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Fixing another disarm bug (thanks bm01)
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@ -42,7 +42,7 @@ public class Unarmed {
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public static void disarmProcCheck(Player attacker, Player defender)
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{
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int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
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if(attacker.getItemInHand() != null)
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if(defender.getItemInHand() != null)
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{
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if(skillLevel >= 1000)
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{
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