Fixing a lot of bugs involving calculating the success of skills

This commit is contained in:
nossr50
2019-01-27 19:36:16 -08:00
parent be9aeacd70
commit e969598f58
9 changed files with 24 additions and 22 deletions

View File

@ -15,6 +15,8 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -196,12 +198,14 @@ public class SalvageManager extends SkillManager {
boolean downgraded = false;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
int successChance = Misc.getRandom().nextInt(activationChance);
if (!Salvage.arcaneSalvageEnchantLoss || getExtractFullEnchantChance() > successChance) {
if (!Salvage.arcaneSalvageEnchantLoss
|| RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue(), true);
}
else if (enchant.getValue() > 1 && Salvage.arcaneSalvageDowngrades && getExtractPartialEnchantChance() > successChance) {
else if (enchant.getValue() > 1
&& Salvage.arcaneSalvageDowngrades
&& !RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractPartialEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue() - 1, true);
downgraded = true;
}