SecondaryAbilityEvent now implements Cancellable

Fire SecondaryAbilityEvent for abilities with static chances

Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
This commit is contained in:
TfT_02
2014-05-11 14:58:08 +02:00
parent 3d242bbdb6
commit e7e62b8d40
10 changed files with 64 additions and 28 deletions

View File

@ -102,6 +102,10 @@ public class ArcheryManager extends SkillManager {
* @param arrow The {@link Arrow} that was fired
*/
public double skillShot(LivingEntity target, double damage, Arrow arrow) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.SKILL_SHOT, getPlayer())) {
return damage;
}
double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
double archeryBonus = Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);

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@ -4,17 +4,14 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.events.skills.secondaryabilities.SecondaryAbilityWeightedActivationCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
@ -56,6 +53,10 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
*/
public double axeMastery(LivingEntity target) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.AXE_MASTERY, getPlayer())) {
return 0;
}
double axeBonus = Math.min(getSkillLevel() / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, axeBonus);
@ -98,10 +99,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (ItemUtils.isArmor(armor)) {
double chance = Axes.impactChance / activationChance;
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(getPlayer(), SecondaryAbility.ARMOR_IMPACT, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if ((event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance)) {
if (SkillUtils.activationSuccessful(SecondaryAbility.ARMOR_IMPACT, getPlayer(), Axes.impactChance, activationChance)) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
}
}
@ -114,10 +112,7 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
*/
public double greaterImpact(LivingEntity target) {
double chance = Axes.greaterImpactChance / activationChance;
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(getPlayer(), SecondaryAbility.GREATER_IMPACT, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if ((event.getChance() * activationChance) <= Misc.getRandom().nextInt(activationChance)) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.GREATER_IMPACT, getPlayer(), Axes.greaterImpactChance, activationChance)) {
return 0;
}

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@ -18,7 +18,6 @@ import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.XPGainReason;
import com.gmail.nossr50.events.fake.FakeEntityTameEvent;
import com.gmail.nossr50.events.skills.secondaryabilities.SecondaryAbilityWeightedActivationCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.skills.SkillManager;
@ -96,18 +95,16 @@ public class TamingManager extends SkillManager {
* @param damage The damage being absorbed by the wolf
*/
public void fastFoodService(Wolf wolf, double damage) {
double chance = Taming.fastFoodServiceActivationChance / activationChance;
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(getPlayer(), SecondaryAbility.FAST_FOOD, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if ((event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance)) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.FAST_FOOD, getPlayer(), Taming.fastFoodServiceActivationChance, activationChance)) {
return;
}
double health = wolf.getHealth();
double maxHealth = wolf.getMaxHealth();
double health = wolf.getHealth();
double maxHealth = wolf.getMaxHealth();
if (health < maxHealth) {
double newHealth = health + damage;
wolf.setHealth(Math.min(newHealth, maxHealth));
}
if (health < maxHealth) {
double newHealth = health + damage;
wolf.setHealth(Math.min(newHealth, maxHealth));
}
}

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@ -60,6 +60,10 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(BlockState blockState) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.BLOCK_CRACKER, getPlayer())) {
return false;
}
MaterialData data = blockState.getData();
switch (blockState.getType()) {
@ -135,6 +139,10 @@ public class UnarmedManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
*/
public double ironArm(LivingEntity target, Map<DamageModifier, Double> modifiers) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.IRON_ARM, getPlayer())) {
return 0;
}
double unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
return CombatUtils.callFakeDamageEvent(getPlayer(), target, unarmedBonus, modifiers);

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@ -173,5 +173,4 @@ public class WoodcuttingManager extends SkillManager {
applyXpGain(xp, XPGainReason.PVE);
}
}