Add sound for level-up even when not using Spout.

This commit is contained in:
GJ
2013-09-16 09:52:09 -04:00
parent 816b08b14a
commit e8bc2475c3
2 changed files with 6 additions and 2 deletions

View File

@ -38,13 +38,15 @@ public final class Misc {
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
// Sound Pitches & Volumes from CB
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float FIZZ_VOLUME = 0.5F;
public static final float POP_VOLUME = 0.2F;
public static final float BAT_VOLUME = 1.0F;
public static final float BAT_PITCH = 0.6F;
public static final float GHAST_VOLUME = 1.0F;
public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up
public static final float LEVELUP_VOLUME = 0.75F; // Use max volume always
private Misc() {};