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synced 2024-11-24 06:06:45 +01:00
update note about WIP status on tridents/xbows
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@ -47,9 +47,6 @@ public class CrossbowsCommand extends SkillCommand {
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return messages;
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return messages;
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}
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}
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messages.add(ChatColor.DARK_AQUA + "Reminder: " + ChatColor.GOLD + "This is a BETA version of mcMMO, please report any bugs you find!");
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messages.add(ChatColor.GOLD + "Crossbows is a " + ChatColor.RED + "WIP" +ChatColor.GOLD + " skill that is still being developed, please leave feedback in our discord!");
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if (canPoweredShot) {
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if (canPoweredShot) {
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messages.add(getStatMessage(ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
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messages.add(getStatMessage(ARCHERY_SKILL_SHOT, percent.format(mmoPlayer.getCrossbowsManager().getDamageBonusPercent(player))));
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}
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}
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@ -64,6 +61,8 @@ public class CrossbowsCommand extends SkillCommand {
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000))));
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000))));
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}
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}
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messages.add(ChatColor.GRAY + "The Crossbows skill is a work in progress and is still being developed, feedback would be appreciated in the mcMMO discord server.");
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return messages;
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return messages;
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}
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}
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@ -62,12 +62,6 @@ public abstract class SkillCommand implements TabExecutor {
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return true;
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return true;
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}
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}
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// Tridents skill is not ready yet
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if (skill == PrimarySkillType.TRIDENTS) {
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sender.sendMessage(ChatColor.RED + "Tridents will come in a future version!");
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return true;
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}
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if (args.length == 0) {
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if (args.length == 0) {
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boolean isLucky = Permissions.lucky(player, skill);
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boolean isLucky = Permissions.lucky(player, skill);
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boolean hasEndurance = PerksUtils.handleActivationPerks(player, 0, 0) != 0;
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boolean hasEndurance = PerksUtils.handleActivationPerks(player, 0, 0) != 0;
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@ -37,14 +37,6 @@ public class TridentsCommand extends SkillCommand {
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return messages;
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return messages;
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}
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}
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messages.add(ChatColor.DARK_AQUA + "Reminder: " + ChatColor.GOLD + "This is a BETA version of mcMMO, please report any bugs you find!");
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messages.add(ChatColor.GOLD + "Tridents is a " + ChatColor.RED + "WIP" +ChatColor.GOLD + " skill that is still being developed, please leave feedback in our discord!");
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// if (SkillUtils.canUseSubskill(player, TRIDENTS_SUPER)) {
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// messages.add("Tridents Super Ability");
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// //TODO: Implement Tridents Super
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// }
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if(SkillUtils.canUseSubskill(player, TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
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if(SkillUtils.canUseSubskill(player, TRIDENTS_TRIDENTS_LIMIT_BREAK)) {
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messages.add(getStatMessage(TRIDENTS_TRIDENTS_LIMIT_BREAK,
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messages.add(getStatMessage(TRIDENTS_TRIDENTS_LIMIT_BREAK,
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000))));
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, TRIDENTS_TRIDENTS_LIMIT_BREAK, 1000))));
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@ -55,6 +47,7 @@ public class TridentsCommand extends SkillCommand {
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String.valueOf(mmoPlayer.getTridentsManager().impaleDamageBonus())));
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String.valueOf(mmoPlayer.getTridentsManager().impaleDamageBonus())));
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}
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}
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messages.add(ChatColor.GRAY + "The Tridents skill is a work in progress and is still being developed, feedback would be appreciated in the mcMMO discord server.");
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return messages;
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return messages;
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}
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}
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@ -440,6 +440,7 @@ Crossbows.SubSkill.TrickShot.Description=Richochet arrows with steep angles
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Crossbows.SubSkill.TrickShot.Stat=Trick Shot Max Bounces
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Crossbows.SubSkill.TrickShot.Stat=Trick Shot Max Bounces
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Crossbows.SubSkill.TrickShot.Stat.Extra=Trick Shot Max Bounces: &a{0}
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Crossbows.SubSkill.TrickShot.Stat.Extra=Trick Shot Max Bounces: &a{0}
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Crossbows.SubSkill.TrickShot.Stat.Extra2=Trick Shot Reduced DMG per Bounce: &a{0}
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Crossbows.SubSkill.TrickShot.Stat.Extra2=Trick Shot Reduced DMG per Bounce: &a{0}
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Crossbows.SubSkill.SuperShotgun.Name=Super Shotgun
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Crossbows.Listener=Crossbows:
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Crossbows.Listener=Crossbows:
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#TRIDENTS
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#TRIDENTS
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@ -452,6 +453,7 @@ Tridents.SubSkill.Impale.Stat=Impale Bonus Damage
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Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break
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Tridents.SubSkill.TridentsLimitBreak.Name=Tridents Limit Break
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Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
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Tridents.SubSkill.TridentsLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether it will boost damage in PVE.
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Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG
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Tridents.SubSkill.TridentsLimitBreak.Stat=Limit Break Max DMG
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Tridents.SubSkill.TridentAbility.Name=WIP
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Tridents.Listener=Tridents:
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Tridents.Listener=Tridents:
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#MACES
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#MACES
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