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	Add sound for level-up even when not using Spout.
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		@@ -38,13 +38,15 @@ public final class Misc {
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    public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
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    // Sound Pitches & Volumes from CB
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    public static final float ANVIL_USE_PITCH  = 0.3F; // Not in CB directly, I went off the place sound values
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    public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
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    public static final float ANVIL_USE_PITCH  = 0.3F;  // Not in CB directly, I went off the place sound values
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    public static final float ANVIL_USE_VOLUME = 1.0F;  // Not in CB directly, I went off the place sound values
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    public static final float FIZZ_VOLUME      = 0.5F;
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    public static final float POP_VOLUME       = 0.2F;
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    public static final float BAT_VOLUME       = 1.0F;
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    public static final float BAT_PITCH        = 0.6F;
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    public static final float GHAST_VOLUME     = 1.0F;
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    public static final float LEVELUP_PITCH    = 0.5F;  // Reduced to differentiate between vanilla level-up
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    public static final float LEVELUP_VOLUME   = 0.75F; // Use max volume always
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    private Misc() {};
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