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Fixing a lot of bugs involving calculating the success of skills
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@ -9,6 +9,10 @@ Key:
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Version 2.1.2
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Version 2.1.2
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(Perks) Fixed a bug where the Lucky perk wasn't adding to success
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(Perks) Fixed a bug where the Lucky perk wasn't adding to success
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(Skills) Fixing a bug where Shake didn't calculate success correctly
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(Skills) Fixed a bug where Arcane Forging didn't calculate success and failure correctly
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(Skills) Fixed a bug where Salvage didn't calculate success and failure correctly
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(Skills) Fixed a bug where Flux Mining didn't calculate success correctly
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(Skills) Tree Feller now works on Mushroom Stems
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(Skills) Tree Feller now works on Mushroom Stems
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(Experience) Wood blocks now give XP and are affected by Tree Feller (6 sided bark blocks)
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(Experience) Wood blocks now give XP and are affected by Tree Feller (6 sided bark blocks)
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(API) Moved XPGainReason from skills to experience package
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(API) Moved XPGainReason from skills to experience package
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@ -17,6 +21,7 @@ Version 2.1.2
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(Config) The Extra Stats option for XP bars now overrides the setting for updating XP bars every time XP is gained
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(Config) The Extra Stats option for XP bars now overrides the setting for updating XP bars every time XP is gained
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(Config) Added an option for Party XP gains to not update XP bars
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(Config) Added an option for Party XP gains to not update XP bars
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(Config) Added an option for Passive XP gains to not update XP bars (smelting/brewing)
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(Config) Added an option for Passive XP gains to not update XP bars (smelting/brewing)
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(Config) Added warnings if mcMMO finds a MaxBonusLevel of 0 for any skill that incorporates RNG
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Version 2.1.1
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Version 2.1.1
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= Fixed an issue where excavation wasn't using the correct permission node
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= Fixed an issue where excavation wasn't using the correct permission node
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@ -705,6 +705,9 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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if(mcMMO.isRetroModeEnabled())
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if(mcMMO.isRetroModeEnabled())
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maxBonusLevel *= 10;
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maxBonusLevel *= 10;
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if(maxBonusLevel == 0)
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mcMMO.p.getLogger().severe("Warning Max Bonus Level for "+subSkillType.getAdvConfigAddress() + ".MaxBonusLevel"+" is set to 0! Typically this value should be 100.");
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return maxBonusLevel;
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return maxBonusLevel;
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}
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}
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@ -4,19 +4,16 @@ import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.util.skills.PerksUtils;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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public abstract class SkillManager {
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public abstract class SkillManager {
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protected McMMOPlayer mcMMOPlayer;
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protected McMMOPlayer mcMMOPlayer;
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protected int activationChance;
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protected PrimarySkillType skill;
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protected PrimarySkillType skill;
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public SkillManager(McMMOPlayer mcMMOPlayer, PrimarySkillType skill) {
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public SkillManager(McMMOPlayer mcMMOPlayer, PrimarySkillType skill) {
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this.mcMMOPlayer = mcMMOPlayer;
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this.mcMMOPlayer = mcMMOPlayer;
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this.activationChance = PerksUtils.handleLuckyPerks(mcMMOPlayer.getPlayer(), skill);
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this.skill = skill;
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this.skill = skill;
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}
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}
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@ -15,11 +15,10 @@ import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@ -261,9 +260,7 @@ public class FishingManager extends SkillManager {
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public void shakeCheck(LivingEntity target) {
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public void shakeCheck(LivingEntity target) {
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fishingTries--; // Because autoclicking to shake is OK.
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fishingTries--; // Because autoclicking to shake is OK.
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SubSkillRandomCheckEvent activationEvent = new SubSkillRandomCheckEvent(getPlayer(), SubSkillType.FISHING_SHAKE, getShakeProbability() / activationChance);
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if (RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.FISHING_SHAKE, true)) {
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mcMMO.p.getServer().getPluginManager().callEvent(activationEvent);
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if ((activationEvent.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance)) {
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List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
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List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
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if (possibleDrops == null || possibleDrops.isEmpty()) {
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if (possibleDrops == null || possibleDrops.isEmpty()) {
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@ -17,6 +17,7 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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@ -324,10 +325,11 @@ public class RepairManager extends SkillManager {
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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Enchantment enchantment = enchant.getKey();
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if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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if (RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getKeepEnchantChance(), getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING))) {
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int enchantLevel = enchant.getValue();
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int enchantLevel = enchant.getValue();
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if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && (100 - getDowngradeEnchantChance()) <= Misc.getRandom().nextInt(activationChance)) {
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if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1
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&& (!RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(100 - getDowngradeEnchantChance(), getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING)))) {
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item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
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item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
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downgraded = true;
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downgraded = true;
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}
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}
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@ -15,6 +15,8 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@ -196,12 +198,14 @@ public class SalvageManager extends SkillManager {
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boolean downgraded = false;
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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int successChance = Misc.getRandom().nextInt(activationChance);
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if (!Salvage.arcaneSalvageEnchantLoss || getExtractFullEnchantChance() > successChance) {
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if (!Salvage.arcaneSalvageEnchantLoss
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|| RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue(), true);
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue(), true);
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}
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}
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else if (enchant.getValue() > 1 && Salvage.arcaneSalvageDowngrades && getExtractPartialEnchantChance() > successChance) {
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else if (enchant.getValue() > 1
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&& Salvage.arcaneSalvageDowngrades
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&& !RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractPartialEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue() - 1, true);
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue() - 1, true);
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downgraded = true;
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downgraded = true;
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}
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}
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@ -60,9 +60,7 @@ public class SmeltingManager extends SkillManager {
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public boolean processFluxMining(BlockState blockState) {
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public boolean processFluxMining(BlockState blockState) {
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Player player = getPlayer();
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Player player = getPlayer();
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SubSkillRandomCheckEvent event = new SubSkillRandomCheckEvent(getPlayer(), SubSkillType.SMELTING_FLUX_MINING, Smelting.fluxMiningChance / activationChance);
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if (RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.SMELTING_FLUX_MINING, true)) {
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if ((event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance)) {
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ItemStack item = null;
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ItemStack item = null;
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switch (blockState.getType()) {
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switch (blockState.getType()) {
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@ -9,7 +9,6 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.events.fake.FakeEntityTameEvent;
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import com.gmail.nossr50.events.fake.FakeEntityTameEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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@ -210,12 +209,8 @@ public class TamingManager extends SkillManager {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.TAMING_PUMMEL))
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.TAMING_PUMMEL))
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return;
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return;
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double chance = 10 / activationChance;
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if(!RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.TAMING_PUMMEL, true))
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SubSkillRandomCheckEvent event = new SubSkillRandomCheckEvent(getPlayer(), SubSkillType.TAMING_PUMMEL, chance);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if ((event.getChance() * activationChance) <= Misc.getRandom().nextInt(activationChance)) {
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return;
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return;
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}
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ParticleEffectUtils.playGreaterImpactEffect(target);
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ParticleEffectUtils.playGreaterImpactEffect(target);
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target.setVelocity(wolf.getLocation().getDirection().normalize().multiply(1.5D));
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target.setVelocity(wolf.getLocation().getDirection().normalize().multiply(1.5D));
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@ -420,6 +420,7 @@ Skills:
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# Chance: Chance for Flux Mining to activate
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# Chance: Chance for Flux Mining to activate
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UnlockLevel: 25
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UnlockLevel: 25
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Chance: 33.0
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Chance: 33.0
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MaxBonusLevel: 100
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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VanillaXPMultiplier:
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VanillaXPMultiplier:
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