update note about WIP status on tridents/xbows

This commit is contained in:
nossr50 2024-03-30 05:22:28 -07:00
parent 221175d2d3
commit e9407246d7
4 changed files with 5 additions and 17 deletions

View File

@ -47,9 +47,6 @@ public class CrossbowsCommand extends SkillCommand {
return messages; return messages;
} }
messages.add(ChatColor.DARK_AQUA + "Reminder: " + ChatColor.GOLD + "This is a BETA version of mcMMO, please report any bugs you find!");
messages.add(ChatColor.GOLD + "Crossbows is a " + ChatColor.RED + "WIP" +ChatColor.GOLD + " skill that is still being developed, please leave feedback in our discord!");
if (canPoweredShot) { if (canPoweredShot) {
messages.add(getStatMessage(ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player)))); messages.add(getStatMessage(ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
} }
@ -64,6 +61,8 @@ public class CrossbowsCommand extends SkillCommand {
String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000)))); String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000))));
} }
messages.add(ChatColor.GRAY + "The Crossbows skill is a work in progress and is still being developed, feedback would be appreciated in the mcMMO discord server.");
return messages; return messages;
} }

View File

@ -62,12 +62,6 @@ public abstract class SkillCommand implements TabExecutor {
return true; return true;
} }
// Tridents skill is not ready yet
if (skill == PrimarySkillType.TRIDENTS) {
sender.sendMessage(ChatColor.RED + "Tridents will come in a future version!");
return true;
}
if (args.length == 0) { if (args.length == 0) {
boolean isLucky = Permissions.lucky(player, skill); boolean isLucky = Permissions.lucky(player, skill);
boolean hasEndurance = PerksUtils.handleActivationPerks(player, 0, 0) != 0; boolean hasEndurance = PerksUtils.handleActivationPerks(player, 0, 0) != 0;

View File

@ -37,14 +37,6 @@ public class TridentsCommand extends SkillCommand {
return messages; return messages;
} }
messages.add(ChatColor.DARK_AQUA + "Reminder: " + ChatColor.GOLD + "This is a BETA version of mcMMO, please report any bugs you find!");
messages.add(ChatColor.GOLD + "Tridents is a " + ChatColor.RED + "WIP" +ChatColor.GOLD + " skill that is still being developed, please leave feedback in our discord!");
// if (SkillUtils.canUseSubskill(player, TRIDENTS_SUPER)) {
// messages.add("Tridents Super Ability");
// //TODO: Implement Tridents Super
// }
if(SkillUtils.canUseSubskill(player, TRIDENTS_TRIDENTS_LIMIT_BREAK)) { if(SkillUtils.canUseSubskill(player, TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
messages.add(getStatMessage(TRIDENTS_TRIDENTS_LIMIT_BREAK, messages.add(getStatMessage(TRIDENTS_TRIDENTS_LIMIT_BREAK,
String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000)))); String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000))));
@ -55,6 +47,7 @@ public class TridentsCommand extends SkillCommand {
String.valueOf(mmoPlayer.getTridentsManager().impaleDamageBonus()))); String.valueOf(mmoPlayer.getTridentsManager().impaleDamageBonus())));
} }
messages.add(ChatColor.GRAY + "The Tridents skill is a work in progress and is still being developed, feedback would be appreciated in the mcMMO discord server.");
return messages; return messages;
} }

View File

@ -440,6 +440,7 @@ Crossbows.SubSkill.TrickShot.Description=Richochet arrows with steep angles
Crossbows.SubSkill.TrickShot.Stat=Trick Shot Max Bounces Crossbows.SubSkill.TrickShot.Stat=Trick Shot Max Bounces
Crossbows.SubSkill.TrickShot.Stat.Extra=Trick Shot Max Bounces: &a{0} Crossbows.SubSkill.TrickShot.Stat.Extra=Trick Shot Max Bounces: &a{0}
Crossbows.SubSkill.TrickShot.Stat.Extra2=Trick Shot Reduced DMG per Bounce: &a{0} Crossbows.SubSkill.TrickShot.Stat.Extra2=Trick Shot Reduced DMG per Bounce: &a{0}
Crossbows.SubSkill.SuperShotgun.Name=Super Shotgun
Crossbows.Listener=Crossbows: Crossbows.Listener=Crossbows:
#TRIDENTS #TRIDENTS
@ -452,6 +453,7 @@ Tridents.SubSkill.Impale.Stat=Impale Bonus Damage
Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break
Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE. Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG
Tridents.SubSkill.TridentAbility.Name=WIP
Tridents.Listener=Tridents: Tridents.Listener=Tridents:
#MACES #MACES