SecondaryAbilityEvent now implements Cancellable

Fire SecondaryAbilityEvent for abilities with static chances

Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
This commit is contained in:
TfT_02
2014-05-11 14:58:08 +02:00
parent 3d242bbdb6
commit e7e62b8d40
10 changed files with 64 additions and 28 deletions

View File

@ -4,17 +4,14 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.events.skills.secondaryabilities.SecondaryAbilityWeightedActivationCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
@ -56,6 +53,10 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
*/
public double axeMastery(LivingEntity target) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.AXE_MASTERY, getPlayer())) {
return 0;
}
double axeBonus = Math.min(getSkillLevel() / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, axeBonus);
@ -98,10 +99,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (ItemUtils.isArmor(armor)) {
double chance = Axes.impactChance / activationChance;
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(getPlayer(), SecondaryAbility.ARMOR_IMPACT, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if ((event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance)) {
if (SkillUtils.activationSuccessful(SecondaryAbility.ARMOR_IMPACT, getPlayer(), Axes.impactChance, activationChance)) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
}
}
@ -114,10 +112,7 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
*/
public double greaterImpact(LivingEntity target) {
double chance = Axes.greaterImpactChance / activationChance;
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(getPlayer(), SecondaryAbility.GREATER_IMPACT, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if ((event.getChance() * activationChance) <= Misc.getRandom().nextInt(activationChance)) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.GREATER_IMPACT, getPlayer(), Axes.greaterImpactChance, activationChance)) {
return 0;
}