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Fixed bug where Skull Splitter & Serrated Strikes could be used without
permissions.
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8bbee7fe06
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@ -13,6 +13,7 @@ Version 1.3.05-dev
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= Fixed bug with repairing wooden tools
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= Fixed bug where spawned wolves only had 8 health.
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= Fixed bug where rare Treasures from Excavation were dropping too often
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= Fixed bug where Skull Splitter & Serrated Strikes could be used without permissions.
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! Changed Tree Feller to account for ability durability loss but not leaves.
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! Changed bypass node for Arcane Forging to not default to true for OPs
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@ -65,7 +65,7 @@ public class Combat {
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Swords.bleedCheck(attacker, target, plugin);
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}
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if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES)) {
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if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && mcPermissions.getInstance().serratedStrikes(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS);
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}
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@ -84,7 +84,7 @@ public class Combat {
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Axes.impact(attacker, target, event);
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}
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if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER)) {
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if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && mcPermissions.getInstance().skullSplitter(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES);
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}
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@ -104,7 +104,7 @@ public class Excavation {
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for (ExcavationTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel()) {
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if (random.nextDouble() * 100.0d <= treasure.getDropChance()) {
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if (random.nextDouble() * 100 <= treasure.getDropChance()) {
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xp += treasure.getXp();
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is.add(treasure.getDrop());
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}
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@ -100,7 +100,7 @@ public class Fishing {
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if (LoadProperties.fishingDrops) {
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FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
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if (random.nextDouble() * 100.0d <= treasure.getDropChance()) {
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if (random.nextDouble() * 100 <= treasure.getDropChance()) {
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp());
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theCatch.setItemStack(treasure.getDrop());
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}
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