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Add sound for level-up even when not using Spout.
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@ -38,13 +38,15 @@ public final class Misc {
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public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
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// Sound Pitches & Volumes from CB
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
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public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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public static final float FIZZ_VOLUME = 0.5F;
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public static final float POP_VOLUME = 0.2F;
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public static final float BAT_VOLUME = 1.0F;
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public static final float BAT_PITCH = 0.6F;
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public static final float GHAST_VOLUME = 1.0F;
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public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up
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public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always
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private Misc() {};
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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@ -166,6 +167,7 @@ public class SkillUtils {
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SpoutUtils.processLevelup(mcMMOPlayer, skillType, levelsGained);
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}
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else {
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player.playSound(player.getLocation(), Sound.LEVEL_UP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", levelsGained, profile.getSkillLevel(skillType)));
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}
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}
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