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https://github.com/mcMMO-Dev/mcMMO.git
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Actually don't reduce sapling drop if KnockOnWood unlocked. (Prior fix didn't)
Signed-off-by: Momshroom <Momshroom@gmail.com>
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5386817faf
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e95b3c3a05
@ -322,13 +322,17 @@ public class WoodcuttingManager extends SkillManager {
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processBonusDropCheck(blockState);
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} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
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// 75% of the time do not drop leaf blocks
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if (blockState.getType().getKey().getKey().toLowerCase().contains("sapling")
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|| ThreadLocalRandom.current().nextInt(100) > 75) {
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if (ThreadLocalRandom.current().nextInt(100) > 75) {
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Misc.spawnItemsFromCollection(getPlayer(),
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Misc.getBlockCenter(blockState),
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block.getDrops(itemStack),
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ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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}
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// drop saplings as occur in rest if Knock on Wood unlocked.
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else if (RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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Misc.spawnItemIfSapling(getPlayer(), Misc.getBlockCenter(blockState),
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block.getDrops(itemStack),ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);;
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}
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//Drop displaced non-woodcutting XP blocks
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if (RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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@ -128,6 +128,20 @@ public final class Misc {
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}
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}
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/**
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* Drops the item from the item stack only if it is a sapling (or equivalent)
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* Needed for TreeFeller
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*/
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public static void spawnItemIfSapling(@NotNull Player player, @NotNull Location location, @NotNull Collection < ItemStack > drops, @NotNull ItemSpawnReason itemSpawnReason) {
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String dropString;
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for (ItemStack drop : drops) {
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dropString = drop.getType().getKey().getKey();
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if (dropString.contains("sapling") || dropString.contains("propagule")) {
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Misc.spawnItem(player, location, drop, itemSpawnReason);
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}
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}
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}
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/**
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* Drop items at a given location.
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*
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