mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 03:04:44 +02:00
Fixing a lot of bugs involving calculating the success of skills
This commit is contained in:
@ -15,11 +15,10 @@ import com.gmail.nossr50.datatypes.treasure.Rarity;
|
||||
import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
|
||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
|
||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
|
||||
import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.util.*;
|
||||
import com.gmail.nossr50.util.player.NotificationManager;
|
||||
import com.gmail.nossr50.util.random.RandomChanceUtil;
|
||||
import com.gmail.nossr50.util.skills.CombatUtils;
|
||||
import com.gmail.nossr50.util.skills.RankUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
@ -261,9 +260,7 @@ public class FishingManager extends SkillManager {
|
||||
public void shakeCheck(LivingEntity target) {
|
||||
fishingTries--; // Because autoclicking to shake is OK.
|
||||
|
||||
SubSkillRandomCheckEvent activationEvent = new SubSkillRandomCheckEvent(getPlayer(), SubSkillType.FISHING_SHAKE, getShakeProbability() / activationChance);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(activationEvent);
|
||||
if ((activationEvent.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance)) {
|
||||
if (RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.FISHING_SHAKE, true)) {
|
||||
List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
|
||||
|
||||
if (possibleDrops == null || possibleDrops.isEmpty()) {
|
||||
|
Reference in New Issue
Block a user