
parent 6d720e6ab1
commit ebbfe72259
2 changed files with 24 additions and 11 deletions

View File

@ -1,7 +1,10 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -58,16 +61,27 @@ public class AcrobaticsCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
/*if (canRoll) {
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, dazeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
messages.add(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
}
if (canRoll) {
messages.add(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", gracefulRollChanceLucky) : ""));
}*/
AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
if(abstractSubSkill != null)
{
double maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(abstractSubSkill);
double maxChance = AdvancedConfig.getInstance().getMaxChance(abstractSubSkill);
double rollChance = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance);
double graceChance = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance / 2);
String rollChanceLucky = isLucky ? percent.format(Math.min(rollChance * 1.3333D, 100.0D) / 100.0D) : null;
String graceChanceLucky = isLucky ? percent.format(Math.min(rollChance * 1.3333D, 100.0D) / 100.0D) : null;
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, percent.format(rollChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, percent.format(graceChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", graceChanceLucky) : ""));
}
}
if (canDodge) {
messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)